Fix uninitialised variable (sim->player(2).rocketBoots)
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@ -1920,8 +1920,10 @@ void Simulation::clear_sim(void)
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fighcount = 0;
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player.spwn = 0;
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player.spawnID = -1;
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player.rocketBoots = false;
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player2.spwn = 0;
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player2.spawnID = -1;
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player2.rocketBoots = false;
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//memset(pers_bg, 0, WINDOWW*YRES*PIXELSIZE);
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//memset(fire_r, 0, sizeof(fire_r));
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//memset(fire_g, 0, sizeof(fire_g));
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