Commit Graph

752 Commits

Author SHA1 Message Date
jacob1
7fcc056cb6 fix really fast particles moving through EHOLE 2015-10-15 00:26:57 -04:00
jacksonmj
d0445258c5 CONV tmp value can now be used to restrict which elements get converted. Requires version bump to 92. 2015-10-13 01:33:19 +01:00
jacksonmj
d88c18adaf Fix collision detection for liquids on top of streamlines 2015-10-13 00:49:42 +01:00
jacob1
bc112b54df initialize GoL variables, add sim.gspeed function 2015-10-10 00:03:04 -04:00
cracker64
9a65d60c6e Now with 100% less =( .
Hot FWRK less laggy.
Define more constant floats.
Pump will now work at x=4,y=4.
Revert a DEUT change
2015-10-08 12:48:56 -04:00
cracker64
3263c9437a Jacob's laziness made me do this again.
CELL checks +-1 aren't required.
Moo
2015-10-08 01:48:44 -04:00
jacob1
0a907c5177 fix bug if the first space after the DRAY was empty, fix bug with DRAY's ctype sometimes not working 2015-09-28 11:28:19 -04:00
jacob1
74471dcda4 DRAY only copies enery or non-energy particles, depending on the first one it sees 2015-09-25 13:52:59 -04:00
jacob1
a0c77fe6e8 fix it being impossible to select wall menu, add wall identifiers from my mod 2015-09-24 00:26:37 -04:00
jacob1
4594de57b0 allow DRAY to copy energy particles 2015-09-24 00:14:28 -04:00
jacob1
9b9555226b fix compiling in visual studio, fix maybe bug with updates? 2015-09-20 00:59:37 -04:00
jBot-42
146fc4d5fa Move GBMB to Force Menu 2015-09-18 15:46:53 -04:00
jacob1
5433766311 fix ETRD creating plasma as if it were created by the brush (-2) 2015-09-01 12:26:06 -04:00
jacob1
2e32fba4d9 fix GRAV and EXOT button colors
this also fixes GRAV with pretty powders on. TODO: maybe use old GRAV color cycling
2015-09-01 01:46:33 -04:00
jacob1
48dbc4182d Add CRMC from my mod 3dd3fb2f7801 92f0301295f6 2015-08-30 18:29:21 -04:00
jacob1
68b4f1efd6 MERC -> liquids, FUSE/FSEP -> explosives 2015-08-30 01:54:31 -04:00
jacob1
ed4678c9a8 add deco flood fill, flood fills based on color being close enough
flood fill brush is hidden when deco tools are selected like this because it gets in the way. Renderer::vid is compared here so there could definitely be issues, but it works fine when used under normal conditions
2015-08-30 01:38:32 -04:00
jacob1
2ebc522c36 add ERASEALL wall from my mod (erases walls, particles, and signs) 2015-08-30 00:18:06 -04:00
jacob1
12ef4ec79d ambient heat sign
maybe something that would replace all instances of {aheat} / {t} / {p} in a sign would be nice, but for now just do this.
2015-08-29 23:47:21 -04:00
jacob1
01afd69c17 STOR now automatically transfers to PRTI 2015-08-29 23:38:46 -04:00
jacob1
37794c01af .tmp2 for CRAY now sets creation offset (just like DRAY)
LIFE info moved into .ctype, no reason to use a whole extra variable for it
2015-08-29 22:02:05 -04:00
jacob1
5caf8bc8e1 allow longer signs, add 'None' justification where the pointer line isn't drawn
signs have a longer width limit and hard 45 character limit from the textbox and when loading saves
2015-08-29 18:56:38 -04:00
jacob1
3d8f871fc7 reset invalid SOAP links even when soap is frozen
fixes tpt save id:1834554
2015-08-11 22:45:29 -04:00
jacob1
e9d6519800 small improvement to 7d7bf5eff6 2015-07-07 20:22:03 -04:00
jacob1
f95db0278e really fix coordinates when placing stamps ... 2015-07-07 00:44:06 -04:00
jacob1
732e5b8730 fix some very minor memory leaks 2015-06-30 19:06:18 -04:00
jacob1
ab1226c58b fix FIRE not burning things inside of walls 2015-06-28 17:33:45 -04:00
jacob1
d67cb4b582 add new s: sign which does a save search
also change some searchController stuff to properly queue searches when one is already going on
2015-06-27 19:03:41 -04:00
Sourec
4e8335b070 Changed falldown values for FIRE, CO2, and SMKE to zero, reverted changes to collision/placement logic 2015-06-11 16:31:21 -04:00
Sourec
bbe0c34d3e Switched an OR to an AND
That was leftover from when I was rewriting a bit of this. Sorry!
2015-06-11 16:25:39 -04:00
Sourec
1494f8237c Fixed FIRE, SMKE, and CO2 passing through the powder-only wall. 2015-06-11 14:29:59 -04:00
Sourec
7d7bf5eff6 Fixed CLST tmp value carrying over when converted by water 2015-06-05 21:40:28 -04:00
jacob1
c9d5841101 fix DRAY with .tmp = 0 (broken in a115e78952) 2015-05-23 12:47:39 -04:00
Aditya Vaidya
13cc593d13 Fixed most spelling errors in code. 'originaly' is read as 'original Y', so not a typo 2015-05-18 15:16:01 -05:00
jacksonmj
34567bc496 Merge pull request #247 from ryanmjacobs:fix_pointer_checks 2015-05-16 02:19:08 +01:00
jacob1
8e7e8e0670 some changes to LIGH creation (mostly from lua) 2015-05-11 20:50:10 -04:00
jacob1
b1fc134204 fix crash with high speed photons in loop edge mode 2015-05-10 21:48:09 -04:00
jacob1
dd102c1f11 fix possible crash when PROT removes spark on disabled elements 2015-05-10 21:16:53 -04:00
jacob1
aa854557f7 fix WOOD sometimes creating water when burning 2015-05-10 20:55:03 -04:00
jacksonmj
38e21c8236 Fix crash when STOR is next to PIPE and has an invalid tmp value (http://tpt.io/~1768004) 2015-04-10 14:23:58 +01:00
jacksonmj
72329af09d Fix DLAY delay changing during save+load
by rounding temperatures to nearest instead of always flooring.

