Commit Graph

239 Commits

Author SHA1 Message Date
jacob1
a06202c78f fixes to wall and particle floodfill. Wall fill ignores particles and always goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all 2013-07-11 22:43:36 -04:00
jacob1
081c58990e fix floodfill and prop floodfil with photons 2013-07-10 17:59:16 -04:00
jacob1
3203e597b9 fix piston bugs, fix crashes, don't use bluescreens when compiled with debug mode in visual studio 2013-07-10 16:59:10 -04:00
Saveliy Skresanov
6e7a5488b5 Fixed the bug with SPWN not creating when redoing (Ctrl-Z). 2013-07-09 23:39:48 +07:00
jacob1
c1320d2007 fix sim.loadStamp return value, remove VINE_MODE 2013-06-27 12:10:55 -04:00
jacob1
776b2f6607 fix version tagging in saves 2013-06-24 00:02:00 -04:00
jacob1
43540eb7e4 Add back replace mode and specific delete *
* only usable by Lua
2013-06-22 22:48:51 -04:00
jacob1
3aac957e50 HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen 2013-06-20 20:29:20 -04:00
jacob1
06fb97bc40 fix BRMT always acting like it was created from TUGN 2013-06-20 00:10:24 -04:00
jacob1
b699bb176f Add two new properties for CLNE-like elements
the thing CLNE does, drawing upon it will set ctype; and what BCLN  does to CLNE - disables #1). Made use of the two new properties
2013-06-10 10:51:55 -04:00
jacob1
a6ee8e2af1 fix NEUT created from DEUT explosions sometimes having the deco color of previous particles. Also allow the deco editor to color energy particles instead 2013-06-09 11:15:24 -04:00
jacob1
8f72ee829f PHOT can go through PBCN and BCLN, fixes differences in PHOT cloning found in save id:1213267
also some renaming / reorganizing in init_can_move
2013-06-07 12:45:36 -04:00
jacob1
5ae6b18677 GOLD changes photons to yellow 2013-06-06 16:02:21 -04:00
cracker64
2735a80d28 Fix STKM spawns, fix cases. 2013-05-21 18:19:05 -04:00
jacob1
7b6ded50dc rename GRAV back to PGRV, fix formatting in generator, remove useless file 2013-05-16 20:04:39 -04:00
jacob1
027649e858 lua simulation api functions for drawing with tools / deco 2013-05-16 19:33:30 -04:00
jacob1
6f8e2c0345 remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't conflict with lua elements (the 11th one won't work right now) 2013-05-16 17:01:33 -04:00
jacob1
81876a93a3 redo some brush drawing stuff to remove useless checks, and to allow for replace mode in the future 2013-05-16 00:20:07 -04:00
jacob1
7856f727a5 rename TUGN to TUNG (more popular spelling). Broken BRMT smelts back into TUGN 2013-05-13 21:10:45 -04:00
Simon Robertshaw
c2cdec9e62 Togglable lua scripting 2013-05-11 11:52:35 +01:00
Saveliy Skresanov
9893f59657 Fix "blow power" for stick man, disable rocket boots on E-hole. 2013-05-08 23:08:29 +07:00
jacksonmj
89a0603b53 Rocket boots for stickman, because why not
Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
2013-05-08 15:12:28 +01:00
cracker64
2f8574f62b gol2 array is static size, adding new GoL won't increase memory usage. 2013-05-06 13:30:03 -04:00
cracker64
77102f4bba Optimize GoL a bit, haven't changed gol2 yet. 2013-05-05 18:10:13 -04:00
jacob1
2d0ce60afe fix not being able to draw TUGN under high/low pressure 2013-05-04 20:34:47 -04:00
jacksonmj
79a75c4441 Fix solidification temperature of molten TUGN
Previously it was 973 K, not the same as the melting point of TUGN
2013-05-04 17:19:25 +01:00
jacksonmj
526e93204a INST flood fill change so that vertical conduction is only prevented for 1px wire crossings. Needs thorough testing
Fixes #129 , and prevents INST diodes when using a 2px vertical crossing a
1px horizontal.
2013-04-30 22:34:06 +01:00
Simon Robertshaw
8d312ecdfa Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-04-07 12:46:09 +01:00
jacob1
36adc3c516 Fix NEUT not going through INVS 2013-03-25 01:18:47 -03:00
Simon Robertshaw
9abe51526c Move all GUI source files into gui/ 2013-03-22 14:14:17 +00:00
jacob1
3a738846a3 add identifier constants based on the display name to the lua api 2013-03-16 13:23:19 -04:00
cracker64
319ffb7e77 Change some old NEUTPENETRATE to NEUTPASS, NEUT should only displace GOO, WOOD, and PLNT. 2013-03-11 17:34:49 -04:00
jacob1
e6f6eedd13 fix empty signs being created when shifting them out of bounds, draw parts of images when it goes partway off the top of the screen. 2013-03-09 16:50:36 -05:00
jacob1
037618e6f8 remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h 2013-03-06 12:05:59 -05:00
jacob1
6bea8f5235 revert life changes, will be redone later in a faster way 2013-03-03 19:58:53 -05:00
jacob1
f951e5cda9 fix LIFE 2013-03-03 19:07:15 -05:00
jacob1
8b83ae9f95 PSTN ctype sets the element that stops it, FRME with a tmp of one is non-sticky (doesn't pull) 2013-03-03 16:36:37 -05:00
jacob1
17d79e8d8e fix crash when drawing particles in invalid coordinates (using console) 2013-03-03 15:38:52 -05:00
jacob1
572d099e29 fix a few more memory errors 2013-02-24 22:09:33 -05:00
jacob1
0939494747 fix problems found with valgrind with shifting stamps and saving 2013-02-24 14:12:48 -05:00
Simon Robertshaw
8dfb1ecf87 ACEL and DCEL use life for strength value 2013-02-24 11:50:10 +00:00
jacob1
6b1e99a731 allow ACEL and DCEL strength to be modified with ctype 2013-02-23 23:45:40 -05:00
jacob1
11f45e3e99 CRAY spawns elements at its temp, fix color glitch with ARAY too, move FRME to force 2013-02-22 11:54:32 -05:00
jacob1
3da733b027 fix PSTN bugs where FRME would still move even if all of it couldn't, fix PSTN going through walls, fix bug where the PSTN extention may not be created in some glitched cases 2013-02-21 23:35:44 -05:00
jacob1
74387040a1 fix CRAY INST mode ignoring length, fix CRAY going ignoring walls, fix CRAY + GOL particles, allow CRAY to create sparks 2013-02-20 18:36:00 -05:00
jacob1
28e8b9eb39 make smudge tool more similar to the old one 2013-02-09 19:42:31 -05:00
jacob1
1359045b14 fix tpt.selectedl not updating with sample brush, always put photons[] on top in HUD 2013-02-08 22:24:34 -05:00
jacob1
cd0af92fb3 minor fixes to color picker / small speed improvement 2013-02-08 11:39:14 -05:00
Simon Robertshaw
87d6553413 C-RAY: Similar to A-RAY, creates particles 2013-01-20 14:34:07 +00:00
jacob1
226a85a18d attempt to fix random deletion bug (can't reproduce easily, so can't tell if it's fixed easily) 2013-01-19 23:02:12 -05:00