Fix scaling, no runtime scale switching yet :(
This commit is contained in:
parent
a9046fe7a6
commit
241a12104b
259
src/graphics.c
259
src/graphics.c
@ -1642,9 +1642,6 @@ void render_parts(pixel *vid)
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int caddV = 0, caddC = 0, cadd = 0;
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int clineV = 0, clineC = 0, cline = 0;
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GLuint origBlendSrc, origBlendDst;
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//Set coord offset
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glScalef(1,-1,1);
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glTranslatef(0, -YRES/*-(YRES+MENUSIZE)*/, 0);
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glGetIntegerv(GL_BLEND_SRC, &origBlendSrc);
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glGetIntegerv(GL_BLEND_DST, &origBlendDst);
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@ -2465,9 +2462,6 @@ void render_parts(pixel *vid)
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//Reset FBO
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glTranslatef(0, -MENUSIZE, 0);
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//TODO: Do shit on the fbo like gravity lensing or turning stickmen into turds here
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//Drawing the FBO onto the screen sounds like a cool idea now
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glEnable( GL_TEXTURE_2D );
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@ -2498,13 +2492,13 @@ void render_parts(pixel *vid)
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glBegin(GL_QUADS);
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glTexCoord2d(1, 0);
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glVertex3f(XRES*sdl_scale, (YRES)*sdl_scale, 1.0);
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glVertex3f(XRES*sdl_scale, (YRES+MENUSIZE)*sdl_scale, 1.0);
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glTexCoord2d(0, 0);
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glVertex3f(0, (YRES)*sdl_scale, 1.0);
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glVertex3f(0, (YRES+MENUSIZE)*sdl_scale, 1.0);
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glTexCoord2d(0, 1);
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glVertex3f(0, 0, 1.0);
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glVertex3f(0, MENUSIZE*sdl_scale, 1.0);
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glTexCoord2d(1, 1);
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glVertex3f(XRES*sdl_scale, 0, 1.0);
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glVertex3f(XRES*sdl_scale, MENUSIZE*sdl_scale, 1.0);
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glEnd();
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if(cmode==CM_FANCY)
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@ -2514,9 +2508,6 @@ void render_parts(pixel *vid)
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}
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glDisable( GL_TEXTURE_2D );
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//Reset coords/offset
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glTranslatef(0, YRES+MENUSIZE, 0);
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glScalef(1,-1,1);
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glBlendFunc(origBlendSrc, origBlendDst);
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#endif
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}
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@ -3207,17 +3198,18 @@ void render_zoom(pixel *img) //draws the zoom box
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zcx0 = (zoom_x)*xfactor;
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zcx1 = (zoom_x+ZSIZE)*xfactor;
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zcy0 = (YRES-zoom_y+1)*yfactor;
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zcy1 = (YRES-(zoom_y+ZSIZE)+1)*yfactor;
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zcy0 = (zoom_y)*yfactor;
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zcy1 = ((zoom_y+ZSIZE))*yfactor;
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glLineWidth(sdl_scale);
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glEnable(GL_LINE_SMOOTH);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glBegin(GL_LINE_STRIP);
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glVertex3i(zoom_wx-1, YRES+MENUSIZE-zoom_wy, 0);
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glVertex3i(zoom_wx-1, YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR), 0);
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glVertex3i(zoom_wx+ZSIZE*ZFACTOR, YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR), 0);
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glVertex3i(zoom_wx+ZSIZE*ZFACTOR, YRES+MENUSIZE-zoom_wy, 0);
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glVertex3i(zoom_wx-1, YRES+MENUSIZE-zoom_wy, 0);
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glVertex3i((zoom_wx-1)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 0);
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glVertex3i((zoom_wx-1)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 0);
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glVertex3i((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 0);
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glVertex3i((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 0);
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glVertex3i((zoom_wx-1)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 0);
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glEnd();
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glDisable(GL_LINE_SMOOTH);
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@ -3232,13 +3224,13 @@ void render_zoom(pixel *img) //draws the zoom box
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glBegin(GL_QUADS);
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glTexCoord2d(zcx1, zcy1);
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glVertex3f(zoom_wx+ZSIZE*ZFACTOR, YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR), 1.0);
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glVertex3f((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 1.0);
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glTexCoord2d(zcx0, zcy1);
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glVertex3f(zoom_wx, YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR), 1.0);
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glVertex3f(zoom_wx*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 1.0);
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glTexCoord2d(zcx0, zcy0);
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glVertex3f(zoom_wx, YRES+MENUSIZE-zoom_wy, 1.0);
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glVertex3f(zoom_wx*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 1.0);
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glTexCoord2d(zcx1, zcy0);
