Simon Robertshaw
aaaed342ef
Fix cursor rendering and some potential crashes for LIFE, courtesy of jacksonmj
2011-07-12 06:51:47 -07:00
jacksonmj
1be79e581d
Line snapping (hold down Alt when drawing a line)
...
Specific element select changed to Ctrl+Alt
2011-07-12 21:48:54 +08:00
jacksonmj
726acc96a0
Fix line/box erase for decor layer
2011-07-12 21:47:42 +08:00
jacksonmj
52b4473f0f
Fix bounds check for WIND line
2011-07-12 21:47:41 +08:00
Cate
0ce4104c7a
Added CLST element, which is Clay dust, for making concrete with water. :D Neat due to element cohesion with itself, which causes it to sludge downwards in a way very uncharacteristic of any current powder. Cohesion is very easy to modify. Thanks to Savask for help with cohesion code. :D
2011-07-12 21:00:21 +08:00
Cate
7036af066b
Fixed quartz colors due to missing Else before an If in graphics.c Thanks Savask. :D (I would have moved ifs around in a much less pleasant way @_@;)
2011-07-12 21:00:20 +08:00
Simon Robertshaw
d42e06f37a
Merge all GOL types into PT_LIFE, behaviour is determined by ctype
2011-07-09 18:22:25 +01:00
Cate
d2eb6f1cb3
Deleted whole repository due to weirdness with recognizing folder. From current source, added Cracker64's changes that make 1px pipe several times faster than thicker pipe. Doesn't break saves. :D
2011-07-08 18:09:16 +01:00
Simon Robertshaw
5f62bc74c9
Windows clipboard_pull_text() implementation (untested)
2011-07-06 14:01:47 +01:00
Simon Robertshaw
82a05ddd3c
Remove define for Linux Clipboard
2011-07-06 13:48:09 +01:00
jacksonmj
34774e7829
Basic clipboard_push_text support for linux
2011-07-06 13:43:51 +01:00
Simon Robertshaw
3dd82d9ced
Better favourite removal and download counts for the future]
2011-07-06 13:12:05 +01:00
jacksonmj
6fb69f591f
Change PBCN switching method
...
PCLN is different for compatibility with some existing saves relying on the exact
time taken for a switch on/off to spread through adjacent PCLN dots
(commit 692e2ba86d
)
2011-07-06 17:44:57 +08:00
jacksonmj
11dbdb9314
Fix crashing when pipe has a negative tmp value
2011-07-06 17:44:56 +08:00
jacksonmj
8754bb0bf6
Crashes when drawing stickman at the edge of the screen
2011-07-06 17:44:56 +08:00
jacksonmj
5dbb0dc475
Fix crash when hovering over a non-existent thumbnail
2011-07-06 17:44:56 +08:00
jacksonmj
3d82cea94f
Fix stickman head in renderer
2011-07-04 00:11:43 +08:00
jacksonmj
80fd7edd7f
Some fixes for non-existent particles in Lua
...
Return 0 for get_property("type", ...) instead of erroring, to make checking for
particles easier. Also stop x coordinate being used as a particle index if
no particle exists at that location.
2011-07-04 00:11:43 +08:00
Simon Robertshaw
25a2b52b64
Savask experimental heat transfer
2011-07-01 11:32:10 +01:00
Simon
648a4ac01e
Adjust font glyph 214
2011-06-28 14:27:33 +01:00
Simon
30a0666774
Update font, add 'activated elements' glyph at position 214
2011-06-28 13:56:12 +01:00
Simon Robertshaw
437f13f424
Powered Breakable clone, Gravity Pump, New menu section for powered elements (needs icon)
2011-06-28 13:58:16 +01:00
Simon Robertshaw
3fe82bf525
Jagged arcs
2011-06-27 18:16:25 +01:00
Simon Robertshaw
36ee81fc6b
Better photons for persistent display, ability to toggle gravity view (ctrl+g)
2011-06-27 14:01:07 +01:00
Simon Robertshaw
43b75ea058
Ensure energy particles are always drawn on top
2011-06-26 15:20:10 +01:00
Simon Robertshaw
7351da3962
Fix segfault with aray striking particles with abnormal ctype
2011-06-25 22:44:07 +01:00
jacksonmj
f3927f7202
Make pipe save ctype and tmp
2011-06-25 22:30:49 +01:00
Simon Robertshaw
6c3093cabf
Hot air rises [Experimental]
2011-06-25 17:40:35 +01:00
Simon Robertshaw
f5bbc13384
Fix save button
2011-06-25 17:11:17 +01:00
Simon Robertshaw
174794c40e
Strip extension when saving
2011-06-25 17:05:57 +01:00
Simon Robertshaw
1dcefb2895
Keep opened files
2011-06-25 16:59:25 +01:00
jacksonmj
d515575612
Allow changing of stkm spawn element by setting ctype
2011-06-25 16:06:44 +01:00
Simon Robertshaw
1a17e35c6f
Change checking back to ctype for Aray condition
2011-06-25 16:06:17 +01:00
jacksonmj
34d76f8680
Check photon map in Lua functions, and allow any ctype
...
