jacob1
3045125a88
Version 92.1.332
2017-08-06 21:56:58 -04:00
jacob1
1dd4b00ec6
minor gravity transition fix
2017-08-06 19:41:04 -04:00
jacob1
55b31d6f0e
my mod uses -1 for this
2017-08-05 21:47:39 -04:00
jacob1
6fca44fd70
fix newtonian gravity state transitions flashing
2017-08-05 17:53:41 -04:00
jacob1
fd91fa4438
'enter' closes SaveIDMessage interface after uploading a save
2017-08-03 23:27:58 -04:00
jacob1
26f70331de
fix debug thing breaking pressure display in HUD, fixes #494
2017-08-03 23:12:03 -04:00
jacob1
6931f35520
hold shift when saving or loading stamps to not save / load pressure, closes #491
2017-08-03 00:13:06 -04:00
jacob1
99c568f136
ensure air doesn't "leak" out of TTAN containers when loading stamps and saves
2017-08-02 23:49:51 -04:00
jacob1
ac489c9295
hide .tmp in HUD for RFRG and RFGL
2017-07-29 22:54:39 -04:00
jacob1
7e9124033b
fix RFRG description typo (use more common spelling)
2017-07-29 22:49:40 -04:00
jacob1
c4e1f49618
fix BOMB explosion - wasn't creating circle EMBR, and too much velocity EMBR
2017-07-29 22:47:07 -04:00
jacob1
8fe3ca0f5c
don't use std::pow here
2017-07-29 11:26:53 -04:00
jacob1
2a829c2394
fix ctrl+f shortcut not working with particle debugging enabled
2017-07-29 00:32:22 -04:00
jacob1
a278892267
make XCNTR / YCNTR not hardcoded
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Alexwall request
2017-07-29 00:15:09 -04:00
jacob1
b38b2047e6
some changes to sign handling (attempt to fix crash that I can't reproduce)
2017-07-28 21:19:06 -04:00
jacob1
adb39b91a9
attempt to reduce "script is not responding" when debugging (valgrind / breakpoints)
2017-07-28 20:32:46 -04:00
jacob1
b02a72a77b
add length limit to authors on saving/loading, fix type issue causing mass duplication
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When making a local save, then stamping and loading the stamp (without doing anything else in between), issues with the code would cause the unsigned int in the json to turn into a normal int. It would then think the authors data from the stamp was from something else and append it. For users that do an excessive amount of stamping, this causes duplication in the authors links that shouldn't have ever happened.
2017-07-28 20:00:19 -04:00
jacob1
cbad202ac2
fix brush when CELL is changed to 1
2017-07-28 19:40:50 -04:00
jacob1
8064d3b467
remove useless debug print in !set
2017-07-25 20:11:57 -04:00
jacob1
2b3fbbd50e
fix -nan RFRG glitch
2017-07-24 21:55:16 -04:00
jacob1
541417008e
fix FIGH spawning glitch: id:2165807
2017-07-24 21:44:37 -04:00
jacob1
16323320ce
turned off HSWC acts as insulator for HEAC
2017-07-24 21:30:12 -04:00
jacob1
8c7729de85
"failed to x" messages in save browser are no longer arbitrarily yellow
2017-07-23 23:20:43 -04:00
jacob1
bf9014ac60
fix HEAC conducting to HSWC which is turned off
2017-07-23 21:17:21 -04:00
jacob1
3c4ca5cd4b
ensure DMG turns WOOD to SAWD
2017-07-23 19:39:09 -04:00
jacob1
1cfd9d8fc7
only display updates based on build number, not version number
2017-07-23 16:41:38 -04:00
jacob1
aad8eba5df
Version 92.0
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also update README, and make ctrl+a moderator only shortcut
2017-07-23 10:58:52 -04:00
jacob1
ddce20da5b
authors clipboard fix
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MergeStampAuthorInfo prevents some duplication now, don't need this
2017-07-16 21:33:49 -04:00
jacob1
971e405462
don't add null stuff when loading old stamps without author info
2017-07-16 15:52:18 -04:00
jacob1
ad5a2a0972
tpt.parts: only prevent writing to dead particles, not reading
2017-07-16 11:43:50 -04:00
jacob1
b8ce522779
sim.signs.delete() api function
2017-07-16 10:42:53 -04:00
jacob1
6d141b0722
add new PhotonReflectWavelengths property, add reflection color for POLO
2017-07-16 00:07:32 -04:00
jacob1
08ba035a53
fix nesting checks
2017-07-15 16:27:11 -04:00
jacob1
6efedcdd33
undo authors changes on ctrl+z, prevent excessive nesting
2017-07-15 16:21:16 -04:00
jacob1
5ee10d14e4
reduce unnecessary #include dependency chains
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for example, elements no longer include Client.h or Graphics.h, and interface stuff won't include Window.h or Graphics.h unless requested
2017-07-13 23:24:35 -04:00
jacob1
781a90a970
CAUS.cpp whitespace fixes, closes #464
2017-07-13 21:07:08 -04:00
jacob1
711d15fe0c
fix compile error, blame @moonheart08
2017-07-13 21:02:23 -04:00
moonheart08
a76afb0bfc
Add the ability to make POLO from acceleration ( #477 )
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tmp value of 310+ results in POLO.