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glVertex3f(zoom_wx+ZSIZE*ZFACTOR, YRES+MENUSIZE-zoom_wy, 1.0);
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glVertex3f((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 1.0);
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glEnd();
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable( GL_TEXTURE_2D );
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@ -3252,14 +3244,15 @@ void render_zoom(pixel *img) //draws the zoom box
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glLogicOp(GL_XOR);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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glBegin(GL_LINE_STRIP);
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glVertex3i(zoom_x-1, YRES+MENUSIZE-(zoom_y-1), 0);
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glVertex3i(zoom_x-1, YRES+MENUSIZE-(zoom_y+ZSIZE), 0);
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glVertex3i(zoom_x+ZSIZE, YRES+MENUSIZE-(zoom_y+ZSIZE), 0);
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glVertex3i(zoom_x+ZSIZE, YRES+MENUSIZE-(zoom_y-1), 0);
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glVertex3i(zoom_x-1, YRES+MENUSIZE-(zoom_y-1), 0);
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glVertex3i((zoom_x-1)*sdl_scale, (YRES+MENUSIZE-(zoom_y-1))*sdl_scale, 0);
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glVertex3i((zoom_x-1)*sdl_scale, (YRES+MENUSIZE-(zoom_y+ZSIZE))*sdl_scale, 0);
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glVertex3i((zoom_x+ZSIZE)*sdl_scale, (YRES+MENUSIZE-(zoom_y+ZSIZE))*sdl_scale, 0);
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glVertex3i((zoom_x+ZSIZE)*sdl_scale, (YRES+MENUSIZE-(zoom_y-1))*sdl_scale, 0);
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glVertex3i((zoom_x-1)*sdl_scale, (YRES+MENUSIZE-(zoom_y-1))*sdl_scale, 0);
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glEnd();
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glDisable(GL_COLOR_LOGIC_OP);
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}
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glLineWidth(1);
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#else
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int x, y, i, j;
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pixel pix;
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@ -3580,28 +3573,32 @@ void render_cursor(pixel *vid, int x, int y, int t, int rx, int ry)
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glLogicOp(GL_XOR);
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glBegin(GL_LINE_LOOP);
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glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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y *= sdl_scale;
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x *= sdl_scale;
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ry *= sdl_scale;
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rx *= sdl_scale;
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if (CURRENT_BRUSH==SQUARE_BRUSH)
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{
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glVertex2f(x-rx+1, (YRES+MENUSIZE-y)-ry+1);
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glVertex2f(x+rx+1, (YRES+MENUSIZE-y)-ry+1);
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glVertex2f(x+rx+1, (YRES+MENUSIZE-y)+ry+1);
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glVertex2f(x-rx+1, (YRES+MENUSIZE-y)+ry+1);
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glVertex2f(x-rx+1, (YRES+MENUSIZE-y)-ry+1);
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glVertex2f(x-rx+1, ((YRES+MENUSIZE)*sdl_scale-y)-ry+1);
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glVertex2f(x+rx+1, ((YRES+MENUSIZE)*sdl_scale-y)-ry+1);
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glVertex2f(x+rx+1, ((YRES+MENUSIZE)*sdl_scale-y)+ry+1);
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glVertex2f(x-rx+1, ((YRES+MENUSIZE)*sdl_scale-y)+ry+1);
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glVertex2f(x-rx+1, ((YRES+MENUSIZE)*sdl_scale-y)-ry+1);
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}
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else if (CURRENT_BRUSH==CIRCLE_BRUSH)
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{
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for (i = 0; i < 360; i++)
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{
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float degInRad = i*(M_PI/180.0f);
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glVertex2f((cos(degInRad)*rx)+x, (sin(degInRad)*ry)+YRES+MENUSIZE-y);
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glVertex2f((cos(degInRad)*rx)+x, (sin(degInRad)*ry)+(YRES+MENUSIZE)*sdl_scale-y);
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}
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}
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else if (CURRENT_BRUSH==TRI_BRUSH)
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{
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glVertex2f(x+1, (YRES+MENUSIZE-y)+ry+1);
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glVertex2f(x+rx+1, (YRES+MENUSIZE-y)-ry+1);
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glVertex2f(x-rx+1, (YRES+MENUSIZE-y)-ry+1);
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glVertex2f(x+1, (YRES+MENUSIZE-y)+ry+1);
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glVertex2f(x+1, ((YRES+MENUSIZE)*sdl_scale-y)+ry+1);
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glVertex2f(x+rx+1, ((YRES+MENUSIZE)*sdl_scale-y)-ry+1);
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glVertex2f(x-rx+1, ((YRES+MENUSIZE)*sdl_scale-y)-ry+1);
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glVertex2f(x+1, ((YRES+MENUSIZE)*sdl_scale-y)+ry+1);
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}
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glEnd();
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glDisable(GL_COLOR_LOGIC_OP);
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@ -3682,6 +3679,7 @@ void render_cursor(pixel *vid, int x, int y, int t, int rx, int ry)
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#endif
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}
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int sdl_opened = 0;
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int sdl_open(void)
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{
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if (SDL_Init(SDL_INIT_VIDEO)<0)
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@ -3694,21 +3692,32 @@ int sdl_open(void)
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sdl_scrn=SDL_SetVideoMode(XRES*sdl_scale + BARSIZE*sdl_scale,YRES*sdl_scale + MENUSIZE*sdl_scale,32,SDL_OPENGL);
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SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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if(sdl_opened)
