reduce unnecessary #include dependency chains
for example, elements no longer include Client.h or Graphics.h, and interface stuff won't include Window.h or Graphics.h unless requested
This commit is contained in:
parent
781a90a970
commit
5ee10d14e4
@ -26,17 +26,11 @@ public:
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}
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virtual void Show()
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{
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if(ui::Engine::Ref().GetWindow() != this)
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{
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ui::Engine::Ref().ShowWindow(this);
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}
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MakeActiveWindow();
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}
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virtual void Hide()
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{
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if(ui::Engine::Ref().GetWindow() == this)
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{
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ui::Engine::Ref().CloseWindow();
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}
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CloseActiveWindow();
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}
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virtual ~WindowActivity() {}
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};
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@ -1,5 +1,4 @@
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#include "DebugLines.h"
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#include "gui/interface/Engine.h"
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#include "gui/game/GameView.h"
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#include "gui/game/GameController.h"
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@ -13,7 +12,7 @@ DebugLines::DebugLines(unsigned int id, GameView * view, GameController * contro
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void DebugLines::Draw()
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{
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Graphics * g = ui::Engine::Ref().g;
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Graphics * g = view->GetGraphics();
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if (view->GetDrawingLine())
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{
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@ -1,7 +1,8 @@
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#include <iomanip>
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#include <sstream>
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#include "DebugParts.h"
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#include "gui/interface/Engine.h"
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#include "simulation/Simulation.h"
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#include <iomanip>
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DebugParts::DebugParts(unsigned int id, Simulation * sim):
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DebugInfo(id),
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@ -9,98 +9,8 @@
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#include "OpenGLHeaders.h"
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#endif
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#include "Config.h"
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//#include "powder.h"
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#define PIXELCHANNELS 3
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#ifdef PIX16
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#define PIXELSIZE 2
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#define PIXPACK(x) ((((x)>>8)&0xF800)|(((x)>>5)&0x07E0)|(((x)>>3)&0x001F)) //16bit RGB in 16bit int: ????
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#define PIXRGB(r,g,b) ((((r)<<8)&0xF800)|(((g)<<3)&0x07E0)|(((b)>>3)&0x001F))
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#define PIXR(x) (((x)>>8)&0xF8)
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#define PIXG(x) (((x)>>3)&0xFC)
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#define PIXB(x) (((x)<<3)&0xF8)
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#else
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#define PIXELSIZE 4
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#ifdef PIX32BGRA
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#define PIXPACK(x) ((((x)>>16)&0x0000FF)|((x)&0x00FF00)|(((x)<<16)&0xFF0000)) //24bit BGR in 32bit int: 00BBGGRR
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#define PIXRGB(r,g,b) (((b)<<16)|((g)<<8)|((r)))// (((b)<<16)|((g)<<8)|(r))
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#define PIXR(x) ((x)&0xFF)
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#define PIXG(x) (((x)>>8)&0xFF)
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#define PIXB(x) ((x)>>16)
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#else
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#ifdef PIX32BGRA
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#define PIXPACK(x) ((((x)>>8)&0x0000FF00)|(((x)<<8)&0x00FF0000)|(((x)<<24)&0xFF000000)) //32bit BGRA in 32bit int: BBGGRRAA
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#define PIXRGB(r,g,b) (((b)<<24)|((g)<<16)|((r)<<8))
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#define PIXR(x) (((x)>>8)&0xFF)
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#define PIXG(x) (((x)>>16)&0xFF)
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#define PIXB(x) (((x)>>24)&0xFF)
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#elif defined(PIX32OGL)
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#undef PIXELCHANNELS
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#define PIXELCHANNELS 4
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#define PIXPACK(x) (0xFF000000|((x)&0xFFFFFF)) //32bit ARGB in 32bit int: AARRGGBB
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#define PIXRGB(r,g,b) (0xFF000000|((r)<<16)|((g)<<8)|((b)))
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#define PIXRGBA(r,g,b,a) (((a)<<24)|((r)<<16)|((g)<<8)|((b)))
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#define PIXA(x) (((x)>>24)&0xFF)
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#define PIXR(x) (((x)>>16)&0xFF)
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#define PIXG(x) (((x)>>8)&0xFF)
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#define PIXB(x) ((x)&0xFF)
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#else
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#define PIXPACK(x) (x) //24bit RGB in 32bit int: 00RRGGBB.
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#define PIXRGB(r,g,b) (((r)<<16)|((g)<<8)|(b))
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#define PIXR(x) (((x)>>16)&0xFF)
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#define PIXG(x) (((x)>>8)&0xFF)
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#define PIXB(x) ((x)&0xFF)
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#endif
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#endif
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#endif
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#ifdef PIX16
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typedef unsigned short pixel;
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#else
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typedef unsigned int pixel;
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#endif
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//Icon names, see Graphics::draw_icon
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enum Icon
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{
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NoIcon = 0,
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IconOpen,
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IconReload,
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IconSave,
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IconVoteUp,
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IconVoteDown,
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IconTag,
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IconNew,
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IconLogin,
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IconRenderSettings,
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IconSimulationSettings,
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IconPause,
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IconVoteSort,
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IconDateSort,
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IconMyOwn,
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IconFavourite,
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IconSearch,
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IconDelete,
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IconAdd,
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IconReport,
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IconUsername,
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IconPassword,
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IconClose,
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IconEffect,
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IconFire,
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IconGlow,
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IconBlur,
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IconBlob,
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IconBasic,
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IconAltAir,
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IconPressure,
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IconVelocity,
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IconWarp,
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IconPersistant,
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IconHeat,
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IconLife,
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IconGradient
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};
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#include "Pixel.h"
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#include "Icons.h"
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//"Graphics lite" - slightly lower performance due to variable size,
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class VideoBuffer
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46
src/graphics/Icons.h
Normal file
46
src/graphics/Icons.h
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@ -0,0 +1,46 @@
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#ifndef ICONS_H
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#define ICONS_H
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//Icon names, see Graphics::draw_icon
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enum Icon
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{
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NoIcon = 0,
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IconOpen,
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IconReload,
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IconSave,
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IconVoteUp,
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IconVoteDown,
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IconTag,
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IconNew,
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IconLogin,
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IconRenderSettings,
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IconSimulationSettings,
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IconPause,
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IconVoteSort,
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IconDateSort,
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IconMyOwn,
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IconFavourite,
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IconSearch,
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IconDelete,
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IconAdd,
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IconReport,
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IconUsername,
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IconPassword,
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IconClose,
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IconEffect,
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IconFire,
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IconGlow,
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IconBlur,
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IconBlob,
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IconBasic,
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IconAltAir,
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IconPressure,
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IconVelocity,
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IconWarp,
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IconPersistant,
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IconHeat,
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IconLife,
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IconGradient
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};
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#endif // ICONS_H
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53
src/graphics/Pixel.h
Normal file
53
src/graphics/Pixel.h
Normal file
@ -0,0 +1,53 @@
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#ifndef PIXEL_H
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#define PIXEL_H
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#define PIXELCHANNELS 3
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#ifdef PIX16
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#define PIXELSIZE 2
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#define PIXPACK(x) ((((x)>>8)&0xF800)|(((x)>>5)&0x07E0)|(((x)>>3)&0x001F)) //16bit RGB in 16bit int: ????
