Commit Graph

271 Commits

Author SHA1 Message Date
Simon Robertshaw
5e30c0c668 No "min" and "max" in stdlib :( 2012-03-15 02:26:12 +00:00
Jacob1
51c8dfcef4 ngrav/amb. heat quickoptions, amb. heat drawn in heat display when on, fix render_ui position 2012-03-14 21:03:00 -04:00
Jacob1
a27d97124c wifi/portal lines 2012-03-14 20:44:17 -04:00
Jacob1
94b8ed193f Fix portals being ugly and PRTO effects not being random at first 2012-03-14 19:51:13 -04:00
Jacob1
4f176ba7c3 cursor changes to correct shape as soon as you click element/wall 2012-03-14 19:26:08 -04:00
Jacob1
dc688470a6 soap lines, create_parts fix, compiling fixes 2012-03-14 19:20:27 -04:00
Jacob1
d74e281003 change smudge tool + make it use alpha layer 2012-03-14 19:08:13 -04:00
Jacob1
afbe8cf38e Added smudge tool 2012-03-14 19:06:37 -04:00
Jacob1
134869d5e2 Fix rx = 0 crash 2012-03-14 18:58:52 -04:00
Jacob1
7742586639 large cursor size doesn't cause any lag at all 2012-03-14 18:51:31 -04:00
jacksonmj
e83a1a21ae Display decor in heat gradient view 2012-03-10 18:27:01 +00:00
Simon Robertshaw
fe82685257 Old nothing display mode in the form of Basic colour mode 2012-02-25 22:29:43 +00:00
jacksonmj
9001508623 Draw pixels for the entire fire_alpha array
Makes fire glow look slightly less blocky
2012-02-16 21:28:43 +00:00
jacksonmj
8a11b6b31d Check coordinates of signs before using them to read pmap or pressure 2012-01-25 21:33:21 +08:00
Simon Robertshaw
a27074fc47 Revert "Some fixes for compiling with Visual Studio - void* and inline"
This reverts commit ea619f5542.
2012-01-25 13:26:10 +00:00
jacksonmj
ea619f5542 Some fixes for compiling with Visual Studio - void* and inline 2012-01-25 13:25:44 +00:00
Simon Robertshaw
b4b4a90f00 Almost finished new save format, just signs and thumbnail rendering needed 2011-12-30 19:48:11 +00:00
Simon Robertshaw
810adc81fe Use reduced resolution gravity maps for improved performance 2011-12-19 21:35:40 +00:00
jacksonmj
2015499ff1 Fix grav wall 2011-12-18 22:04:47 +08:00
jacksonmj
934d1da66e Move Newtonian gravity into a new file 2011-12-18 22:04:47 +08:00
savask
92e72e004b Fixes for stick man drawing in heat and normal colormodes. 2011-11-20 00:35:17 +07:00
Simon Robertshaw
8c6e7caaff Fix draw_other effects logic 2011-11-18 22:22:02 +00:00
Simon Robertshaw
f508013332 New tables in lua API: el and version: element ids and version info respectively. New lua functions: element (get element id from name) and element_func for hooking/overriding element update functions 2011-11-18 19:38:08 +00:00
Simon Robertshaw
d94914040b Portal In/Out effects 2011-11-18 14:57:49 +00:00
Jacob1
f135dbb734 Added back heat gradient display 2011-11-18 14:44:58 +00:00
Jacob1
8f493b62c3 Add blob display back. Also fix small nothing mode bug. 2011-11-18 14:15:49 +00:00
Simon Robertshaw
dd10e780d6 Fix decorations 2011-11-14 17:38:08 +00:00
Simon Robertshaw
cef8dfa517 Colour mode and display mode added to render_ui 2011-11-14 11:11:25 +00:00
Simon Robertshaw
c63dff45e4 Basic render modes for Render_ui 2011-11-13 21:02:46 +00:00
Simon Robertshaw
0f4c0915d9 Replace cmode with more flexible render options, TODO: Saving and render options UI 2011-11-12 20:44:15 +00:00
Simon Robertshaw
1b984200f3 Grid Mode 2011-11-12 17:25:21 +00:00
Simon Robertshaw
c983de144d Cursor in ZooM 2011-11-08 12:35:07 +00:00
Simon Robertshaw
bc2b5e7945 Pixel grid for Zoom 2011-11-08 12:16:13 +00:00
Simon Robertshaw
b71214b8cf MSVC compatibility 2011-11-04 21:33:44 +00:00
Simon Robertshaw
6615fbca03 Fix shader compilation for ATi and Intel 2011-11-04 20:07:51 +00:00
Simon Robertshaw
cfb8ec7af5 Error logging for shader compilation 2011-11-02 20:24:04 +00:00
Simon Robertshaw
640d4e9e3a Fix Air inversion 2011-11-02 19:37:52 +00:00
Simon Robertshaw
9c26ef45b6 OpenGL headers for OS X in graphics.c 2011-11-02 10:39:48 +00:00
Simon Robertshaw
b0458bd5fa OpenGL on Windows 2011-11-01 19:29:13 +00:00
savask
98e23875c8 Fixes for stick mans in heat mode. 2011-11-01 23:44:44 +07:00
savask
9ac04e2c18 Right color for air stick man. 2011-11-01 23:44:31 +07:00
Simon Robertshaw
241a12104b Fix scaling, no runtime scale switching yet :( 2011-11-01 13:21:47 +00:00
Simon Robertshaw
a9046fe7a6 OpenGl Improvements 2011-11-01 11:42:44 +00:00
Simon Robertshaw
ec3fdfed1c Deco apply to fire mode 2011-10-31 21:57:13 +00:00
Simon Robertshaw
3daf9e1e29 Fix nothing display and LCRY with decoration 2011-10-29 21:21:30 +01:00
Simon Robertshaw
f4b6cbf34d Fix passing of PMODE_GLOW into Heat display 2011-10-29 15:55:42 +01:00
Simon Robertshaw
52fd083db4 Persistent display for OpenGL 2011-10-29 13:46:14 +01:00
Simon Robertshaw
a2d1ed0bac Diamond head for Fighter 2011-10-29 12:25:40 +01:00
Simon Robertshaw
a7191ce9e7 Whoops, fix PMODE_BLEND to use correct function, also fix BRAY del mode 2011-10-29 00:11:27 +01:00
Simon Robertshaw
e46f26684b Fix Life and heat display, implement alpha, blend and add, fix FILT, INVS and BRAY + others 2011-10-28 23:48:57 +01:00