reduce ctrl+z snapshot memory usage

This commit is contained in:
jacob1 2017-02-09 22:55:05 -05:00
parent 9445c24611
commit 8f4e3a56bd
3 changed files with 112 additions and 98 deletions

View File

@ -320,7 +320,7 @@ Snapshot * Simulation::CreateSnapshot()
snap->AirVelocityX.insert(snap->AirVelocityX.begin(), &vx[0][0], &vx[0][0]+((XRES/CELL)*(YRES/CELL)));
snap->AirVelocityY.insert(snap->AirVelocityY.begin(), &vy[0][0], &vy[0][0]+((XRES/CELL)*(YRES/CELL)));
snap->AmbientHeat.insert(snap->AmbientHeat.begin(), &hv[0][0], &hv[0][0]+((XRES/CELL)*(YRES/CELL)));
snap->Particles.insert(snap->Particles.begin(), parts, parts+NPART);
snap->Particles.insert(snap->Particles.begin(), parts, parts+parts_lastActiveIndex+1);
snap->PortalParticles.insert(snap->PortalParticles.begin(), &portalp[0][0][0], &portalp[CHANNELS-1][8-1][80-1]);
snap->WirelessData.insert(snap->WirelessData.begin(), &wireless[0][0], &wireless[CHANNELS-1][2-1]);
snap->GravVelocityX.insert(snap->GravVelocityX.begin(), gravx, gravx+((XRES/CELL)*(YRES/CELL)));
@ -348,7 +348,11 @@ void Simulation::Restore(const Snapshot & snap)
std::copy(snap.AirVelocityX.begin(), snap.AirVelocityX.end(), &vx[0][0]);
std::copy(snap.AirVelocityY.begin(), snap.AirVelocityY.end(), &vy[0][0]);
std::copy(snap.AmbientHeat.begin(), snap.AmbientHeat.end(), &hv[0][0]);
for (int i = 0; i < NPART; i++)
parts[i].type = 0;
std::copy(snap.Particles.begin(), snap.Particles.end(), parts);
parts_lastActiveIndex = NPART-1;
RecalcFreeParticles();
std::copy(snap.PortalParticles.begin(), snap.PortalParticles.end(), &portalp[0][0][0]);
std::copy(snap.WirelessData.begin(), snap.WirelessData.end(), &wireless[0][0]);
if (grav->ngrav_enable)
@ -4744,6 +4748,99 @@ void Simulation::SimulateGoL()
//memset(gol2, 0, sizeof(gol2));
}
void Simulation::RecalcFreeParticles()
{
int x, y, t;
int lastPartUsed = 0;
int lastPartUnused = -1;
memset(pmap, 0, sizeof(pmap));
memset(pmap_count, 0, sizeof(pmap_count));
memset(photons, 0, sizeof(photons));
NUM_PARTS = 0;
//the particle loop that resets the pmap/photon maps every frame, to update them.
for (int i = 0; i <= parts_lastActiveIndex; i++)
{
if (parts[i].type)
{
t = parts[i].type;
x = (int)(parts[i].x+0.5f);
y = (int)(parts[i].y+0.5f);
if (x>=0 && y>=0 && x<XRES && y<YRES)
{
if (elements[t].Properties & TYPE_ENERGY)
photons[y][x] = t|(i<<8);
else
{
// Particles are sometimes allowed to go inside INVS and FILT
// To make particles collide correctly when inside these elements, these elements must not overwrite an existing pmap entry from particles inside them
if (!pmap[y][x] || (t!=PT_INVIS && t!= PT_FILT))
pmap[y][x] = t|(i<<8);
// (there are a few exceptions, including energy particles - currently no limit on stacking those)
if (t!=PT_THDR && t!=PT_EMBR && t!=PT_FIGH && t!=PT_PLSM)
pmap_count[y][x]++;
}
}
lastPartUsed = i;
NUM_PARTS ++;
//decrease particle life
if (!sys_pause || framerender)
{
if (t<0 || t>=PT_NUM || !elements[t].Enabled)
{
kill_part(i);
continue;
}
if (elementRecount)
elementCount[t]++;
unsigned int elem_properties = elements[t].Properties;
if (parts[i].life>0 && (elem_properties&PROP_LIFE_DEC))
{
// automatically decrease life
parts[i].life--;
if (parts[i].life<=0 && (elem_properties&(PROP_LIFE_KILL_DEC|PROP_LIFE_KILL)))
{
// kill on change to no life
kill_part(i);
continue;
}
}
else if (parts[i].life<=0 && (elem_properties&PROP_LIFE_KILL))
{
// kill if no life
kill_part(i);
continue;
}
}
}
else
{
if (lastPartUnused<0) pfree = i;
else parts[lastPartUnused].life = i;
lastPartUnused = i;
}
}
if (lastPartUnused == -1)
{
if (parts_lastActiveIndex>=NPART-1)
pfree = -1;
else
pfree = parts_lastActiveIndex+1;
}
else
{
if (parts_lastActiveIndex>=NPART-1)
parts[lastPartUnused].life = -1;
else
parts[lastPartUnused].life = parts_lastActiveIndex+1;
}
parts_lastActiveIndex = lastPartUsed;
}
void Simulation::CheckStacking()
{
bool excessive_stacking_found = false;
@ -4808,15 +4905,7 @@ void Simulation::CheckStacking()
//updates pmap, gol, and some other simulation stuff (but not particles)
void Simulation::BeforeSim()