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#define PIXRGB(r,g,b) ((((r)<<8)&0xF800)|(((g)<<3)&0x07E0)|(((b)>>3)&0x001F))
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#define PIXR(x) (((x)>>8)&0xF8)
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#define PIXG(x) (((x)>>3)&0xFC)
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#define PIXB(x) (((x)<<3)&0xF8)
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#else
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#define PIXELSIZE 4
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#ifdef PIX32BGRA
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#define PIXPACK(x) ((((x)>>16)&0x0000FF)|((x)&0x00FF00)|(((x)<<16)&0xFF0000)) //24bit BGR in 32bit int: 00BBGGRR
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#define PIXRGB(r,g,b) (((b)<<16)|((g)<<8)|((r)))// (((b)<<16)|((g)<<8)|(r))
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#define PIXR(x) ((x)&0xFF)
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#define PIXG(x) (((x)>>8)&0xFF)
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#define PIXB(x) ((x)>>16)
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#else
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#ifdef PIX32BGRA
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#define PIXPACK(x) ((((x)>>8)&0x0000FF00)|(((x)<<8)&0x00FF0000)|(((x)<<24)&0xFF000000)) //32bit BGRA in 32bit int: BBGGRRAA
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#define PIXRGB(r,g,b) (((b)<<24)|((g)<<16)|((r)<<8))
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#define PIXR(x) (((x)>>8)&0xFF)
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#define PIXG(x) (((x)>>16)&0xFF)
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#define PIXB(x) (((x)>>24)&0xFF)
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#elif defined(PIX32OGL)
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#undef PIXELCHANNELS
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#define PIXELCHANNELS 4
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#define PIXPACK(x) (0xFF000000|((x)&0xFFFFFF)) //32bit ARGB in 32bit int: AARRGGBB
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#define PIXRGB(r,g,b) (0xFF000000|((r)<<16)|((g)<<8)|((b)))
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#define PIXRGBA(r,g,b,a) (((a)<<24)|((r)<<16)|((g)<<8)|((b)))
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#define PIXA(x) (((x)>>24)&0xFF)
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#define PIXR(x) (((x)>>16)&0xFF)
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#define PIXG(x) (((x)>>8)&0xFF)
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#define PIXB(x) ((x)&0xFF)
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#else
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#define PIXPACK(x) (x) //24bit RGB in 32bit int: 00RRGGBB.
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#define PIXRGB(r,g,b) (((r)<<16)|((g)<<8)|(b))
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#define PIXR(x) (((x)>>16)&0xFF)
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#define PIXG(x) (((x)>>8)&0xFF)
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#define PIXB(x) ((x)&0xFF)
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#endif
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#endif
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#endif
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#ifdef PIX16
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typedef unsigned short pixel;
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#else
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typedef unsigned int pixel;
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#endif
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#endif // PIXEL_H
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@ -4,8 +4,10 @@
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#include <cstdio>
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#include <cstdlib>
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#include "Config.h"
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#include "Misc.h"
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#include "Renderer.h"
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#include "Graphics.h"
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#include "gui/game/RenderPreset.h"
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#include "simulation/Elements.h"
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#include "simulation/ElementGraphics.h"
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#include "simulation/Air.h"
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@ -7,13 +7,11 @@
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#endif
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#include "Config.h"
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#include "client/Client.h"
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#include "Graphics.h"
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#include "gui/interface/Point.h"
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#include "gui/game/RenderPreset.h"
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class RenderPreset;
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class Simulation;
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class Graphics;
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struct gcache_item
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@ -258,7 +258,7 @@ void ColourPickerActivity::OnKeyPress(int key, Uint16 character, bool shift, boo
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void ColourPickerActivity::OnDraw()
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{
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Graphics * g = ui::Engine::Ref().g;
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Graphics * g = GetGraphics();
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//g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
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g->fillrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3, 0, 0, 0, currentAlpha);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
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@ -28,8 +28,7 @@ void ConsoleController::EvaluateCommand(std::string command)
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void ConsoleController::CloseConsole()
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{
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if(ui::Engine::Ref().GetWindow() == consoleView)
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ui::Engine::Ref().CloseWindow();
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consoleView->CloseActiveWindow();
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}
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std::string ConsoleController::FormatCommand(std::string command)
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@ -53,9 +52,8 @@ void ConsoleController::PreviousCommand()
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void ConsoleController::Exit()
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{
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if(ui::Engine::Ref().GetWindow() == consoleView)
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ui::Engine::Ref().CloseWindow();
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if(callback)
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consoleView->CloseActiveWindow();
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if (callback)
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callback->ControllerExit();
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HasDone = true;
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}
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@ -65,9 +63,9 @@ ConsoleView * ConsoleController::GetView()
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return consoleView;
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}
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ConsoleController::~ConsoleController() {
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if(ui::Engine::Ref().GetWindow() == consoleView)
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ui::Engine::Ref().CloseWindow();
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ConsoleController::~ConsoleController()
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{
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consoleView->CloseActiveWindow();
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delete callback;
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delete consoleModel;
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delete consoleView;
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@ -91,7 +91,7 @@ void ConsoleView::NotifyCurrentCommandChanged(ConsoleModel * sender)
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void ConsoleView::OnDraw()
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{
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Graphics * g = ui::Engine::Ref().g;
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Graphics * g = GetGraphics();
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g->fillrect(Position.X, Position.Y, Size.X, Size.Y, 0, 0, 0, 110);
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g->draw_line(Position.X, Position.Y+Size.Y-16, Position.X+Size.X, Position.Y+Size.Y-16, 255, 255, 255, 160);
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g->draw_line(Position.X, Position.Y+Size.Y, Position.X+Size.X, Position.Y+Size.Y, 255, 255, 255, 200);
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@ -1,7 +1,8 @@
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#include "ConfirmPrompt.h"
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#include "gui/Style.h"
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#include "gui/interface/Label.h"
