jacob1
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986173af4c
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save signs in snapshots
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2013-01-07 17:54:10 -05:00 |
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jacob1
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4aaf3b852e
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fix many more uninitialized variables
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2013-01-06 19:41:18 -05:00 |
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jacob1
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8e09651990
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fix element function replacement option
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2013-01-06 12:25:13 -05:00 |
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jacob1
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1b2e7b3c70
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fix Ctrl+x being one pixel off, better xor_rect from tpt, delete test.c
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2013-01-04 13:54:25 -05:00 |
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jacob1
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312dd8c0ba
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revert stickmen CONV fix, and do it another way that doesn't crash
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2012-12-23 18:17:04 -05:00 |
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jacob1
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e1440f48f6
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use kill_part when creating a new particle over an index, fixes STKM not respawning after CONV and probably other stuff too
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2012-12-18 16:26:24 -05:00 |
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jacob1
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dc0e47ac00
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fix undo not allowing any more stickmen to be placed, save stickmen in snapshots
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2012-12-18 16:17:13 -05:00 |
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jacob1
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b236c75209
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make TSNS not detect METL, some other sensor and CONV fixes
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2012-12-18 14:55:10 -05:00 |
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jacob1
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771d71ea46
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make water equalization use flags, not tmp2 (fixes EXOT / BUBW)
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2012-12-18 14:08:53 -05:00 |
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jacob1
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dbe78c342d
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initialize variables in air.cpp and simulation.cpp
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2012-12-17 23:49:46 -05:00 |
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jacob1
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b5de23433d
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fix '=' resetting air heat, fix uninitialized ambient heat setting, a few LOLZ / LOVE changes
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2012-12-17 21:11:33 -05:00 |
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jacob1
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2728cf852b
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fix WARP being invisible, make it visible in heat display mode though
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2012-12-17 20:08:46 -05:00 |
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jacob1
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a623959a31
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save stamps on 1 pixel grid (works exactly like in tpt now), delete signs with Ctrl+X, also fixes stamps on very bottom/right edge and other edge cases
|
2012-12-15 15:13:12 -05:00 |
|
Simon Robertshaw
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a1af662b8f
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More accurate elementCount
|
2012-12-14 23:01:54 +00:00 |
|
jacob1
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5362c56f7e
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update gravity wall zones whether or not newtonian gravity is on. Fixes #92
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2012-12-14 13:50:36 -05:00 |
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jacob1
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002743ef08
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make it easier to create new energy particles (like for mods), they would just disappear when hitting anything before
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2012-12-12 22:05:39 -05:00 |
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jacob1
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2d7ac84c1d
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give TRON the ability to go through activated SWCH
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2012-12-06 10:56:24 -05:00 |
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jacob1
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9e72a619ab
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fix directly sparking metal not heating it up, fix formatting, allowing update_particles_i to be parsed
|
2012-11-16 22:43:46 -05:00 |
|
Simon Robertshaw
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29189693b3
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Element palette for automatic element ID/mod mapping
|
2012-11-12 10:22:16 +00:00 |
|
jacksonmj
|
828623f9ec
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Change freezing point of VIBR lava, and make sure VIBR always absorbs energy particles
|
2012-11-04 21:10:27 +00:00 |
|
jacksonmj
|
fea55f9ac9
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Add PLSM to stacking exclusion list, and fix some cases of stacked EMBR causing BHOL
Stacked EMBR + displacement -> other particles stacked -> BHOL.
Therefore stop displacement to stop BHOL formation.
