Commit Graph

1492 Commits

Author SHA1 Message Date
jacob1
e0d982367b fix bug where saving and loading elements in saves relied on the name being consistent between versions. The palette should only be used for lua elements 2013-07-15 17:42:43 -04:00
jacob1
f4432b4759 give an error when a local save isn't saved properly, instead of exiting and pretending it worked 2013-07-15 14:59:15 -04:00
jacob1
c2a9b5c6f6 fix quickoption tooltip (ctrl+g, not g) 2013-07-15 13:17:20 -04:00
jacob1
8d5fe459fe 'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you need to press to toggle them 2013-07-15 13:09:19 -04:00
jacob1
0214fcb5ae particles can't be drawn with the brush inside of walls they don't belong, fix flood fill delete issue 2013-07-13 14:17:21 -04:00
jacob1
01b2d55263 fix being able to draw STKM and SPWN on top of other elements 2013-07-13 14:07:19 -04:00
jacob1
896dd03d25 hitting the buttons on the bottom while pasting a stamp will cancel the paste (fixes stacking glitch) 2013-07-13 13:56:30 -04:00
jacob1
728d201e93 stamps and local saves rendered without fire, greatly improves loading times 2013-07-13 13:23:48 -04:00
jacob1
4bcaf7f385 fix being able to go one page too far in searches with the scroll wheel 2013-07-13 12:51:25 -04:00
jacob1
864f0e6f45 WIFI lines aren't drawn in persistent mode, and are based on current temp, not tmp, so they work when paused 2013-07-13 12:06:43 -04:00
jacob1
34db317e44 update rules to fix some problems and more closely match the current rules. fixes #126 2013-07-11 23:32:39 -04:00
jacob1
a06202c78f fixes to wall and particle floodfill. Wall fill ignores particles and always goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all 2013-07-11 22:43:36 -04:00
jacob1
4f5c453643 if the previewmodel has exited, the running threads should delete this 2013-07-11 19:30:48 -04:00
jacob1
c29bfd285d fix bug where PSTN would write past tempParts and into other things, like corrupting TRON colors and making it all blue 2013-07-10 21:01:34 -04:00
jacob1
081c58990e fix floodfill and prop floodfil with photons 2013-07-10 17:59:16 -04:00
jacob1
3203e597b9 fix piston bugs, fix crashes, don't use bluescreens when compiled with debug mode in visual studio 2013-07-10 16:59:10 -04:00
jacob1
e7a3fd1c29 minor changes / fixes to last commit 2013-07-10 15:08:00 -04:00
jacob1
4f6904b1ed redo threading in PreviewModel so that you don't have to wait for everything to load to quit, and the threads don't access any of PreviewModel's data 2013-07-10 14:53:35 -04:00
Saveliy Skresanov
6e7a5488b5 Fixed the bug with SPWN not creating when redoing (Ctrl-Z). 2013-07-09 23:39:48 +07:00
Saveliy Skresanov
3c5a341dbc Merge branch 'master' of https://github.com/FacialTurd/The-Powder-Toy 2013-07-07 11:52:43 +07:00
Saveliy Skresanov
ac66ce3b3c Fix the bug where stickmen were shooting LIGH only in one direction. 2013-07-07 11:52:08 +07:00
jacksonmj
1b58c1eea8 Fix #127, threads should not be cancelled after being joined 2013-07-06 21:27:47 +01:00
jacob1
e8b0e31656 Merge pull request #143 from mniip/foo
fix PSTN coloring
2013-07-02 13:49:19 -07:00
jacob1
519d220101 save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically 2013-07-02 15:09:00 -04:00
mniip
b8c218c89b shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit scheme 2013-06-28 15:02:50 +04:00
jacob1
c1320d2007 fix sim.loadStamp return value, remove VINE_MODE 2013-06-27 12:10:55 -04:00
jacob1
776b2f6607 fix version tagging in saves 2013-06-24 00:02:00 -04:00
jacob1
76ce2de1ce change some wall descriptions a little 2013-06-23 20:40:19 -04:00
jacob1
43540eb7e4 Add back replace mode and specific delete *
* only usable by Lua
2013-06-22 22:48:51 -04:00
jacob1
625766028d fix NEUT not setting off DEUT directly under it (save 1236560) 2013-06-22 12:39:44 -04:00
jacob1
60b1bf5066 forgot to push this commit, SDL should only be included in 1 type of way 2013-06-22 09:36:50 -04:00
jacob1
66f250b29d fix PTCT melting temperature, seems to have been broken in 525f87fd6b , fixes #108 2013-06-20 23:01:41 -04:00
jacob1
f0f2c43277 CFLM is a gas ... not a liquid. Fixes #116 2013-06-20 22:42:21 -04:00
jacob1
18e2008b01 do ctrl+z snapshots when loading saves / stamps, makes it more predictable to fix problems in issue #110 2013-06-20 22:23:08 -04:00
jacob1
7a2114bc65 add error messages when errors happening while fav. / unfav.ing a save, deleting a save, or unpublishing one. Also don't use session key in url to add a comment since it isn't needed 2013-06-20 22:01:07 -04:00
jacob1
3aac957e50 HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen 2013-06-20 20:29:20 -04:00