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#include "gui/interface/Button.h"
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#include "gui/interface/Engine.h"
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#include "gui/interface/Label.h"
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#include "gui/interface/ScrollPanel.h"
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#include "PowderToy.h"
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@ -40,7 +41,7 @@ ConfirmPrompt::ConfirmPrompt(std::string title, std::string message, ConfirmDial
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CloseAction(ConfirmPrompt * prompt_, DialogueResult result_) { prompt = prompt_; result = result_; }
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void ActionCallback(ui::Button * sender)
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{
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ui::Engine::Ref().CloseWindow();
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prompt->CloseActiveWindow();
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if(prompt->callback)
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prompt->callback->ConfirmCallback(result);
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prompt->SelfDestruct();
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@ -64,7 +65,7 @@ ConfirmPrompt::ConfirmPrompt(std::string title, std::string message, ConfirmDial
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AddComponent(okayButton);
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SetOkayButton(okayButton);
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ui::Engine::Ref().ShowWindow(this);
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MakeActiveWindow();
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}
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ConfirmPrompt::ConfirmPrompt(std::string title, std::string message, std::string buttonText, ConfirmDialogueCallback * callback_):
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@ -102,7 +103,7 @@ ConfirmPrompt::ConfirmPrompt(std::string title, std::string message, std::string
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CloseAction(ConfirmPrompt * prompt_, DialogueResult result_) { prompt = prompt_; result = result_; }
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void ActionCallback(ui::Button * sender)
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{
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ui::Engine::Ref().CloseWindow();
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prompt->CloseActiveWindow();
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if(prompt->callback)
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prompt->callback->ConfirmCallback(result);
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prompt->SelfDestruct();
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@ -126,7 +127,7 @@ ConfirmPrompt::ConfirmPrompt(std::string title, std::string message, std::string
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AddComponent(okayButton);
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SetOkayButton(okayButton);
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ui::Engine::Ref().ShowWindow(this);
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MakeActiveWindow();
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}
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bool ConfirmPrompt::Blocking(std::string title, std::string message, std::string buttonText)
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@ -152,7 +153,7 @@ bool ConfirmPrompt::Blocking(std::string title, std::string message, std::string
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void ConfirmPrompt::OnDraw()
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{
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Graphics * g = ui::Engine::Ref().g;
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Graphics * g = GetGraphics();
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g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
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@ -1,6 +1,7 @@
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#ifndef CONFIRMPROMPT_H_
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#define CONFIRMPROMPT_H_
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#include <string>
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#include "gui/interface/Window.h"
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class ConfirmDialogueCallback;
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@ -1,6 +1,7 @@
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#include "gui/Style.h"
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#include "ErrorMessage.h"
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#include "gui/interface/Button.h"
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#include "gui/interface/Engine.h"
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#include "gui/interface/Label.h"
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#include "PowderToy.h"
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@ -30,7 +31,7 @@ ErrorMessage::ErrorMessage(std::string title, std::string message, ErrorMessage
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DismissAction(ErrorMessage * message_) { message = message_; }
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void ActionCallback(ui::Button * sender)
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{
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ui::Engine::Ref().CloseWindow();
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message->CloseActiveWindow();
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if(message->callback)
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message->callback->DismissCallback();
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message->SelfDestruct();
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@ -46,7 +47,7 @@ ErrorMessage::ErrorMessage(std::string title, std::string message, ErrorMessage
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SetOkayButton(okayButton);
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SetCancelButton(okayButton);
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ui::Engine::Ref().ShowWindow(this);
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MakeActiveWindow();
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}
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void ErrorMessage::Blocking(std::string title, std::string message)
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@ -65,7 +66,7 @@ void ErrorMessage::Blocking(std::string title, std::string message)
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void ErrorMessage::OnDraw()
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{
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Graphics * g = ui::Engine::Ref().g;
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Graphics * g = GetGraphics();
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g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
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@ -1,6 +1,7 @@
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#include "gui/Style.h"
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#include "InformationMessage.h"
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#include "gui/interface/Button.h"
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#include "gui/interface/Engine.h"
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#include "gui/interface/Label.h"
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#include "gui/interface/ScrollPanel.h"
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@ -58,7 +59,7 @@ InformationMessage::InformationMessage(std::string title, std::string message, b
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DismissAction(InformationMessage * message_) { message = message_; }
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void ActionCallback(ui::Button * sender)
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{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
message->CloseActiveWindow();
|
||||
message->SelfDestruct(); //TODO: Fix component disposal
|
||||
}
|
||||
};
|
||||
@ -72,12 +73,12 @@ InformationMessage::InformationMessage(std::string title, std::string message, b
|
||||
SetOkayButton(okayButton);
|
||||
SetCancelButton(okayButton);
|
||||
|
||||
ui::Engine::Ref().ShowWindow(this);
|
||||
MakeActiveWindow();
|
||||
}
|
||||
|
||||
void InformationMessage::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
|
||||
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "gui/Style.h"
|
||||
#include "SaveIDMessage.h"
|
||||
#include "graphics/Graphics.h"
|
||||
#include "gui/interface/Button.h"
|
||||
#include "gui/interface/CopyTextButton.h"
|
||||
#include "gui/interface/Label.h"
|
||||
@ -38,7 +39,7 @@ SaveIDMessage::SaveIDMessage(int id):
|
||||
DismissAction(SaveIDMessage * message_) { message = message_; }
|
||||
void ActionCallback(ui::Button * sender)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
message->CloseActiveWindow();
|
||||
message->SelfDestruct();
|
||||
}
|
||||
};
|
||||
@ -50,12 +51,12 @@ SaveIDMessage::SaveIDMessage(int id):
|
||||
AddComponent(okayButton);
|
||||
SetCancelButton(okayButton);
|
||||
|
||||
ui::Engine::Ref().ShowWindow(this);
|
||||
MakeActiveWindow();
|
||||
}
|
||||
|
||||
void SaveIDMessage::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
|
||||
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
|
||||
@ -63,7 +64,7 @@ void SaveIDMessage::OnDraw()
|
||||
|
||||
void SaveIDMessage::OnTryExit(ExitMethod method)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
CloseActiveWindow();
|
||||
SelfDestruct();
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "TextPrompt.h"
|
||||
#include "gui/interface/Label.h"
|
||||
#include "gui/interface/Button.h"
|
||||
