TPT: Give menu color to elements without one (stickmen, TRON, and WARP)
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@ -2373,7 +2373,7 @@ void Renderer::CompileRenderMode()
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void Renderer::ClearAccumulation()
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{
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//Fire
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emp_decor = 0;
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std::fill(fire_r[0]+0, fire_r[(YRES/CELL)-1]+((XRES/CELL)-1), 0);
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std::fill(fire_g[0]+0, fire_g[(YRES/CELL)-1]+((XRES/CELL)-1), 0);
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std::fill(fire_b[0]+0, fire_b[(YRES/CELL)-1]+((XRES/CELL)-1), 0);
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@ -4,7 +4,7 @@ Element_FIGH::Element_FIGH()
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{
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Identifier = "DEFAULT_PT_FIGH";
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Name = "FIGH";
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Colour = PIXPACK(0x000000);
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Colour = PIXPACK(0xFFE0A0);
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MenuVisible = 1;
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MenuSection = SC_SPECIAL;
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Enabled = 1;
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@ -43,7 +43,7 @@ Element_FIGH::Element_FIGH()
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HighTemperatureTransition = PT_FIRE;
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Update = &Element_FIGH::update;
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Graphics = &Element_FIGH::graphics;
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Graphics = &Element_STKM::graphics;
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}
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//#TPT-Directive ElementHeader Element_FIGH static int update(UPDATE_FUNC_ARGS)
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@ -137,26 +137,4 @@ int Element_FIGH::update(UPDATE_FUNC_ARGS)
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return 0;
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}
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//#TPT-Directive ElementHeader Element_FIGH static int graphics(GRAPHICS_FUNC_ARGS)
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int Element_FIGH::graphics(GRAPHICS_FUNC_ARGS)
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{
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playerst * cplayer;// = &sim->fighters[(unsigned char)cpart->tmp];
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*pixel_mode = PSPEC_STICKMAN;
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/*if (cplayer->elem<PT_NUM)
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{
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*colr = PIXR(sim->elements[cplayer->elem].pcolors);
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*colg = PIXG(sim->elements[cplayer->elem].pcolors);
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*colb = PIXB(sim->elements[cplayer->elem].pcolors);
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}
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else*/
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{
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*colr = *colg = *colb = 255;
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}
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return 1;
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}
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Element_FIGH::~Element_FIGH() {}
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@ -4,7 +4,7 @@ Element_STKM::Element_STKM()
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{
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Identifier = "DEFAULT_PT_STKM";
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Name = "STKM";
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Colour = PIXPACK(0x000000);
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Colour = PIXPACK(0xFFE0A0);
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MenuVisible = 1;
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MenuSection = SC_SPECIAL;
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Enabled = 1;
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@ -58,19 +58,9 @@ int Element_STKM::update(UPDATE_FUNC_ARGS)
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//#TPT-Directive ElementHeader Element_STKM static int graphics(GRAPHICS_FUNC_ARGS)
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int Element_STKM::graphics(GRAPHICS_FUNC_ARGS)
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{
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*colr = *colg = *colb = *cola = 0;
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*pixel_mode = PSPEC_STICKMAN;
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/*if ((int)sim->player.elem<PT_NUM)
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{
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*colr = PIXR(elements[sim->player.elem].pcolors);
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*colg = PIXG(elements[sim->player.elem].pcolors);
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*colb = PIXB(elements[sim->player.elem].pcolors);
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}
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else*/
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{
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*colr = *colg = *colb = 255;
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}
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return 1;
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}
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@ -4,7 +4,7 @@ Element_STKM2::Element_STKM2()
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{
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Identifier = "DEFAULT_PT_STKM2";
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Name = "STK2";
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Colour = PIXPACK(0x000000);
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Colour = PIXPACK(0x6464FF);
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MenuVisible = 1;
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MenuSection = SC_SPECIAL;
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Enabled = 1;
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@ -43,7 +43,7 @@ Element_STKM2::Element_STKM2()
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HighTemperatureTransition = PT_FIRE;
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Update = &Element_STKM2::update;
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Graphics = &Element_STKM2::graphics;
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Graphics = &Element_STKM::graphics;
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}
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//#TPT-Directive ElementHeader Element_STKM2 static int update(UPDATE_FUNC_ARGS)
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@ -53,25 +53,4 @@ int Element_STKM2::update(UPDATE_FUNC_ARGS)
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return 0;
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}
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//#TPT-Directive ElementHeader Element_STKM2 static int graphics(GRAPHICS_FUNC_ARGS)
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int Element_STKM2::graphics(GRAPHICS_FUNC_ARGS)
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{
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*pixel_mode = PSPEC_STICKMAN;
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/*if ((int)sim->player2.elem<PT_NUM)
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{
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*colr = PIXR(elements[sim->player2.elem].pcolors);
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*colg = PIXG(elements[sim->player2.elem].pcolors);
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*colb = PIXB(elements[sim->player2.elem].pcolors);
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}
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else*/
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{
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*colr = *colg = *colb = 255;
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}
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return 1;
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}
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Element_STKM2::~Element_STKM2() {}
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@ -4,7 +4,7 @@ Element_TRON::Element_TRON()
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{
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Identifier = "DEFAULT_PT_TRON";
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Name = "TRON";
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Colour = PIXPACK(0x000000);
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Colour = PIXPACK(0xA9FF00);
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MenuVisible = 1;
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MenuSection = SC_SPECIAL;
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Enabled = 1;
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@ -4,7 +4,7 @@ Element_WARP::Element_WARP()
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{
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Identifier = "DEFAULT_PT_WARP";
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Name = "WARP";
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Colour = PIXPACK(0x000000);
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Colour = PIXPACK(0x101010);
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MenuVisible = 1;
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MenuSection = SC_NUCLEAR;
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Enabled = 1;
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@ -87,7 +87,7 @@ int Element_WARP::update(UPDATE_FUNC_ARGS)
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//#TPT-Directive ElementHeader Element_WARP static int graphics(GRAPHICS_FUNC_ARGS)
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int Element_WARP::graphics(GRAPHICS_FUNC_ARGS)
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{
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*cola = 0;
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*colr = *colg = *colb = *cola = 0;
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*pixel_mode &= ~PMODE;
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return 0;
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}
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