2017-07-13 20:58:18 -04:00
QuanTech0
1ff280acb2
another typo fix...
2017-07-13 20:56:51 -04:00
jacob1
f3a7d966d2
potential fix in sim.partCreate, also
2017-07-13 20:55:03 -04:00
LBPHacker
7dd538b82c
Fix tpt.parts being unsafe
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`tpt.parts` does check whether the particle ID it gets is valid, but it doesn't check whether that particle ID is used. One could potentially modify the life property of dead particles to break the linked list of free particle IDs, thus potentially gaining the ability to read from or write to arbitrary addresses in memory.
2017-07-13 20:33:46 -04:00
jacob1
8e5b0c760e
Add logging inside saves which remembers which other saves material was taken from
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The logging is saved inside the bson data in all online saves, local saves, stamps, and clipboard pieces. It is loaded back when reloading each of those.
See #474 for the format of the data. It is the same format for the bson data. Note that "links" is an array of objects. It can be recursive.
There is some effort to not duplicate information, we don't care if you loaded a stamp 10 times or if you are using the clipboard in your own save. Extra information is mostly not saved for your own stuff, only when you take material from other saves.
Press ctrl+a in debug builds to show what info it is currently saving in Client. Also enabled in snapshots for now.
There is one unrelated change in here, which fixes a crash pointed out by QuanTech. It was also save related and it was too close to the other changes to separate it into another commit. It fixes a crash when saving signs with invalid unicode. the BSON library doesn't like this, it was returning an error but we ignored it, which caused a crash. It now notices those errors. I also had to update several Serialize calls to check if it actually returned save data, or else it then would have started crashing there instead.
Also some debug prints were removed
2017-07-13 00:19:35 -04:00
jacob1
be6ac1d91e
workaround for incorrect 404 save
2017-07-01 21:38:57 -04:00
jacob1
057435baa6
Differentiate between created date / updated date in save preview
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still only shows most recent date, this just changes the text
2017-06-30 21:21:09 -04:00
jacob1
d0f1024f95
add BCOL + NEUT -> SAWD, closes #471 and #472
2017-06-30 20:10:15 -04:00
My main account
284e653aa5
Convert another if-elseif block to switch ( #465 )
2017-06-30 20:01:12 -04:00
QuanTech0
d0feba6445
Temp. displayed using {aheat} not in celsius
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Since it is displayed in celsius for {t}, shouldn't it be for {aheat} too? Just a consistency thing.
2017-06-30 19:55:38 -04:00
jacob1
fb08400552
add PROP_LIFE_DEC back to GLOW, fixes #466
2017-06-22 22:50:20 -04:00
jacob1
2e4617c956
GAS+CAUS+pressure = RFRG, move HEAC to solids
2017-06-18 23:32:25 -04:00
My main account
5de384cfbc
Fix CRAY creating FILT
2017-06-18 21:49:47 -04:00
iczero
3336209527
Fix STOR modded element processing
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fixes #460 , again
2017-06-18 09:02:20 -04:00
jacob1
67b87b1dab
palette now used for default elements again, with some fixes
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palette now used in VIRS, fixes #460
2017-06-18 00:08:41 -04:00
jacob1
c1e91260eb
fix deco colors being 1 R/G/B value less than they should be
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The proper way would be to divide by 255, but that is slower than >>8. This is a better approximation (or perhaps equivalent?)
