Simon Robertshaw
|
f5a9f43b77
|
Added extra functions to FILT (determined by tmp, modes are convert, filter and add, convert is default). Added property edit tool, changes the properties of materials
|
2011-09-30 13:57:32 +01:00 |
|
Simon Robertshaw
|
1759d0bd46
|
Make photons less green, green was given 2 extra bits by Skylark, not sure if this was intentional or not.
|
2011-09-30 10:50:46 +01:00 |
|
jacksonmj
|
820871e92b
|
Fix lighten/darken tools so they work with different display pixel formats
|
2011-09-26 23:53:37 +08:00 |
|
cracker64
|
f0379c5418
|
Tool menu in deco editor, Lighten/Darken tools.
|
2011-09-19 17:02:04 -04:00 |
|
Simon Robertshaw
|
49a164b7ba
|
Fix various memory leaks, as noted by Merkil/cppcheck
|
2011-09-10 13:33:24 +01:00 |
|
Simon Robertshaw
|
63dd1cfd4b
|
Add energy-only wall and make STOR show when it's holding a particle
|
2011-09-08 11:54:50 +01:00 |
|
Simon Robertshaw
|
ea68100724
|
Added Powered Void
|
2011-09-03 14:06:36 +01:00 |
|
jacksonmj
|
a7ede2659a
|
Allow decoration layer to affect firework explosion colour
|
2011-08-30 19:34:28 +08:00 |
|
jacksonmj
|
42cfb74c2b
|
Remove blocking walls from pmap
2.5% speed increase on a screen full of water
|
2011-08-27 18:37:03 +08:00 |
|
Simon Robertshaw
|
efc7565b6f
|
More stuff for CO2
|
2011-08-26 11:56:46 +01:00 |
|
jacksonmj
|
20aba663cd
|
Fix STKM_init_legs and leg/head colours in prerender_save
|
2011-08-21 02:37:25 +08:00 |
|
Simon Robertshaw
|
03ee03ed1e
|
Fix Coal invisibility when drawn on pause
|
2011-08-20 12:03:43 +01:00 |
|
Simon Robertshaw
|
aa01aacebe
|
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
|
2011-08-19 20:30:53 +01:00 |
|
jacksonmj
|
2bbfdc72fb
|
Fix DEBUG_DRAWTOOL to work with line snapping
|
2011-08-19 20:30:32 +01:00 |
|
jacksonmj
|
075bf06c71
|
Fix crash in prerender_save when STKM is near bottom of save
|
2011-08-20 03:29:34 +08:00 |
|
Simon Robertshaw
|
ac4ffb8d5d
|
Fancy Coal effects
|
2011-08-19 17:53:56 +01:00 |
|
jacksonmj
|
961a393c7a
|
Modify GBMB to only use life
tmp not needed, since it doesn't create powder during an explosion like BOMB does.
|
2011-08-19 12:23:38 +01:00 |
|
jacksonmj
|
de820e36f8
|
Only do grav lensing when N-grav is on, and round coordinates correctly
|
2011-08-19 12:22:12 +01:00 |
|
Bryan Hoyle
|
161eb60cfa
|
Added PGRV and NGRV for positive and negative gravity tools (sortof like air and vac, but with gravity)
|
2011-08-16 18:07:12 -04:00 |
|
Bryan Hoyle
|
0cbf66a495
|
GBMB now has cool flicker graphics.
|
2011-08-16 15:22:11 -04:00 |
|
Bryan Hoyle
|
53d2c2d42f
|
GBMB changes
|
2011-08-16 15:18:15 -04:00 |
|
Bryan Hoyle
|
d0291e73bc
|
I'm an idiot, had to replace the blendpixel because I forgot about fire mode.
|
2011-08-16 14:51:59 -04:00 |
|
Bryan Hoyle
|
60c6aab523
|
Accedentally put in a blendpixel, it is now removed
|
2011-08-16 14:44:48 -04:00 |
|
Bryan Hoyle
|
e55e52c460
|
added gbmb which is an element that makes large amounts of gravity when it hits a particle
|
2011-08-16 14:39:50 -04:00 |
|
Bryan Hoyle
|
ad09f3040e
|
Revert "Revert "added lua command: tpt.setfpscap(int FPSCap)""
This reverts commit a5db1d53da .