{
int i, x, y, t;
int lastPartUsed = 0;
int lastPartUnused = -1;
#ifdef MT
int pt = 0, pc = 0;
pthread_t *InterThreads;
#endif
if(!sys_pause||framerender)
if (!sys_pause||framerender)
{
air->update_air();
@ -4854,91 +4943,15 @@ void Simulation::BeforeSim()
sandcolour = (int)(20.0f*sin((float)sandcolour_frame*(M_PI/180.0f)));
sandcolour_frame = (sandcolour_frame+1)%360;
memset(pmap, 0, sizeof(pmap));
memset(pmap_count, 0, sizeof(pmap_count));
memset(photons, 0, sizeof(photons));
NUM_PARTS = 0;
for (i=0; i<=parts_lastActiveIndex; i++)//the particle loop that resets the pmap/photon maps every frame, to update them.
{
if (parts[i].type)
{
t = parts[i].type;
x = (int)(parts[i].x+0.5f);
y = (int)(parts[i].y+0.5f);
if (x>=0 && y>=0 && x<XRES && y<YRES)
{
if (elements[t].Properties & TYPE_ENERGY)
photons[y][x] = t|(i<<8);
else
{
// Particles are sometimes allowed to go inside INVS and FILT
// To make particles collide correctly when inside these elements, these elements must not overwrite an existing pmap entry from particles inside them
if (!pmap[y][x] || (t!=PT_INVIS && t!= PT_FILT))
pmap[y][x] = t|(i<<8);
// (there are a few exceptions, including energy particles - currently no limit on stacking those)
if (t!=PT_THDR && t!=PT_EMBR && t!=PT_FIGH && t!=PT_PLSM)
pmap_count[y][x]++;
}
}
lastPartUsed = i;
NUM_PARTS ++;
RecalcFreeParticles();
//decrease particle life
if (!sys_pause || framerender)
{
if (t<0 || t>=PT_NUM || !elements[t].Enabled)
{
kill_part(i);
continue;
}
if (elementRecount)
elementCount[t]++;
unsigned int elem_properties = elements[t].Properties;
if (parts[i].life>0 && (elem_properties&PROP_LIFE_DEC))
{
// automatically decrease life
parts[i].life--;
if (parts[i].life<=0 && (elem_properties&(PROP_LIFE_KILL_DEC|PROP_LIFE_KILL)))
{
// kill on change to no life
kill_part(i);
continue;
}
}
else if (parts[i].life<=0 && (elem_properties&PROP_LIFE_KILL))
{
// kill if no life
kill_part(i);
continue;
}
}
}
else
{
if (lastPartUnused<0) pfree = i;
else parts[lastPartUnused].life = i;
lastPartUnused = i;
}
}
if (lastPartUnused==-1)
{
if (parts_lastActiveIndex>=NPART-1) pfree = -1;
else pfree = parts_lastActiveIndex+1;
}
else
{
if (parts_lastActiveIndex>=NPART-1) parts[lastPartUnused].life = -1;
else parts[lastPartUnused].life = parts_lastActiveIndex+1;
}
parts_lastActiveIndex = lastPartUsed;
if (!sys_pause || framerender)
if (!sys_pause || framerender)
{
// decrease wall conduction, make walls block air and ambient heat
for (y=0; y<YRES/CELL; y++)
int x, y;
for (y = 0; y < YRES/CELL; y++)
{
for (x=0; x<XRES/CELL; x++)
for (x = 0; x < XRES/CELL; x++)
{
if (emap[y][x])
emap[y][x] --;
@ -5042,7 +5055,7 @@ void Simulation::BeforeSim()
// update PPIP tmp?
if (Element_PPIP::ppip_changed)
{
for (i=0; i<=parts_lastActiveIndex; i++)
for (int i = 0; i <= parts_lastActiveIndex; i++)
{
if (parts[i].type==PT_PPIP)
{
@ -5061,7 +5074,7 @@ void Simulation::BeforeSim()
}
// wifi channel reseting
if (ISWIRE>0)
if (ISWIRE > 0)
{
for (int q = 0; q < (int)(MAX_TEMP-73.15f)/100+2; q++)
{

View File

@ -160,6 +160,7 @@ public:
void create_arc(int sx, int sy, int dx, int dy, int midpoints, int variance, int type, int flags);
void UpdateParticles(int start, int end);
void SimulateGoL();
void RecalcFreeParticles();
void CheckStacking();
void BeforeSim();
void AfterSim();

View File

@ -13,9 +13,6 @@ public:
std::vector<float> AmbientHeat;
std::vector<Particle> Particles;
std::vector<Particle> PortalParticles;
std::vector<int> WirelessData;
std::vector<float> GravVelocityX;
std::vector<float> GravVelocityY;
@ -28,6 +25,9 @@ public:
std::vector<float> FanVelocityX;
std::vector<float> FanVelocityY;
std::vector<Particle> PortalParticles;
std::vector<int> WirelessData;
std::vector<playerst> stickmen;
std::vector<sign> signs;
@ -37,8 +37,6 @@ public:
AirVelocityY(),
AmbientHeat(),
Particles(),
PortalParticles(),
WirelessData(),
GravVelocityX(),
GravVelocityY(),
GravValue(),
@ -47,6 +45,8 @@ public:
ElecMap(),
FanVelocityX(),
FanVelocityY(),
PortalParticles(),
WirelessData(),
stickmen(),
signs()
{