Commit Graph

2475 Commits

Author SHA1 Message Date
jacob1
6cfaed0e1b fix compile warnings, fix tooltips fading in too slowly 2017-11-23 00:10:15 -05:00
RobertBScott
4c3b4dab47 Implemented tooltip element descriptor display in element search. 2017-11-23 00:10:15 -05:00
jacob1
b5bc4ad3d2 potential crash on exit fix (can't tell if it actually fixes it or if it is related) 2017-11-18 17:11:46 -05:00
jacob1
1b19e042b2 fix crash when using tpt.start_getPartIndex 2017-11-04 13:22:22 -04:00
Matthew Moore
7d4010d2df Fix Newtonian Gravity Tooltip 2017-10-24 22:30:39 -04:00
jacob1
3c2de70564 fix compilation / ensure this check only runs when compiling on windows 2017-10-13 00:03:35 -04:00
wolfy1339
536b20b164 Fix pthread deprecation warning, fixes #502 2017-10-12 23:33:05 -04:00
QuanTech0
c52c2d7a6f Expanding vocabulary.
:)
2017-10-07 17:32:28 -04:00
jacob1
97c4123533 translate wall grids when shifting stamps by more than 4 pixels 2017-10-04 21:07:00 -04:00
jacob1
4ff0a9f52c only expand stamp in the direction you are moving 2017-10-04 21:07:00 -04:00
krawthekrow
ca542b1ef1 autoexpand save when particles are translated out of boundaries 2017-10-04 21:07:00 -04:00
jacob1
17c9340434 CRAY wall checking fix 2017-10-02 21:38:15 -04:00
jacob1
77b6f44c74 fix issue with molten STKM that could break the simulation and cause crashes 2017-09-28 23:12:16 -04:00
jacob1
631570cbd0 mac luajit fix, version 92.5.336 2017-09-20 20:42:24 -04:00
jacob1
834e966842 Version 92.2.333 2017-09-04 23:08:52 -04:00
jacob1
6bd068713e recording improvements
remove 'r' record shortcut
add tpt.record function. Still gives the user a confirm prompt
recordings now go into recordings/<timestamp>/, where timestamp is the time the recording was started. <timestamp> is returned by the tpt.record function. Each new recording starts the filenames over at 0 again.

you probably still need a lua script to use the recording feature, this should make it easier for those
2017-09-04 14:06:28 -04:00
jacob1
e4089a276a fix illuminati symbols appearing when rescanning stamps 2017-09-04 12:51:28 -04:00
QuanTech0
07e879e74c fix buffer overflow in opt_meth_setoption (#496) 2017-09-03 19:48:28 -04:00
jacob1
c34b54d974 add sim.takeSnapshot lua function 2017-08-31 23:48:00 -04:00
MrZacbot
be786d85a7 Added a bounds check for BOMB reading pmap (#497) 2017-08-29 20:44:14 -04:00
jacob1
1ceae1ba43 fix interface api in lua5.2 2017-08-20 18:13:46 -04:00
LBPHacker
ce58c4aadf Fix Simulation::Restore decrementing life values
Simulation::Restore used to call Simulation::RecalcFreeParticles. The problem with that was that RecalcFreeParticles does more than just what its name suggests: it also decrements life values. Restore shouldn't do that. The solution is to tie decrementing life values to an argument in RecalcFreeParticles. This is also makes to code more future-proof as it lets everyone know that they have to keep their eyes peeled when invoking RecalcFreeParticles.
