fix LSNS
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6d6a615a37
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ddd326eafd
@ -2323,7 +2323,7 @@ void GameView::OnDraw()
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sampleInfo << ", Tmp: " << sample.particle.tmp;
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// only elements that use .tmp2 show it in the debug HUD
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if (type == PT_CRAY || type == PT_DRAY || type == PT_EXOT || type == PT_LIGH || type == PT_SOAP || type == PT_TRON || type == PT_VIBR || type == PT_VIRS || type == PT_WARP || type == PT_LCRY || type == PT_CBNW || type == PT_TSNS || type == PT_DTEC || type == PT_PSTN)
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if (type == PT_CRAY || type == PT_DRAY || type == PT_EXOT || type == PT_LIGH || type == PT_SOAP || type == PT_TRON || type == PT_VIBR || type == PT_VIRS || type == PT_WARP || type == PT_LCRY || type == PT_CBNW || type == PT_TSNS || type == PT_DTEC || type == PT_LSNS || type == PT_PSTN)
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sampleInfo << ", Tmp2: " << sample.particle.tmp2;
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sampleInfo << ", Pressure: " << std::fixed << sample.AirPressure;
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@ -3169,6 +3169,7 @@ int Simulation::create_part(int p, int x, int y, int t, int v)
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break;
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case PT_DTEC:
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case PT_TSNS:
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case PT_LSNS:
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parts[i].tmp2 = 2;
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break;
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case PT_VINE:
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