jacob1
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1e32c545d9
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fix visual studio std::max problem
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2012-11-15 20:23:38 -05:00 |
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Simon Robertshaw
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29189693b3
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Element palette for automatic element ID/mod mapping
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2012-11-12 10:22:16 +00:00 |
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jacksonmj
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fbbe9d81bf
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Transfer energy between VIBR and BVBR
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2012-11-05 21:45:22 +00:00 |
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jacksonmj
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7da144fbae
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Fix INVS staying dark blue even when pressure is removed
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2012-11-05 14:45:46 +00:00 |
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jacksonmj
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956fb39124
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Oops, didn't see that parts[i].temp at the bottom, ignore the second half of that last commit message
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2012-11-05 14:42:06 +00:00 |
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jacksonmj
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3cae63c733
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VIBR: don't dump heat into elements that don't conduct heat, and put any remaining heat into EXOT at the end of the explosion
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2012-11-05 14:18:28 +00:00 |
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jacob1
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dc41e46c81
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fix two red BRAYS not being able to turn off swch from certain angles
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2012-11-04 22:44:49 +00:00 |
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jacob1
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ca42162e5e
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fix heat release during explosion
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2012-11-04 21:35:35 +00:00 |
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jacksonmj
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828623f9ec
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Change freezing point of VIBR lava, and make sure VIBR always absorbs energy particles
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2012-11-04 21:10:27 +00:00 |
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jacksonmj
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12eb085d20
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VIBR changes from jacob1
Including:
Molten TTAN + EXOT = VIBR.
VIBR + ANAR = BVBR. (BOYL reaction removed)
All absorbed heat/particles/pressure are stored in one property, tmp.
Graphics changes
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2012-11-04 20:35:43 +00:00 |
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jacob1
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d586a6d0ab
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PPIP doesn't break with pressure, to match TPT
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2012-11-03 16:11:54 +00:00 |
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jacksonmj
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2ed53a99ae
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Change EXOT properties to match TPT
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2012-11-03 16:11:11 +00:00 |
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jacksonmj
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fea55f9ac9
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Add PLSM to stacking exclusion list, and fix some cases of stacked EMBR causing BHOL
Stacked EMBR + displacement -> other particles stacked -> BHOL.
Therefore stop displacement to stop BHOL formation.
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2012-11-01 00:28:45 +00:00 |
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Bryan Hoyle
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32bdcb89e8
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VIBR fixes
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2012-10-28 21:11:18 -04:00 |
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jacksonmj
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caf262ed60
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Decrease absorption chance for SPNG, to make release of water from saturated SPNG look a bit less strange
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2012-10-27 00:56:02 +01:00 |
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jacksonmj
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9a0ca32372
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Make conversion of PHOT to ELEC using BIZR, and enrichment of DEUT with ELEC, work better
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2012-10-27 00:56:02 +01:00 |
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Simon Robertshaw
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9b4f710e28
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Menu icon for sensors menu and fix for VIBR std::max args
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2012-10-26 15:58:39 +01:00 |
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Simon Robertshaw
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a1d98ffc31
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Fix BVBR for generate.py
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2012-10-26 15:29:55 +01:00 |
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jacob1
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6d6b0dfa9f
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some VIBR changes, also allow it to be compiled with Scons
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2012-10-26 15:18:52 +01:00 |
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Simon Robertshaw
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63daf67d44
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Improve EXOT description
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2012-10-26 15:14:57 +01:00 |
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jacob1
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6d1c7be740
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initialize all stickmen variables, not just legs
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2012-10-26 15:13:27 +01:00 |
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jacob1
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4d207b1146