|
2012-11-01 00:28:45 +00:00 |
|
jacksonmj
|
9a0ca32372
|
Make conversion of PHOT to ELEC using BIZR, and enrichment of DEUT with ELEC, work better
|
2012-10-27 00:56:02 +01:00 |
|
jacob1
|
6d1c7be740
|
initialize all stickmen variables, not just legs
|
2012-10-26 15:13:27 +01:00 |
|
jacob1
|
ccd9284e61
|
improve the GOL menu descriptions
|
2012-10-26 15:12:05 +01:00 |
|
jacob1
|
c58a3fb2dc
|
TSNS doesn't detect things with an equal temp (fixes detecting wires)
|
2012-10-26 15:11:59 +01:00 |
|
Simon Robertshaw
|
0b09d2e0f3
|
Allow TSNS and DTEC to detect photons and other energy particles. Set default TSNS radius to 1 to make it easier to avoid detecting the wire connections
|
2012-10-10 21:27:36 +01:00 |
|
Simon Robertshaw
|
da07c22ee4
|
new elements: DMG (Force bomb) and TSNS (Temperature sensor)
|
2012-10-10 19:29:11 +01:00 |
|
jacob1
|
774bc08c2c
|
Move LOLZ/LOVE Rule tables into more appropriate location (element file)
|
2012-10-05 16:52:53 +01:00 |
|
jacob1
|
d159467b63
|
LOLZ and LOVE work again
|
2012-10-05 16:33:54 +01:00 |
|
jacob1
|
d2af4470a5
|
show # of parts, [GRID X], PIPE/PPIP with X, and molten X (with debug on) in HUD
|
2012-10-05 16:33:12 +01:00 |
|
jacob1
|
e600c20ba9
|
undo ambient heat in snapshots
|
2012-10-05 16:32:06 +01:00 |
|
Simon Robertshaw
|
98faf2b192
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Don't reset tick counter when loading saves, fixes issue with LIGH tool
|
2012-10-01 12:32:56 +01:00 |
|
jacob1
|
be1b9112e8
|
Fix some uninitialized variables, add back sandcolor changing
|
2012-09-30 20:43:38 +01:00 |
|
jacob1
|
2a4298047c
|
Fix smudge issue
|
2012-09-25 22:57:11 +01:00 |
|
Simon Robertshaw
|
5b9032fb3f
|
Correct initialisation of FIGH
|
2012-09-14 22:23:35 +01:00 |
|
jacob1
|
5a91b83875
|
revert changing the lua/sdl includes and min/max changes
|
2012-09-07 00:53:29 +01:00 |
|
jacob1
|
f8f70a3f77
|
Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
|
2012-09-07 00:52:56 +01:00 |
|
jacob1
|
1391de2e3a
|
Wall names in HUD
Conflicts:
src/game/GameView.cpp
|
2012-09-07 00:35:33 +01:00 |
|
Simon Robertshaw
|
b0158e2f60
|
Changes to Smudge and blending modes (make them a little slower and easier to handle)
|
2012-09-05 21:49:34 +01:00 |
|
Simon Robertshaw
|
0a67e560f4
|
Fix Simulation Tool brush issue (misalignment/didn't work with small brushes). Fixes #167
|
2012-09-01 17:17:15 +01:00 |
|
Simon Robertshaw
|
a9fba97c36
|
Fix streamline placement
|
2012-08-30 01:50:18 +01:00 |
|
Simon Robertshaw
|
4263e3aab7
|
DTEC, generates a spark when something with it's ctype is nearby
|
2012-08-28 14:17:01 +01:00 |
|
Simon Robertshaw
|
072cfe67aa
|
Missing part of TPT commit 04a09d997 , for TTAN, nt and surround_space is now from 0 to 8
|
2012-08-27 15:11:45 +01:00 |
|
Simon Robertshaw
|
dd2fc64793
|
Fix bug in history restoring where the lastActiveIndex is not updated leading to incomplete restoring
|
2012-08-27 13:33:15 +01:00 |
|
Simon Robertshaw
|
0ca680f4c8
|
Enable decorations in renderer for local save items, disable for server save previews.
|
2012-08-27 13:32:17 +01:00 |
|
Simon Robertshaw
|
5c293ba9bf
|
Fix messed up revert
|
2012-08-25 16:41:34 +01:00 |
|
Simon Robertshaw
|
59a78621d9
|
Complete "Consistent proportions of WATR and SALT in SLTW" after REALISTIC revert
|
2012-08-25 16:36:01 +01:00 |
|
Simon Robertshaw
|
082072a05e
|
OPS: Fix byte order when unpacking 4 byte tmp fields
|
2012-08-25 16:29:27 +01:00 |
|
Simon Robertshaw
|
b6736f967e
|
Add EMP flash, fixes #137
|
2012-08-21 13:00:31 +01:00 |
|
Simon Robertshaw
|
4b8ebe4abd
|
Air heat simulation now knows about gravity mode. fixes #142
|
2012-08-21 12:26:39 +01:00 |
|
Simon Robertshaw
|
b318c3721a
|
TPT: Powered pipe, based on jacob1's commits
|
2012-08-20 16:48:03 +01:00 |
|
Simon Robertshaw
|
9c599a7b9f
|
TPT: fix enegery particles going into PIPE
|
2012-08-20 14:26:08 +01:00 |
|
Simon Robertshaw
|
29283b038c
|
TPT: Consistent proportions of WATR and SALT in SLTW (1 SALT + 3 WATR = 4 SLTW)
|
2012-08-20 13:55:11 +01:00 |
|
Simon Robertshaw
|
7fc8d5f388
|
Add missing legacy update function
|
2012-08-20 13:41:03 +01:00 |
|
Savely Skresanov
|
d6fe7fa2c8
|
Basic realistic heat and latent heat support.
