Commit Graph

752 Commits

Author SHA1 Message Date
jacob1
1314567c13 fix DRAY 2014-08-15 20:19:30 -04:00
Simon Robertshaw
0d617ace7b Decorate thread entry points in headers 2014-08-15 22:50:28 +01:00
Simon Robertshaw
a629eb9bfc Force stack re-alignment for entry-points from phread_create with mingw & windows to fix SSE crashes in child threads 2014-08-15 21:42:33 +01:00
jacob1
7e9c507e64 fix memory leak 2014-08-15 12:15:13 -04:00
jacob1
986b25b508 redo spark graphics, add spark render setting 2014-08-11 21:56:40 -04:00
jacob1
774fb88002 fix REPL crash (ignoring BOUNDS_CHECK for now) 2014-08-11 01:11:58 -04:00
jacob1
859fdece6a prevent PROT from rapidly changing portal temps 2014-08-06 11:49:57 -04:00
jacksonmj
c83945e281 Allow PHOT deco, in old saves only 2014-08-05 22:11:07 +01:00
jacob1
8f2a0d3eb3 fix compiling problems 2014-07-06 11:31:40 -04:00
jacob1
b59ecf2d65 add airblock wall 2014-07-03 14:30:12 -04:00
jacob1
f68fadb3f4 make PHOT only able to move 2 pixels at a time through things again 2014-07-03 12:05:26 -04:00
jacob1
45a051d4ea New element: DRAY (Duplicator RAY)
Replicates a line of particles in front of it, affected by tmp and tmp2, and being sparked by PSCN or INWR
2014-07-03 00:59:41 -04:00
jacob1
4b4eb1a68e Some changes which make GRVT work better 2014-07-02 23:07:10 -04:00
jacob1
70676aba4a New element: GRVT (gravitons), energy particle that creates Newtonian Gravity 2014-07-02 23:06:45 -04:00
jacob1
3e65ed5ffd fix URAN not heating up under pressure at 0K 2014-06-28 22:22:44 -04:00
jacksonmj
f304e789f4 Disable deco on photons, to prevent potential confusion between wavelength and deco colours.
(Previously, it always glowed with the wavelengths colour, deco only worked fine in nothing view).
2014-05-23 01:06:09 +01:00
jacksonmj
1b3f3aa979 Make black deco FILT with any tmp affect CRAY beam, not just tmp=0 2014-05-23 00:58:34 +01:00
jacob1
42f5ec9f36 Fix crash with spark flood fill 2014-05-22 11:20:33 -04:00
jacksonmj
5e02073a2f Fix TNT floodfill crash 2014-05-22 15:27:18 +01:00
jacksonmj
91b4d1bf23 FILT with black deco causes ARAY/CRAY beams passing through it to have black deco.
The black deco is turned off if the beam passes through some FILT that isn't decorated black.
2014-05-22 14:55:18 +01:00
jacksonmj
1158647285 Visual effect for FILT when an ARAY or CRAY beam passes through it
(increased opacity for up to 4 frames)
2014-05-22 14:30:23 +01:00
jacksonmj
2946030517 Less overpowered (in terms of bunkers) QRTZ
Newly grown QRTZ now inherits the temperature of the particle that created it
and PQRT doesn't start growing in midair immediately after it's been shattered
2014-05-22 03:50:04 +01:00
mniip
21532821b7 fix crash when creating a fighter with an explicit particle ID 2014-05-14 06:41:18 +04:00
jacob1
20a7d0528b also fix SOAP changing .ctype of particles it thinks it's attached to 2014-05-12 11:27:39 -04:00
jacob1
8dad0483cf make sure no effect FILT mode doesn't affect BRAY 2014-04-29 20:43:16 -04:00
jacob1
462bb78f3d fix nx/ny again (values were reversed) 2014-04-26 14:39:40 -04:00
jacob1
df1aac8180 still allow NBLE to ionize at high temperatures (probably won't interfere with fusion) 2014-04-26 14:35:01 -04:00
jacksonmj
4dae152b6a Comments for some of the liquid movement code 2014-04-26 17:55:57 +01:00
jacob1
097e4968e0 fix invisible PHOT bug when going through GLAS sometimes 2014-04-26 12:40:29 -04:00
jacob1
270a3837bc PROT goes through portals 2014-04-25 21:08:09 -04:00
jacob1
d87e21c9d4 fix bug where liquids don't stabalize in radial gravity
nx and ny are declared at the start of update_particles_i, but not reinitialized before the liquid attempts to move, so it will always try to move up and left first, and probably succeed.
