Flashing BRAY fix
We should just be thankful that negative life will not save correctly...
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@ -1893,10 +1893,16 @@ void draw_parts(pixel *vid)
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}
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if (cr>255)
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cr=255;
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if (cr<0)
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cr=0;
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if (cg>255)
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cg=255;
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if (cg<0)
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cg=0;
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if (cb>255)
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cb=255;
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if (cb<0)
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cb=0;
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blendpixel(vid, nx, ny, cr, cg, cb, 255);
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}
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else if (t==PT_WIFI)
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@ -2143,6 +2149,7 @@ void draw_parts(pixel *vid)
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else if (t==PT_BRAY && parts[i].tmp==0)
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{
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int trans = parts[i].life * 7;
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if (trans>255) trans = 255;
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if (parts[i].ctype) {
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cg = 0;
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cb = 0;
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@ -2167,6 +2174,7 @@ void draw_parts(pixel *vid)
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else if (t==PT_BRAY && parts[i].tmp==1)
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{
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int trans = parts[i].life/4;
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if (trans>255) trans = 255;
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if (parts[i].ctype) {
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cg = 0;
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cb = 0;
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@ -2191,6 +2199,7 @@ void draw_parts(pixel *vid)
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else if (t==PT_BRAY && parts[i].tmp==2)
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{
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int trans = parts[i].life*100;
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if (trans>255) trans = 255;
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blendpixel(vid, nx, ny, 255, 150, 50, trans);
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}
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else if (t==PT_PHOT)
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