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fix INVS graphics
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2012-10-26 15:12:21 +01:00 |
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jacob1
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947660fcd4
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Fix hydrogen not burning right (with and without realistic heat), allow h2 to burn at all temps while still allowing fusion to work correctly
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2012-10-26 15:12:13 +01:00 |
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jacob1
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ccd9284e61
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improve the GOL menu descriptions
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2012-10-26 15:12:05 +01:00 |
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jacob1
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c58a3fb2dc
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TSNS doesn't detect things with an equal temp (fixes detecting wires)
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2012-10-26 15:11:59 +01:00 |
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jacob1
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b84460d79b
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visual studio compatibility, plus change text a little
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2012-10-26 15:11:43 +01:00 |
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jacob1
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3f093c8072
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VIBR explosion/graphical changes, it now has a while before it explodes after getting to the limit
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2012-10-26 15:11:22 +01:00 |
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jacob1
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cd7ca6d417
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some VIBR changes/fixes
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2012-10-26 15:10:50 +01:00 |
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jacob1
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04b76a4b48
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VIBR/BVBR - vibranium. Initial commit, doesn't seem to work yet
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2012-10-26 15:10:44 +01:00 |
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Simon Robertshaw
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0b09d2e0f3
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Allow TSNS and DTEC to detect photons and other energy particles. Set default TSNS radius to 1 to make it easier to avoid detecting the wire connections
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2012-10-10 21:27:36 +01:00 |
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Simon Robertshaw
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da07c22ee4
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new elements: DMG (Force bomb) and TSNS (Temperature sensor)
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2012-10-10 19:29:11 +01:00 |
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Simon Robertshaw
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249e3dcad3
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Merge pull request #195 from Huulivoide/master
Minor fixes needed to build on Linux/64bit.
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2012-10-09 08:43:13 -07:00 |
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Simon Robertshaw
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af181faeea
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Revert "multiple BRCK colors (suggested by Catelite)"
This reverts commit 4a8ae25299e465ab55072dd512b5818881ec5a67.
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2012-10-05 17:25:04 +01:00 |
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jacob1
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774bc08c2c
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Move LOLZ/LOVE Rule tables into more appropriate location (element file)
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2012-10-05 16:52:53 +01:00 |
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jacob1
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d159467b63
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LOLZ and LOVE work again
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2012-10-05 16:33:54 +01:00 |
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jacob1
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f19f393e22
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multiple BRCK colors (suggested by Catelite)
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2012-10-05 16:33:45 +01:00 |
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jacob1
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a16534e782
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don't let TNT flood fill explode when under other particles (prevents lag)
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2012-10-05 16:33:24 +01:00 |
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jacob1
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d2af4470a5
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show # of parts, [GRID X], PIPE/PPIP with X, and molten X (with debug on) in HUD
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2012-10-05 16:33:12 +01:00 |
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jacob1
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e600c20ba9
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undo ambient heat in snapshots
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2012-10-05 16:32:06 +01:00 |
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jacob1
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71db872e64
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{t:15100|text} to open a forum thread (will try to add more shortcuts later)
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2012-10-05 16:30:55 +01:00 |
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jacob1
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5c59b9d6cb
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don't render fire on stamps (reduces lag)
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2012-10-05 15:49:54 +01:00 |
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jacksonmj
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707c11203e
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Fix extra BUBW sometimes being produced when CO2 dissolves
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2012-10-03 15:42:30 +01:00 |
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Jesse Jaara
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1ba412d3ba
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Add couple of missing header files needed by GCC 4.7.