2017-08-17 00:23:37 -04:00
jacob1
eb1bcf1b95 Revert "Temporarily use IP addresses instead of dns (untested)" fa322902bf 2017-08-11 20:54:36 -04:00
jacob1
fa322902bf Temporarily use IP addresses instead of dns (untested) 2017-08-07 12:51:12 -04:00
jacob1
3045125a88 Version 92.1.332 2017-08-06 21:56:58 -04:00
jacob1
1dd4b00ec6 minor gravity transition fix 2017-08-06 19:41:04 -04:00
jacob1
55b31d6f0e my mod uses -1 for this 2017-08-05 21:47:39 -04:00
jacob1
6fca44fd70 fix newtonian gravity state transitions flashing 2017-08-05 17:53:41 -04:00
jacob1
fd91fa4438 'enter' closes SaveIDMessage interface after uploading a save 2017-08-03 23:27:58 -04:00
jacob1
26f70331de fix debug thing breaking pressure display in HUD, fixes #494 2017-08-03 23:12:03 -04:00
jacob1
6931f35520 hold shift when saving or loading stamps to not save / load pressure, closes #491 2017-08-03 00:13:06 -04:00
jacob1
99c568f136 ensure air doesn't "leak" out of TTAN containers when loading stamps and saves 2017-08-02 23:49:51 -04:00
jacob1
ac489c9295 hide .tmp in HUD for RFRG and RFGL 2017-07-29 22:54:39 -04:00
jacob1
7e9124033b fix RFRG description typo (use more common spelling) 2017-07-29 22:49:40 -04:00
jacob1
c4e1f49618 fix BOMB explosion - wasn't creating circle EMBR, and too much velocity EMBR 2017-07-29 22:47:07 -04:00
jacob1
8fe3ca0f5c don't use std::pow here 2017-07-29 11:26:53 -04:00
jacob1
2a829c2394 fix ctrl+f shortcut not working with particle debugging enabled 2017-07-29 00:32:22 -04:00
jacob1
a278892267 make XCNTR / YCNTR not hardcoded
Alexwall request
2017-07-29 00:15:09 -04:00
jacob1
b38b2047e6 some changes to sign handling (attempt to fix crash that I can't reproduce) 2017-07-28 21:19:06 -04:00
jacob1
adb39b91a9 attempt to reduce "script is not responding" when debugging (valgrind / breakpoints) 2017-07-28 20:32:46 -04:00
jacob1
b02a72a77b add length limit to authors on saving/loading, fix type issue causing mass duplication
When making a local save, then stamping and loading the stamp (without doing anything else in between), issues with the code would cause the unsigned int in the json to turn into a normal int. It would then think the authors data from the stamp was from something else and append it. For users that do an excessive amount of stamping, this causes duplication in the authors links that shouldn't have ever happened.
2017-07-28 20:00:19 -04:00
jacob1
cbad202ac2 fix brush when CELL is changed to 1 2017-07-28 19:40:50 -04:00
jacob1
8064d3b467 remove useless debug print in !set 2017-07-25 20:11:57 -04:00
jacob1
2b3fbbd50e fix -nan RFRG glitch 2017-07-24 21:55:16 -04:00
jacob1
541417008e fix FIGH spawning glitch: id:2165807 2017-07-24 21:44:37 -04:00
jacob1
16323320ce turned off HSWC acts as insulator for HEAC 2017-07-24 21:30:12 -04:00
jacob1
8c7729de85 "failed to x" messages in save browser are no longer arbitrarily yellow 2017-07-23 23:20:43 -04:00
jacob1
bf9014ac60 fix HEAC conducting to HSWC which is turned off 2017-07-23 21:17:21 -04:00
jacob1
3c4ca5cd4b ensure DMG turns WOOD to SAWD 2017-07-23 19:39:09 -04:00
jacob1
1cfd9d8fc7 only display updates based on build number, not version number 2017-07-23 16:41:38 -04:00
jacob1
aad8eba5df Version 92.0
also update README, and make ctrl+a moderator only shortcut
2017-07-23 10:58:52 -04:00
jacob1
ddce20da5b authors clipboard fix
MergeStampAuthorInfo prevents some duplication now, don't need this
2017-07-16 21:33:49 -04:00
jacob1
971e405462 don't add null stuff when loading old stamps without author info 2017-07-16 15:52:18 -04:00
jacob1
ad5a2a0972 tpt.parts: only prevent writing to dead particles, not reading 2017-07-16 11:43:50 -04:00
jacob1
b8ce522779 sim.signs.delete() api function 2017-07-16 10:42:53 -04:00
jacob1
6d141b0722 add new PhotonReflectWavelengths property, add reflection color for POLO 2017-07-16 00:07:32 -04:00
jacob1
08ba035a53 fix nesting checks 2017-07-15 16:27:11 -04:00
jacob1
6efedcdd33 undo authors changes on ctrl+z, prevent excessive nesting 2017-07-15 16:21:16 -04:00
jacob1
5ee10d14e4 reduce unnecessary #include dependency chains
for example, elements no longer include Client.h or Graphics.h, and interface stuff won't include Window.h or Graphics.h unless requested
2017-07-13 23:24:35 -04:00
jacob1
781a90a970 CAUS.cpp whitespace fixes, closes #464 2017-07-13 21:07:08 -04:00
jacob1
711d15fe0c fix compile error, blame @moonheart08 2017-07-13 21:02:23 -04:00
moonheart08
a76afb0bfc Add the ability to make POLO from acceleration (#477)
tmp value of 310+ results in POLO.