2017-06-17 21:02:52 -04:00
iczero
42b8f52611
Add type for POLO, closes #458
2017-06-17 20:34:57 -04:00
jacob1
714ee8ff65
clear redoHistory memory on exit
2017-06-14 00:16:44 -04:00
jacob1
4214f85599
HEAC now checks for heat insulators
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Also testing c++ stuff, maybe reuse this function for GOLD later
2017-06-14 00:04:44 -04:00
jacob1
d8edb3c2e0
make sure STKM / other particle graphics aren't drawn over the menus
2017-06-13 10:00:35 -04:00
jacob1
694bc6a9cb
new reaction suggested by Skylark: RFRG+NEUT=GAS/CAUS
2017-06-11 23:07:52 -04:00
jacob1
32d834c351
fix VIBR asymmetric heat releasing, fixes #424
2017-06-11 22:47:05 -04:00
jacob1
510c33a986
fix BOMB issue from previous commit that deletes particle #0
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also, code cleanup
2017-06-11 22:22:30 -04:00
jacob1
5ac66bda75
BOMB: use kill_part instead of delete_part, fixes #432
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this was the only element to use delete_part. Only brush drawing should ever use delete_part
2017-06-11 22:08:30 -04:00
jacob1
d4a0ff9ac8
draw_image can now draw images with x<0, fixes #433
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this isn't used at all in the source
2017-06-11 22:01:11 -04:00
jacob1
0ea5c1d0e0
Fix #438
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I didn't actually notice any difference with this change
2017-06-11 21:26:42 -04:00
jacob1
1718fe9287
HEAC is now meltable via LIGH, fix HEAC hardness, fixes #441
2017-06-11 21:10:19 -04:00
jacob1
fb2431d99e
replace some if-else with switch statements, code formatting, closes #444
2017-06-11 20:39:23 -04:00
jacob1
81259c5d11
remove PROP_LIFE_DEC from some elements that don't need it, closes #447
2017-06-11 11:29:42 -04:00
LBPHacker
2c0468ef2e
Sign justification is now called pointer alignment
2017-06-09 23:58:06 -04:00
cppxor2arr
12d2af7925
Removed unnecessary CleanString() function ( #443 )
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Two `CleanString()` functions with the only differing thing the first parameter (`const char*` vs `std::string`); removed the one with `const char*` since `std::string` can be constructed with `const char*`.
2017-06-09 23:57:12 -04:00
jacob1
3d9d57e0ff
don't allow loging in using email as username
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(actually, just don't allow @ in usernames)
2017-06-09 23:54:43 -04:00
jacob1
25b3244d6c
add warning messages when certain words are found in comments
2017-06-09 22:19:54 -04:00
jacob1
4242e38968
update LSNS description + default temp
2017-06-04 21:56:12 -04:00
jacob1
1cb3917fcc
Fix comment
2017-06-04 21:33:45 -04:00
jacob1
d73586c566
POLO fix (I can't count)
2017-06-04 19:46:59 -04:00
jacob1
2dbdc3109b
new element description updates
2017-06-04 18:29:35 -04:00
jacob1
572e432045
update snapshot save restriction code
2017-06-04 18:10:07 -04:00
jacob1
35ce9570d6
make Mrprocom's name blue
2017-06-04 17:48:31 -04:00
jacob1
48a95ac5d5
more POLO fixes
2017-06-04 17:26:56 -04:00
jacob1
53bb1f4802
file renaming / deletion, code cleanup
2017-06-04 17:26:56 -04:00
moonheart08
649133ff41
Removed unneeded comments
2017-06-04 17:26:56 -04:00
moonheart08
94eb0a8ec2
Replace E182 with a real, functional element.