Also add some extra checks on ctype in the rest of the game
2011-06-25 15:59:30 +01:00
jacksonmj
c18009dd9c
Check particle exists in tpt.set_property, and sdl_scale mouse coords for Lua step
2011-06-25 15:52:52 +01:00
jacksonmj
36e2a07a5b
Visual Studio fixes
2011-06-25 15:52:24 +01:00
jacksonmj
04b3eb11fd
Fixes for high life stickman
2011-06-25 15:52:11 +01:00
jacksonmj
9b83bf27a8
Use malloc in parse_save to avoid stack overflow
...
918 KiB arrays should not be allocated on the stack...
2011-06-25 15:52:02 +01:00
jacksonmj
2f594c6bf1
Fix issues with local saving when using scale:2
2011-06-25 15:51:46 +01:00
jacksonmj
4043dba74c
Small fixes for liquids in radial/Newtonian gravity
2011-06-25 15:51:38 +01:00
jacksonmj
636b1db4d2
Better liquids movement in radial/Newtonian gravity
2011-06-25 15:51:07 +01:00
jacksonmj
f417d7a4df
Include ambient heat in undo
2011-06-25 15:50:59 +01:00
jacksonmj
e67ec08052
Fix fast photons reflecting through obstacles
2011-06-25 15:50:51 +01:00
jacksonmj
9d325dbb7c
Fix walls for SING explosions
2011-06-25 15:50:41 +01:00
jacksonmj
fb79865186
Fix gravmap build up during repeated frame stepping
2011-06-25 15:50:32 +01:00
jacksonmj
ad99287f8a
Pixel format conversion
2011-06-25 15:50:21 +01:00
jacksonmj
dbf6dcd35b
Decor brush shape, and fix big thumb not changing when page changed
2011-06-25 15:50:14 +01:00
jacksonmj
a054a784af
Fix soap stamp crashes, and fix stkm head colour
2011-06-25 15:50:07 +01:00
ief015
be79233101
added functions to iterate through all particles
...
+ tpt.start_getPartIndex() --starts the iteration
+ bool tpt.next_getPartIndex() --increases the iteration, returns true if there are more particles to iterate through
+ int tpt.getPartIndex() --get the current iteration value
2011-06-25 01:32:54 -04:00
Simon Robertshaw
c1f4f0481c
Fix save_filename crash
2011-06-15 13:47:21 +01:00
Simon Robertshaw
8f97f6c5c7
Revert "Heat simulation improvement."
...
This reverts commit 5e43bb0510
.
2011-06-15 13:11:29 +01:00
Simon Robertshaw
daa67b13bd
Revert "Prevent photons stealing heat energy"
...
This reverts commit aac8898f42
.
2011-06-15 13:10:45 +01:00
Simon Robertshaw
aac8898f42
Prevent photons stealing heat energy
2011-06-14 18:41:01 +01:00
savask
5e43bb0510
Heat simulation improvement.
2011-06-14 17:13:25 +01:00
Simon Robertshaw
304a2fa819
Revert "Better heat treatment."
...
This reverts commit 37df2abe90731f2da814a4463f406b0afe9308f9.
2011-06-14 17:11:24 +01:00
Simon Robertshaw
4fcaadd565
Make aheat in HEAT view less intense
2011-06-14 17:09:36 +01:00
savask
0fbc55dfe8
Better heat treatment.
