The-Powder-Toy/src/simulation
jacob1 1391de2e3a Wall names in HUD
Conflicts:

	src/game/GameView.cpp
2012-09-07 00:35:33 +01:00
..
elements Implement retrieval of element properties 2012-08-29 22:04:07 +01:00
tools Make ngrav negative, fixes #133 2012-08-19 11:30:44 +01:00
Air.cpp Air heat simulation now knows about gravity mode. fixes #142 2012-08-21 12:26:39 +01:00
Air.h Air heat simulation now knows about gravity mode. fixes #142 2012-08-21 12:26:39 +01:00
Element.h Move graphics into seperate folder 2012-07-06 16:06:26 +01:00
ElementGraphics.h Fix previous merge with SOAP.cpp that created a bug in SOAP. add debug lines for PRTI, PRTO, WIFI and lines for SOAP. 2012-08-06 16:14:08 +01:00
Elements.h TPT: Add PROP_NOAMBHEAT to prevent certain elements from being heated by Ambient heat… 8397b6e51a 2012-06-12 17:25:06 +01:00
GOLMenu.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Gravity.cpp Don't you just hate those fencepost errors... Stop going out of bounds when traversing the X axis with gravity mask. 2012-08-24 20:36:23 +01:00
Gravity.h Started work on save as current name 2012-08-06 22:24:10 +01:00
MenuSection.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Particle.cpp Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser 2012-06-07 14:23:26 +01:00
Particle.h Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser 2012-06-07 14:23:26 +01:00
Player.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Sample.h HUD verbose sample info with 'd', fixes #71 2012-08-09 21:28:43 +01:00
SaveRenderer.cpp Black decorations only in thumbnails 2012-08-28 15:53:07 +01:00
SaveRenderer.h Enable decorations in renderer for local save items, disable for server save previews. 2012-08-27 13:32:17 +01:00
Sign.cpp Move graphics into seperate folder 2012-07-06 16:06:26 +01:00
Sign.h Sign tool can now edit existing signs 2012-06-25 13:57:23 +01:00
Simulation.cpp Wall names in HUD 2012-09-07 00:35:33 +01:00
Simulation.h OPS: Fix byte order when unpacking 4 byte tmp fields 2012-08-25 16:29:27 +01:00
SimulationData.cpp Wall names in HUD 2012-09-07 00:35:33 +01:00
SimulationData.h OPS: Fix byte order when unpacking 4 byte tmp fields 2012-08-25 16:29:27 +01:00
Snapshot.h Undo/Snapshots, fixes #118 2012-08-16 22:03:40 +01:00
StorageClasses.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
StructProperty.h Get/Set single element properties 2012-08-30 17:09:27 +01:00
Tools.h Tools implemented in a similar way to elements 2012-05-12 18:11:20 +01:00
WallType.h Wall names in HUD 2012-09-07 00:35:33 +01:00