|
2011-08-16 12:45:44 -04:00 |
|
Bryan Hoyle
|
a5db1d53da
|
Revert "added lua command: tpt.setfpscap(int FPSCap)"
This reverts commit aa56eca5c0 .
|
2011-08-16 12:43:50 -04:00 |
|
Bryan Hoyle
|
aa56eca5c0
|
added lua command: tpt.setfpscap(int FPSCap)
|
2011-08-15 21:44:37 -04:00 |
|
Simon Robertshaw
|
d3153aae85
|
Extended info for line drawing
|
2011-08-14 18:31:48 +01:00 |
|
Simon Robertshaw
|
2749285134
|
LCRY can be coloured by decoration tool
|
2011-08-12 16:54:44 +01:00 |
|
Simon Robertshaw
|
62bd61edae
|
Better graphics for H2 and O2
|
2011-08-12 16:34:20 +01:00 |
|
Simon Robertshaw
|
2d7c75c026
|
More fancy debug
|
2011-08-12 16:15:42 +01:00 |
|
Simon Robertshaw
|
d5435c50a9
|
Debug info for particles allocation
|
2011-08-11 20:12:52 +01:00 |
|
Simon Robertshaw
|
9e634b95cc
|
Fire intensity from Lua
|
2011-08-11 13:02:00 +01:00 |
|
jacksonmj
|
1713604233
|
Skip unused particles at end of parts[]
|
2011-08-11 07:38:56 +08:00 |
|
lieuwe
|
8f92829aab
|
IT WOOOOOORKS :D (fixed WIRE logic.)
|
2011-08-08 20:32:53 +08:00 |
|
lieuwe
|
50c4bfd86d
|
Y U NO WORK. added logic for WIRE but it's not being called.
|
2011-08-08 20:32:04 +08:00 |
|
Simon Robertshaw
|
3bd5a4711c
|
Less buggy DLAY
|
2011-07-27 14:28:32 +01:00 |
|
jacksonmj
|
647e29a31a
|
Fix LIFE graphics in blob, nothing and fancy view
And some small fixes for switchable element colours
|
2011-07-26 18:27:56 +01:00 |
|
jacksonmj
|
db5cb5e2f9
|
Minor optimisations for startup and render_fire
|
2011-07-27 01:25:34 +08:00 |
|
savask
|
dbd3272933
|
Generalized stick man's update functions. Got rid of some unnecessary
variables.
|
2011-07-25 12:47:38 +07:00 |
|
Simon Robertshaw
|
fbb72e4f32
|
Slight speed improvements for lensing
|
2011-07-24 14:26:32 +01:00 |
|
jacksonmj
|
f8d60b14d2
|
Avoid division by zero for circle brush
|
2011-07-24 20:07:15 +08:00 |
|
Simon Robertshaw
|
68404608f6
|
Lensing effect for gravity, adds 3 new gravity maps (full resolution, linear interpolation for faux accuracy), old ones should be removed in time.
|
2011-07-18 23:58:08 +01:00 |
|
Cate
|
4efa60009e
|
Some letters changed and formatting fixed. n_n
|
2011-07-12 18:47:56 +01:00 |
|
Cate
|
d3452b01c8
|
OMG FIXES. Lots of fixes for triangle brush to make sure it works, from Cracker. Edited CLST to prevent "popcorning" when its float hits weird numbers. Also fixed it so it freezes nicely when cooled. Fingers are back! :DDD
|
2011-07-12 18:46:33 +01:00 |
|
Cate
|
45fe00bef9
|
Added Cracker changes for adding a triangle brush! :DDD Seems to work without any issues.