2014-04-25 20:45:42 -04:00
jacob1
68e4c638bf fix SOAP changing the .tmp/.tmp2 of particles it thinks it's attached to 2014-04-17 12:03:24 -04:00
jacob1
75034de5a4 fix crash when SOAP gets changed into another element, fixes #186 2014-04-12 15:52:12 -04:00
jacob1
181f0cfe5b Add in life values that use EXOT's grey coloring scheme, but don't copy things
At the request of Catelite :P
2014-04-08 23:45:05 -04:00
jacksonmj
11997cf3ad Prevent red BRAY from affecting FILT colour via DTEC 2014-03-27 19:36:51 +00:00
jacob1
a71cb3b254 fix / change 2, 3, and 4 from http://tpt.io/.265916
mostly makes BRAY act more like PHOT in some cases
2014-03-26 22:07:04 -04:00
jacksonmj
20cbcf8ad9 Velocity limit, to prevent NaNs 2014-03-27 00:35:20 +00:00
jacksonmj
e5941950ba Make FILT tmp=6 ("no effect" mode) work with CRAY
(Other FILT modes still don't work with CRAY, only tmp=0 or 6)
2014-03-09 09:41:43 +00:00
mniip
1266307070 stop neut from dragging particles inside energy walls, fixes jacob#18 2014-01-30 22:55:55 +04:00
jacksonmj
cf503a29f4 Bounds check before interpolation to find walls 2014-01-26 10:18:01 +00:00
jacksonmj
09e7418aae Prevent air going through walls in cases of extreme velocity 2014-01-26 01:27:46 +00:00
jacob1
f66679e551 a little reorganization (maybe more later) 2014-01-20 13:52:53 -05:00
jacob1
c5989605a5 fix compiling in visual studio 2014-01-20 11:43:12 -05:00
jacob1
1f1062408c element palette converts elements stored in .ctype and .tmp when needed, fixes #105 2014-01-17 14:33:22 -05:00
mniip
69c9be0e99 implement generic property value as a union instead of void* 2014-01-16 11:00:47 -05:00
jacob1
d901b2f8ef Fix crash with smudge tool around the edges 2014-01-09 12:55:39 -05:00
jacob1
aea8402383 fix holes in wall lines with a small radius (again) 2014-01-08 14:32:59 -05:00
jacob1
eaf0daec43 insulators block ambient heat (when there are a lot nearby) 2014-01-07 16:32:15 -05:00
jacob1
dcef255f47 fix flood fill. This was a mistype, and the original check I had doesn't work all the time anyway (so just remove it) 2014-01-07 16:32:15 -05:00
jacob1
f7cd7691e8 fix bug where STKM can be killed from HSWC when turned off 2014-01-07 16:32:15 -05:00
jacob1
355cd37ffe Redo sandcolor to use alpha, so that when powders transition they don't stay the same color
Also make color change less sharply over time
2014-01-07 16:32:15 -05:00
jacob1
41cc0a398a better way to prevent PROT in fusion 2014-01-07 16:32:15 -05:00
jacksonmj
4b28cdb6ba Prevent FILT being rendered as black if the only wavelengths present are invalid 2014-01-03 12:21:15 +00:00
jacksonmj
7b0fdaa204 Use >= for high temperature transition comparisons and < for low temperature transitions
Fixes http://tpt.io/~1419883
2014-01-03 11:42:59 +00:00
mniip
fdfaa3a29b add defines for window resolution
--amend
2013-12-29 20:12:50 +04:00
jacob1
c4562ec73e check to make sure flood fill doesn't crash when pmap is errored (?) 2013-12-29 11:04:28 -05:00
mniip
3e3fe1af73 fix VIRS's part_change_type abuse, fix http://tpt.io/.260472 2013-12-25 16:07:18 +04:00
mniip
4eab5c4ce3 invalidate gravity map if walls changed, fixes http://tpt.io/~1223463 2013-12-22 11:41:42 +04:00
jacob1
2c7a527030 Revert ef6cc9c, due to some advanced electronics breaking
TODO: add a flag to some electronics so that we can fix all the bugs at once / add new things without breaking things
2013-12-18 23:23:07 +04:00
jacob1
78c89dc62b fix crash with LIFE, fix compiling with lua (again) 2013-12-18 23:23:04 +04:00
jacksonmj
035dfa2e04 Fix some compiler warnings 2013-12-14 18:47:28 +00:00
jacob1
138cb4d757 exception bluescreens print what the exception was, some (probably unnecessary) fixes to fusion that were never merged in, and probably a compiling fix 2013-12-03 22:05:35 -05:00
jacksonmj
186f8a1742 No more red DEUT
Prevent some integer overflows in DEUT graphics and interactions.
