elements are only recounted when unpaused, apparently

This commit is contained in:
jacob1 2017-05-09 21:52:40 -04:00
parent 2d7934bca6
commit b9c658ae20

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@ -4954,7 +4954,7 @@ void Simulation::RecalcFreeParticles()
parts[lastPartUnused].life = parts_lastActiveIndex+1;
}
parts_lastActiveIndex = lastPartUsed;
if (elementRecount)
if (elementRecount && !sys_pause || framerender)
elementRecount = false;
}