#include "gui/interface/Engine.h"
|
||||
#include "gui/Style.h"
|
||||
#include "PowderToy.h"
|
||||
|
||||
@ -13,7 +14,7 @@ public:
|
||||
CloseAction(TextPrompt * prompt_, TextPrompt::DialogueResult result_) { prompt = prompt_; result = result_; }
|
||||
void ActionCallback(ui::Button * sender)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
prompt->CloseActiveWindow();
|
||||
if(prompt->callback)
|
||||
prompt->callback->TextCallback(result, prompt->textField->GetText());
|
||||
prompt->SelfDestruct(); //TODO: Fix component disposal
|
||||
@ -73,7 +74,7 @@ TextPrompt::TextPrompt(std::string title, std::string message, std::string text,
|
||||
AddComponent(okayButton);
|
||||
SetOkayButton(okayButton);
|
||||
|
||||
ui::Engine::Ref().ShowWindow(this);
|
||||
MakeActiveWindow();
|
||||
}
|
||||
|
||||
std::string TextPrompt::Blocking(std::string title, std::string message, std::string text, std::string placeholder, bool multiline)
|
||||
@ -101,7 +102,7 @@ std::string TextPrompt::Blocking(std::string title, std::string message, std::st
|
||||
|
||||
void TextPrompt::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
|
||||
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
|
||||
|
@ -188,7 +188,7 @@ void ElementSearchActivity::SetActiveTool(int selectionState, Tool * tool)
|
||||
|
||||
void ElementSearchActivity::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
|
||||
|
||||
|
@ -327,7 +327,7 @@ void FileBrowserActivity::OnTick(float dt)
|
||||
|
||||
void FileBrowserActivity::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
|
||||
//Window Background+Outline
|
||||
g->clearrect(Position.X-2, Position.Y-2, Size.X+4, Size.Y+4);
|
||||
|
@ -224,9 +224,8 @@ GameController::~GameController()
|
||||
delete *iter;
|
||||
}
|
||||
delete gameModel;
|
||||
if (ui::Engine::Ref().GetWindow() == gameView)
|
||||
if (gameView->CloseActiveWindow())
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
delete gameView;
|
||||
}
|
||||
}
|
||||
@ -835,8 +834,7 @@ void GameController::Tick()
|
||||
|
||||
void GameController::Exit()
|
||||
{
|
||||
if(ui::Engine::Ref().GetWindow() == gameView)
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
gameView->CloseActiveWindow();
|
||||
HasDone = true;
|
||||
}
|
||||
|
||||
@ -1365,7 +1363,7 @@ void GameController::OpenOptions()
|
||||
|
||||
void GameController::ShowConsole()
|
||||
{
|
||||
if(!console)
|
||||
if (!console)
|
||||
console = new ConsoleController(NULL, commandInterface);
|
||||
if (console->GetView() != ui::Engine::Ref().GetWindow())
|
||||
ui::Engine::Ref().ShowWindow(console->GetView());
|
||||
@ -1373,10 +1371,9 @@ void GameController::ShowConsole()
|
||||
|
||||
void GameController::HideConsole()
|
||||
{
|
||||
if(!console)
|
||||
if (!console)
|
||||
return;
|
||||
if (console->GetView() == ui::Engine::Ref().GetWindow())
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
console->GetView()->CloseActiveWindow();
|
||||
}
|
||||
|
||||
void GameController::OpenRenderOptions()
|
||||
|
@ -20,6 +20,7 @@ using namespace std;
|
||||
|
||||
class GameView;
|
||||
class GameController;
|
||||
class SaveFile;
|
||||
class Simulation;
|
||||
class Renderer;
|
||||
|
||||
|
@ -138,7 +138,7 @@ public:
|
||||
void Draw(const ui::Point& screenPos)
|
||||
{
|
||||
ui::Button::Draw(screenPos);
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
drawn = true;
|
||||
|
||||
if(showSplit)
|
||||
@ -2092,7 +2092,7 @@ void GameView::SetSaveButtonTooltips()
|
||||
|
||||
void GameView::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
if (ren)
|
||||
{
|
||||
ren->clearScreen(1.0f);
|
||||
|
@ -1,9 +1,9 @@
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include "Tool.h"
|
||||
#include "client/Client.h"
|
||||
#include "gui/Style.h"
|
||||
#include "gui/game/Brush.h"
|
||||
#include "simulation/Simulation.h"
|
||||
#include "Tool.h"
|
||||
#include "gui/interface/Window.h"
|
||||
#include "gui/interface/Button.h"
|
||||
#include "gui/interface/Label.h"
|
||||
@ -11,6 +11,7 @@
|
||||
#include "gui/interface/DropDown.h"
|
||||
#include "gui/interface/Keys.h"
|
||||
#include "gui/dialogues/ErrorMessage.h"
|
||||
#include "simulation/Simulation.h"
|
||||
|
||||
class PropertyWindow: public ui::Window
|
||||
{
|
||||
@ -33,7 +34,7 @@ public:
|
||||
OkayAction(PropertyWindow * prompt_) { prompt = prompt_; }
|
||||
void ActionCallback(ui::Button * sender)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
prompt->CloseActiveWindow();
|
||||
if(prompt->textField->GetText().length())
|
||||
prompt->SetProperty();
|
||||
prompt->SelfDestruct();
|
||||
@ -89,7 +90,7 @@ sim(sim_)
|
||||
AddComponent(textField);
|
||||
FocusComponent(textField);
|
||||
|
||||
ui::Engine::Ref().ShowWindow(this);
|
||||
MakeActiveWindow();
|
||||
}
|
||||
|
||||
void PropertyWindow::SetProperty()
|
||||
@ -217,13 +218,13 @@ void PropertyWindow::SetProperty()
|
||||
|
||||
void PropertyWindow::OnTryExit(ExitMethod method)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
CloseActiveWindow();
|
||||
SelfDestruct();
|
||||
}
|
||||
|
||||
void PropertyWindow::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
|
||||
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
|
||||
|
@ -38,7 +38,7 @@ public:
|
||||
OkayAction(SignWindow * prompt_) { prompt = prompt_; }
|
||||
void ActionCallback(ui::Button * sender)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
prompt->CloseActiveWindow();
|
||||
if(prompt->signID==-1 && prompt->textField->GetText().length())
|
||||
{
|
||||
prompt->sim->signs.push_back(sign(prompt->textField->GetText(), prompt->signPosition.X, prompt->signPosition.Y, (sign::Justification)prompt->justification->GetOption().second));
|
||||
@ -57,7 +57,7 @@ public:
|
||||
DeleteAction(SignWindow * prompt_) { prompt = prompt_; }
|
||||
void ActionCallback(ui::Button * sender)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
prompt->CloseActiveWindow();
|
||||
if(prompt->signID!=-1)
|
||||
{
|
||||
prompt->sim->signs.erase(prompt->sim->signs.begin()+prompt->signID);
|
||||
@ -166,12 +166,12 @@ SignWindow::SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Poi
|
||||
AddComponent(deleteButton);
|
||||
}
|
||||
|
||||
ui::Engine::Ref().ShowWindow(this);
|
||||
MakeActiveWindow();
|
||||
}
|
||||
|
||||
void SignWindow::OnTryExit(ui::Window::ExitMethod method)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
CloseActiveWindow();
|
||||
SelfDestruct();
|
||||
}
|
||||
|
||||
@ -182,7 +182,7 @@ void SignWindow::DoDraw()
|
||||
sign & currentSign = *iter;
|
||||
int x, y, w, h, dx, dy;
|
||||
char type = 0;
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
std::string text = currentSign.getText(sim);
|
||||
sign::splitsign(currentSign.text.c_str(), &type);
|
||||
currentSign.pos(text, x, y, w, h);
|
||||
@ -251,7 +251,7 @@ void SignWindow::DoMouseDown(int x, int y, unsigned button)
|
||||
|
||||
void SignWindow::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
|
||||
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255);
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "ToolButton.h"
|
||||
#include "graphics/Graphics.h"
|
||||
#include "gui/interface/Keys.h"
|
||||
#include "gui/interface/Mouse.h"
|
||||
#include "Favorite.h"
|
||||
@ -44,7 +45,7 @@ void ToolButton::OnMouseUp(int x, int y, unsigned int button)
|
||||
|
||||
void ToolButton::Draw(const ui::Point& screenPos)
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
int totalColour = Appearance.BackgroundInactive.Blue + (3*Appearance.BackgroundInactive.Green) + (2*Appearance.BackgroundInactive.Red);
|
||||
|
||||
if (Appearance.GetTexture())
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include <iostream>
|
||||
#include "Appearance.h"
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
namespace ui
|
||||
{
|
||||
|
@ -3,8 +3,9 @@
|
||||
|
||||
#include "Border.h"
|
||||
#include "Colour.h"
|
||||
#include "graphics/Graphics.h"
|
||||
#include "graphics/Icons.h"
|
||||
|
||||
class VideoBuffer;
|
||||
namespace ui
|
||||
{
|
||||
class Appearance
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
#include "AvatarButton.h"
|
||||
#include "Format.h"
|
||||
#include "Engine.h"
|
||||
#include "client/Client.h"
|
||||
#include "client/requestbroker/RequestBroker.h"
|
||||
#include "graphics/Graphics.h"
|
||||
@ -51,7 +50,7 @@ void AvatarButton::OnResponseReady(void * imagePtr, int identifier)
|
||||
|
||||
void AvatarButton::Draw(const Point& screenPos)
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
|
||||
if(avatar)
|
||||
{
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include <iostream>
|
||||
#include "gui/interface/Button.h"
|
||||
#include "gui/interface/Window.h"
|
||||
#include "graphics/Graphics.h"
|
||||
#include "Engine.h"
|
||||
#include "Misc.h"
|
||||
|
||||
namespace ui {
|
||||
@ -75,7 +75,7 @@ void Button::Draw(const Point& screenPos)
|
||||
TextPosition(ButtonText);
|
||||
drawn = true;
|
||||
}
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
Point Position = screenPos;
|
||||
ui::Colour bgColour(0, 0, 0);
|
||||
|
||||
|
@ -1,4 +1,6 @@
|
||||
#include "Checkbox.h"
|
||||
#include "graphics/Graphics.h"
|
||||
#include "gui/interface/Window.h"
|
||||
|
||||
using namespace ui;
|
||||
|
||||
@ -70,7 +72,7 @@ void Checkbox::OnMouseLeave(int x, int y)
|
||||
|
||||
void Checkbox::Draw(const Point& screenPos)
|
||||
{
|
||||
Graphics * g = Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
if(checked)
|
||||
{
|
||||
g->fillrect(screenPos.X+5, screenPos.Y+5, 6, 6, 255, 255, 255, 255);
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include <iostream>
|
||||
#include "graphics/Graphics.h"
|
||||
#include "gui/interface/Component.h"
|
||||
#include "gui/interface/Engine.h"
|
||||
#include "gui/interface/Point.h"
|
||||
@ -167,6 +168,11 @@ Point Component::GetScreenPos()
|
||||
return newPos;
|
||||
}
|
||||
|
||||
Graphics * Component::GetGraphics()
|
||||
{
|
||||
return parentstate_->GetGraphics();
|
||||
}
|
||||
|
||||
// ***** OVERRIDEABLES *****
|
||||
// Kept empty.