2013-11-07 21:36:36 +00:00
jacob1
45bf0dfcdb Merge pull request #180 from mniip/warnings
Warnings
2013-10-29 19:24:20 -07:00
mniip
bf908bbfbf Fix various warnings, remove silly useless NO_INLINE system, remove the need for -fkeep-inline-functions 2013-10-30 04:47:07 +04:00
mniip
9183fa1755 apparently Ximon hates const; a lot;
added a bunch of const everywhere, had to modify a few functions to be const-compliant
2013-10-30 04:38:13 +04:00
Simon Robertshaw
8b45c8f9e8 Merge remote-tracking branch 'china-richway2/CutGlitch' into develop,
closes #176
2013-10-29 21:46:33 +00:00
Simon Robertshaw
f2e28ee667 Merge branch 'feature_sparksigns' into develop 2013-10-29 19:43:02 +00:00
Simon Robertshaw
e78dcae851 Merge branch 'master' into develop 2013-10-29 19:39:52 +00:00
jacob1
a4da2566ec fix virus graphics 2013-10-26 12:10:10 -04:00
jacob1
79a2ac3103 fix issue with FILT PHOT scattering 2013-10-23 21:01:06 -04:00
unknown
12261e263d fix bug where Ctrl+X don't delete stacked particles 2013-10-23 21:06:19 +08:00
jacob1
dd73a7244f reduce / prevent PROT in fusion even more 2013-10-20 10:37:28 -04:00
Simon Robertshaw
cebd28148d Minute performance improvement for Sign.getText 2013-10-19 17:22:43 +01:00
jacob1
ba43e4d238 revert b17ef7f938 (couldn't figure out better fix for the new PSTN bug), fix annoyance with clicking on save comments changing pages 2013-10-18 16:13:40 -04:00
jacob1
c4dcb37de4 PROT with 0 life doesn't die 2013-10-10 17:13:11 -04:00
jacob1
d1e75c7a50 make PROT lasers easier to make, adjust velocities needed to make things when smashing PROT together, use FIRE_BLEND for PROT graphics 2013-09-28 20:31:35 -04:00
jacob1
8fc39d659c VIRS only burns with PLSM, and has the NO_DECO graphics flag 2013-09-28 19:45:15 -04:00
liquidcaesium
a376b72b36 LCRY + PROT = LCRY + PHOT
Protons passing through active LCRY get turned into photons slowly, functioning as a powered converter in that manner.
2013-09-24 17:58:35 +03:00
jacksonmj
ef6cc9c418 WIFI: always delay one frame before conducting, to prevent particle order issues 2013-09-21 13:18:27 +01:00
jacob1
e578b9f799 fix BIZS melting without heat sim on (I wonder how many more elements still do this ...) 2013-09-14 19:13:29 -04:00
jacob1
c6ba381424 make PROT more red, and VIRS burns less 2013-09-14 10:26:23 -04:00
jacob1
ee093ae3b7 disable PHOT+H2 reaction during fusion 2013-09-14 09:49:19 -04:00
jacob1
e1b26346a1 ensure VIBR always eats PROT 2013-09-13 22:24:50 -04:00
jacob1
ae8e5e5c34 PROT+DEUT causes DEUT implosion (same as with NEUT, just negative pressure)
Also PHOT+H2 now also make PROT+ELEC (which will not combine to make more H2)
2013-09-13 22:02:03 -04:00
jacob1
aa2ec3d162 fix SOAP crashes by making sure particle id's are between 0 and NPART. Also cut off .life to between 0 and 65535 when saving 2013-09-12 14:35:10 -04:00
jacob1
074a2226e1 remove useless and laggy lightning_recreate check 2013-09-11 21:41:54 -04:00
jacob1
332aa25bf6 save pavg[] in saves, for VIRS, PIPE, and STOR 2013-09-11 20:41:43 -04:00
jacksonmj
9eccad80b1 Missing breaks in readOPS
Causing some elements to be loaded incorrectly
2013-09-08 18:14:12 +01:00
jacksonmj
2e52e209a6 CRAY: only set decoration colour after passing through FILT 2013-09-08 17:33:12 +01:00
jacksonmj
45dc8ac757 Revert "Don't reset decorations when sparking with INWR+CRAY(most things)"
This reverts commit 5ad67f7778.