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2012-10-02 23:29:40 +03:00 |
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Simon Robertshaw
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b98f5faace
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Fix photon blending mode
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2012-10-01 21:54:52 +01:00 |
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Simon Robertshaw
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98faf2b192
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Don't reset tick counter when loading saves, fixes issue with LIGH tool
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2012-10-01 12:32:56 +01:00 |
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jacob1
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be1b9112e8
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Fix some uninitialized variables, add back sandcolor changing
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2012-09-30 20:43:38 +01:00 |
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Simon Robertshaw
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006dfdf596
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Move PPIP to powered
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2012-09-29 23:02:22 +01:00 |
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jacob1
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2a4298047c
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Fix smudge issue
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2012-09-25 22:57:11 +01:00 |
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Simon Robertshaw
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25d872ec48
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MacOS X targets for Scons, Fix some inlines for clang
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2012-09-25 17:53:48 +01:00 |
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Simon Robertshaw
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3b2f4d59fc
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Better fire rendering for saves
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2012-09-14 23:53:58 +01:00 |
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Simon Robertshaw
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5b9032fb3f
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Correct initialisation of FIGH
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2012-09-14 22:23:35 +01:00 |
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Simon Robertshaw
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685be24ffa
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Remove testing particle from repo
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2012-09-13 23:01:30 +01:00 |
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Simon Robertshaw
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3e0fcc904e
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Disable JIT for now
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2012-09-13 11:01:09 +01:00 |
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jacob1
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5a91b83875
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revert changing the lua/sdl includes and min/max changes
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2012-09-07 00:53:29 +01:00 |
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jacob1
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f8f70a3f77
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Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
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2012-09-07 00:52:56 +01:00 |
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jacob1
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2dcdca2761
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fix spark color in nothing mode
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2012-09-07 00:37:53 +01:00 |
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jacob1
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24b4b0b187
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Fix bugs with energy particles in PIPE
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2012-09-07 00:36:02 +01:00 |
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jacob1
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1391de2e3a
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Wall names in HUD
Conflicts:
src/game/GameView.cpp
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2012-09-07 00:35:33 +01:00 |
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Simon Robertshaw
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b0158e2f60
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Changes to Smudge and blending modes (make them a little slower and easier to handle)
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2012-09-05 21:49:34 +01:00 |
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Simon Robertshaw
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0a67e560f4
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Fix Simulation Tool brush issue (misalignment/didn't work with small brushes). Fixes #167
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2012-09-01 17:17:15 +01:00 |
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Simon Robertshaw
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322d224fa7
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Get/Set single element properties
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2012-08-30 17:09:27 +01:00 |
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Simon Robertshaw
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a9fba97c36
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Fix streamline placement
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2012-08-30 01:50:18 +01:00 |
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Simon Robertshaw
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58dc2559aa
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Implement retrieval of element properties
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2012-08-29 22:04:07 +01:00 |
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Simon Robertshaw
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92f3ad5814
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Black decorations only in thumbnails
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2012-08-28 15:53:07 +01:00 |
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Simon Robertshaw
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1fb544815f
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Correct PHOT colour during fusion
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2012-08-28 15:13:20 +01:00 |
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Simon Robertshaw
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14c0ea59a9
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cold phot doesn't burn things
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2012-08-28 15:09:32 +01:00 |
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Simon Robertshaw
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05e32f1698
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Fix things melting with heat sim off
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2012-08-28 15:08:11 +01:00 |
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Simon Robertshaw
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4263e3aab7
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DTEC, generates a spark when something with it's ctype is nearby
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2012-08-28 14:17:01 +01:00 |
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Simon Robertshaw
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29619e9ebf
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WOOD and PLNT turn grey when hot, bluish when cold
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2012-08-28 13:19:34 +01:00 |
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Simon Robertshaw
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99b2d8d67d
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Limit SPNG saturation and reduce absorbtion rate for GEL and SPNG with some elements
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2012-08-28 12:48:50 +01:00 |
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Simon Robertshaw
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5ded005b0c
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Correct proportions of CO2 and WATR when GEL/SPNG is absorbing BUBW
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2012-08-28 12:40:18 +01:00 |
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Simon Robertshaw
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91ec4d1125
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GEL and SPNG absorb water from more elements and leave behind what the water was mixed width
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2012-08-28 12:38:18 +01:00 |
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Simon Robertshaw
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86fc8e1eb3
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TPT: Prevent Acid from eating broken glass
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2012-08-28 12:28:16 +01:00 |
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Simon Robertshaw
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072cfe67aa
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Missing part of TPT commit 04a09d997 , for TTAN, nt and surround_space is now from 0 to 8
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2012-08-27 15:11:45 +01:00 |
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Simon Robertshaw
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dd2fc64793
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Fix bug in history restoring where the lastActiveIndex is not updated leading to incomplete restoring
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2012-08-27 13:33:15 +01:00 |
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Simon Robertshaw
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0ca680f4c8
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Enable decorations in renderer for local save items, disable for server save previews.
