hide .tmp in HUD for RFRG and RFGL
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@ -2325,7 +2325,8 @@ void GameView::OnDraw()
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}
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sampleInfo << ", Temp: " << std::fixed << sample.particle.temp -273.15f << " C";
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sampleInfo << ", Life: " << sample.particle.life;
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sampleInfo << ", Tmp: " << sample.particle.tmp;
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if (sample.particle.type != PT_RFRG && sample.particle.type != PT_RFGL)
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sampleInfo << ", Tmp: " << sample.particle.tmp;
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// only elements that use .tmp2 show it in the debug HUD
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if (type == PT_CRAY || type == PT_DRAY || type == PT_EXOT || type == PT_LIGH || type == PT_SOAP || type == PT_TRON || type == PT_VIBR || type == PT_VIRS || type == PT_WARP || type == PT_LCRY || type == PT_CBNW || type == PT_TSNS || type == PT_DTEC || type == PT_LSNS || type == PT_PSTN)
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