make sure STKM / other particle graphics aren't drawn over the menus
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@ -2470,6 +2470,10 @@ void GameView::OnDraw()
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g->fillrect(0, 0, WINDOWW, WINDOWH, 0, 0, 0, introText>51?102:introText*2);
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g->drawtext(16, 20, (char*)introTextMessage.c_str(), 255, 255, 255, introText>51?255:introText*5);
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}
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// Clear menu areas, to ensure particle graphics don't overlap
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memset(g->vid+((XRES+BARSIZE)*YRES), 0, (PIXELSIZE*(XRES+BARSIZE))*MENUSIZE);
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g->clearrect(XRES, 1, BARSIZE, YRES-1);
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}
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ui::Point GameView::lineSnapCoords(ui::Point point1, ui::Point point2)
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