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2012-08-27 13:32:17 +01:00 |
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Simon Robertshaw
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ebc4116675
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Disable decorations when rendering saves
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2012-08-26 16:37:17 +01:00 |
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Simon Robertshaw
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5c293ba9bf
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Fix messed up revert
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2012-08-25 16:41:34 +01:00 |
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Simon Robertshaw
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59a78621d9
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Complete "Consistent proportions of WATR and SALT in SLTW" after REALISTIC revert
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2012-08-25 16:36:01 +01:00 |
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Simon Robertshaw
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1987efd6e5
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Revert "HYGN now combusts and fuses properly"
This reverts commit ede6876a82 .
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2012-08-25 16:33:12 +01:00 |
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Simon Robertshaw
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9b10f0c390
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Revert "final fusion fixes"
This reverts commit add4226f31 .
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2012-08-25 16:32:51 +01:00 |
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Simon Robertshaw
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082072a05e
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OPS: Fix byte order when unpacking 4 byte tmp fields
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2012-08-25 16:29:27 +01:00 |
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Simon Robertshaw
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ae3c9ddf39
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Don't you just hate those fencepost errors... Stop going out of bounds when traversing the X axis with gravity mask.
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2012-08-24 20:36:23 +01:00 |
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Simon Robertshaw
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822539bcdb
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More efficient floodfill function for gravity walls, no need for larger stacks with 64bit builds
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2012-08-24 18:22:02 +01:00 |
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Simon Robertshaw
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fb6f36907f
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PPIP glowing brick in fire mode
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2012-08-21 14:58:23 +01:00 |
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Simon Robertshaw
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b6736f967e
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Add EMP flash, fixes #137
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2012-08-21 13:00:31 +01:00 |
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Simon Robertshaw
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4b8ebe4abd
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Air heat simulation now knows about gravity mode. fixes #142
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2012-08-21 12:26:39 +01:00 |
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Bryan Hoyle
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add4226f31
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final fusion fixes
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2012-08-20 17:46:51 -04:00 |
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Bryan Hoyle
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ede6876a82
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HYGN now combusts and fuses properly
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2012-08-20 16:59:19 -04:00 |
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Simon Robertshaw
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51a0fb2d45
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TPT: Prevent CONV from destroying diamond
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2012-08-20 16:54:56 +01:00 |
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Simon Robertshaw
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b318c3721a
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TPT: Powered pipe, based on jacob1's commits
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2012-08-20 16:48:03 +01:00 |
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Simon Robertshaw
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9c599a7b9f
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TPT: fix enegery particles going into PIPE
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2012-08-20 14:26:08 +01:00 |
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Simon Robertshaw
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fb02d57aca
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TPT: Fix salt/water proportions when dissolving into DSTW as well
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2012-08-20 14:08:27 +01:00 |
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Simon Robertshaw
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29283b038c
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TPT: Consistent proportions of WATR and SALT in SLTW (1 SALT + 3 WATR = 4 SLTW)
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2012-08-20 13:55:11 +01:00 |
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Simon Robertshaw
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7fc8d5f388
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Add missing legacy update function
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2012-08-20 13:41:03 +01:00 |
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Savely Skresanov
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d6fe7fa2c8
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Basic realistic heat and latent heat support.
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2012-08-19 20:06:10 +07:00 |
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Simon Robertshaw
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3d140d310e
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Merge branch 'master' of github.com:FacialTurd/PowderToypp
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2012-08-19 11:30:57 +01:00 |
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Simon Robertshaw
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7ae2369dda
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Make ngrav negative, fixes #133
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2012-08-19 11:30:44 +01:00 |
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Simon Robertshaw
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0092229132
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Don't delete Simulation::Elements now that it's not runtime allocated
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2012-08-19 00:49:24 +01:00 |
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Simon Robertshaw
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63da7a4afe
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Initialise stickman legs correctly
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2012-08-18 17:31:31 +01:00 |
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