jacob1
2c0287b71d
PARTICLEDEBUG define which turns on some particle debugging key shortcuts
...
Also fix particle updating bug
2015-02-06 20:33:10 -05:00
jacob1
94e635b65d
fix negative tmp sing possibly generating max particles
2015-01-17 14:45:20 -05:00
jacob1
8c1db513f6
make sure ELEC dies in ELEC+NEUT reaction
2015-01-17 14:06:38 -05:00
jacob1
b1a3c404b6
fix platform / sconscript flag specific warnings, --no-warnings no longer defaults to true
2015-01-16 23:39:42 -05:00
jacob1
ace9e36cc6
fix ALL the warnings
...
mostly just using more size_t. Also do some formatting around if statements
2015-01-16 22:35:32 -05:00
jacob1
efd69b208d
fix a ton more errors in the interface code, including all the -Wreorder ones
2015-01-16 19:58:39 -05:00
jacob1
54d985f975
gcc warning fixes (up to lua files)
2015-01-16 17:26:13 -05:00
jacob1
3a52453561
move more stuff around, remove loop through particles to decrease life and put it in the pmap one instead (like in my mod)
2015-01-11 14:36:40 -05:00
jacob1
577ae3400f
move some stuff around (without changes) in Simulation.cpp, add sim.updateParticles function
2015-01-11 13:17:18 -05:00
jacob1
dce874484a
fix all the gcc warnings in the element files (except one in PSTN) + all the unused variable warnings
2015-01-10 22:43:33 -05:00
jacob1
0ad225d1fc
update VIBR randoms, fix any VINE in old saves also
2015-01-07 19:32:49 -05:00
jacob1
be6551ceea
fixes to rndstore in VIBR/VIRS, remove goto in PROT
2015-01-07 19:04:11 -05:00
jacksonmj
236ff08da9
Fix some problems noted in http://www.viva64.com/en/b/0298/
...
I've left some of the less important items, like SearchView.cpp "'then' statement is equivalent to the 'else' statement", and RequestBroker::Request::~Request, because I don't feel like spending a few days entirely rewriting those files at the moment (which is what I'd end up doing if I started fixing minor problems and refactoring...)
GameSave::readOPS - not changed. At some point we may have to move to a larger type for element IDs (probably two or four bytes), but PT_NUM isn't likely to be raised to the maximum value of that type immediately, so this check will be needed then. There should be an elements[partsData[i]].Enabled check in there too, but it might be a bit difficult - I'm not sure how to access a Simulation object from GameSave::readOPS...
Notes on changes:
Graphics::textsize, Element_FRZW::Element_FRZW - typos
Button::Draw - the extra case was originally used to invert the icon (draw it in black instead of in white) when the button was clicked. However, the icon colour is now automatically set depending on the background colour. (Note similar conditions "if(Enabled) { if(isButtonDown || (isTogglable && toggle)) " near the start of the function - same logic but in a different place, setting icon colour indirectly).
Simulation::transform_save - unused redundant function, everything uses GameSave::Transform which does much the same thing.
PreviewView::NotifySaveChanged - should be height==YRES/2, it's checking whether the preview image is the correct size, and resizing it if it isn't.
Element_FWRK::update - no idea why that line was there, even though it was my commit that originally added it...
2014-12-25 17:09:35 +00:00
jacob1
0f583f3bd8
fix PLSM spawning in fusion (allow some stacking), GRVT in O2 fusion
2014-12-15 15:52:08 -05:00
cracker64
6410171bd5
Fix IRON rust
...
Fix some randoms
2014-12-06 16:23:45 -05:00
cracker64
a115e78952
More element optimizations!
...
ACEL, changed a range check
DRAY, Fixed repetitive checking
GOLD, less rand()
PLNT, removed range checks, less rand()
PROT, used a switch()
VIBR, less rand()
VINE, less rand(), fixed growing along WOOD
VIRS, less rand()
2014-12-06 15:43:11 -05:00
cracker64
783b2c1736
Stop PIPE graphics from creating a particle every frame.
...
Remove temperature setting, this feature is beyond useless now, PROP+Lua are better ways to manually set pipe.
2014-12-06 01:16:04 -05:00
jacksonmj
e25fac5037
Less layering of particles in fusion
...