2011-06-14 16:50:04 +01:00
Simon Robertshaw
464d36d910
Fix small visual issues and crash when folder doesn't exist
2011-06-14 16:23:11 +01:00
Simon Robertshaw
307fff2e3d
Fix sim-options icon
2011-06-14 15:15:12 +01:00
Simon Robertshaw
2dd04b917d
Add access to the local saving features
2011-06-14 15:13:27 +01:00
Simon Robertshaw
14abcf5fc2
Local saving UI
2011-06-13 23:24:20 +01:00
Simon Robertshaw
e10fbad812
Local save loading - Fix screen buffer issues and scrolling
2011-06-13 17:10:41 +01:00
Simon Robertshaw
8713587e70
Local save loading (WIP)
2011-06-12 22:56:38 +01:00
jacksonmj
93316a9f1d
Fix a load of memory leaks
...
Also fix some compiler warnings (missing headers, wrong pointer type for
modf, etc) and move variable declarations for Visual Studio.
2011-06-11 13:00:42 +01:00
Simon Robertshaw
7ae52660f5
Heat advection, currently doesn't obey the whole conservation of energy law
2011-06-10 17:34:47 +01:00
Simon Robertshaw
33b3355192
A-Heat toggle for Simulation options
2011-06-09 23:22:23 +01:00
Simon Robertshaw
1f7106acb1
Gravity zoning
2011-06-09 22:35:00 +01:00
Simon Robertshaw
1effdb052a
Image for server saving
2011-06-09 17:53:41 +01:00
jacksonmj
74f613962e
Fix typo in previous commit
2011-06-09 23:01:20 +08:00
jacksonmj
7c4135be6b
Fix resample_img using array indices larger than src image size
...
E.g. resampling to 204x128 from 153x96
Src is 14688 pixels, calculation for pixel location 203,127 accesses
array indices 14688, 14687, 14841, 14840
2011-06-09 23:01:19 +08:00
Simon Robertshaw
09a3670d64
Clean up signs when reading
2011-06-08 18:09:03 +01:00
Simon Robertshaw
3ea25c83b7
message_box and input for Lua API, also autorun.lua
2011-06-08 16:30:36 +01:00
Simon Robertshaw
345de25641
Fix crash where source and destination scale where the same
2011-06-08 13:45:21 +01:00
Simon Robertshaw
b5c9d86fbe
Less blurry thumbnail scaling
2011-06-08 13:30:39 +01:00
jacksonmj
b5856bfa47
console_error now optional for console_parse_type
...
Prevents lua step functions from clearing console_error in calls to
console_parse_type, hence preventing luacon_eval errors from being shown
2011-06-08 12:48:44 +01:00
jacksonmj
b3e0085606
Make step function registration work properly
2011-06-08 12:48:28 +01:00
jacksonmj
1144e3e2d7
Create mercury with tmp value
2011-06-08 12:48:18 +01:00
jacksonmj
22b3ae9275
Fix tpt.get_name and limit tpt.log message length
2011-06-08 12:47:46 +01:00
jacksonmj
e182e7422c
Loads of error messages for lua, and hopefully fix lua stack overflow
...
Also fix game exiting when an error occurs in a step function.
Returning -1 seems to prevent lua from restoring the stack to the
state it was in before the C function call - see bottom of
luaD_precall() in lua source (ldo.c)
2011-06-08 12:47:19 +01:00
jacksonmj
43a4544a13
Fix favourites remove button
2011-06-08 12:47:09 +01:00
jacksonmj
2ddb24d5b0
Fix WL_DESTROYALL for fast particles; and no H2 ignition from SPRK
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H2 igniting from spark causes too many problems for electrolysis
2011-06-08 12:47:03 +01:00
savask
54aa148325
Bubbles now don't pop because of gases.
2011-06-04 19:14:26 +01:00
savask
7f245483a2
Some fixes for stick mans.
2011-06-04 19:12:21 +01:00
savask
e42e7d019e
Some work on frozen bubbles.
2011-06-05 01:09:02 +08:00
savask
a48e477fca
Moved detach(i) function to powder.c, made soap display connections when
...
it's double-joined, made portal in detach soap before teleportating
(works strangely)
2011-06-05 01:09:02 +08:00
Simon Robertshaw
fcb67622ff
Added the ability to use legacy commands (prepend with a \!)