jacob1
fcff2ecc7f fix message when banned not fitting in the window, also partially fix issue #98 but needs to be done from the server 2013-06-20 11:19:31 -04:00
jacob1
06fb97bc40 fix BRMT always acting like it was created from TUGN 2013-06-20 00:10:24 -04:00
Saveliy Skresanov
53ae6ee517 88.0 beta, build 271 2013-06-16 16:29:18 +07:00
jacob1
688d82b4b9 add back sim.partNeighbors + some alternate spellings 2013-06-13 10:57:54 -04:00
mniip
a3056c86e6 simulation.pmap() 2013-06-13 00:38:58 +04:00
mniip
7c25baa9a9 simulation.partNeighbours() iterator
// no one uses it yet, so it shouldn't break anythign really
2013-06-12 21:42:15 +04:00
mniip
17de12dc8b simulation.parts() iterator 2013-06-12 21:12:07 +04:00
Saveliy Skresanov
03f2590967 Lower rounding errors in BIZR code and make it change color both on vertical and horizontal movement. 2013-06-12 20:14:34 +07:00
jacksonmj
4e4bd9a11b Signed integers can be negative, so prop>x does not always correctly indicate whether higher bytes are used 2013-06-11 00:26:41 +01:00
jacob1
b699bb176f Add two new properties for CLNE-like elements
the thing CLNE does, drawing upon it will set ctype; and what BCLN  does to CLNE - disables #1). Made use of the two new properties
2013-06-10 10:51:55 -04:00
jacob1
52ec8f438b add the single saveID copytext button into the save preview too 2013-06-09 17:13:57 -04:00
jacob1
a6ee8e2af1 fix NEUT created from DEUT explosions sometimes having the deco color of previous particles. Also allow the deco editor to color energy particles instead 2013-06-09 11:15:24 -04:00
jacob1
9a25fb741c remove debug printing I accidentally included again 2013-06-09 00:04:38 -04:00
jacob1
e13fb83ee0 SaveID Message after saving a save to the server (like the old tpt did). TODO: Put a similar button in the save preview instead of the two we have now. 2013-06-09 00:01:53 -04:00
jacob1
16cb95de64 fix problems with point queue, where it would draw a Point at A, a line from A to B, and a line from B to B every frame 2013-06-08 22:23:53 -04:00
jacksonmj
0f5d0859b4 Possibly fix crash due to Lua running out of stack space 2013-06-09 01:18:44 +01:00
jacob1
a1f9da2d0c fix tpt.selectedl not changing sometimes when using the element search or sample tool. Assume that new saves will get the auto-vote, so set that too. 2013-06-08 00:23:06 -04:00
jacob1
69961956bf fix ToolTips on split buttons not working correctly (button overrode them), fix tooltips displaying on disabled buttons 2013-06-07 20:13:18 -04:00
jacob1
1d00e712ad save publishing info in the save upload ui
also fix the other crash when exiting the game from inside of one of these windows, because first Client::Shutdown would delete all active requests and only later ~Engine would delete _state, which delets the ServerSaveActivity window, which tries to close the active render request
2013-06-07 19:32:38 -04:00
jacob1
58f8451b9e make saves private by default again 2013-06-07 13:08:45 -04:00
jacob1
8f72ee829f PHOT can go through PBCN and BCLN, fixes differences in PHOT cloning found in save id:1213267
also some renaming / reorganizing in init_can_move
2013-06-07 12:45:36 -04:00
jacob1
e146ae50ab some minor changes to tools 2013-06-06 23:28:07 -04:00
jacob1
76b92952b1 adjust tool strengths a little, to make them a little faster 2013-06-06 22:19:51 -04:00
jacob1
5ae6b18677 GOLD changes photons to yellow 2013-06-06 16:02:21 -04:00
jacob1
b594d68258 WIND tool creates WIND just by holding down the line tool again 2013-06-06 11:52:33 -04:00
jacob1
2119343b6a fix sim.NUM_PARTS, other small changes 2013-06-05 23:17:34 -04:00
jacob1
c7ce3fa4b2 make constants in the lua api's a lot easier to write 2013-06-05 22:56:00 -04:00
jacob1
875ca75b07 fix not being able to draw tool lines or boxes, but you can still press ctrl+shift before clicking to use 10x strength 2013-06-05 10:55:46 -04:00
jacob1
8d7ab7f5e2 allow creating WIND lines from lua 2013-06-01 21:57:03 -04:00
jacob1
b16524292e fix bug where you had to start using a tool before setting it's strength 2013-05-31 19:53:32 -04:00
jacob1
80380bbaa3 even more lua simulation api functions 2013-05-30 22:28:42 -04:00
jacob1
d6d20defde Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-05-29 20:36:34 -04:00
jacob1
cbc80de652 some new sim and ren lua api functions 2013-05-29 20:35:46 -04:00
jacob1
41e369e68e mniip: add back missing easter egg 2013-05-22 18:21:17 -04:00
jacob1
1588226120 move frameStart to right after the fps is limited (counts everything, including mouse/key functions now) 2013-05-21 23:23:57 -04:00
cracker64
4e9ee3a3a3 Fix incorrect FPS counter, need to count blit too.