Fixes http://tpt.io/~1683916 - PLSM was created on top of DMND, which other particles then displaced, leading to lots of stacking and particles escaping through the DMND.
2014-11-30 17:22:56 +00:00
jacob1
70a815a8c7
fix crash when PIPE finds PRTI with an invalid channel
2014-11-29 00:30:05 -05:00
jacob1
6da5b08fd2
fix for fast particles moving through VOID
2014-11-22 13:04:04 -05:00
jacob1
aa8fe86735
fix DEUT graphics (accidentally changed something)
2014-11-21 16:40:46 -05:00
jacob1
16ce3a68c0
more jacksonmj suggestions: save edgeMode in saves, BVBR absorption fix, life saving fix, DEUT graphics change, PROT fix, SOAP graphics fix
2014-11-21 15:41:22 -05:00
jacob1
e20f6b101b
jacksonmj: "Allow ELEC to pass through GLOW, fixes ELEC->PHOT reaction in GLOW." f162984e22e5 + some parts of "Misc small fixes" 95cf5bd67c2b
2014-11-21 15:41:22 -05:00
jacob1
a182e925fe
some elementpallete fixes + fix SPAWN2 ToolButton
2014-11-20 22:44:02 -05:00
jacob1
6ce2d5fe92
#define MAX_FIGHTERS + some fixes
2014-11-20 22:11:20 -05:00
jacob1
c9cc2a1a6b
more accurate elementCount (part_change_type, pasting stamps, lua), prevent having multiple STKM / SPWN even more
2014-11-20 21:51:45 -05:00
jacob1
6066ae8341
prevent having multiple stickmen on the screen, also add playerst.spawnID
2014-11-20 18:51:33 -05:00
jacob1
8233b28820
Change GRVT flammability to 0
2014-11-19 22:49:20 -05:00
jacob1
c673f30e14
fixes suggested by jacksonmj in -dev
...
fixes bugs in DMG, LIGH, PHOT, and QRTZ, also makes deut explosions less laggy when they hit the particle limit
2014-11-14 12:48:06 -05:00
jacksonmj
b3b852249b
Deco off (except black deco) for LCRY in save thumbnails
2014-11-09 21:33:08 +00:00
jacob1
a31f4df0a1
fix being unable to draw METL/PSCN/INST ctype on CRAY
2014-11-07 12:28:49 -05:00
jacksonmj
1eeed277a0
Fix initialisation of transitionOccurred
2014-11-06 00:46:15 +00:00
jacksonmj
829e2cca7d
Flatter surface when liquids solidify
2014-11-06 00:32:25 +00:00
jacob1
43bab359db
fixes to ELEC (missed from 6dc7eaf43e
), FUSE (changed in 27e3e12518
), and IRON (changed in 0d70547cf0
)
2014-11-05 19:15:57 -05:00
jacksonmj
66a530f5a3
FRZZ and FRZW changes/fixes
...
Fix FRZW low temperature transition (accidentally turned into a high temperature transition in b661418d
).
FRZZ now melts into FRZW, so that single pixels "form ice that always cools" as in FRZZ description.
ICE update function: was meant to be checking not setting parts[i].ctype. However, turning FRZZ into self-cooling ice seems a logical thing to do, so set ctype of parts[r>>8].ctype, and make all types of ice cause this reaction (not just ICE(FRZW) as was apparently the original intention of the ctype check).
2014-11-05 23:38:22 +00:00
jacksonmj
9e7ead9bcc
Change melting point for snow with wrong ctype back to 273.15
2014-11-05 23:32:49 +00:00
jacksonmj
fb796c873b
PSTN: allow movement amount to be set by temperature. Requires major version increment.
2014-11-04 15:38:41 +00:00
jacksonmj
57409b0b41
Change order in which particles are created by the rectangle and brush tools
...
to make liquid movement look less weird in normal gravity
2014-11-01 15:38:39 +00:00
jacksonmj
02e1969ef2
Fix SNOW(WATR) melting temperature
...
Broken by fixing SNOW(SLTW) melting temperature in a78bd78bfc
2014-10-31 16:39:30 +00:00
jacksonmj
f7b53d0231
Prevent fast particles from skipping over DESTROYALL wall
2014-10-27 17:50:58 +00:00
jacob1
ca0eecee80
pavg0 / pavg1 properties can be set through the console and prop
2014-10-26 18:11:46 -04:00
jacob1
12f00db240
loop edge mode from my mod (also works with stickmen)
2014-10-24 00:18:51 -04:00
jacob1
6463d04f6c
fix a few of the most spammy warnings (there are still hundreds of warnings though)
...