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, (XRES+BARSIZE)*sdl_scale, 0, (YRES+MENUSIZE)*sdl_scale, -1, 1);
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glOrtho(0, (XRES+BARSIZE)*sdl_scale, 0, (YRES+MENUSIZE)*sdl_scale, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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}
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else
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glRasterPos2i(0, (YRES+MENUSIZE));
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glPixelZoom(sdl_scale, -sdl_scale);
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//glPixelZoom(1, -1);
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glOrtho(0, (XRES+BARSIZE)*sdl_scale, 0, (YRES+MENUSIZE)*sdl_scale, -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glRasterPos2i(0, (YRES+MENUSIZE));
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glPixelZoom(1, -1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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//FBO Texture
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &partsFboTex);
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@ -3727,91 +3736,91 @@ int sdl_open(void)
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glDisable(GL_TEXTURE_2D);
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//Texture for main UI
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &vidBuf);
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glBindTexture(GL_TEXTURE_2D, vidBuf);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, XRES+BARSIZE, YRES+MENUSIZE, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &vidBuf);
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glBindTexture(GL_TEXTURE_2D, vidBuf);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, XRES+BARSIZE, YRES+MENUSIZE, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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//Texture for air to be drawn
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &airBuf);
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glBindTexture(GL_TEXTURE_2D, airBuf);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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//Texture for air to be drawn
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &airBuf);
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glBindTexture(GL_TEXTURE_2D, airBuf);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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//Zoom texture
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &zoomTex);
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glBindTexture(GL_TEXTURE_2D, zoomTex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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//Texture for velocity maps for gravity
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &partsTFX);
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glBindTexture(GL_TEXTURE_2D, partsTFX);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES, YRES, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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//Zoom texture
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &zoomTex);
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glBindTexture(GL_TEXTURE_2D, zoomTex);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glBindTexture(GL_TEXTURE_2D, 0);
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glGenTextures(1, &partsTFY);
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glBindTexture(GL_TEXTURE_2D, partsTFY);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES, YRES, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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//Texture for velocity maps for gravity
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &partsTFX);
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glBindTexture(GL_TEXTURE_2D, partsTFX);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES, YRES, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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//Texture for velocity maps for air
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//TODO: Combine all air maps into 3D array or structs
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glEnable(GL_TEXTURE_2D);
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glGenTextures(1, &airVX);
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glBindTexture(GL_TEXTURE_2D, airVX);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glBindTexture(GL_TEXTURE_2D, 0);
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glGenTextures(1, &partsTFY);
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glBindTexture(GL_TEXTURE_2D, partsTFY);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES, YRES, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glBindTexture(GL_TEXTURE_2D, 0);
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glGenTextures(1, &airVY);
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glBindTexture(GL_TEXTURE_2D, airVY);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, 0);
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glGenTextures(1, &airPV);
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glBindTexture(GL_TEXTURE_2D, airPV);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
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//Texture for velocity maps for air
|
||||
//TODO: Combine all air maps into 3D array or structs
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glGenTextures(1, &airVX);
|
||||
glBindTexture(GL_TEXTURE_2D, airVX);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
//Fire alpha texture
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glGenTextures(1, &airVY);
|
||||
glBindTexture(GL_TEXTURE_2D, airVY);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glGenTextures(1, &airPV);
|
||||
glBindTexture(GL_TEXTURE_2D, airPV);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, XRES/CELL, YRES/CELL, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
//Fire alpha texture
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glGenTextures(1, &fireAlpha);
|
||||
glBindTexture(GL_TEXTURE_2D, fireAlpha);
|
||||
@ -3822,7 +3831,7 @@ int sdl_open(void)
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
|
||||
//Glow alpha texture
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glGenTextures(1, &glowAlpha);
|
||||
@ -3834,8 +3843,8 @@ int sdl_open(void)
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
|
||||
|
||||
|
||||
//Blur Alpha texture
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glGenTextures(1, &blurAlpha);
|
||||
@ -3847,8 +3856,9 @@ int sdl_open(void)
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
loadShaders();
|
||||
|
||||
loadShaders();
|
||||
}
|
||||
#else
|
||||
#ifdef PIX16
|
||||
if (kiosk_enable)
|
||||
@ -3880,6 +3890,7 @@ int sdl_open(void)
|
||||
XA_TARGETS = XInternAtom(sdl_wminfo.info.x11.display, "TARGETS", 1);
|
||||
sdl_wminfo.info.x11.unlock_func();
|
||||
#endif
|
||||
sdl_opened = 1;
|
||||
return 1;
|
||||
}
|
||||
#ifdef OGLR
|
||||
|
Reference in New Issue
Block a user