|
2011-07-12 23:29:22 +08:00 |
|
Simon Robertshaw
|
aaaed342ef
|
Fix cursor rendering and some potential crashes for LIFE, courtesy of jacksonmj
|
2011-07-12 06:51:47 -07:00 |
|
Cate
|
0ce4104c7a
|
Added CLST element, which is Clay dust, for making concrete with water. :D Neat due to element cohesion with itself, which causes it to sludge downwards in a way very uncharacteristic of any current powder. Cohesion is very easy to modify. Thanks to Savask for help with cohesion code. :D
|
2011-07-12 21:00:21 +08:00 |
|
Cate
|
7036af066b
|
Fixed quartz colors due to missing Else before an If in graphics.c Thanks Savask. :D (I would have moved ifs around in a much less pleasant way @_@;)
|
2011-07-12 21:00:20 +08:00 |
|
Simon Robertshaw
|
d42e06f37a
|
Merge all GOL types into PT_LIFE, behaviour is determined by ctype
|
2011-07-09 18:22:25 +01:00 |
|
Cate
|
d2eb6f1cb3
|
Deleted whole repository due to weirdness with recognizing folder. From current source, added Cracker64's changes that make 1px pipe several times faster than thicker pipe. Doesn't break saves. :D
|
2011-07-08 18:09:16 +01:00 |
|
Simon Robertshaw
|
82a05ddd3c
|
Remove define for Linux Clipboard
|
2011-07-06 13:48:09 +01:00 |
|
jacksonmj
|
11dbdb9314
|
Fix crashing when pipe has a negative tmp value
|
2011-07-06 17:44:56 +08:00 |
|
jacksonmj
|
8754bb0bf6
|
Crashes when drawing stickman at the edge of the screen
|
2011-07-06 17:44:56 +08:00 |
|
jacksonmj
|
5dbb0dc475
|
Fix crash when hovering over a non-existent thumbnail
|
2011-07-06 17:44:56 +08:00 |
|
Simon Robertshaw
|
437f13f424
|
Powered Breakable clone, Gravity Pump, New menu section for powered elements (needs icon)
|
2011-06-28 13:58:16 +01:00 |
|
Simon Robertshaw
|
36ee81fc6b
|
Better photons for persistent display, ability to toggle gravity view (ctrl+g)
|
2011-06-27 14:01:07 +01:00 |
|
Simon Robertshaw
|
43b75ea058
|
Ensure energy particles are always drawn on top
|
2011-06-26 15:20:10 +01:00 |
|
jacksonmj
|
36e2a07a5b
|
Visual Studio fixes
|
2011-06-25 15:52:24 +01:00 |
|
jacksonmj
|
04b3eb11fd
|
Fixes for high life stickman
|
2011-06-25 15:52:11 +01:00 |
|
jacksonmj
|
ad99287f8a
|
Pixel format conversion
|
2011-06-25 15:50:21 +01:00 |
|
jacksonmj
|
a054a784af
|
Fix soap stamp crashes, and fix stkm head colour
|
2011-06-25 15:50:07 +01:00 |
|
Simon Robertshaw
|
4fcaadd565
|
Make aheat in HEAT view less intense
|
2011-06-14 17:09:36 +01:00 |
|
jacksonmj
|
93316a9f1d
|
Fix a load of memory leaks
Also fix some compiler warnings (missing headers, wrong pointer type for
modf, etc) and move variable declarations for Visual Studio.
|
2011-06-11 13:00:42 +01:00 |
|
Simon Robertshaw
|
1f7106acb1
|
Gravity zoning
|
2011-06-09 22:35:00 +01:00 |
|
Simon Robertshaw
|
1effdb052a
|
Image for server saving
|
2011-06-09 17:53:41 +01:00 |
|
jacksonmj
|
74f613962e
|
Fix typo in previous commit
|
2011-06-09 23:01:20 +08:00 |
|
jacksonmj
|
7c4135be6b
|
Fix resample_img using array indices larger than src image size
E.g. resampling to 204x128 from 153x96
Src is 14688 pixels, calculation for pixel location 203,127 accesses
array indices 14688, 14687, 14841, 14840
|
2011-06-09 23:01:19 +08:00 |
|
Simon Robertshaw
|
345de25641
|
Fix crash where source and destination scale where the same
|
2011-06-08 13:45:21 +01:00 |
|
Simon Robertshaw
|
b5c9d86fbe
|
Less blurry thumbnail scaling
|
2011-06-08 13:30:39 +01:00 |
|
savask
|
a48e477fca
|
Moved detach(i) function to powder.c, made soap display connections when
it's double-joined, made portal in detach soap before teleportating
(works strangely)
|
2011-06-05 01:09:02 +08:00 |
|
Simon Robertshaw
|
8a5e566b77
|
Stairstepping for downscaling
|
2011-06-04 12:37:24 +01:00 |
|
Simon Robertshaw
|
41d8e316cd
|
Use bilinear interpolation for everything
|
2011-06-03 23:54:08 +01:00 |
|
Simon Robertshaw
|
45e91c15b2
|
Bilinear interpolation for resampling
|
2011-06-03 23:36:26 +01:00 |
|
Cracker64
|
e3ef7f05f0
|
some more deco editor changes. Right click deletes decoration again.