TODO: actually fix all the warnings
2014-10-23 00:42:13 -04:00
jacksonmj
a78bd78bfc
Fix SNOW(SLTW) melting temperature, and change ACID hardness value to make more sense on the wiki
2014-10-06 12:57:32 +01:00
jacksonmj
74dcd4074e
Merge branch 'develop' of github.com:simtr/The-Powder-Toy into develop
2014-09-28 14:34:44 +01:00
jacob1
a78129adb9
Fix spelling mistake
2014-09-08 16:06:12 -04:00
jacksonmj
ba31457701
No black BIZR except by deco
2014-09-02 19:20:57 +01:00
jacob1
2140beb9cc
make sure soap doesn't crash when messed with in the console
2014-08-25 19:05:32 -04:00
jacob1
f8782338d7
make tpt.selected* and tpt.brushx/y writable (replaces simstate branch)
2014-08-19 02:01:31 -04:00
jacob1
5ab1aa6989
fix RPEL internal name
2014-08-15 21:52:17 -04:00
jacob1
1314567c13
fix DRAY
2014-08-15 20:19:30 -04:00
Simon Robertshaw
0d617ace7b
Decorate thread entry points in headers
2014-08-15 22:50:28 +01:00
Simon Robertshaw
a629eb9bfc
Force stack re-alignment for entry-points from phread_create with mingw & windows to fix SSE crashes in child threads
2014-08-15 21:42:33 +01:00
jacob1
7e9c507e64
fix memory leak
2014-08-15 12:15:13 -04:00
jacob1
986b25b508
redo spark graphics, add spark render setting
2014-08-11 21:56:40 -04:00
jacob1
774fb88002
fix REPL crash (ignoring BOUNDS_CHECK for now)
2014-08-11 01:11:58 -04:00
jacob1
859fdece6a
prevent PROT from rapidly changing portal temps
2014-08-06 11:49:57 -04:00
jacksonmj
c83945e281
Allow PHOT deco, in old saves only
2014-08-05 22:11:07 +01:00
jacob1
8f2a0d3eb3
fix compiling problems
2014-07-06 11:31:40 -04:00
jacob1
b59ecf2d65
add airblock wall
2014-07-03 14:30:12 -04:00
jacob1
f68fadb3f4
make PHOT only able to move 2 pixels at a time through things again
2014-07-03 12:05:26 -04:00
jacob1
45a051d4ea
New element: DRAY (Duplicator RAY)
...
Replicates a line of particles in front of it, affected by tmp and tmp2, and being sparked by PSCN or INWR
2014-07-03 00:59:41 -04:00
jacob1
4b4eb1a68e
Some changes which make GRVT work better
2014-07-02 23:07:10 -04:00
jacob1
70676aba4a
New element: GRVT (gravitons), energy particle that creates Newtonian Gravity
2014-07-02 23:06:45 -04:00
jacob1
3e65ed5ffd
fix URAN not heating up under pressure at 0K
2014-06-28 22:22:44 -04:00
jacksonmj
f304e789f4
Disable deco on photons, to prevent potential confusion between wavelength and deco colours.
...
(Previously, it always glowed with the wavelengths colour, deco only worked fine in nothing view).
2014-05-23 01:06:09 +01:00
jacksonmj
1b3f3aa979
Make black deco FILT with any tmp affect CRAY beam, not just tmp=0
2014-05-23 00:58:34 +01:00
jacob1
42f5ec9f36
Fix crash with spark flood fill
2014-05-22 11:20:33 -04:00
jacksonmj
5e02073a2f
Fix TNT floodfill crash
2014-05-22 15:27:18 +01:00
jacksonmj
91b4d1bf23
FILT with black deco causes ARAY/CRAY beams passing through it to have black deco.
...
The black deco is turned off if the beam passes through some FILT that isn't decorated black.
2014-05-22 14:55:18 +01:00
jacksonmj
1158647285
Visual effect for FILT when an ARAY or CRAY beam passes through it
...