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Implemented Polonium!
2017-06-04 17:26:56 -04:00
jacob1
1fb883a450
replace E181 with SAWD (sawdust), created by hitting WOOD with high velocity particles
2017-06-04 14:50:14 -04:00
jacob1
06b2631f8d
rename E180 to HEAC (rapid heat conductor), now affects photons, code formatting
2017-06-04 12:56:25 -04:00
jacob1
fb1622da41
minor bugfix, this is a test
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TESTING 123
2017-06-03 18:11:17 -04:00
jacob1
9bc19d9933
fix elementRecount parenthesis
2017-05-10 00:11:53 -04:00
jacob1
f54189a97f
fix PHOT/PLSM not following the correct heat scale, fixes #336
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Still many issues if you manually add on other effects to heat mode, but at least now the default graphics are fine
2017-05-09 22:43:53 -04:00
jacob1
ec417095b9
add sim.TOOL_MIX, fixes #414
2017-05-09 21:59:15 -04:00
jacob1
b0f3b2a36b
Fix QRTZ killing life=0 PHOT, fixes #415
2017-05-09 21:56:01 -04:00
jacob1
b9c658ae20
elements are only recounted when unpaused, apparently
2017-05-09 21:52:40 -04:00
jacob1
2d7934bca6
fix elementRecount never being reset to false, fixes #417
2017-05-09 21:49:54 -04:00
jacob1
8830120479
use part_change_type in legacy fire update, closes #418
2017-05-09 21:45:42 -04:00
jacob1
0f40db4ef9
proper ctrl+backspace support
2017-05-08 23:45:18 -04:00
jacob1
abf60508cd
fix ambient heat being reset when creating saves
2017-05-06 23:57:27 -04:00
LBPHacker
e1d8e814a5
Restrict type check to type field
2017-05-06 20:45:50 -04:00
LBPHacker
e15bfac60f
Moving conditional branches around
2017-05-06 20:45:50 -04:00
jacob1
ce054bfc3f
fix misc. errors reported by clang static analyzer
2017-05-06 20:02:23 -04:00
jacob1
9b954c7ed5
CRAY(LIGH) defaults to LIGH with .life 30
2017-05-06 19:40:22 -04:00
jacob1
cdc8f64896
fix clang compile warnings, fixes #406
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also, sim.ambientAirTemp takes floats now
2017-04-27 23:08:06 -04:00
jacob1
8d492ef549
meant to move those functions into GameSave class
2017-04-25 00:05:15 -04:00
jacob1
5ce60b5f5f
clean up massive repeated code in GameSave.cpp
2017-04-24 23:59:47 -04:00
jacob1
c98f63bd89
save ambient heat in saves, if it is enabled
2017-04-24 22:29:45 -04:00
jacob1
184777ed12
GameSave.cpp 2D array cleanup
2017-04-23 22:44:31 -04:00
jacob1
ddd326eafd
fix LSNS
2017-04-23 12:51:40 -04:00
jacob1
6d6a615a37
msvc min/max fixes
2017-04-23 12:30:39 -04:00
Tamás Bálint Misius
0fe596f741
Make RFGL and RFRG a bit more realistic ( #366 )
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* Make RFGL and RFRG a bit more realistic.
This means that they both more or less follow Gay-Lussac's law: T2 = T1 * P2 / P1. Simple heat transer mechanism, no playing around with .life, shared update function.
* Ditch weird pressure scale
* No /0 pls
2017-04-23 11:25:42 -04:00
jacob1
40972f9434
pressure and air velocity are now saved in saves
2017-04-22 17:06:28 -04:00
jacob1
0dd1cbf050
Add C5 to phot HUD list, fixes #401
2017-04-21 20:32:12 -04:00
jacob1
866289c179
remove duplicate function, fix Simulation::GetParticleType, fixes #402
2017-04-21 20:24:24 -04:00
jacob1
01d17cb860
remove unused PSTN code (is this a sign of a bug?)