|
2012-08-19 20:06:10 +07:00 |
|
Simon Robertshaw
|
0092229132
|
Don't delete Simulation::Elements now that it's not runtime allocated
|
2012-08-19 00:49:24 +01:00 |
|
Simon Robertshaw
|
63da7a4afe
|
Initialise stickman legs correctly
|
2012-08-18 17:31:31 +01:00 |
|
Simon Robertshaw
|
ce3bb6f755
|
Element slots default to disabled
|
2012-08-18 17:19:39 +01:00 |
|
Simon Robertshaw
|
9b2433f912
|
Fix typo
|
2012-08-18 17:13:13 +01:00 |
|
Simon Robertshaw
|
7018e46fac
|
Remove disabled elements when simulating. Fix crash when kill_part is run on elements with invalid types
|
2012-08-18 17:08:24 +01:00 |
|
Simon Robertshaw
|
edad8f46af
|
Undo/Snapshots, fixes #118
|
2012-08-16 22:03:40 +01:00 |
|
Simon Robertshaw
|
a7711668b7
|
Strings.h for strcasecmp in Simulation
|
2012-08-14 18:06:18 +01:00 |
|
Simon Robertshaw
|
074dcd0b42
|
Precompile some headers. Fix sconscript to prevent recompiling everything
|
2012-08-13 15:43:57 +01:00 |
|
Simon Robertshaw
|
3499cb3035
|
Wall brush, fixes #63
|
2012-08-10 18:59:05 +01:00 |
|
Simon Robertshaw
|
a45ca0363e
|
Tool - Correct box drawing. Finishing touches to tool strength (Fixes #87)
|
2012-08-10 14:12:56 +01:00 |
|
Simon Robertshaw
|
810ea42f99
|
Only render gravity lensing if it's enabled, Ctrl and Shift to alter tool strength (Shift = x10, Ctrl = x0.1)
|
2012-08-10 14:03:23 +01:00 |
|
Simon Robertshaw
|
b01b0e422a
|
HUD verbose sample info with 'd', fixes #71
|
2012-08-09 21:28:43 +01:00 |
|
Simon Robertshaw
|
9971ea63b7
|
Slow LIGH creation speed, fixes #86
|
2012-08-09 21:05:20 +01:00 |
|
Simon Robertshaw
|
4ce22e4e77
|
Wall Edge option, fixes #70
|
2012-08-05 18:35:12 +01:00 |
|
Simon Robertshaw
|
30f8049efc
|
Allow 24bits of var for create_part, add tool for tesc. Fixes #72
|
2012-08-05 16:59:14 +01:00 |
|
Simon Robertshaw
|
50103aa074
|
Fix some of the flood fill methods
|
2012-08-05 16:11:43 +01:00 |
|
Simon Robertshaw
|
351ce1525f
|
Update gravity walls, fixes issue #52
|
2012-08-05 14:03:54 +01:00 |
|
Simon Robertshaw
|
f32cd872ca
|
Set initial stickman spit element in create_part, fixes the rest of #50
|
2012-08-04 14:38:59 +01:00 |
|
Simon Robertshaw
|
347c382e99
|
Allow PROP to set types from element name, fixes issue #48
|
2012-08-03 12:52:07 +01:00 |
|
ntoskrnl
|
f94fabd999
|
Rename WIN32 preprocessor definition to WIN
|
2012-08-02 15:21:16 +01:00 |
|
Simon Robertshaw
|
824bde4ceb
|
clear_sim now clears air and gravity maps better, fixes issue #31
|
2012-07-29 12:18:07 +01:00 |
|
Simon Robertshaw
|
1f914561b2
|
Better syncing for elementCount, fixes issue #21
|
2012-07-29 02:07:04 +01:00 |
|
Simon Robertshaw
|
4b1c388995
|
Update ambient heat when enabled, fixes issue #28
|
2012-07-28 12:30:41 +01:00 |
|
Simon Robertshaw