2011-06-04 14:43:18 +01:00
Simon Robertshaw
97cc3488eb
Mercury
2011-06-04 14:05:22 +01:00
Simon Robertshaw
8a5e566b77
Stairstepping for downscaling
2011-06-04 12:37:24 +01:00
Simon Robertshaw
b850abe347
Fix setting of temp, x and y particle properties
2011-06-04 12:10:14 +01:00
Simon Robertshaw
41d8e316cd
Use bilinear interpolation for everything
2011-06-03 23:54:08 +01:00
Simon Robertshaw
45e91c15b2
Bilinear interpolation for resampling
2011-06-03 23:36:26 +01:00
Simon Robertshaw
417a57b57a
Fix semi-large thumbnails
2011-06-03 22:35:57 +01:00
Simon Robertshaw
b32683e99c
Favourites interface improvements
2011-06-03 18:54:25 +01:00
Simon Robertshaw
3f072d9bc3
Better step function registration
2011-06-03 13:58:48 +01:00
Cracker64
e3ef7f05f0
some more deco editor changes. Right click deletes decoration again.
2011-06-02 20:24:02 +01:00
jacksonmj
469de0cae0
Fix air-particle heat transfer
...
Heat transfer rate is proportional to temperature difference.
Previously, the code caused the temperature change to be proportional to
absolute temperature.
2011-06-02 20:19:46 +01:00
jacksonmj
744854ef36
Speed up update_PIPE
...
By making it call rand() once instead of 6 times.
2011-06-02 20:19:28 +01:00
jacksonmj
099ab10a37
Walls no longer limit fast particles to 2 pixels per frame
2011-06-02 20:19:18 +01:00
jacksonmj
bc44af6a0b
INVS should leave photons alone when under pressure
2011-06-02 20:19:10 +01:00
Simon Robertshaw
289f4e4e4e
Change console info
2011-06-02 20:16:43 +01:00
Simon Robertshaw
a7330b9b26
tpt.set_property implementation
2011-06-02 18:49:31 +01:00
Simon Robertshaw
c003fee63e
Ambient heat (disabled by default)
2011-06-01 20:18:19 +01:00
Simon Robertshaw
3d600c6955
Add gravity field manipulation to Lua api, move gravity processing to after the particle update (Means a delay of 1 frame, but we get the ability to manipulate the field with Lua)
2011-06-01 12:16:33 +01:00
Simon Robertshaw
2c8c4bc567
Pass mouse coordinates (mousex, mousey, mouseb, mousebq) and Lua click handling
2011-05-31 18:38:13 +01:00
Simon Robertshaw
2327d9678d
implement create and delete functions
2011-05-31 17:07:38 +01:00
Simon Robertshaw
03a048afe5
Add calm blue text colour, buffer overflow fix for richtext
2011-05-31 00:33:47 +01:00
Simon Robertshaw
7a875dd846
Fix buffer overflow with huge error message
2011-05-31 00:05:01 +01:00
Simon Robertshaw
b0659e3dd1
Step code registration, just an example at the moment
2011-05-30 20:11:34 +01:00
Simon Robertshaw
d5f1a4cfd0
Many methods for Lua console
2011-05-30 19:44:17 +01:00
Simon Robertshaw
cad644824d
Defaults for tpt.drawtext method
2011-05-30 18:25:02 +01:00
Simon Robertshaw
d8051926c8
More descriptive error messages for lua console
2011-05-30 18:15:56 +01:00
Simon Robertshaw
65252aa002
drawtext for Lua
2011-05-30 16:45:39 +01:00
Simon Robertshaw
79a27c2c90
Basics for Lua
2011-05-30 16:22:39 +01:00
Simon Robertshaw
5dcc3dbb44
Rich text syntax
...
TODO: Link hovering
2011-05-29 17:00:31 +01:00
Simon Robertshaw
e35440fe59
MOTD on search page
2011-05-29 14:30:22 +01:00
jacksonmj
4fd97b93b4
Large speed improvement for QRTZ
...
Also prevent growing when sparked.
2011-05-29 13:38:53 +01:00
jacksonmj
7750cf8ccd
Improve decoration in blob view, exclude from life and heat view
2011-05-29 13:38:39 +01:00
jacksonmj
f603e33e74
Small speed improvement to eval_move
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Warning: may be buggy, test thoroughly.
