PIPE: don't try to render stickmen graphics if stickmen are inside the pipe
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@ -278,9 +278,11 @@ int Element_PIPE::update(UPDATE_FUNC_ARGS)
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//#TPT-Directive ElementHeader Element_PIPE static int graphics(GRAPHICS_FUNC_ARGS)
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int Element_PIPE::graphics(GRAPHICS_FUNC_ARGS)
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{
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int t = cpart->tmp & 0xFF;;
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int t = cpart->tmp & 0xFF;
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if (t>0 && t<PT_NUM && ren->sim->elements[t].Enabled)
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{
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if (t == PT_STKM || t == PT_STKM2 || t == PT_FIGH)
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return 0;
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if (ren->graphicscache[t].isready)
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{
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*pixel_mode = ren->graphicscache[t].pixel_mode;
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