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elements
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Update WIRE name and description, fixes #101
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2012-12-14 18:50:25 +00:00 |
tools
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Visual studio compatibility
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2012-09-07 00:52:56 +01:00 |
Air.cpp
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Air heat simulation now knows about gravity mode. fixes #142
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2012-08-21 12:26:39 +01:00 |
Air.h
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Air heat simulation now knows about gravity mode. fixes #142
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2012-08-21 12:26:39 +01:00 |
Element.h
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fix visual studio std::max problem
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2012-11-15 20:23:38 -05:00 |
ElementGraphics.h
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Fix previous merge with SOAP.cpp that created a bug in SOAP. add debug lines for PRTI, PRTO, WIFI and lines for SOAP.
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2012-08-06 16:14:08 +01:00 |
Elements.h
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TPT: Add PROP_NOAMBHEAT to prevent certain elements from being heated by Ambient heat… 8397b6e51a
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2012-06-12 17:25:06 +01:00 |
GOLMenu.h
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Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
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2012-06-05 20:08:35 +01:00 |
Gravity.cpp
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Don't you just hate those fencepost errors... Stop going out of bounds when traversing the X axis with gravity mask.
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2012-08-24 20:36:23 +01:00 |
Gravity.h
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Started work on save as current name
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2012-08-06 22:24:10 +01:00 |
MenuSection.h
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Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
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2012-06-05 20:08:35 +01:00 |
Particle.cpp
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Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser
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2012-06-07 14:23:26 +01:00 |
Particle.h
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Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser
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2012-06-07 14:23:26 +01:00 |
Player.h
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Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
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2012-06-05 20:08:35 +01:00 |
Sample.h
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show # of parts, [GRID X], PIPE/PPIP with X, and molten X (with debug on) in HUD
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2012-10-05 16:33:12 +01:00 |
SaveRenderer.cpp
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don't render fire on stamps (reduces lag)
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2012-10-05 15:49:54 +01:00 |
SaveRenderer.h
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don't render fire on stamps (reduces lag)
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2012-10-05 15:49:54 +01:00 |
Sign.cpp
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{t:15100|text} to open a forum thread (will try to add more shortcuts later)
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2012-10-05 16:30:55 +01:00 |
Sign.h
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Sign tool can now edit existing signs
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2012-06-25 13:57:23 +01:00 |
Simulation.cpp
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More accurate elementCount
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2012-12-14 23:01:54 +00:00 |
Simulation.h
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More accurate elementCount
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2012-12-14 23:01:54 +00:00 |
SimulationData.cpp
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Menu icon for sensors menu and fix for VIBR std::max args
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2012-10-26 15:58:39 +01:00 |
SimulationData.h
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new elements: DMG (Force bomb) and TSNS (Temperature sensor)
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2012-10-10 19:29:11 +01:00 |
Snapshot.h
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undo ambient heat in snapshots
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2012-10-05 16:32:06 +01:00 |
StorageClasses.h
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Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation
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2012-06-05 20:08:35 +01:00 |
StructProperty.h
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Add couple of missing header files needed by GCC 4.7.
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2012-10-02 23:29:40 +03:00 |
Tools.h
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Tools implemented in a similar way to elements
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2012-05-12 18:11:20 +01:00 |
WallType.h
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Wall names in HUD
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2012-09-07 00:35:33 +01:00 |