Fix QRTZ killing life=0 PHOT, fixes #415
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@ -86,7 +86,8 @@ int Element_PHOT::update(UPDATE_FUNC_ARGS)
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parts[i].vy = 3.0f*sinf(a);
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if(parts[i].ctype == 0x3FFFFFFF)
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parts[i].ctype = 0x1F<<(rand()%26);
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parts[i].life++; //Delay death
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if (parts[i].life)
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parts[i].life++; //Delay death
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}
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else if((r&0xFF) == PT_BGLA && !ry && !rx)//if on BGLA
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{
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