2017-07-13 20:58:18 -04:00
QuanTech0
1ff280acb2 another typo fix... 2017-07-13 20:56:51 -04:00
jacob1
f3a7d966d2 potential fix in sim.partCreate, also 2017-07-13 20:55:03 -04:00
LBPHacker
7dd538b82c Fix tpt.parts being unsafe
`tpt.parts` does check whether the particle ID it gets is valid, but it doesn't check whether that particle ID is used. One could potentially modify the life property of dead particles to break the linked list of free particle IDs, thus potentially gaining the ability to read from or write to arbitrary addresses in memory.
2017-07-13 20:33:46 -04:00
jacob1
8e5b0c760e Add logging inside saves which remembers which other saves material was taken from
The logging is saved inside the bson data in all online saves, local saves, stamps, and clipboard pieces. It is loaded back when reloading each of those.

See #474 for the format of the data. It is the same format for the bson data. Note that "links" is an array of objects. It can be recursive.

There is some effort to not duplicate information, we don't care if you loaded a stamp 10 times or if you are using the clipboard in your own save. Extra information is mostly not saved for your own stuff, only when you take material from other saves.

Press ctrl+a in debug builds to show what info it is currently saving in Client. Also enabled in snapshots for now.

There is one unrelated change in here, which fixes a crash pointed out by QuanTech. It was also save related and it was too close to the other changes to separate it into another commit. It fixes a crash when saving signs with invalid unicode. the BSON library doesn't like this, it was returning an error but we ignored it, which caused a crash. It now notices those errors. I also had to update several Serialize calls to check if it actually returned save data, or else it then would have started crashing there instead.
Also some debug prints were removed
2017-07-13 00:19:35 -04:00
jacob1
be6ac1d91e workaround for incorrect 404 save 2017-07-01 21:38:57 -04:00
jacob1
057435baa6 Differentiate between created date / updated date in save preview
still only shows most recent date, this just changes the text
2017-06-30 21:21:09 -04:00
jacob1
d0f1024f95 add BCOL + NEUT -> SAWD, closes #471 and #472 2017-06-30 20:10:15 -04:00
My main account
284e653aa5 Convert another if-elseif block to switch (#465) 2017-06-30 20:01:12 -04:00
QuanTech0
d0feba6445 Temp. displayed using {aheat} not in celsius
Since it is displayed in celsius for {t}, shouldn't it be for {aheat} too? Just a consistency thing.
2017-06-30 19:55:38 -04:00
jacob1
fb08400552 add PROP_LIFE_DEC back to GLOW, fixes #466 2017-06-22 22:50:20 -04:00
jacob1
2e4617c956 GAS+CAUS+pressure = RFRG, move HEAC to solids 2017-06-18 23:32:25 -04:00
My main account
5de384cfbc Fix CRAY creating FILT 2017-06-18 21:49:47 -04:00
iczero
3336209527 Fix STOR modded element processing
fixes #460, again
2017-06-18 09:02:20 -04:00
jacob1
67b87b1dab palette now used for default elements again, with some fixes
palette now used in VIRS, fixes #460
2017-06-18 00:08:41 -04:00
jacob1
c1e91260eb fix deco colors being 1 R/G/B value less than they should be
The proper way would be to divide by 255, but that is slower than >>8. This is a better approximation (or perhaps equivalent?)