2011-05-29 13:36:11 +01:00
jacksonmj
5e414e64dc
Fix WIND decoration, and reset dcolour in create_part
2011-05-29 13:35:00 +01:00
jacksonmj
a2c171fbf9
Remove remaining references to old decorations buffer
2011-05-29 13:34:50 +01:00
jacksonmj
6a2f357efd
Revert "Pass decorations to saving functions (doesn't actually save yet)"
...
This reverts commit 7fe99f3210
.
Conflicts:
src/main.c
2011-05-29 13:34:37 +01:00
Simon Robertshaw
a40d1dc121
Decorations saving
2011-05-28 20:37:26 +01:00
Simon Robertshaw
577ad4eb47
Gravity state now saved
2011-05-28 18:54:12 +01:00
Simon Robertshaw
232595c209
Fix image decompression
2011-05-28 18:15:05 +01:00
Simon Robertshaw
2795970639
Some debug info for image decoding
2011-05-28 18:05:05 +01:00
Simon Robertshaw
4c4b457cab
Full thumbnails for open_ui
2011-05-28 17:16:12 +01:00
Simon Robertshaw
95e51bc7f4
Render uses resample_img
2011-05-28 15:29:33 +01:00
Simon Robertshaw
edc6339369
Render changes
2011-05-28 14:57:07 +01:00
Simon Robertshaw
380a45a4c9
Image resampling for thumbnails
2011-05-28 14:19:01 +01:00
Simon Robertshaw
abb0ceb981
Use PTi for thumbnails in game browser
...
TODO: Better scaling/resampling
2011-05-28 13:54:23 +01:00
Simon Robertshaw
2c7b8a6902
Fix renderer, add image decode/code methods
2011-05-28 13:49:07 +01:00
jacksonmj
ab7cd2e5f6
Skip some calls to do_move for liquids
...
No liquid can occupy the same space as itself unless in E-Hole
2011-05-28 18:51:57 +08:00
jacksonmj
420f8e7442
Make NBHL/NWHL eat things in the same way as BHOL/WHOL
...
Also make ANAR move opposite to Newtonian gravity
2011-05-28 18:51:57 +08:00
jacksonmj
6e9cbfdb4a
Fix STKM always going through walls
...
Now behaves as normal, i.e. only occasionally goes through walls.
Walls which completely block all particles are in the pmap with type
0xFF. ptypes[] doesn't go up to 0xFF, so ptypes[0xFF].state will not
necessarily result in an answer that gives correct behaviour for walls.
2011-05-28 18:51:57 +08:00
Simon Robertshaw
5919cefa85
Decorations are per particle TODO: remove references to the decorations buffer
2011-05-27 14:44:56 +01:00
Simon Robertshaw
7bf0ac10f6
Add some potential HTTP response codes
2011-05-24 19:57:08 +01:00
Simon Robertshaw
2a1e51abff
temp fix for linux compilation
2011-05-24 15:11:25 +01:00
Simon Robertshaw
a52344f399
Decorations improvements
2011-05-24 15:01:18 +01:00
Simon Robertshaw
2d9e0b75e4
jacksonmj's decorations commit
2011-05-24 14:57:46 +01:00
Simon Robertshaw
453c69d39a
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-05-24 14:55:29 +01:00
Simon Robertshaw
eafcdf8ec9
Improve error handling on display initialisation
2011-05-24 14:54:14 +01:00
jacksonmj
ee39c06152
Decorations toggle and brush size keys
2011-05-24 21:49:08 +08:00
jacksonmj
fc4de9640c
Fix sim options description, GOO and DEUT
2011-05-24 21:49:08 +08:00
Simon Robertshaw
dadac37264
Move Diamond into solids menu, add gravity elements
2011-05-20 13:00:34 +01:00
Simon Robertshaw
c932552aed
Message notifications on login
2011-05-20 12:42:36 +01:00
Simon Robertshaw
1622974c0a
Fix message notifications for non-elevated users
2011-05-19 21:41:13 +01:00
jacksonmj
603844f97f
Fix DEUT explosion
2011-05-19 22:53:24 +08:00
jacksonmj
7482e4d071
Small fix for liquid and powder movement
2011-05-19 22:53:23 +08:00
jacksonmj
68c4d6d621
Make sure WIND can't be created
...
