elements are only recounted when unpaused, apparently
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@ -4954,7 +4954,7 @@ void Simulation::RecalcFreeParticles()
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parts[lastPartUnused].life = parts_lastActiveIndex+1;
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}
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parts_lastActiveIndex = lastPartUsed;
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if (elementRecount)
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if (elementRecount && !sys_pause || framerender)
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elementRecount = false;
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}
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