(increased opacity for up to 4 frames)
2014-05-22 14:30:23 +01:00
jacksonmj
2946030517
Less overpowered (in terms of bunkers) QRTZ
...
Newly grown QRTZ now inherits the temperature of the particle that created it
and PQRT doesn't start growing in midair immediately after it's been shattered
2014-05-22 03:50:04 +01:00
mniip
21532821b7
fix crash when creating a fighter with an explicit particle ID
2014-05-14 06:41:18 +04:00
jacob1
20a7d0528b
also fix SOAP changing .ctype of particles it thinks it's attached to
2014-05-12 11:27:39 -04:00
jacob1
8dad0483cf
make sure no effect FILT mode doesn't affect BRAY
2014-04-29 20:43:16 -04:00
jacob1
462bb78f3d
fix nx/ny again (values were reversed)
2014-04-26 14:39:40 -04:00
jacob1
df1aac8180
still allow NBLE to ionize at high temperatures (probably won't interfere with fusion)
2014-04-26 14:35:01 -04:00
jacksonmj
4dae152b6a
Comments for some of the liquid movement code
2014-04-26 17:55:57 +01:00
jacob1
097e4968e0
fix invisible PHOT bug when going through GLAS sometimes
2014-04-26 12:40:29 -04:00
jacob1
270a3837bc
PROT goes through portals
2014-04-25 21:08:09 -04:00
jacob1
d87e21c9d4
fix bug where liquids don't stabalize in radial gravity
...
nx and ny are declared at the start of update_particles_i, but not reinitialized before the liquid attempts to move, so it will always try to move up and left first, and probably succeed.
2014-04-25 20:45:42 -04:00
jacob1
68e4c638bf
fix SOAP changing the .tmp/.tmp2 of particles it thinks it's attached to
2014-04-17 12:03:24 -04:00
jacob1
75034de5a4
fix crash when SOAP gets changed into another element, fixes #186
2014-04-12 15:52:12 -04:00
jacob1
181f0cfe5b
Add in life values that use EXOT's grey coloring scheme, but don't copy things
...
At the request of Catelite :P
2014-04-08 23:45:05 -04:00
jacksonmj
11997cf3ad
Prevent red BRAY from affecting FILT colour via DTEC
2014-03-27 19:36:51 +00:00
jacob1
a71cb3b254
fix / change 2, 3, and 4 from http://tpt.io/.265916
...
mostly makes BRAY act more like PHOT in some cases
2014-03-26 22:07:04 -04:00
jacksonmj
20cbcf8ad9
Velocity limit, to prevent NaNs
2014-03-27 00:35:20 +00:00
jacksonmj
e5941950ba
Make FILT tmp=6 ("no effect" mode) work with CRAY
...
(Other FILT modes still don't work with CRAY, only tmp=0 or 6)
2014-03-09 09:41:43 +00:00
mniip
1266307070
stop neut from dragging particles inside energy walls, fixes jacob#18
2014-01-30 22:55:55 +04:00
jacksonmj
cf503a29f4
Bounds check before interpolation to find walls
2014-01-26 10:18:01 +00:00
jacksonmj
09e7418aae
Prevent air going through walls in cases of extreme velocity
2014-01-26 01:27:46 +00:00
jacob1
f66679e551
a little reorganization (maybe more later)
2014-01-20 13:52:53 -05:00
jacob1
c5989605a5
fix compiling in visual studio
2014-01-20 11:43:12 -05:00
jacob1
1f1062408c
element palette converts elements stored in .ctype and .tmp when needed, fixes #105
2014-01-17 14:33:22 -05:00
mniip
69c9be0e99
implement generic property value as a union instead of void*
2014-01-16 11:00:47 -05:00
jacob1
d901b2f8ef
Fix crash with smudge tool around the edges
2014-01-09 12:55:39 -05:00
jacob1
aea8402383
fix holes in wall lines with a small radius (again)
2014-01-08 14:32:59 -05:00
jacob1
eaf0daec43
insulators block ambient heat (when there are a lot nearby)
2014-01-07 16:32:15 -05:00
jacob1
dcef255f47
fix flood fill. This was a mistype, and the original check I had doesn't work all the time anyway (so just remove it)
2014-01-07 16:32:15 -05:00
jacob1
f7cd7691e8
fix bug where STKM can be killed from HSWC when turned off
2014-01-07 16:32:15 -05:00