Simon Robertshaw
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a1af662b8f
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More accurate elementCount
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2012-12-14 23:01:54 +00:00 |
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jacob1
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f03fb97620
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Merge remote-tracking branch 'origin/master'
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2012-12-14 13:51:44 -05:00 |
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jacob1
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5362c56f7e
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update gravity wall zones whether or not newtonian gravity is on. Fixes #92
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2012-12-14 13:50:36 -05:00 |
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Simon Robertshaw
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e5feefa419
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Update WIRE name and description, fixes #101
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2012-12-14 18:50:25 +00:00 |
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jacob1
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002743ef08
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make it easier to create new energy particles (like for mods), they would just disappear when hitting anything before
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2012-12-12 22:05:39 -05:00 |
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jacob1
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226de5b6f8
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add back element descriptions in some cpp files, fix minor TRON search problem. Also,
TPT-jacksonmj: Also fix bugs with energy particles that pass directly from PIPE to portal
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2012-12-06 19:51:33 -05:00 |
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jacob1
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a15372afbf
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TRON_NORANDOM flag
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2012-12-06 18:42:46 -05:00 |
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jacob1
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2881eeb1b3
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allow TRON to plan ahead which particles will disappear by the time it gets there, and go on INVS too
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2012-12-06 17:53:22 -05:00 |
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jacob1
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122599763e
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Merge remote-tracking branch 'origin/master'
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2012-12-06 11:01:46 -05:00 |
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jacob1
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2d7ac84c1d
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give TRON the ability to go through activated SWCH
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2012-12-06 10:56:24 -05:00 |
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jacksonmj
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9bf5eeeef9
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Fix slight particle order issue with SWCH
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2012-12-04 19:38:01 +00:00 |
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jacob1
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2a8811190c
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Fix infinite pressure glitch with CLST
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2012-12-01 12:17:41 -05:00 |
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jacob1
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6a4040f2b7
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Update src/simulation/elements/VIBR.cpp
fix EXOT destroying exploding VIBR
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2012-11-23 21:28:10 -05:00 |
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jacob1
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7a21ae192f
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VINE cool/burn effects like in PLNT, less sharp burn lines, fix infinite smoke from TNT
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2012-11-16 23:35:34 -05:00 |
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jacob1
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9e72a619ab
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fix directly sparking metal not heating it up, fix formatting, allowing update_particles_i to be parsed
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2012-11-16 22:43:46 -05:00 |
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jacob1
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16e4c5f717
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save pause state in stamps, load pause state from local saves and stamps correctly, remove accidental inclusion
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2012-11-15 20:41:38 -05:00 |
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jacob1
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1e32c545d9
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fix visual studio std::max problem
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2012-11-15 20:23:38 -05:00 |
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Simon Robertshaw
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29189693b3
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Element palette for automatic element ID/mod mapping
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2012-11-12 10:22:16 +00:00 |
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jacksonmj
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fbbe9d81bf
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Transfer energy between VIBR and BVBR
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2012-11-05 21:45:22 +00:00 |
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jacksonmj
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7da144fbae
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Fix INVS staying dark blue even when pressure is removed
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2012-11-05 14:45:46 +00:00 |
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jacksonmj
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956fb39124
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Oops, didn't see that parts[i].temp at the bottom, ignore the second half of that last commit message
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2012-11-05 14:42:06 +00:00 |
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jacksonmj
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3cae63c733
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VIBR: don't dump heat into elements that don't conduct heat, and put any remaining heat into EXOT at the end of the explosion
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2012-11-05 14:18:28 +00:00 |
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jacob1
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dc41e46c81
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fix two red BRAYS not being able to turn off swch from certain angles
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2012-11-04 22:44:49 +00:00 |
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jacob1
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ca42162e5e
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fix heat release during explosion
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2012-11-04 21:35:35 +00:00 |
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jacksonmj
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828623f9ec
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Change freezing point of VIBR lava, and make sure VIBR always absorbs energy particles
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2012-11-04 21:10:27 +00:00 |
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jacksonmj
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12eb085d20
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VIBR changes from jacob1
Including:
Molten TTAN + EXOT = VIBR.
VIBR + ANAR = BVBR. (BOYL reaction removed)
All absorbed heat/particles/pressure are stored in one property, tmp.