|
2011-06-02 20:24:02 +01:00 |
|
Simon Robertshaw
|
c003fee63e
|
Ambient heat (disabled by default)
|
2011-06-01 20:18:19 +01:00 |
|
Simon Robertshaw
|
03a048afe5
|
Add calm blue text colour, buffer overflow fix for richtext
|
2011-05-31 00:33:47 +01:00 |
|
jacksonmj
|
7750cf8ccd
|
Improve decoration in blob view, exclude from life and heat view
|
2011-05-29 13:38:39 +01:00 |
|
jacksonmj
|
a2c171fbf9
|
Remove remaining references to old decorations buffer
|
2011-05-29 13:34:50 +01:00 |
|
Simon Robertshaw
|
232595c209
|
Fix image decompression
|
2011-05-28 18:15:05 +01:00 |
|
Simon Robertshaw
|
2795970639
|
Some debug info for image decoding
|
2011-05-28 18:05:05 +01:00 |
|
Simon Robertshaw
|
380a45a4c9
|
Image resampling for thumbnails
|
2011-05-28 14:19:01 +01:00 |
|
Simon Robertshaw
|
2c7b8a6902
|
Fix renderer, add image decode/code methods
|
2011-05-28 13:49:07 +01:00 |
|
Simon Robertshaw
|
5919cefa85
|
Decorations are per particle TODO: remove references to the decorations buffer
|
2011-05-27 14:44:56 +01:00 |
|
Simon Robertshaw
|
2a1e51abff
|
temp fix for linux compilation
|
2011-05-24 15:11:25 +01:00 |
|
Simon Robertshaw
|
eafcdf8ec9
|
Improve error handling on display initialisation
|
2011-05-24 14:54:14 +01:00 |
|
Cracker64
|
9d20d6af82
|
Decoration has a color menu. GoL uses less memory(17MB less), and probably a bit faster.
|
2011-05-14 13:46:10 +01:00 |
|
jacksonmj
|
cbfc73d8d6
|
Turn WIND into a tool
|
2011-05-14 13:43:51 +01:00 |
|
jacksonmj
|
c23124e0d7
|
Shrink draw_tool_xy
|
2011-05-14 13:28:24 +01:00 |
|
Simon Robertshaw
|
16f014b06a
|
Move wall drawing to graphics.c
|
2011-05-14 13:28:02 +01:00 |
|
savask
|
3ea306cc77
|
Some changes to soap.
|
2011-05-05 20:24:21 +01:00 |
|
Simon Robertshaw
|
5aefd0cb01
|
Initial soap commit
|
2011-05-05 20:14:35 +01:00 |
|
Cracker64
|
88995a5910
|
line/box tool for decorations, some other things.
|
2011-04-24 20:04:01 +01:00 |
|
Cracker64
|
bd8de4c842
|
Decorations! ,still messing with it. It does not save currently. TODO: fix typing in boxes to update the color. Line/box tools. Some basic color selections like an element menu.
|
2011-04-23 14:00:51 +01:00 |
|
Simon Robertshaw
|
13ff21bb22
|
Gravitaaaay (Needs tweeking for performance)
|
2011-04-22 17:06:09 +01:00 |
|
jacksonmj
|
96d2587f29
|
Make high life lcry, pcln, pump, hswc graphics more boring
|
2011-04-16 17:27:03 +01:00 |
|
Simon
|
6c3ac2af5c
|
Remove more warnings
|
2011-04-08 15:39:55 +01:00 |
|
Simon
|
60039b531e
|
Bizarre solid uses Bizarre colour system
|
2011-04-08 15:13:19 +01:00 |
|
Simon
|
767d73c5fc
|
astyle
|
2011-04-08 11:09:42 +01:00 |
|
jacksonmj
|
90f8c4f483
|
error_ui: wrap text and change message box height to fit
Stops banned user message overflowing out of message box
|
2011-04-04 16:11:37 +01:00 |
|
Simon
|
a5e07a787c
|
Less glow for Portal
|
2011-04-02 16:00:39 +01:00 |
|
Simon
|
b7a004986f
|
A cracker commit with some nice comments
|
2011-03-30 18:57:49 +01:00 |
|
Cracker64
|
ed244f42cb
|
WIND works with line tool, BOMB shine affected by velocity and flickers
|
2011-03-29 18:23:34 +01:00 |
|
Simon
|
3ab47ae9d7
|
Effects for PRTO and PRTI
|
2011-03-24 19:41:45 +00:00 |
|
jacksonmj
|
a6dabf2072
|
Visual Studio
|
2011-03-16 19:09:12 +00:00 |
|
jacksonmj
|
db91bd37f0
|
Display photon wavelengths in HUD
|
2011-03-15 15:47:09 +00:00 |
|
jacksonmj
|
0a3b44ee14
|
Update fancy mode to use the new GLOW graphics
|
2011-03-12 14:01:58 +00:00 |
|
jacksonmj
|
fbae5fb16a
|
Flashing BRAY fix
We should just be thankful that negative life will not save correctly...