Revert this if the element number is reused for something useful
2011-05-19 22:53:23 +08:00
jacksonmj
e4b03fb2e2
Photons and neutrons go through portal instead of reflecting
2011-05-19 22:53:23 +08:00
Simon Robertshaw
af68469f6a
pthread Win32 static linking
2011-05-19 15:32:50 +01:00
Simon Robertshaw
3ff800ec9a
Message notification changes
2011-05-19 08:08:59 +01:00
Simon Robertshaw
9d70d60ee9
New message notification on session check TODO: Clickable link to conversations on website
2011-05-16 12:46:08 +01:00
Simon Robertshaw
1ddff1ad3b
Runtime fullscreen toggle TODO: Fix bug that prevents from closing the window after a fullscreen toggle
2011-05-15 20:40:08 +01:00
Simon Robertshaw
d8e7c82f1c
Fix n-gravity toggle
2011-05-15 19:45:45 +01:00
Cracker64
9d20d6af82
Decoration has a color menu. GoL uses less memory(17MB less), and probably a bit faster.
2011-05-14 13:46:10 +01:00
jacksonmj
e675fb3cc1
Fix crash with negative lava ctype
...
E.g. "set type prti lava"
2011-05-14 13:44:44 +01:00
jacksonmj
203c3a0151
Translate invisible particles to decorated diamond when loading
2011-05-14 13:44:22 +01:00
jacksonmj
7fe99f3210
Pass decorations to saving functions (doesn't actually save yet)
2011-05-14 13:44:02 +01:00
jacksonmj
cbfc73d8d6
Turn WIND into a tool
2011-05-14 13:43:51 +01:00
jacksonmj
26dbf70709
Fix overlapping particles
2011-05-14 13:39:40 +01:00
jacksonmj
882a839205
Fix high speed photons when reflecting near glass
2011-05-14 13:39:14 +01:00
Simon Robertshaw
fa54c005b2
Use properties for life decrement/kill
2011-05-14 13:38:52 +01:00
Simon Robertshaw
73f2f9f57f
fix neutron cloning
2011-05-14 13:34:06 +01:00
jacksonmj
c23124e0d7
Shrink draw_tool_xy
2011-05-14 13:28:24 +01:00
Simon Robertshaw
16f014b06a
Move wall drawing to graphics.c
2011-05-14 13:28:02 +01:00
Simon Robertshaw
d0f236d6b9
Condition variable instead of busy wait
2011-05-14 13:21:44 +01:00
Simon Robertshaw
33eb485c9f
Revert "-a"
...
This reverts commit 550d270af2
.
2011-05-14 13:09:46 +01:00
Simon Robertshaw
550d270af2
-a
2011-05-14 13:02:36 +01:00
Simon Robertshaw
3196690b03
Runtime scale switching
2011-05-13 10:44:39 +01:00
Simon Robertshaw
351565c6e2
Fix some thread sync and gravity sync issues
2011-05-12 18:45:14 +01:00
Simon Robertshaw
ee962dc8bb
Newtonian gravity toggle, disabled by default
2011-05-12 18:04:29 +01:00
Cracker64
59bd280fad
ANAR changes, WHOL absorbs ANAR and gets colder. ANAR burns with CFLM strangely.
2011-05-05 20:38:30 +01:00
jacksonmj
b5a334c2af
Improve piling of powders
2011-05-05 20:36:14 +01:00
jacksonmj
59d9071e87
Make damp sponge much less flammable
...
Also make evaporation cool the sponge better
2011-05-05 20:35:17 +01:00
jacksonmj
0aa4970b33
Remove some unnecessary checks
2011-05-05 20:35:08 +01:00
jacksonmj
892a2b11c7
Make middle click work with photon map
2011-05-05 20:34:22 +01:00
jacksonmj
9a3836879e
H2 burns from spark, lava, plasma; O2 burns from plasma
2011-05-05 20:34:05 +01:00
jacksonmj
a7b5718c6a
Fixes for previous commit
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Previous commit caused buggy movement in walls
2011-05-05 20:33:42 +01:00
jacksonmj
ddaed2ad69
Slight speed improvement for liquids and powders
2011-05-05 20:33:09 +01:00
jacksonmj
7543a3d05e
Fix plut lava
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type already set to ctype and ctype already cleared, whoops.
2011-05-05 20:31:46 +01:00
savask
f0c5960b56
Some work on bubbles. Added "bubble x,y" command to console.
...
Also made them save like regular soap.
2011-05-05 20:24:42 +01:00
savask
3ea306cc77
Some changes to soap.