|
aa774771a0
|
Collapse gamesave to save space in memory
|
2012-07-28 02:23:21 +01:00 |
|
Simon Robertshaw
|
a033fe7e49
|
TPT: Add ptypes.enabled checks to a few more places 61f39f5464
|
2012-07-25 19:42:53 +01:00 |
|
Simon Robertshaw
|
f8766201a6
|
TPT: Optimization for GoL, Added brush size and mouse wheel to lua! e7035233fd
|
2012-07-25 19:32:36 +01:00 |
|
Simon Robertshaw
|
b9e16d4bc6
|
TPT: Prevent STKM falling through activated PVOD with a ctype that isn't STKM 637ee194e0
|
2012-07-25 18:32:10 +01:00 |
|
Simon Robertshaw
|
5337f91736
|
TPT: Lightning direction affected by Newtonian gravity 3a946efdfd
|
2012-07-25 18:21:25 +01:00 |
|
Simon Robertshaw
|
55c870c518
|
TPT: Allow INST to be sparked directly with the brush 8de602d467
|
2012-07-25 18:15:13 +01:00 |
|
Simon Robertshaw
|
aa156fb933
|
TPT: Fix infinite loop when flood_INST finds some INST with a non zero lif... 9ee316c3e9
|
2012-07-25 18:13:09 +01:00 |
|
Simon Robertshaw
|
2135d88644
|
TPT: Reset particle flags in create_part 135e91b84d
|
2012-07-25 17:52:26 +01:00 |
|
Simon Robertshaw
|
799954f383
|
TPT: Allow stickman head to go through everything 95ca29cc64
|
2012-07-25 17:51:37 +01:00 |
|
Simon Robertshaw
|
7859cc839c
|
TPT: Prevent STKM floating in gases 31a61d0888
|
2012-07-25 17:45:30 +01:00 |
|
Simon Robertshaw
|
e36bc8e4ae
|
TPT: Gravity modes and Newtonian gravity for fireworks 31ce22f122
|
2012-07-25 17:44:29 +01:00 |
|
Simon Robertshaw
|
811c2cb26b
|
TPT: Use eval_move(PT_FIGH, ...) when fighters are checking for obstacles 79614a9719
|
2012-07-25 17:21:13 +01:00 |
|
Simon Robertshaw
|
6585a4640b
|
TPT: Replace all explosion sparks with new element (EMBR) 1d5b081942
|
2012-07-25 17:12:15 +01:00 |
|
Simon Robertshaw
|
08d1dd06ed
|
TPT: Fix STKM causing stacking and falling through some powders c14704ae49
|
2012-07-25 15:47:18 +01:00 |
|
Simon Robertshaw
|
2189d298a7
|
TPT: Move INST flood fill into a separate function 36de2f19f5
|
2012-07-25 15:32:05 +01:00 |
|
Simon Robertshaw
|
fad383f392
|
TPT: Update to EXOT that makes it permeable to neutrons as well as electro... a104696620
|
2012-07-25 15:05:55 +01:00 |
|
Simon Robertshaw
|
d50d45ecff
|
Fix deco smudge tool
|
2012-07-24 15:56:01 +01:00 |
|
Simon Robertshaw
|
603cf3149d
|
HUD improvements
|
2012-07-24 14:58:39 +01:00 |
|
Simon Robertshaw
|
e65e222f2c
|
Integer values for prefs, Default decoration colour, clear decoration
|
2012-07-24 13:03:28 +01:00 |
|
Simon Robertshaw
|
edac8b5481
|
Free tools
|
2012-06-18 15:32:15 +01:00 |
|
Simon Robertshaw
|
741392f2c1
|
Free platent and elements
|
2012-06-18 15:25:24 +01:00 |
|
Simon Robertshaw
|
f0778c2033
|
TPT: Prevent THDR from counting towards stacked particle limit
|
2012-06-13 01:28:33 +01:00 |
|