|
2011-03-10 23:50:20 +00:00 |
|
Simon
|
1b9b1752a7
|
Switch life to ctype for, photons apparently use the GLOW ctype for something
|
2011-02-23 20:54:11 +00:00 |
|
Simon
|
5d4d815ad3
|
Fancier glow, now affected by Velocity, Pressure and Heat
|
2011-02-23 20:35:02 +00:00 |
|
Simon
|
bb0b4e6802
|
UI improvements for elements menu
|
2011-02-21 17:57:17 +00:00 |
|
Simon
|
1307af5c57
|
Fix saving of display mode from keys and fix persistent display
|
2011-02-19 18:59:07 +00:00 |
|
jacksonmj
|
29bd6e42f5
|
Correct some fancy mode graphics
|
2011-02-07 16:19:14 +00:00 |
|
jacksonmj
|
21d0dd0ca2
|
Better text wrapping
|
2011-02-05 15:44:29 +00:00 |
|
jacksonmj
|
d21d1f7ba5
|
Merge branch 'upstream' into dev
|
2011-02-03 18:47:23 +00:00 |
|
Simon
|
8363a21f23
|
ALL GLORY TO THE SAVASK
|
2011-01-31 16:54:13 +00:00 |
|
Cracker64
|
880ed33fc7
|
oops, silly copy file, and fixed the new GoL from simon's fail merging.
|
2011-01-28 19:58:54 -05:00 |
|
Cracker64
|
bcea95c5ca
|
update to latest
|
2011-01-28 18:54:50 -05:00 |
|
Cracker64
|
1b35811bd4
|
revert all limit changes, a little too glitchy, can be done later when current limit is reached.
|
2011-01-19 14:25:56 -05:00 |
|
Cracker64
|
ff01973658
|
made all the shifts and type checks use defines, so it can be changed easier, and put it back to normal with a shift of 8.
|
2011-01-19 13:48:59 -05:00 |
|
Cracker64
|
e1eeaf9e9a
|
test with increased element limit, there seems to be no performace decrease to me anyway. element limit of 4096
|
2011-01-17 19:11:30 -05:00 |
|
Cracker64
|
926450a9a3
|
more life types using states, put them in new menu. Maybe get some way to switch to new menu on mouseover of last spot of current life menu
|
2011-01-16 20:54:41 -05:00 |
|
Cracker64
|
b1e09d4216
|
Made GoL code work with more advanced rules with different life states, giving more interesting rules.
|
2011-01-16 01:29:49 -05:00 |
|
Cracker64
|
6083b64b72
|
portal was invisible in debug, oops
|
2011-01-12 13:22:27 -05:00 |
|
Cracker64
|
cc4489ff29
|
line for portals. wifi channels reset on reload.
|
2011-01-12 12:15:50 -05:00 |
|
Cracker64
|
f242566e30
|
fix QRTZ spot saving, rotate should change FAN vector as well
|
2011-01-10 09:43:16 -05:00 |
|
Cracker64
|
6b06d37ca5
|
update with simon, and some other changes from jacksonmj.
|
2011-01-08 21:23:46 -05:00 |
|
Cracker64
|
fd2f0c905b
|
better liquid movement in radial gravity, '=' resets pressure, cannot draw stickman on clone anymore, 'w' does not work when stickman2 is out, use shift-w.
|
2011-01-04 20:53:24 -05:00 |
|
Cracker64
|
5b86cd5c21
|
QRTZ and powder will have heat glow, also changed heat glow code a bit.