2x scale gets a massive *real* fps boost, the fps lied before.
2013-05-21 23:05:27 -04:00
cracker64
2735a80d28 Fix STKM spawns, fix cases. 2013-05-21 18:19:05 -04:00
cracker64
e1d8585871 Jacob can't into switches 2013-05-21 17:54:37 -03:00
jacob1
6fec955f41 TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4f 2013-05-20 16:50:49 -04:00
jacob1
bd262d8c92 Merge pull request #136 from mniip/scons
mingw compiling fixes
2013-05-20 08:30:08 -07:00
jacob1
35f84a0942 Merge remote-tracking branch 'origin/master' 2013-05-20 11:27:18 -04:00
jacob1
826b966668 reduce rand() chances to 5x the old values in elements that were changed to 3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed. 2013-05-20 11:26:51 -04:00
jacob1
d29b001d82 Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-05-19 22:59:42 -04:00
jacksonmj
45f057957b Fix description: METL does not break under pressure 2013-05-19 21:46:55 +01:00
mniip
3979395e65 reenable sighandlers for winderp 2013-05-19 10:02:42 +04:00
jacob1
5b1389621f minor fixes to descriptions (again) 2013-05-18 23:12:37 -04:00
jacob1
981f6984c2 Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-05-17 12:44:25 -04:00
jacob1
cbd402d8cb fix CFLM making VIBR unable to explode 2013-05-17 12:44:18 -04:00
mniip
3a640fee3f some more compiling fixes 2013-05-17 18:32:41 +04:00
jacob1
77bf649fb4 new lua sim api functions to get/set deco color, load a save, and adjust coordinates to the screen / zoom window 2013-05-16 23:12:33 -04:00
jacob1
9cd84eccde fix tpt.selectedl sometimes being incorrect 2013-05-16 21:59:40 -04:00
jacob1
7b6ded50dc rename GRAV back to PGRV, fix formatting in generator, remove useless file 2013-05-16 20:04:39 -04:00
jacob1
fd97e923f3 remove check in deco tools (that shouldn't be there) 2013-05-16 19:36:41 -04:00
jacob1
027649e858 lua simulation api functions for drawing with tools / deco 2013-05-16 19:33:30 -04:00
jacob1
6f8e2c0345 remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't conflict with lua elements (the 11th one won't work right now) 2013-05-16 17:01:33 -04:00
jacob1
751da54183 make making VIBR from molten TTAN+EXOT a little easier (molten VIBR slowly kills EXOT) 2013-05-16 15:09:17 -04:00
jacob1
242f4bcdf6 more minor fixes 2013-05-16 01:04:49 -04:00
jacob1
ebe145b39f soap lines show in nothing mode, some small changes to arguments for sim api drawing functions 2013-05-16 00:55:44 -04:00
jacob1
81876a93a3 redo some brush drawing stuff to remove useless checks, and to allow for replace mode in the future 2013-05-16 00:20:07 -04:00
jacob1
5ad819efbd remove checks on location / element in the simulation drawing functions. fix drawing circles with an rx of 0. Probably fix compiling error 2013-05-15 21:10:22 -04:00
jacob1
3d530e4f73 fix pause button. I'm not sure why I removed that ... 2013-05-15 20:36:45 -04:00
jacob1
624f038cc9 fix downvote button not being reset when you clear a save 2013-05-15 15:14:48 -04:00
jacob1
dfc33aaeea finish return values for the legacy api, add sim.saveStamp and sim.loadStamp 2013-05-15 13:51:45 -04:00
jacob1
94d21a1679 when called with no arguments, some tpt. functions will act as get functions (unfinished)
Also, redo some menu stuff to use int's instead of Menu *s, and fix bug with toggleable buttons being toggled without triggering their actions
2013-05-14 23:50:26 -04:00