remove PROP_LIFE_DEC from some elements that don't need it, closes #447

This commit is contained in:
jacob1 2017-06-11 11:29:30 -04:00
parent 2c0468ef2e
commit 81259c5d11
7 changed files with 7 additions and 7 deletions

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@ -30,7 +30,7 @@ Element_BOMB::Element_BOMB()
HeatConduct = 29;
Description = "Bomb. Explodes and destroys all surrounding particles when it touches something.";
Properties = TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC|PROP_SPARKSETTLE;
Properties = TYPE_PART|PROP_SPARKSETTLE;
LowPressure = IPL;
LowPressureTransition = NT;

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@ -30,7 +30,7 @@ Element_DMG::Element_DMG()
HeatConduct = 29;
Description = "Generates damaging pressure and breaks any elements it hits.";
Properties = TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC|PROP_SPARKSETTLE;
Properties = TYPE_PART|PROP_SPARKSETTLE;
LowPressure = IPL;
LowPressureTransition = NT;

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@ -30,7 +30,7 @@ Element_DUST::Element_DUST()
HeatConduct = 70;
Description = "Very light dust. Flammable.";
Properties = TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC;
Properties = TYPE_PART;
LowPressure = IPL;
LowPressureTransition = NT;

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@ -30,7 +30,7 @@ Element_FRAY::Element_FRAY()
HeatConduct = 0;
Description = "Force Emitter. Pushes or pulls objects based on its temperature. Use like ARAY.";
Properties = TYPE_SOLID|PROP_LIFE_DEC;
Properties = TYPE_SOLID;
LowPressure = IPL;
LowPressureTransition = NT;

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@ -30,7 +30,7 @@ Element_FRME::Element_FRME()
HeatConduct = 0;
Description = "Frame, can be used with pistons to push many particles.";
Properties = TYPE_SOLID|PROP_LIFE_DEC;
Properties = TYPE_SOLID;
LowPressure = IPL;
LowPressureTransition = NT;

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@ -30,7 +30,7 @@ Element_GLOW::Element_GLOW()
HeatConduct = 44;
Description = "Glow, Glows under pressure.";
Properties = TYPE_LIQUID|PROP_LIFE_DEC;
Properties = TYPE_LIQUID;
LowPressure = IPL;
LowPressureTransition = NT;

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@ -30,7 +30,7 @@ Element_SNOW::Element_SNOW()
HeatConduct = 46;
Description = "Light particles. Created when ICE breaks under pressure.";
Properties = TYPE_PART|PROP_LIFE_DEC|PROP_NEUTPASS;
Properties = TYPE_PART|PROP_NEUTPASS;
LowPressure = IPL;
LowPressureTransition = NT;