Note that final movement amount < 0 means no movement, it will not reverse the movement direction. This is to keep interpretation of inputs simple - PSCN always extends, other conductors always retract. |
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.. | ||
elements | ||
simtools | ||
Air.cpp | ||
Air.h | ||
CoordStack.h | ||
Element.h | ||
ElementGraphics.h | ||
Elements.h | ||
GOLMenu.h | ||
Gravity.cpp | ||
Gravity.h | ||
MenuSection.h | ||
Particle.cpp | ||
Particle.h | ||
Sample.h | ||
SaveRenderer.cpp | ||
SaveRenderer.h | ||
Sign.cpp | ||
Sign.h | ||
Simulation.cpp | ||
Simulation.h | ||
SimulationData.cpp | ||
SimulationData.h | ||
Snapshot.h | ||
Stickman.h | ||
StorageClasses.h | ||
StructProperty.h | ||
WallType.h |