2013-09-08 17:28:51 +01:00
jacksonmj
7270461985 Enabled check for PIPE too 2013-09-08 11:52:44 +01:00
jacksonmj
5ad67f7778 Don't reset decorations when sparking with INWR+CRAY(most things)
INWR+CRAY(SOAP) will reset decorations
2013-09-08 11:30:21 +01:00
jacksonmj
79edfe9589 Include elements[].Enabled in check for invalid lava ctype 2013-09-08 09:26:31 +01:00
jacob1
d9089d13c4 fix BCOL melting and not burning when heat sim is off 2013-09-05 14:45:47 -04:00
jacksonmj
96221ff23e Make effect of PROT on wifi and portals independent of channel temperature ranges
Cold PROT decreases channel by 1, v cold by 10. Hot PROT increases channel by 1, v hot by 10.
Since the effect is specified in terms of effect on channel number not on temperature, this will
cause less problems if the temperature gap is ever decreased to add more channels.
2013-09-05 18:06:13 +01:00
jacob1
7d9fa1bfc7 new element: VIRS (also solid and gas virus states). Cured by SOAP (CURE element was not added) 2013-09-04 00:20:21 -04:00
jacob1
6c4f63be3b proton collision reaction (might need to be modified). Also some ways to go to/from protons 2013-09-02 21:58:52 -04:00
jacob1
f1145f31f5 new element: PROT (protons) TODO: proton colliders to produce heavier elements 2013-09-01 21:52:38 -04:00
jacob1
2cbee180a1 fix bug where PROP wouldn't set properties of particle id 0 2013-08-29 22:34:50 -04:00
jacob1
d38af2764c move QRTZ .tmp into .tmp2 and .ctype into .tmp, fixes bug where sparking QRTZ resets .ctype and stops it from growing 2013-08-29 22:18:35 -04:00
jacob1
b17ef7f938 fix PSTN bug found in save 1299509 (hopefully won't break anything) 2013-08-29 21:00:31 -04:00
jacksonmj
c3d3f9fc2a FILT mode for old QRTZ scattering, for Catelite.
FILT graphics could maybe do with changing in this mode.
2013-08-29 18:28:49 +01:00
jacksonmj
268158f1dd More FILT modes: XOR and NOT 2013-08-29 18:24:44 +01:00
jacksonmj
bebe9bd8fd Add a way for photons to set the colour of FILT (major version bump required)
Also add some new FILT modes, and make FILT modes affect BIZR and
BRAY colour in the same way as they affect photon colour. Photons
passing next to DTEC will set the colour of all FILT in a straight
line starting from any FILT adjacent to the DTEC (a bit like an
ARAY beam), and the exact colour of the photon will be used for
FILT interactions instead of the colour based on temperature.

FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined
by FILT temperature. tmp=6: FILT has no effect on photon colour
(possible before by using invalid tmp modes, but here's a supported
method of doing it. Invalid tmp modes should be automatically replaced
in existing saves).

Also, FILT mode is now described in the HUD.
2013-08-29 17:19:07 +01:00
mniip
e2cb5838c6 specially per @savask's request, put matcher into a function
returns 0 if no match, returns position of pipe character if there is
2013-08-22 19:50:20 +04:00
mniip
95c01bcf0a regexless getText 2013-08-22 17:09:55 +04:00
Saveliy Skresanov
b2045b0a7f Fix sign save/topic regex. 2013-08-22 18:43:46 +07:00
Saveliy Skresanov
12c471f257 Soap freezing temp is -25C now 2013-08-15 22:02:24 +07:00
jacob1
4746474127 fix occasional crash when flood fill deleting 2013-07-29 00:34:43 -04:00
jacob1
beff3db8d2 fix ctrl+x not deleting all signs 2013-07-25 18:23:02 -04:00
jacob1
468e678cd6 unhide FOG and RIME elements. TODO: hide VINE from the menu? (seems useless, would make the menu less scrolly) 2013-07-19 21:22:26 -04:00
jacob1
da7d107f60 remove specific delete for walls, doesn't work very well and it conflicts with specific delete for elements
Also prevent wall replace mode, could never do anything because walls already replace everything
2013-07-18 18:54:09 -04:00
jacob1
40285e107a flood delete will delete walls even if wall delete tool isn't selected 2013-07-18 18:30:24 -04:00
jacob1
6a4cc7e1f7 stickmen element defaults to right selected element if possible, or else still DUST 2013-07-18 17:57:04 -04:00
jacob1
e0d982367b fix bug where saving and loading elements in saves relied on the name being consistent between versions. The palette should only be used for lua elements 2013-07-15 17:42:43 -04:00