2017-04-20 21:16:25 -04:00
Nickolay
7078d7e528
Customizable FRAY and INVS ( #390 )
2017-04-20 17:37:09 -04:00
LBPHacker
3fbfb83b0e
Fix cache value from Lua graphics functions being ignored
2017-04-17 23:46:03 -04:00
jacob1
e712a8dbec
make last 3 arguments to sim.brush optional, for convenience
2017-04-17 23:28:12 -04:00
LBPHacker
e9d80fe52a
sizeof(unsigned char)
2017-04-17 23:28:12 -04:00
LBPHacker
5cf3fa3f5b
More parameters for sim.brush
2017-04-17 23:28:12 -04:00
krawthekrow
c2642f35f8
fix FRME breaking when partially blocked
2017-04-17 22:58:11 -04:00
krawthekrow
446d4412ea
fix pstn oddity
2017-04-17 22:58:11 -04:00
jacob1
076ec711a9
fix photon refraction on windows
2017-04-16 21:41:50 -04:00
jacob1
cf03731dc3
Skylark: make GRAV prettier
2017-04-11 23:15:23 -04:00
jacob1
d3f0896599
Changes by Skylark:
...
Double the preciseness of photon refracting
photon refracting efficiency improvement on GCC
CRMC now slightly scatters photons when reflecting
BGLA now scatters photons
PQRT scatters photons like QRTZ does
C5 frequency doubling, id:2087410
*slight styling changes by jacob1*
2017-04-11 23:15:01 -04:00
jacob1
bcebe7560e
fix typo in Air.cpp
2017-04-10 23:30:56 -04:00
jacob1
1af4fa912f
fix debug portal lines to the highest ID particle not working, fixes #393
2017-04-08 09:54:45 -04:00
Me4502
bda17dd62e
Fixed favorites being able to be added multiple times.
2017-04-08 09:51:50 -04:00
LBPHacker
804b33f389
Fix WIFI cooldown
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For some reason WIFI would only add sparks to the spark queue
(sim->wireless[1]) if there was no spark added to it in the previous
frame (sim->wireless[0] in the current frame). Fixed.
2017-03-20 23:04:28 -04:00
LBPHacker
becd92bfc2
Fix downvote button not being reset when opening a local save
2017-03-19 23:16:39 -04:00
Mark Theng
1c12d1ec16
Take history snapshot before setting save ( #358 )
2017-03-19 23:15:08 -04:00
Capacitor Set
2d4c195c86
Fix memory leaks
2017-03-19 23:05:39 -04:00
jacob1
0832caa4f9
fix typo, gasses -> gases
2017-03-18 00:35:33 -04:00
jacob1
287d5f9534
minor text fixes
2017-03-05 10:56:11 -05:00
jacob1
83657e8773
disable experimental elements in mods, intro text fix for mods
2017-03-04 23:54:03 -05:00
jacob1
cd448a5747
fix Misc.cpp file_load (this function isn't used anywhere)
2017-02-27 22:28:03 -05:00
jacob1
d5347b0906
Fix test error
2017-02-26 14:02:38 -05:00
jacob1
b01e7a6a36
put #ifdef around denormal functions, they only exist when using SSE/SSE3
2017-02-20 19:15:41 -05:00
jacob1
ca792f12b5
misc compiler warning fixes (multiple compilers)
2017-02-20 19:14:50 -05:00
Issue tracking bot
d9115fc3fe
Fix -Werror=misleading-indentation ( #369 )
2017-02-20 18:51:10 -05:00
jacob1
ac8c01ae57
ensure floating point denormals aren't used, they can massively lag the air sim
2017-02-19 19:29:41 -05:00
jacob1
08a7dfebea
move undohistorylimit config pref, change default to 5
2017-02-18 23:58:14 -05:00
jacob1
61e19a3237
fix crash when undoing if there were no snapshots
2017-02-18 23:41:52 -05:00
jacob1
51eeaf218d
fix crash when doing Textbox.new()
2017-02-13 17:43:48 -05:00
jacob1
6040ccd27e
ugly fix for two empty snapshots being created on startup