Effect on DLAY delay:
Room temperature offset - loaded as whole number of degrees C, so rounding to nearest deg C gives the same number as flooring.
Full - loaded as whole number of K = original whole deg C - 0.15. Rounding to nearest deg C means the whole deg C delay from before saving is used as the number of frames to delay, instead of deg C - 1 if flooring was used.
2015-03-27 17:39:05 +00:00
jacob1
fc5f3671f1 new function sim.clearRect, plus fix rounding errors breaking ctrl+x 2015-03-12 00:54:27 -04:00
jacksonmj
84f6ede2b8 Fix for commit d71a0d98: also adjust melting point of BRMT(TUNG) based on TUNG HighTemperature value 2015-03-05 00:14:26 +00:00
jacob1
a422e43beb visual studio error fix + warning fix 2015-02-25 18:56:50 -05:00
jacksonmj
91e871d0ea PSTN: allow zero or negative contributions towards movement amount
Note that final movement amount < 0 means no movement, it will not reverse the movement direction. This is to keep interpretation of inputs simple - PSCN always extends, other conductors always retract.
2015-02-24 22:48:31 +00:00
jacksonmj
cd71a6dff7 Float rounding strikes again - set destination coords using integers when moving particles with PSTN
instead of adding a delta value to the current position, which might not give the correct result. Particles (except solids) were on rare occasions ending up at a point 1 pixel away from where they should be after being pushed by PSTN. This led to stacking, and in the case of save 1732622 after changing BIZS to a liquid, to disintegration of the save.

(TPT++ version of commit 2ad996dfe621887355f8532f1262c306421bc2de in jacksonmj fork)
2015-02-23 13:35:17 +00:00
jacksonmj
d71a0d98eb Allow TUNG melting point to be changed from Lua
Also set lava LowTemperature threshold to MAX_TEMP, to simplify changing melting points from Lua.
2015-02-23 13:24:27 +00:00
Ryan Jacobs
55a30673c4 Remove unnecessary pointer checks.
There are *no* more spacing issues. I used tabs exclusively.
Also, I made changes off of the develop branch.

Here's the Ruby regex that I used:
text.gsub!(/(( |\t)*)if ?\((.*)\) ?{?\n?( |\t)*(free ?\(|delete |delete\[\] )(.*)\)?;/, "\\1\\5\\6;")
2015-02-14 22:13:26 -08:00
jacob1
03e07945e3 fix lua element update bugs, fixes #244
also add new mode for functions run before the normal update function
2015-02-13 14:18:55 -05:00
jacob1
84f13cfe63 fix compiling error on windows 2015-02-10 23:39:15 -05:00