|
||||
|
||||
|
@ -1,9 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include "Config.h"
|
||||
#include "Appearance.h"
|
||||
#include "Point.h"
|
||||
#include "Window.h"
|
||||
|
||||
class Graphics;
|
||||
namespace ui
|
||||
{
|
||||
class ContextMenu;
|
||||
@ -26,6 +28,7 @@ namespace ui
|
||||
ui::Point textSize;
|
||||
ui::Point iconPosition;
|
||||
ui::ContextMenu * menu;
|
||||
Graphics * GetGraphics();
|
||||
public:
|
||||
Component(Window* parent_state);
|
||||
Component(Point position, Point size);
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "ContextMenu.h"
|
||||
#include "common/tpt-minmax.h"
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
using namespace ui;
|
||||
|
||||
@ -52,20 +53,21 @@ void ContextMenu::Show(ui::Point position)
|
||||
currentY += 15;
|
||||
}
|
||||
|
||||
ui::Engine::Ref().ShowWindow(this);
|
||||
MakeActiveWindow();
|
||||
}
|
||||
|
||||
void ContextMenu::ActionCallbackItem(ui::Button *sender, int item)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
CloseActiveWindow();
|
||||
Halt();
|
||||
source->OnContextMenuAction(item);
|
||||
}
|
||||
|
||||
void ContextMenu::OnMouseDown(int x, int y, unsigned button)
|
||||
{
|
||||
if(!(x > Position.X && y > Position.Y && y < Position.Y+Size.Y && x < Position.X+Size.X)) //Clicked outside window
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
// Clicked outside window
|
||||
if (!(x > Position.X && y > Position.Y && y < Position.Y+Size.Y && x < Position.X+Size.X))
|
||||
CloseActiveWindow();
|
||||
}
|
||||
|
||||
void ContextMenu::SetItem(int id, std::string text)
|
||||
@ -99,7 +101,7 @@ void ContextMenu::AddItem(ContextMenuItem item)
|
||||
|
||||
void ContextMenu::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
g->fillrect(Position.X, Position.Y, Size.X, Size.Y, 100, 100, 100, 255);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, Appearance.BackgroundInactive.Red, Appearance.BackgroundInactive.Green, Appearance.BackgroundInactive.Blue, Appearance.BackgroundInactive.Alpha);
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "CopyTextButton.h"
|
||||
#include "Colour.h"
|
||||
#include "PowderToy.h"
|
||||
#include "gui/Style.h"
|
||||
|
||||
namespace ui
|
||||
|
@ -1,7 +1,9 @@
|
||||
#include <iostream>
|
||||
#include "graphics/Graphics.h"
|
||||
#include "gui/Style.h"
|
||||
#include "Button.h"
|
||||
#include "DropDown.h"
|
||||
#include "gui/interface/Window.h"
|
||||
|
||||
namespace ui {
|
||||
|
||||
@ -21,7 +23,7 @@ public:
|
||||
ItemSelectedAction(DropDownWindow * window, std::string option): window(window), option(option) { }
|
||||
virtual void ActionCallback(ui::Button *sender)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
window->CloseActiveWindow();
|
||||
window->setOption(option);
|
||||
window->SelfDestruct();
|
||||
}
|
||||
@ -45,7 +47,7 @@ public:
|
||||
}
|
||||
virtual void OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
g->clearrect(Position.X, Position.Y, Size.X, Size.Y);
|
||||
}
|
||||
void setOption(std::string option)
|
||||
@ -64,7 +66,7 @@ public:
|
||||
}
|
||||
virtual void OnTryExit(ExitMethod method)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
CloseActiveWindow();
|
||||
SelfDestruct();
|
||||
}
|
||||
virtual ~DropDownWindow() {}
|
||||
@ -81,7 +83,7 @@ DropDown::DropDown(Point position, Point size):
|
||||
void DropDown::OnMouseClick(int x, int y, unsigned int button)
|
||||
{
|
||||
DropDownWindow * newWindow = new DropDownWindow(this);
|
||||
ui::Engine::Ref().ShowWindow(newWindow);
|
||||
newWindow->MakeActiveWindow();
|
||||
}
|
||||
|
||||
void DropDown::Draw(const Point& screenPos)
|
||||
@ -92,7 +94,7 @@ void DropDown::Draw(const Point& screenPos)
|
||||
TextPosition(options[optionIndex].first);
|
||||
drawn = true;
|
||||
}
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
Point Position = screenPos;
|
||||
|
||||
ui::Colour textColour = Appearance.TextInactive;
|
||||
|
@ -5,7 +5,9 @@
|
||||
#include "Label.h"
|
||||
#include "Keys.h"
|
||||
#include "Mouse.h"
|
||||
#include "PowderToy.h"
|
||||
#include "ContextMenu.h"
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
using namespace ui;
|
||||
|
||||
@ -380,7 +382,7 @@ void Label::Draw(const Point& screenPos)
|
||||
TextPosition(text);
|
||||
drawn = true;
|
||||
}
|
||||
Graphics * g = Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
|
||||
std::string cDisplayText = displayText;
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
#include <string>
|
||||
|
||||
#include "Component.h"
|
||||
#include "PowderToy.h"
|
||||
#include "Colour.h"
|
||||
|
||||
namespace ui
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include <vector>
|
||||
|
||||
#include "gui/interface/Panel.h"
|
||||
|
||||
#include "gui/interface/Engine.h"
|
||||
#include "gui/interface/Point.h"
|
||||
#include "gui/interface/Window.h"
|
||||
#include "gui/interface/Component.h"
|
||||
|
@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
#include <vector>
|
||||
|
||||
#include "graphics/Pixel.h"
|
||||
#include "gui/interface/Point.h"
|
||||
#include "gui/interface/Window.h"
|
||||
#include "gui/interface/Component.h"
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "ProgressBar.h"
|
||||
#include "common/tpt-minmax.h"
|
||||
#include "graphics/Graphics.h"
|
||||
#include "gui/Style.h"
|
||||
|
||||
using namespace ui;
|
||||
@ -38,7 +39,7 @@ std::string ProgressBar::GetStatus()
|
||||
|
||||
void ProgressBar::Draw(const Point & screenPos)
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
|
||||
ui::Colour progressBarColour = style::Colour::WarningTitle;
|
||||
|
||||
|
@ -175,7 +175,7 @@ std::string RichLabel::GetText()
|
||||
|
||||
void RichLabel::Draw(const Point& screenPos)
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
ui::Colour textColour = Appearance.TextInactive;
|
||||
g->drawtext(screenPos.X+textPosition.X, screenPos.Y+textPosition.Y, displayText, textColour.Red, textColour.Green, textColour.Blue, 255);
