The-Powder-Toy/src/simulation
2012-08-16 22:03:40 +01:00
..
elements TPT: Give menu color to elements without one (stickmen, TRON, and WARP) 2012-08-11 11:57:21 +01:00
tools Air and heat tool limits, fixes #112 2012-08-14 16:29:07 +01:00
Air.cpp Air invert and grid mode switching 2012-08-16 12:15:29 +01:00
Air.h Air invert and grid mode switching 2012-08-16 12:15:29 +01:00
Element.h Move graphics into seperate folder 2012-07-06 16:06:26 +01:00
ElementGraphics.h Fix previous merge with SOAP.cpp that created a bug in SOAP. add debug lines for PRTI, PRTO, WIFI and lines for SOAP. 2012-08-06 16:14:08 +01:00
Elements.h TPT: Add PROP_NOAMBHEAT to prevent certain elements from being heated by Ambient heat… 8397b6e51a 2012-06-12 17:25:06 +01:00
GOLMenu.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Gravity.cpp Started work on save as current name 2012-08-06 22:24:10 +01:00
Gravity.h Started work on save as current name 2012-08-06 22:24:10 +01:00
MenuSection.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Particle.cpp Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser 2012-06-07 14:23:26 +01:00
Particle.h Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser 2012-06-07 14:23:26 +01:00
Player.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Sample.h HUD verbose sample info with 'd', fixes #71 2012-08-09 21:28:43 +01:00
SaveRenderer.cpp Precompile some headers. Fix sconscript to prevent recompiling everything 2012-08-13 15:43:57 +01:00
SaveRenderer.h oops, fixed a bad piece of code I added 2012-08-12 19:10:01 -04:00
Sign.cpp Move graphics into seperate folder 2012-07-06 16:06:26 +01:00
Sign.h Sign tool can now edit existing signs 2012-06-25 13:57:23 +01:00
Simulation.cpp Undo/Snapshots, fixes #118 2012-08-16 22:03:40 +01:00
Simulation.h Undo/Snapshots, fixes #118 2012-08-16 22:03:40 +01:00
SimulationData.cpp Precompile some headers. Fix sconscript to prevent recompiling everything 2012-08-13 15:43:57 +01:00
SimulationData.h Precompile some headers. Fix sconscript to prevent recompiling everything 2012-08-13 15:43:57 +01:00
Snapshot.h Undo/Snapshots, fixes #118 2012-08-16 22:03:40 +01:00
StorageClasses.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
StructProperty.h Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser 2012-06-07 14:23:26 +01:00
Tools.h Tools implemented in a similar way to elements 2012-05-12 18:11:20 +01:00
WallType.h Precompile some headers. Fix sconscript to prevent recompiling everything 2012-08-13 15:43:57 +01:00