Graphics changes
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2012-11-04 20:35:43 +00:00 |
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jacob1
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d586a6d0ab
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PPIP doesn't break with pressure, to match TPT
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2012-11-03 16:11:54 +00:00 |
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jacksonmj
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2ed53a99ae
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Change EXOT properties to match TPT
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2012-11-03 16:11:11 +00:00 |
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jacksonmj
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fea55f9ac9
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Add PLSM to stacking exclusion list, and fix some cases of stacked EMBR causing BHOL
Stacked EMBR + displacement -> other particles stacked -> BHOL.
Therefore stop displacement to stop BHOL formation.
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2012-11-01 00:28:45 +00:00 |
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Bryan Hoyle
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32bdcb89e8
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VIBR fixes
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2012-10-28 21:11:18 -04:00 |
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jacksonmj
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caf262ed60
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Decrease absorption chance for SPNG, to make release of water from saturated SPNG look a bit less strange
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2012-10-27 00:56:02 +01:00 |
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jacksonmj
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9a0ca32372
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Make conversion of PHOT to ELEC using BIZR, and enrichment of DEUT with ELEC, work better
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2012-10-27 00:56:02 +01:00 |
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Simon Robertshaw
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9b4f710e28
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Menu icon for sensors menu and fix for VIBR std::max args
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2012-10-26 15:58:39 +01:00 |
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Simon Robertshaw
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a1d98ffc31
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Fix BVBR for generate.py
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2012-10-26 15:29:55 +01:00 |
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jacob1
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6d6b0dfa9f
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some VIBR changes, also allow it to be compiled with Scons
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2012-10-26 15:18:52 +01:00 |
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Simon Robertshaw
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63daf67d44
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Improve EXOT description
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2012-10-26 15:14:57 +01:00 |
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jacob1
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6d1c7be740
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initialize all stickmen variables, not just legs
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2012-10-26 15:13:27 +01:00 |
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jacob1
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4d207b1146
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fix INVS graphics
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2012-10-26 15:12:21 +01:00 |
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jacob1
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947660fcd4
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Fix hydrogen not burning right (with and without realistic heat), allow h2 to burn at all temps while still allowing fusion to work correctly
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2012-10-26 15:12:13 +01:00 |
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jacob1
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ccd9284e61
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improve the GOL menu descriptions
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2012-10-26 15:12:05 +01:00 |
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jacob1
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c58a3fb2dc
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TSNS doesn't detect things with an equal temp (fixes detecting wires)
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2012-10-26 15:11:59 +01:00 |
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jacob1
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b84460d79b
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visual studio compatibility, plus change text a little
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2012-10-26 15:11:43 +01:00 |
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jacob1
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3f093c8072
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VIBR explosion/graphical changes, it now has a while before it explodes after getting to the limit
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2012-10-26 15:11:22 +01:00 |
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jacob1
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cd7ca6d417
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some VIBR changes/fixes
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2012-10-26 15:10:50 +01:00 |
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jacob1
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04b76a4b48
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VIBR/BVBR - vibranium. Initial commit, doesn't seem to work yet
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2012-10-26 15:10:44 +01:00 |
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Simon Robertshaw
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0b09d2e0f3
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Allow TSNS and DTEC to detect photons and other energy particles. Set default TSNS radius to 1 to make it easier to avoid detecting the wire connections
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2012-10-10 21:27:36 +01:00 |
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Simon Robertshaw
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da07c22ee4
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new elements: DMG (Force bomb) and TSNS (Temperature sensor)
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2012-10-10 19:29:11 +01:00 |
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Simon Robertshaw
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249e3dcad3
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Merge pull request #195 from Huulivoide/master
Minor fixes needed to build on Linux/64bit.
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2012-10-09 08:43:13 -07:00 |
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Simon Robertshaw
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af181faeea
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Revert "multiple BRCK colors (suggested by Catelite)"
This reverts commit 4a8ae25299e465ab55072dd512b5818881ec5a67.
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2012-10-05 17:25:04 +01:00 |
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jacob1
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774bc08c2c
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Move LOLZ/LOVE Rule tables into more appropriate location (element file)
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2012-10-05 16:52:53 +01:00 |
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