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
#include "SaveButton.h"
|
||||
#include "client/SaveInfo.h"
|
||||
#include "graphics/Graphics.h"
|
||||
#include "Engine.h"
|
||||
#include "client/requestbroker/RequestBroker.h"
|
||||
#include "simulation/SaveRenderer.h"
|
||||
#include "Format.h"
|
||||
@ -165,7 +164,7 @@ void SaveButton::Tick(float dt)
|
||||
|
||||
void SaveButton::Draw(const Point& screenPos)
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
float scaleFactor;
|
||||
ui::Point thumbBoxSize(0, 0);
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include <iostream>
|
||||
#include "ScrollPanel.h"
|
||||
#include "common/tpt-minmax.h"
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
using namespace ui;
|
||||
|
||||
@ -48,7 +49,7 @@ void ScrollPanel::Draw(const Point& screenPos)
|
||||
{
|
||||
Panel::Draw(screenPos);
|
||||
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
|
||||
//Vertical scroll bar
|
||||
if (maxOffset.Y>0 && InnerSize.Y>0)
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include <iostream>
|
||||
#include "Slider.h"
|
||||
#include "Colour.h"
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
namespace ui {
|
||||
|
||||
@ -104,7 +105,7 @@ void Slider::SetSteps(int steps)
|
||||
|
||||
void Slider::Draw(const Point& screenPos)
|
||||
{
|
||||
Graphics * g = Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
//g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, 255, 255, 255, 255);
|
||||
|
||||
if(bgGradient)
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#include "Spinner.h"
|
||||
#include "graphics/Graphics.h"
|
||||
|
||||
using namespace ui;
|
||||
|
||||
@ -20,7 +21,7 @@ void Spinner::Tick(float dt)
|
||||
}
|
||||
void Spinner::Draw(const Point& screenPos)
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
int baseX = screenPos.X+(Size.X/2);
|
||||
int baseY = screenPos.Y+(Size.Y/2);
|
||||
int lineInner = (Size.X/2);
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "Config.h"
|
||||
#include "Platform.h"
|
||||
#include "Format.h"
|
||||
#include "graphics/Graphics.h"
|
||||
#include "gui/interface/Point.h"
|
||||
#include "gui/interface/Textbox.h"
|
||||
#include "gui/interface/Keys.h"
|
||||
@ -532,7 +533,7 @@ void Textbox::Draw(const Point& screenPos)
|
||||
{
|
||||
Label::Draw(screenPos);
|
||||
|
||||
Graphics * g = Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
if(IsFocused())
|
||||
{
|
||||
if(border) g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, 255, 255, 255, 255);
|
||||
@ -694,7 +695,7 @@ void Textbox::Draw(const Point& screenPos)
|
||||
TextPosition();
|
||||
drawn = true;
|
||||
}
|
||||
Graphics * g = Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
if(IsFocused())
|
||||
{
|
||||
if(border) g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, 255, 255, 255, 255);
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include <iostream>
|
||||
#include "Window.h"
|
||||
#include "Engine.h"
|
||||
#include "Keys.h"
|
||||
#include "Component.h"
|
||||
#include "gui/interface/Point.h"
|
||||
@ -118,6 +119,27 @@ void Window::FocusComponent(Component* c)
|
||||
this->focusedComponent_ = c;
|
||||
}
|
||||
|
||||
void Window::MakeActiveWindow()
|
||||
{
|
||||
if (Engine::Ref().GetWindow() != this)
|
||||
Engine::Ref().ShowWindow(this);
|
||||
}
|
||||
|
||||
bool Window::CloseActiveWindow()
|
||||
{
|
||||
if (Engine::Ref().GetWindow() == this)
|
||||
{
|
||||
Engine::Ref().CloseWindow();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Graphics * Window::GetGraphics()
|
||||
{
|
||||
return Engine::Ref().g;
|
||||
}
|
||||
|
||||
void Window::DoExit()
|
||||
{
|
||||
OnExit();
|
||||
|
@ -1,10 +1,12 @@
|
||||
#ifndef WINDOW_H
|
||||
#define WINDOW_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "Config.h"
|
||||
#include "gui/interface/Point.h"
|
||||
#include "Engine.h"
|
||||
|
||||
class Graphics;
|
||||
namespace ui
|
||||
{
|
||||
|
||||
@ -78,6 +80,10 @@ namespace ui
|
||||
enum OkayMethod { Enter, OkayButton };
|
||||
enum ExitMethod { MouseOutside, Escape, ExitButton };
|
||||
|
||||
void MakeActiveWindow();
|
||||
bool CloseActiveWindow();
|
||||
Graphics * GetGraphics();
|
||||
|
||||
protected:
|
||||
ui::Button * okayButton;
|
||||
ui::Button * cancelButton;
|
||||
|
@ -166,16 +166,15 @@ void LocalBrowserController::SetMoveToFront(bool move)
|
||||
|
||||
void LocalBrowserController::Exit()
|
||||
{
|
||||
if(ui::Engine::Ref().GetWindow() == browserView)
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
browserView->CloseActiveWindow();
|
||||
if(callback)
|
||||
callback->ControllerExit();
|
||||
HasDone = true;
|
||||
}
|
||||
|
||||
LocalBrowserController::~LocalBrowserController() {
|
||||
if(ui::Engine::Ref().GetWindow() == browserView)
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
LocalBrowserController::~LocalBrowserController()
|
||||
{
|
||||
browserView->CloseActiveWindow();
|
||||
delete callback;
|
||||
delete browserModel;
|
||||
delete browserView;
|
||||
|
@ -27,21 +27,16 @@ User LoginController::GetUser()
|
||||
|
||||
void LoginController::Exit()
|
||||
{
|
||||
if(ui::Engine::Ref().GetWindow() == loginView)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
}
|
||||
loginView->CloseActiveWindow();
|
||||
Client::Ref().SetAuthUser(loginModel->GetUser());
|
||||
if(callback)
|
||||
callback->ControllerExit();
|
||||
HasExited = true;
|
||||
}
|
||||
|
||||
LoginController::~LoginController() {
|
||||
if(ui::Engine::Ref().GetWindow() == loginView)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
}
|
||||
LoginController::~LoginController()
|
||||
{
|
||||
loginView->CloseActiveWindow();
|
||||
delete loginModel;
|
||||
delete loginView;
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "LoginView.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
#include "gui/interface/Button.h"
|
||||
#include "gui/interface/Label.h"
|
||||
#include "gui/interface/Textbox.h"
|
||||
@ -87,7 +88,7 @@ void LoginView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, boo