2011-05-05 20:24:21 +01:00
Simon Robertshaw
5aefd0cb01
Initial soap commit
2011-05-05 20:14:35 +01:00
Simon Robertshaw
fb408ab82b
Revert "Dem bubbles"
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This reverts commit 607572cf0d
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2011-05-05 20:08:13 +01:00
unknown
607572cf0d
Dem bubbles
2011-05-05 19:58:30 +01:00
Simon Robertshaw
981e17927b
Fix BMTL and gravity breaking
2011-04-26 16:57:04 +01:00
Simon Robertshaw
06c0949beb
Gravity breaks elements like pressure does (Doesn't work for broken metal and needs tweaking a little)
2011-04-26 16:46:57 +01:00
Simon Robertshaw
75d5cc3d04
Fix for non-diff mode
2011-04-26 16:18:43 +01:00
Simon Robertshaw
061d6ba7af
Gravity: only calculate the difference
2011-04-26 16:15:23 +01:00
Simon Robertshaw
b26648e6ae
Fix pause with gravity and test deuterium improvements
2011-04-25 20:41:45 +01:00
Cracker64
24f5905020
portal now uses particles as storage, so it keeps everything.
2011-04-25 19:00:27 +01:00
Simon Robertshaw
4c153d2f34
gravmutex = NULL not liked by some compilers (It's not actually correct anyway)
2011-04-25 16:59:04 +01:00
Simon Robertshaw
28d9328959
Dialog box for changing simulation options, gravity toggle needs implementing
2011-04-25 16:39:28 +01:00
jacksonmj
7b82eae82e
Jacksonmj: Move console functions into seperate file
2011-04-25 12:07:55 +01:00
Simon Robertshaw
aef09292ee
Allow negative gravity
2011-04-24 20:18:00 +01:00
Cracker64
3a541dfcbb
visual studio fixes
2011-04-24 20:04:16 +01:00
Cracker64
0ccd04b848
More decoration improvements. still TODO: text boxes that will change current color, as well as display current color. A menu with some basic color swatches.
2011-04-24 20:04:05 +01:00
Cracker64
88995a5910
line/box tool for decorations, some other things.
2011-04-24 20:04:01 +01:00
Simon Robertshaw
3acf9aae2a
Asynchronous thread for gravity processing
2011-04-24 17:49:33 +01:00
Simon Robertshaw
db427e4cdd
Dear PSTE
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Nobody likes you
Sincerely, Everyone
2011-04-23 21:20:32 +01:00
Cracker64
085ea571b8
fix in RGB_to_HSV.
2011-04-23 14:01:03 +01:00
Cracker64
bd8de4c842
Decorations! ,still messing with it. It does not save currently. TODO: fix typing in boxes to update the color. Line/box tools. Some basic color selections like an element menu.
2011-04-23 14:00:51 +01:00
jacksonmj
aa3f475edc
Stricter frame rate limiting
2011-04-23 07:52:59 +08:00
jacksonmj
3e1ff2094c
Fix WTRV formed from burning firework dust
2011-04-23 07:52:59 +08:00
jacksonmj
3bfa39ecf3
Fix crash when setting fan direction with caps lock on
2011-04-23 07:52:59 +08:00
jacksonmj
f3b341c7b2
Remove limit on size of console scripts
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Also fix regex to work with x,y instead of needing x+0,y+0
2011-04-23 07:52:59 +08:00
jacksonmj
9fb965f59d
Restrict temperature in DEUT explosion
2011-04-23 07:52:58 +08:00
Simon Robertshaw
13ff21bb22
Gravitaaaay (Needs tweeking for performance)
2011-04-22 17:06:09 +01:00
Simon Robertshaw
31d76df948
Fix returns for Coal code
2011-04-21 14:15:15 +01:00
Cate
635be04c16
Added the same IF to COAL for consistency, seems to work. Changed Ctypes to PT_Names instead of equivilent numbers.