2017-06-17 21:02:52 -04:00
iczero
42b8f52611 Add type for POLO, closes #458 2017-06-17 20:34:57 -04:00
jacob1
714ee8ff65 clear redoHistory memory on exit 2017-06-14 00:16:44 -04:00
jacob1
4214f85599 HEAC now checks for heat insulators
Also testing c++ stuff, maybe reuse this function for GOLD later
2017-06-14 00:04:44 -04:00
jacob1
d8edb3c2e0 make sure STKM / other particle graphics aren't drawn over the menus 2017-06-13 10:00:35 -04:00
jacob1
694bc6a9cb new reaction suggested by Skylark: RFRG+NEUT=GAS/CAUS 2017-06-11 23:07:52 -04:00
jacob1
32d834c351 fix VIBR asymmetric heat releasing, fixes #424 2017-06-11 22:47:05 -04:00
jacob1
510c33a986 fix BOMB issue from previous commit that deletes particle #0
also, code cleanup
2017-06-11 22:22:30 -04:00
jacob1
5ac66bda75 BOMB: use kill_part instead of delete_part, fixes #432
this was the only element to use delete_part. Only brush drawing should ever use delete_part
2017-06-11 22:08:30 -04:00
jacob1
d4a0ff9ac8 draw_image can now draw images with x<0, fixes #433
this isn't used at all in the source
2017-06-11 22:01:11 -04:00
jacob1
0ea5c1d0e0 Fix #438
I didn't actually notice any difference with this change
2017-06-11 21:26:42 -04:00
jacob1
1718fe9287 HEAC is now meltable via LIGH, fix HEAC hardness, fixes #441 2017-06-11 21:10:19 -04:00
jacob1
fb2431d99e replace some if-else with switch statements, code formatting, closes #444 2017-06-11 20:39:23 -04:00
jacob1
81259c5d11 remove PROP_LIFE_DEC from some elements that don't need it, closes #447 2017-06-11 11:29:42 -04:00
LBPHacker
2c0468ef2e Sign justification is now called pointer alignment 2017-06-09 23:58:06 -04:00
cppxor2arr
12d2af7925 Removed unnecessary CleanString() function (#443)
Two `CleanString()` functions with the only differing thing the first parameter (`const char*` vs `std::string`); removed the one with `const char*` since `std::string` can be constructed with `const char*`.
2017-06-09 23:57:12 -04:00
jacob1
3d9d57e0ff don't allow loging in using email as username
(actually, just don't allow @ in usernames)
2017-06-09 23:54:43 -04:00
jacob1
25b3244d6c add warning messages when certain words are found in comments 2017-06-09 22:19:54 -04:00
jacob1
4242e38968 update LSNS description + default temp 2017-06-04 21:56:12 -04:00
jacob1
1cb3917fcc Fix comment 2017-06-04 21:33:45 -04:00
jacob1
d73586c566 POLO fix (I can't count) 2017-06-04 19:46:59 -04:00
jacob1
2dbdc3109b new element description updates 2017-06-04 18:29:35 -04:00
jacob1
572e432045 update snapshot save restriction code 2017-06-04 18:10:07 -04:00
jacob1
35ce9570d6 make Mrprocom's name blue 2017-06-04 17:48:31 -04:00
jacob1
48a95ac5d5 more POLO fixes 2017-06-04 17:26:56 -04:00
jacob1
53bb1f4802 file renaming / deletion, code cleanup 2017-06-04 17:26:56 -04:00
moonheart08
649133ff41 Removed unneeded comments 2017-06-04 17:26:56 -04:00
moonheart08
94eb0a8ec2 Replace E182 with a real, functional element.
Implemented Polonium!