|
2011-01-01 01:31:25 -05:00 |
|
Cracker64
|
2212d04fb0
|
added SING, QRTZ and PQRT, see mod thread on forum.
|
2010-12-30 00:46:35 -05:00 |
|
Cracker64
|
081ad28435
|
updated with simons small changes
|
2010-12-29 17:55:14 -05:00 |
|
Cracker64
|
8df470662f
|
ARAY gets colored by FILT, woo
|
2010-12-29 17:22:18 -05:00 |
|
Cracker64
|
25b95e211e
|
new display, Life, shows life in a grayscale gradient, will ONLY show up in debug mode, on shift-1, fix filt floodfill, portal has bigger storage, other fixes.
|
2010-12-29 09:44:12 -05:00 |
|
Cracker64
|
0dbb53606b
|
forgot PROP thing in powder.h, adjustments to heat glow and BOMB
|
2010-12-24 15:59:27 -05:00 |
|
Cracker64
|
65a60b3812
|
updated with BOMB
|
2010-12-24 15:00:59 -05:00 |
|
Cracker64
|
e5ebf1fb41
|
updated with latest, and FWRK crash fix, INST looks for INSL, wifi lines only show in debug mode.
|
2010-12-22 00:13:01 -05:00 |
|
Cracker64
|
039a4e2f31
|
Added second stickman for Lulz, it works great though, controlled by wasd. 's' was moved to ctrl-s and d is ctrl-d
|
2010-12-18 02:14:53 -05:00 |
|
Cracker64
|
5b2c689394
|
another swch fix, desl fire fix, shift-g will make grid go down, BIZR glows from velocity in FIRE,ect. METL/BRMT/BMTL change color when heated in heat gradient view. other small changes.
|
2010-12-14 17:23:27 -05:00 |
|
Cracker64
|
dc318fa14a
|
more small changes/fixes. Generation count for GoL in debug, resets with 'r'.
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2010-12-11 23:31:08 -05:00 |
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Cracker64
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95c4e49f53
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Lots of small changes/fixes mentioned in my mod post.
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2010-12-10 14:05:06 -05:00 |
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Cracker64
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cbf41389a2
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Bugfix for wifi, would cause a double spark if timed just right. updated to
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2010-12-08 12:14:02 -05:00 |
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Cracker64
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fff7ecedf8
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removed battery from INST wire, some other small fixes
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2010-12-06 18:54:09 -05:00 |
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Cracker64
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efb7c6bc9c
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updated with simon's changes
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2010-12-05 21:56:46 -05:00 |
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Cracker64
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2cf25c8a6a
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FILT, a photon color filter, not really a filter right now, but it changes the color. Other small changes
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2010-12-04 23:29:41 -05:00 |
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Cracker64
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d56684312d
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WIFI, a wireless SPRK transmitter, has 25 'channels' controlled by temp. starting at 0C, every 100 degrees is a different channel, they are colored as well. Heat-gradient display, colors of elements is slightly changed based on temp. maybe some other fixes.
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2010-12-04 12:24:54 -05:00 |
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Cracker64
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01a2dcaf41
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lots and lots of small changes/fixes. fixed typo for water movement, made parts_avg kinda better? electronics still work.
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2010-12-03 00:13:00 -05:00 |
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Cracker64
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656b5ff496
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SHLD, element that grows from spark and will regrow if damaged. Lots of other small changes and fixes. replace mode ONLY draws on the element to be replaced.
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2010-12-01 15:27:13 -05:00 |
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Cracker64
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491016eaf4
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Fixed love crash on mac, added adjustable grid mode, hit 'g', goes up to 9.
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2010-11-30 14:43:42 -05:00 |
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Cracker64
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bb16ffa2bb
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PUMP is now powered and blue, fixed some wall probems, portals are more random, maybe fixed love for mac?
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2010-11-29 22:42:36 -05:00 |
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Cracker64
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77a17ecaee
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VINE, plant grows up the side of WOOD. INST wire is now also a battery and will charge if it doesn't give off a spark right away. Will give spark to NSCN or SWCH that is on. found some more wall defines i missed. moved wall code up 100 numbers. INVS, solid that turns invisible to elements when under pressure.
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2010-11-28 16:58:57 -05:00 |
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