2017-02-09 23:08:44 -05:00
jacob1
787939db3d
add ctrl+shift+z alternate shortcut for redo
2017-02-09 22:57:31 -05:00
jacob1
8f4e3a56bd
reduce ctrl+z snapshot memory usage
2017-02-09 22:55:05 -05:00
jacob1
a1431b6d2b
Fix memory leak
2016-11-14 10:19:49 -05:00
jacob1
389159728c
Configurable undo history
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Note: Each undo adds 16.7 MB of RAM usage, max is 200 (3.4GB), but don't set it to this
2016-11-14 10:03:09 -05:00
jacob1
25a2d9b5b5
some modifications to ctrl+z/ctrl+y
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allows infinite undoing / redoing, improvements when history limit is greater than one
2016-11-14 10:03:09 -05:00
krawthekrow
95d2014724
allow redo with Ctrl-Y
2016-11-14 10:03:08 -05:00
krawthekrow
63b2227802
add ctype-based filt shift modes ( #351 )
2016-11-07 18:06:43 -05:00
Tamás Bálint Misius
57f5d0f84f
Add sim.brush ( #350 )
2016-11-07 18:00:34 -05:00
Mark Theng
3a3254f38b
fix debug zeroth particle ( #352 )
2016-11-07 17:43:20 -05:00
krawthekrow
477d2be92c
always calculate tool button offsets directly from mouse position
2016-11-07 17:39:13 -05:00
krawthekrow
f5ede49362
combine GameView DoMouseMove into OnMouseMove
2016-11-07 17:39:13 -05:00
jacob1
c1fad5ebf9
linux compiling fix
2016-10-14 09:30:29 -04:00
jacob1
9e33906858
VS 2015 compiling fixes
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note, wiki guide still doesn't work unless you also have vs2013 installed
2016-10-13 22:32:52 -04:00
jacob1
5370f07bf0
Don't control STKM when placing stamps, fixes #320
2016-10-13 20:29:10 -04:00
Tamás Bálint Misius
4aa58d6c0c
Fix crash on SPRK(ctype=0) being killed by PROT ( #344 )
2016-10-07 09:37:25 -04:00
cxi
ef9ef5bbce
Fix bug with conservation of energy in RFGL ( #338 )
2016-10-01 00:19:48 -04:00
jacob1
85e2516a42
missed movement code fixes from my mod? b7ef4c8f2b95
2016-10-01 00:16:50 -04:00
jacob1
e8b4f99644
delete old comment
2016-10-01 00:04:26 -04:00
Mark Theng
8e0708daad
fix particle debug when unpaused ( #343 )
2016-09-30 23:54:03 -04:00
jacob1
69d28bd7b0
Fix crash with really high speed photons, a check is needed here too
2016-09-24 10:07:53 -04:00
jacob1
2708c379a1
Update RFRG / RFGL element IDs
2016-09-10 13:12:39 -04:00
jacob1
f94b0489f5
fix formatting in RFRG and RFGL
2016-09-10 12:56:12 -04:00
cxi
6e6eb36bf5
RFRG and RFGL ( #315 )
2016-09-10 12:54:10 -04:00
cxi
ad4ef65cb3
Make CRAY copy its own life to particles it creates ( #335 )
2016-09-10 12:51:07 -04:00
jacob1
797f9357ff
fix float detection in console, fixes stuff like !set type all 0.8C
2016-09-10 12:46:15 -04:00
jacob1
86fef64309
Fix potential build error, fixes #333
2016-09-04 21:53:41 -04:00
jacob1
fc451e5385
don't allow publishing E182 saves
2016-09-04 21:49:24 -04:00
jacob1
9277839f11
enable E182 in snapshots
2016-09-04 21:47:45 -04:00
jacob1
8a130aaab4
add log message when particle debugging is advanced due to unpause
2016-09-04 21:42:48 -04:00
Mark Theng
8de12d616e
fix resume simulation/reload in the middle of subframe debugging ( #330 )
2016-09-04 21:33:33 -04:00
jacob1
2df333c99f
TPT is now shown in desktop menus when installing on linux
...