2017-06-04 17:26:56 -04:00
jacob1
1fb883a450 replace E181 with SAWD (sawdust), created by hitting WOOD with high velocity particles 2017-06-04 14:50:14 -04:00
jacob1
06b2631f8d rename E180 to HEAC (rapid heat conductor), now affects photons, code formatting 2017-06-04 12:56:25 -04:00
jacob1
fb1622da41 minor bugfix, this is a test
TESTING 123
2017-06-03 18:11:17 -04:00
jacob1
9bc19d9933 fix elementRecount parenthesis 2017-05-10 00:11:53 -04:00
jacob1
f54189a97f fix PHOT/PLSM not following the correct heat scale, fixes #336
Still many issues if you manually add on other effects to heat mode, but at least now the default graphics are fine
2017-05-09 22:43:53 -04:00
jacob1
ec417095b9 add sim.TOOL_MIX, fixes #414 2017-05-09 21:59:15 -04:00
jacob1
b0f3b2a36b Fix QRTZ killing life=0 PHOT, fixes #415 2017-05-09 21:56:01 -04:00
jacob1
b9c658ae20 elements are only recounted when unpaused, apparently 2017-05-09 21:52:40 -04:00
jacob1
2d7934bca6 fix elementRecount never being reset to false, fixes #417 2017-05-09 21:49:54 -04:00
jacob1
8830120479 use part_change_type in legacy fire update, closes #418 2017-05-09 21:45:42 -04:00
jacob1
0f40db4ef9 proper ctrl+backspace support 2017-05-08 23:45:18 -04:00
jacob1
abf60508cd fix ambient heat being reset when creating saves 2017-05-06 23:57:27 -04:00
LBPHacker
e1d8e814a5 Restrict type check to type field 2017-05-06 20:45:50 -04:00
LBPHacker
e15bfac60f Moving conditional branches around 2017-05-06 20:45:50 -04:00
jacob1
ce054bfc3f fix misc. errors reported by clang static analyzer 2017-05-06 20:02:23 -04:00
jacob1
9b954c7ed5 CRAY(LIGH) defaults to LIGH with .life 30 2017-05-06 19:40:22 -04:00
jacob1
cdc8f64896 fix clang compile warnings, fixes #406
also, sim.ambientAirTemp takes floats now
2017-04-27 23:08:06 -04:00
jacob1
8d492ef549 meant to move those functions into GameSave class 2017-04-25 00:05:15 -04:00
jacob1
5ce60b5f5f clean up massive repeated code in GameSave.cpp 2017-04-24 23:59:47 -04:00
jacob1
c98f63bd89 save ambient heat in saves, if it is enabled 2017-04-24 22:29:45 -04:00
jacob1
184777ed12 GameSave.cpp 2D array cleanup 2017-04-23 22:44:31 -04:00
jacob1
ddd326eafd fix LSNS 2017-04-23 12:51:40 -04:00
jacob1
6d6a615a37 msvc min/max fixes 2017-04-23 12:30:39 -04:00
Tamás Bálint Misius
0fe596f741 Make RFGL and RFRG a bit more realistic (#366)
* Make RFGL and RFRG a bit more realistic.

This means that they both more or less follow Gay-Lussac's law: T2 = T1 * P2 / P1. Simple heat transer mechanism, no playing around with .life, shared update function.

* Ditch weird pressure scale

* No /0 pls
2017-04-23 11:25:42 -04:00
jacob1
40972f9434 pressure and air velocity are now saved in saves 2017-04-22 17:06:28 -04:00
jacob1
0dd1cbf050 Add C5 to phot HUD list, fixes #401 2017-04-21 20:32:12 -04:00
jacob1
866289c179 remove duplicate function, fix Simulation::GetParticleType, fixes #402 2017-04-21 20:24:24 -04:00
jacob1
01d17cb860 remove unused PSTN code (is this a sign of a bug?) 2017-04-20 21:16:25 -04:00
Nickolay
7078d7e528 Customizable FRAY and INVS (#390) 2017-04-20 17:37:09 -04:00
LBPHacker
3fbfb83b0e Fix cache value from Lua graphics functions being ignored 2017-04-17 23:46:03 -04:00
jacob1
e712a8dbec make last 3 arguments to sim.brush optional, for convenience 2017-04-17 23:28:12 -04:00