|
||||
|
||||
void LoginView::OnTryExit(ExitMethod method)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
CloseActiveWindow();
|
||||
}
|
||||
|
||||
void LoginView::NotifyStatusChanged(LoginModel * sender)
|
||||
@ -134,7 +135,7 @@ void LoginView::OnTick(float dt)
|
||||
|
||||
void LoginView::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "OptionsController.h"
|
||||
#include "gui/dialogues/ErrorMessage.h"
|
||||
#include "gui/interface/Engine.h"
|
||||
|
||||
OptionsController::OptionsController(GameModel * gModel_, ControllerCallback * callback_):
|
||||
gModel(gModel_),
|
||||
@ -93,10 +94,7 @@ OptionsView * OptionsController::GetView()
|
||||
|
||||
void OptionsController::Exit()
|
||||
{
|
||||
if (ui::Engine::Ref().GetWindow() == view)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
}
|
||||
view->CloseActiveWindow();
|
||||
// only update on close, it would be hard to edit if the changes were live
|
||||
ui::Engine::Ref().Set3dDepth(depth3d);
|
||||
if (callback)
|
||||
@ -105,11 +103,9 @@ void OptionsController::Exit()
|
||||
}
|
||||
|
||||
|
||||
OptionsController::~OptionsController() {
|
||||
if(ui::Engine::Ref().GetWindow() == view)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
}
|
||||
OptionsController::~OptionsController()
|
||||
{
|
||||
view->CloseActiveWindow();
|
||||
delete model;
|
||||
delete view;
|
||||
delete callback;
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "gui/interface/Button.h"
|
||||
#include "gui/interface/Label.h"
|
||||
#include "gui/interface/DropDown.h"
|
||||
#include "gui/interface/Engine.h"
|
||||
#include "gui/dialogues/ErrorMessage.h"
|
||||
|
||||
OptionsView::OptionsView():
|
||||
@ -297,7 +298,7 @@ void OptionsView::AttachController(OptionsController * c_)
|
||||
|
||||
void OptionsView::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
|
||||
g->draw_line(Position.X+1, Position.Y+scale->Position.Y-4, Position.X+Size.X-1, Position.Y+scale->Position.Y-4, 255, 255, 255, 180);
|
||||
|
@ -100,7 +100,7 @@ bool PreviewController::SubmitComment(std::string comment)
|
||||
void PreviewController::ShowLogin()
|
||||
{
|
||||
loginWindow = new LoginController();
|
||||
ui::Engine::Ref().ShowWindow(loginWindow->GetView());
|
||||
loginWindow->GetView()->MakeActiveWindow();
|
||||
}
|
||||
|
||||
void PreviewController::NotifyAuthUserChanged(Client * sender)
|
||||
@ -181,20 +181,15 @@ bool PreviewController::PrevCommentPage()
|
||||
|
||||
void PreviewController::Exit()
|
||||
{
|
||||
if(ui::Engine::Ref().GetWindow() == previewView)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
}
|
||||
previewView->CloseActiveWindow();
|
||||
HasExited = true;
|
||||
if(callback)
|
||||
callback->ControllerExit();
|
||||
}
|
||||
|
||||
PreviewController::~PreviewController() {
|
||||
if(ui::Engine::Ref().GetWindow() == previewView)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
}
|
||||
PreviewController::~PreviewController()
|
||||
{
|
||||
previewView->CloseActiveWindow();
|
||||
Client::Ref().RemoveListener(this);
|
||||
delete previewModel;
|
||||
delete previewView;
|
||||
|
@ -329,7 +329,7 @@ void PreviewView::CheckComment()
|
||||
void PreviewView::DoDraw()
|
||||
{
|
||||
Window::DoDraw();
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
for (size_t i = 0; i < commentTextComponents.size(); i++)
|
||||
{
|
||||
int linePos = commentTextComponents[i]->Position.Y+commentsPanel->ViewportPosition.Y+commentTextComponents[i]->Size.Y+4;
|
||||
@ -353,7 +353,7 @@ void PreviewView::DoDraw()
|
||||
|
||||
void PreviewView::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
|
||||
//Window Background+Outline
|
||||
g->clearrect(Position.X-2, Position.Y-2, Size.X+4, Size.Y+4);
|
||||
|
@ -263,7 +263,7 @@ void ProfileActivity::OnTick(float dt)
|
||||
|
||||
void ProfileActivity::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
|
||||
}
|
||||
|
@ -45,20 +45,15 @@ void RenderController::LoadRenderPreset(int presetNum)
|
||||
|
||||
void RenderController::Exit()
|
||||
{
|
||||
if(ui::Engine::Ref().GetWindow() == renderView)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
}
|
||||
renderView->CloseActiveWindow();
|
||||
if(callback)
|
||||
callback->ControllerExit();
|
||||
HasExited = true;
|
||||
}
|
||||
|
||||
RenderController::~RenderController() {
|
||||
if(ui::Engine::Ref().GetWindow() == renderView)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
}
|
||||
RenderController::~RenderController()
|
||||
{
|
||||
renderView->CloseActiveWindow();
|
||||
delete callback;
|
||||
delete renderModel;
|
||||
delete renderView;
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "RenderModel.h"
|
||||
#include "gui/game/RenderPreset.h"
|
||||
|
||||
RenderModel::RenderModel():
|
||||
renderer(NULL)
|
||||
|
@ -365,7 +365,7 @@ void RenderView::NotifyColourChanged(RenderModel * sender)
|
||||
|
||||
void RenderView::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
g->clearrect(-1, -1, WINDOWW+1, WINDOWH+1);
|
||||
if(ren)
|
||||
{
|
||||
|
@ -132,7 +132,7 @@ void LocalSaveActivity::saveWrite(std::string finalFilename)
|
||||
|
||||
void LocalSaveActivity::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
g->draw_rgba_image(save_to_disk_image, 0, 0, 0.7f);
|
||||
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "ServerSaveActivity.h"
|
||||
#include "graphics/Graphics.h"
|
||||
#include "gui/interface/Label.h"
|
||||
#include "gui/interface/Textbox.h"
|
||||
#include "gui/interface/Button.h"
|
||||
@ -358,7 +359,7 @@ void ServerSaveActivity::OnTick(float dt)
|
||||
|
||||
void ServerSaveActivity::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
g->draw_rgba_image(save_to_server_image, -10, 0, 0.7f);
|
||||
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
|
||||
|
@ -14,6 +14,7 @@ namespace ui
|
||||
|
||||
class Task;
|
||||
class Thumbnail;
|
||||
class VideoBuffer;
|
||||
class ServerSaveActivity: public WindowActivity, public RequestListener, public TaskListener