2011-04-19 18:10:03 +01:00
Simon
743b7dffce
bcol Catelite merge
2011-04-19 18:09:36 +01:00
Simon
d37bd56eb6
'M' For selected element swap, 'dae' var for showing a selected element box upon element change (not implemented)
2011-04-17 20:34:54 +01:00
jacksonmj
8d8cc909bb
Ensure invisible photons get killed
2011-04-16 17:27:25 +01:00
jacksonmj
96d2587f29
Make high life lcry, pcln, pump, hswc graphics more boring
2011-04-16 17:27:03 +01:00
jacksonmj
1c771d1ea4
Photons and neutrons through portal
2011-04-16 17:26:54 +01:00
jacksonmj
466a6b2ccb
Whoops, missing header for exe_name
2011-04-16 17:26:29 +01:00
jacksonmj
24808344f4
Fix some memory leaks in save build/parse
2011-04-16 17:26:18 +01:00
jacksonmj
d6a28b6427
Use malloc in transform_save
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Should fix crashes on Windows caused by stack overflow
2011-04-16 17:26:07 +01:00
Simon
605c957955
<.< >.> Nobody saw that...
2011-04-13 21:39:46 +01:00
Simon
f20bedd3de
info_box for renderer
2011-04-12 12:51:43 +01:00
Simon
664b578d13
Fix segfault with renderer
2011-04-12 12:39:28 +01:00
Simon
67531c2434
Game save renderer
2011-04-12 12:19:21 +01:00
Simon
7be136ddee
Distilled water instead of water from H2+O2
2011-04-10 11:47:49 +01:00
Simon
422fcc68ec
Better Oxygen/Hydrogen burning
2011-04-10 11:38:29 +01:00
Simon
9216675f41
And that's the last of the warnings
2011-04-08 15:44:13 +01:00
Simon
6c3ac2af5c
Remove more warnings
2011-04-08 15:39:55 +01:00
Simon
626cc8fa6a
Remove a TON of warnings
2011-04-08 15:28:57 +01:00
Simon
60039b531e
Bizarre solid uses Bizarre colour system
2011-04-08 15:13:19 +01:00
Simon
92b2cb70bd
Revert "Portal orbital effects stop more smoothly"
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This reverts commit 29e41a0a0c
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2011-04-08 14:33:13 +01:00
Simon
f8f8b71869
Re-add install hotkey, removed in astyle commit
2011-04-08 13:10:35 +01:00
jacksonmj
c36c90e800
Workaround for some argument parsing bugginess
2011-04-08 11:11:48 +01:00
jacksonmj
40c4dde34a
Document icons for linux
2011-04-08 11:11:30 +01:00
jacksonmj
6ac508a5de
Start register_extension support for linux
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Also fix a limitation on the length of open: paths
2011-04-08 11:11:20 +01:00
jacksonmj
75f6ea610a
More sensible types for path lengths
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Now uses the types given in the path function declarations
2011-04-08 11:11:03 +01:00
jacksonmj
4aeac8b316
Also register .stm extension in Windows
2011-04-08 11:10:52 +01:00
jacksonmj
29e41a0a0c
Portal orbital effects stop more smoothly
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When fe==0, dots finish moving to destinations before disappearing
2011-04-08 11:10:41 +01:00
jacksonmj
63f3f90c55
Improve PRTI orbital effects
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Prevent ugly positioning of orbital effects when PRTI is surrounded but still taking in particles
2011-04-08 11:10:28 +01:00
jacksonmj
cbbce662cc
Electrolysis produces H2
2011-04-08 11:10:16 +01:00
jacksonmj
30f2b3217c
More accurate H2O ratio when forming water
2011-04-08 11:10:01 +01:00
Simon
767d73c5fc
astyle
2011-04-08 11:09:42 +01:00
jacksonmj
1bdf72be1a
Some fixes for H2
2011-04-08 11:06:50 +01:00
Simon
a2edfa11b8
Installer
2011-04-06 13:48:41 +01:00
Simon
5e03aae7b3
Register extension
2011-04-06 13:37:28 +01:00
Simon
ca02640ebb
Avoid potential overflow when pasting long text strings
2011-04-06 13:14:13 +01:00
Cracker64
1bc97fcc37
copy and paste functions for text boxes.
2011-04-06 13:08:59 +01:00
Simon
7663192174
Copy text box for save_name_ui
2011-04-04 20:46:27 +01:00
Simon
af76611a64
Add copytext box to the footer of open_ui
2011-04-04 20:27:00 +01:00
Simon
8872a1065b
Move copybox into its own control
2011-04-04 20:02:11 +01:00
Simon
078db03a52
NULL Window handle for OpenClipboard
2011-04-04 17:22:17 +01:00