LBPHacker
e9d80fe52a sizeof(unsigned char) 2017-04-17 23:28:12 -04:00
LBPHacker
5cf3fa3f5b More parameters for sim.brush 2017-04-17 23:28:12 -04:00
krawthekrow
c2642f35f8 fix FRME breaking when partially blocked 2017-04-17 22:58:11 -04:00
krawthekrow
446d4412ea fix pstn oddity 2017-04-17 22:58:11 -04:00
jacob1
076ec711a9 fix photon refraction on windows 2017-04-16 21:41:50 -04:00
jacob1
cf03731dc3 Skylark: make GRAV prettier 2017-04-11 23:15:23 -04:00
jacob1
d3f0896599 Changes by Skylark:
Double the preciseness of photon refracting
photon refracting efficiency improvement on GCC
CRMC now slightly scatters photons when reflecting
BGLA now scatters photons
PQRT scatters photons like QRTZ does
C5 frequency doubling, id:2087410
*slight styling changes by jacob1*
2017-04-11 23:15:01 -04:00
jacob1
bcebe7560e fix typo in Air.cpp 2017-04-10 23:30:56 -04:00
jacob1
1af4fa912f fix debug portal lines to the highest ID particle not working, fixes #393 2017-04-08 09:54:45 -04:00
Me4502
bda17dd62e Fixed favorites being able to be added multiple times. 2017-04-08 09:51:50 -04:00
LBPHacker
804b33f389 Fix WIFI cooldown
For some reason WIFI would only add sparks to the spark queue
(sim->wireless[1]) if there was no spark added to it in the previous
frame (sim->wireless[0] in the current frame). Fixed.
2017-03-20 23:04:28 -04:00
LBPHacker
becd92bfc2 Fix downvote button not being reset when opening a local save 2017-03-19 23:16:39 -04:00
Mark Theng
1c12d1ec16 Take history snapshot before setting save (#358) 2017-03-19 23:15:08 -04:00
Capacitor Set
2d4c195c86 Fix memory leaks 2017-03-19 23:05:39 -04:00
jacob1
0832caa4f9 fix typo, gasses -> gases 2017-03-18 00:35:33 -04:00
jacob1
287d5f9534 minor text fixes 2017-03-05 10:56:11 -05:00
jacob1
83657e8773 disable experimental elements in mods, intro text fix for mods 2017-03-04 23:54:03 -05:00
jacob1
cd448a5747 fix Misc.cpp file_load (this function isn't used anywhere) 2017-02-27 22:28:03 -05:00
jacob1
d5347b0906 Fix test error 2017-02-26 14:02:38 -05:00
jacob1
b01e7a6a36 put #ifdef around denormal functions, they only exist when using SSE/SSE3 2017-02-20 19:15:41 -05:00
jacob1
ca792f12b5 misc compiler warning fixes (multiple compilers) 2017-02-20 19:14:50 -05:00
Issue tracking bot
d9115fc3fe Fix -Werror=misleading-indentation (#369) 2017-02-20 18:51:10 -05:00
jacob1
ac8c01ae57 ensure floating point denormals aren't used, they can massively lag the air sim 2017-02-19 19:29:41 -05:00
jacob1
08a7dfebea move undohistorylimit config pref, change default to 5 2017-02-18 23:58:14 -05:00
jacob1
61e19a3237 fix crash when undoing if there were no snapshots 2017-02-18 23:41:52 -05:00
jacob1
51eeaf218d fix crash when doing Textbox.new() 2017-02-13 17:43:48 -05:00
jacob1
6040ccd27e ugly fix for two empty snapshots being created on startup 2017-02-09 23:08:44 -05:00
jacob1
787939db3d add ctrl+shift+z alternate shortcut for redo 2017-02-09 22:57:31 -05:00
jacob1
8f4e3a56bd reduce ctrl+z snapshot memory usage 2017-02-09 22:55:05 -05:00
jacob1
a1431b6d2b Fix memory leak 2016-11-14 10:19:49 -05:00
jacob1
389159728c Configurable undo history
Note: Each undo adds 16.7 MB of RAM usage, max is 200 (3.4GB), but don't set it to this
2016-11-14 10:03:09 -05:00
jacob1
25a2d9b5b5 some modifications to ctrl+z/ctrl+y