|
||||
{
|
||||
public:
|
||||
|
@ -89,10 +89,7 @@ void SearchController::Update()
|
||||
void SearchController::Exit()
|
||||
{
|
||||
InstantOpen(false);
|
||||
if(ui::Engine::Ref().GetWindow() == searchView)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
}
|
||||
searchView->CloseActiveWindow();
|
||||
if(callback)
|
||||
callback->ControllerExit();
|
||||
//HasExited = true;
|
||||
@ -101,10 +98,7 @@ void SearchController::Exit()
|
||||
SearchController::~SearchController()
|
||||
{
|
||||
delete activePreview;
|
||||
if(ui::Engine::Ref().GetWindow() == searchView)
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
}
|
||||
searchView->CloseActiveWindow();
|
||||
delete searchModel;
|
||||
delete searchView;
|
||||
delete callback;
|
||||
@ -209,19 +203,19 @@ void SearchController::InstantOpen(bool instant)
|
||||
void SearchController::OpenSave(int saveID)
|
||||
{
|
||||
delete activePreview;
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = searchView->GetGraphics();
|
||||
g->fillrect(XRES/3, WINDOWH-20, XRES/3, 20, 0, 0, 0, 150); //dim the "Page X of Y" a little to make the CopyTextButton more noticeable
|
||||
activePreview = new PreviewController(saveID, instantOpen, new OpenCallback(this));
|
||||
ui::Engine::Ref().ShowWindow(activePreview->GetView());
|
||||
activePreview->GetView()->MakeActiveWindow();
|
||||
}
|
||||
|
||||
void SearchController::OpenSave(int saveID, int saveDate)
|
||||
{
|
||||
delete activePreview;
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = searchView->GetGraphics();
|
||||
g->fillrect(XRES/3, WINDOWH-20, XRES/3, 20, 0, 0, 0, 150); //dim the "Page X of Y" a little to make the CopyTextButton more noticeable
|
||||
activePreview = new PreviewController(saveID, saveDate, instantOpen, new OpenCallback(this));
|
||||
ui::Engine::Ref().ShowWindow(activePreview->GetView());
|
||||
activePreview->GetView()->MakeActiveWindow();
|
||||
}
|
||||
|
||||
void SearchController::ClearSelection()
|
||||
|
@ -35,16 +35,15 @@ void TagsController::AddTag(std::string tag)
|
||||
|
||||
void TagsController::Exit()
|
||||
{
|
||||
if(ui::Engine::Ref().GetWindow() == tagsView)
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
tagsView->CloseActiveWindow();
|
||||
if(callback)
|
||||
callback->ControllerExit();
|
||||
HasDone = true;
|
||||
}
|
||||
|
||||
TagsController::~TagsController() {
|
||||
if(ui::Engine::Ref().GetWindow() == tagsView)
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
TagsController::~TagsController()
|
||||
{
|
||||
tagsView->CloseActiveWindow();
|
||||
delete tagsModel;
|
||||
delete tagsView;
|
||||
delete callback;
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "client/Client.h"
|
||||
#include "TagsView.h"
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
#include "gui/dialogues/ErrorMessage.h"
|
||||
#include "TagsController.h"
|
||||
#include "TagsModel.h"
|
||||
@ -68,7 +69,7 @@ TagsView::TagsView():
|
||||
|
||||
void TagsView::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
|
||||
}
|
||||
|
@ -533,8 +533,8 @@ int LuaScriptInterface::interface_showWindow(lua_State * l)
|
||||
int LuaScriptInterface::interface_closeWindow(lua_State * l)
|
||||
{
|
||||
LuaWindow * window = Luna<LuaWindow>::check(l, 1);
|
||||
if(window && ui::Engine::Ref().GetWindow()==window->GetWindow())
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
if (window)
|
||||
window->GetWindow()->CloseActiveWindow();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -606,8 +606,7 @@ int LuaWindow::onKeyRelease(lua_State * l)
|
||||
|
||||
LuaWindow::~LuaWindow()
|
||||
{
|
||||
if(ui::Engine::Ref().GetWindow() == window)
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
window->CloseActiveWindow();
|
||||
delete window;
|
||||
}
|
||||
#endif
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "common/tpt-thread.h"
|
||||
#include "Config.h"
|
||||
#include "Gravity.h"
|
||||
//#include "powder.h"
|
||||
#include "Misc.h"
|
||||
|
||||
void Gravity::bilinear_interpolation(float *src, float *dst, int sw, int sh, int rw, int rh)
|
||||
{
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef WALLTYPE_H_
|
||||
#define WALLTYPE_H_
|
||||
|
||||
#include "graphics/Graphics.h"
|
||||
#include "graphics/Pixel.h"
|
||||
class VideoBuffer;
|
||||
|
||||
struct wall_type
|
||||
|
@ -1,13 +1,14 @@
|
||||
#ifndef ELEMENTCLASS_H
|
||||
#define ELEMENTCLASS_H
|
||||
|
||||
#include "graphics/Pixel.h"
|
||||
#include "simulation/Simulation.h"
|
||||
#include "graphics/Renderer.h"
|
||||
#include "simulation/Elements.h"
|
||||
#include "simulation/StructProperty.h"
|
||||
|
||||
class Simulation;
|
||||
class Renderer;
|
||||
class VideoBuffer;
|
||||
struct Particle;
|
||||
class Element
|
||||
{
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include <sstream>
|
||||
#include "common/tpt-minmax.h"
|
||||
#include "gui/interface/Label.h"
|
||||
#include "gui/interface/Engine.h"
|
||||
#include "TaskWindow.h"
|
||||
#include "gui/dialogues/ErrorMessage.h"
|
||||
#include "gui/Style.h"
|
||||
@ -27,7 +28,7 @@ TaskWindow::TaskWindow(std::string title_, Task * task_, bool closeOnDone):
|
||||
statusLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
|
||||
AddComponent(statusLabel);
|
||||
|
||||
ui::Engine::Ref().ShowWindow(this);
|
||||
MakeActiveWindow();
|
||||
|
||||
task->AddTaskListener(this);
|
||||
task->Start();
|
||||
@ -53,9 +54,8 @@ void TaskWindow::NotifyDone(Task * task)
|
||||
|
||||
void TaskWindow::Exit()
|
||||
{
|
||||
if(ui::Engine::Ref().GetWindow()==this)
|
||||
if (CloseActiveWindow())
|
||||
{
|
||||
ui::Engine::Ref().CloseWindow();
|
||||
SelfDestruct();
|
||||
}
|
||||
}
|
||||
@ -87,7 +87,7 @@ void TaskWindow::OnTick(float dt)
|
||||
|
||||
void TaskWindow::OnDraw()
|
||||
{
|
||||
Graphics * g = ui::Engine::Ref().g;
|
||||
Graphics * g = GetGraphics();
|
||||
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3);
|
||||
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user