jacob1
8d5fe459fe 'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you need to press to toggle them 2013-07-15 13:09:19 -04:00
jacob1
0214fcb5ae particles can't be drawn with the brush inside of walls they don't belong, fix flood fill delete issue 2013-07-13 14:17:21 -04:00
jacob1
864f0e6f45 WIFI lines aren't drawn in persistent mode, and are based on current temp, not tmp, so they work when paused 2013-07-13 12:06:43 -04:00
jacob1
34db317e44 update rules to fix some problems and more closely match the current rules. fixes #126 2013-07-11 23:32:39 -04:00
jacob1
a06202c78f fixes to wall and particle floodfill. Wall fill ignores particles and always goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all 2013-07-11 22:43:36 -04:00
jacob1
c29bfd285d fix bug where PSTN would write past tempParts and into other things, like corrupting TRON colors and making it all blue 2013-07-10 21:01:34 -04:00
jacob1
081c58990e fix floodfill and prop floodfil with photons 2013-07-10 17:59:16 -04:00
jacob1
3203e597b9 fix piston bugs, fix crashes, don't use bluescreens when compiled with debug mode in visual studio 2013-07-10 16:59:10 -04:00
Saveliy Skresanov
6e7a5488b5 Fixed the bug with SPWN not creating when redoing (Ctrl-Z). 2013-07-09 23:39:48 +07:00
Saveliy Skresanov
ac66ce3b3c Fix the bug where stickmen were shooting LIGH only in one direction. 2013-07-07 11:52:08 +07:00
jacob1
e8b0e31656 Merge pull request #143 from mniip/foo
fix PSTN coloring
2013-07-02 13:49:19 -07:00
jacob1
519d220101 save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically 2013-07-02 15:09:00 -04:00
mniip
b8c218c89b shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit scheme 2013-06-28 15:02:50 +04:00
jacob1
c1320d2007 fix sim.loadStamp return value, remove VINE_MODE 2013-06-27 12:10:55 -04:00
jacob1
776b2f6607 fix version tagging in saves 2013-06-24 00:02:00 -04:00
jacob1
76ce2de1ce change some wall descriptions a little 2013-06-23 20:40:19 -04:00
jacob1
43540eb7e4 Add back replace mode and specific delete *
* only usable by Lua
2013-06-22 22:48:51 -04:00
jacob1
625766028d fix NEUT not setting off DEUT directly under it (save 1236560) 2013-06-22 12:39:44 -04:00
jacob1
66f250b29d fix PTCT melting temperature, seems to have been broken in 525f87fd6b , fixes #108 2013-06-20 23:01:41 -04:00
jacob1
f0f2c43277 CFLM is a gas ... not a liquid. Fixes #116 2013-06-20 22:42:21 -04:00
jacob1
3aac957e50 HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen 2013-06-20 20:29:20 -04:00
jacob1
06fb97bc40 fix BRMT always acting like it was created from TUGN 2013-06-20 00:10:24 -04:00
Saveliy Skresanov
03f2590967 Lower rounding errors in BIZR code and make it change color both on vertical and horizontal movement. 2013-06-12 20:14:34 +07:00
jacob1
b699bb176f Add two new properties for CLNE-like elements
the thing CLNE does, drawing upon it will set ctype; and what BCLN  does to CLNE - disables #1). Made use of the two new properties
2013-06-10 10:51:55 -04:00
jacob1
a6ee8e2af1 fix NEUT created from DEUT explosions sometimes having the deco color of previous particles. Also allow the deco editor to color energy particles instead 2013-06-09 11:15:24 -04:00
jacob1
8f72ee829f PHOT can go through PBCN and BCLN, fixes differences in PHOT cloning found in save id:1213267
also some renaming / reorganizing in init_can_move
2013-06-07 12:45:36 -04:00
jacob1
e146ae50ab some minor changes to tools 2013-06-06 23:28:07 -04:00
jacob1
76b92952b1 adjust tool strengths a little, to make them a little faster 2013-06-06 22:19:51 -04:00
jacob1
5ae6b18677 GOLD changes photons to yellow 2013-06-06 16:02:21 -04:00
jacob1
8d7ab7f5e2 allow creating WIND lines from lua 2013-06-01 21:57:03 -04:00
jacob1
80380bbaa3 even more lua simulation api functions 2013-05-30 22:28:42 -04:00
cracker64
2735a80d28 Fix STKM spawns, fix cases. 2013-05-21 18:19:05 -04:00
cracker64
e1d8585871 Jacob can't into switches 2013-05-21 17:54:37 -03:00
jacob1
6fec955f41 TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4f 2013-05-20 16:50:49 -04:00