allows infinite undoing / redoing, improvements when history limit is greater than one
2016-11-14 10:03:09 -05:00
krawthekrow
95d2014724 allow redo with Ctrl-Y 2016-11-14 10:03:08 -05:00
krawthekrow
63b2227802 add ctype-based filt shift modes (#351) 2016-11-07 18:06:43 -05:00
Tamás Bálint Misius
57f5d0f84f Add sim.brush (#350) 2016-11-07 18:00:34 -05:00
Mark Theng
3a3254f38b fix debug zeroth particle (#352) 2016-11-07 17:43:20 -05:00
krawthekrow
477d2be92c always calculate tool button offsets directly from mouse position 2016-11-07 17:39:13 -05:00
krawthekrow
f5ede49362 combine GameView DoMouseMove into OnMouseMove 2016-11-07 17:39:13 -05:00
jacob1
c1fad5ebf9 linux compiling fix 2016-10-14 09:30:29 -04:00
jacob1
9e33906858 VS 2015 compiling fixes
note, wiki guide still doesn't work unless you also have vs2013 installed
2016-10-13 22:32:52 -04:00
jacob1
5370f07bf0 Don't control STKM when placing stamps, fixes #320 2016-10-13 20:29:10 -04:00
Tamás Bálint Misius
4aa58d6c0c Fix crash on SPRK(ctype=0) being killed by PROT (#344) 2016-10-07 09:37:25 -04:00
cxi
ef9ef5bbce Fix bug with conservation of energy in RFGL (#338) 2016-10-01 00:19:48 -04:00
jacob1
85e2516a42 missed movement code fixes from my mod? b7ef4c8f2b95 2016-10-01 00:16:50 -04:00
jacob1
e8b4f99644 delete old comment 2016-10-01 00:04:26 -04:00
Mark Theng
8e0708daad fix particle debug when unpaused (#343) 2016-09-30 23:54:03 -04:00
jacob1
69d28bd7b0 Fix crash with really high speed photons, a check is needed here too 2016-09-24 10:07:53 -04:00
jacob1
2708c379a1 Update RFRG / RFGL element IDs 2016-09-10 13:12:39 -04:00
jacob1
f94b0489f5 fix formatting in RFRG and RFGL 2016-09-10 12:56:12 -04:00
cxi
6e6eb36bf5 RFRG and RFGL (#315) 2016-09-10 12:54:10 -04:00
cxi
ad4ef65cb3 Make CRAY copy its own life to particles it creates (#335) 2016-09-10 12:51:07 -04:00
jacob1
797f9357ff fix float detection in console, fixes stuff like !set type all 0.8C 2016-09-10 12:46:15 -04:00
jacob1
86fef64309 Fix potential build error, fixes #333 2016-09-04 21:53:41 -04:00
jacob1
fc451e5385 don't allow publishing E182 saves 2016-09-04 21:49:24 -04:00
jacob1
9277839f11 enable E182 in snapshots 2016-09-04 21:47:45 -04:00
jacob1
8a130aaab4 add log message when particle debugging is advanced due to unpause 2016-09-04 21:42:48 -04:00
Mark Theng
8de12d616e fix resume simulation/reload in the middle of subframe debugging (#330) 2016-09-04 21:33:33 -04:00
jacob1
2df333c99f TPT is now shown in desktop menus when installing on linux
uses powder-48.png as icon + 3rd .desktop entry
2016-09-04 21:27:55 -04:00
jacob1
b405674d3d minor updates to .desktop files 2016-09-04 20:17:35 -04:00
SopaXorzTaker
968116bcad Typo in BRMT's description (#319) 2016-09-04 19:47:10 -04:00
jacob1
a7d108593c convert spaces in BSON lib to tabs 2016-08-14 18:23:45 -04:00
jacob1
89e7238f3b fix invalid read in BSON.cpp when loading some kinds of invalid saves 2016-08-14 18:18:59 -04:00
jacob1
6dc1c222bc catch potential ParseExceptions when loading saves, use bson error handler to prevent exit(-5) 2016-08-14 18:18:59 -04:00
Simon Robertshaw
97a9f41ab9 Another experimental elemement, E182, some kind of nuclear fuel. 2016-08-07 21:36:32 +01:00
jacob1
cd41aac1f7 allow snapshots to still publish saves, as long as they don't use new features 2016-08-07 15:31:28 -04:00