uses powder-48.png as icon + 3rd .desktop entry
2016-09-04 21:27:55 -04:00
jacob1
b405674d3d
minor updates to .desktop files
2016-09-04 20:17:35 -04:00
SopaXorzTaker
968116bcad
Typo in BRMT's description ( #319 )
2016-09-04 19:47:10 -04:00
jacob1
a7d108593c
convert spaces in BSON lib to tabs
2016-08-14 18:23:45 -04:00
jacob1
89e7238f3b
fix invalid read in BSON.cpp when loading some kinds of invalid saves
2016-08-14 18:18:59 -04:00
jacob1
6dc1c222bc
catch potential ParseExceptions when loading saves, use bson error handler to prevent exit(-5)
2016-08-14 18:18:59 -04:00
Simon Robertshaw
97a9f41ab9
Another experimental elemement, E182, some kind of nuclear fuel.
2016-08-07 21:36:32 +01:00
jacob1
cd41aac1f7
allow snapshots to still publish saves, as long as they don't use new features
2016-08-07 15:31:28 -04:00
Simon Robertshaw
b8e2113b05
Another experimental element, floats on water, supports other structures
2016-08-07 16:15:30 +01:00
Simon Robertshaw
4a3f3e763c
Rename experimental element
2016-08-07 16:15:01 +01:00
Simon Robertshaw
86b83798f7
More graceful exit when X11 is not available on Linux
2016-08-07 13:17:17 +01:00
Simon Robertshaw
30c7c9107d
Experimental element - extra high thermal conductivity
2016-08-06 17:35:06 +01:00
jacob1
9a855cc8cb
fix some commas in HTTP.cpp that should be semicolons
2016-08-02 08:31:33 -04:00
jacob1
07e06efbe0
New version: 91.5 (330)
2016-07-26 22:21:28 -04:00
jacob1
8cfe2af6ca
I think the word "for" made more sense before
2016-07-26 21:12:18 -04:00
cxi
e313e4bf3d
Add reporting because of tags to report dialog ( #316 )
2016-07-26 21:10:40 -04:00
jacob1
59ac872d5f
restrict saves using newer features of elements
2016-07-26 19:33:04 -04:00
jacob1
647ad902fa
take ctrl+z snapshot before placing a stamp, not after
2016-07-26 19:08:57 -04:00
jacksonmj
4f8f97d04b
Add control of gravity strength using tmp to WHOL
2016-07-26 23:26:37 +01:00
jacob1
6eb832207c
PIPE: don't try to render stickmen graphics if stickmen are inside the pipe
2016-07-25 23:59:26 -04:00
jacksonmj
fdb539064d
Prevent diffusion of stored water between GEL and SPNG if no water is stored
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Reported by camtech56 in http://tpt.io/.293650
2016-07-26 00:59:41 +01:00
jacob1
adb200d3f7
remove commented out code, heart icon shows even when element is selected
2016-07-24 22:43:54 -04:00
jacob1
8efe8853de
allow favoriting / ctrl+alt selecting elements in element search ui
2016-07-24 22:31:31 -04:00
jacob1
ae247a2d2b
Fix uglyness with how Favorites menu was done
2016-07-24 22:30:56 -04:00
jacob1
fe4653c30e
Fix crash when BuildMenus() is run with elements in the favorites menu
2016-07-24 17:30:00 -04:00
jacob1
9cae1f0fe7
HTTP.cpp: parsing headers shouldn't be case sensitive
2016-07-24 16:28:20 -04:00
jacksonmj
f6615deed2
Fix uninitialised variable (sim->player(2).rocketBoots)
2016-07-24 20:09:28 +01:00
jacob1
70b7fee8b7
New version: 91.4 (build 329)
2016-07-24 12:41:50 -04:00
jacob1
f0f104097d
finish / fix ecb08952e5
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must have accidentally reverted Keys.h halfway through making it?
2016-07-23 19:15:07 -04:00
jacob1
21e0c4079c
Fix LIFE tool sampling
2016-07-23 15:07:49 -04:00
jacob1
0c95c33da0
reorder deco tool IDs (to match my mod for tptmp)
2016-07-23 12:34:11 -04:00
jacob1
2b15024818
allow using C/F for temperature in PROP tool
2016-07-23 12:15:49 -04:00