Commit Graph

1476 Commits

Author SHA1 Message Date
jacksonmj
6bd8c4c3cd Fix zero length save crash, ignore sign tool walls, allocate parts starting at beginning of array
Allocating parts starting at end was making saves loaded from OPS files run slower, because
no particles could be skipped by using parts_lastActiveIndex.
2012-01-05 08:46:11 +08:00
Simon Robertshaw
8b88557047 Fix missing and incorrect bitshifts preventing the correct reading of life, tmp and dcolour 2012-01-02 14:04:42 +00:00
Simon Robertshaw
4741e7682a Save active menu 2012-01-02 13:59:28 +00:00
Simon Robertshaw
dc67615780 Air mode and Gravity mode on Simulation options, improvements to list box 2012-01-01 19:11:12 +00:00
Simon Robertshaw
0d8238fe8b Water equalisation in save 2012-01-01 18:32:07 +00:00
Simon Robertshaw
e41a3af8c5 BRMT + BREL = THRM at high temperatures 2012-01-01 16:32:02 +00:00
Simon Robertshaw
6fd4b2a80c prerender_save_OPS 2012-01-01 14:35:37 +00:00
Simon Robertshaw
b1aaa32116 16bit descriptor and variable temp field size, sign saving and reading 2011-12-31 18:57:42 +00:00
jacksonmj
8a2be10598 Store number of parts at each position instead of storing x/y coords
Also fix blockW/H calculation and PT_NUM check
2012-01-01 01:15:40 +08:00
jacksonmj
3da26ef96d Change LIGH and FIGH descriptions 2012-01-01 01:15:40 +08:00
Simon Robertshaw
b4b4a90f00 Almost finished new save format, just signs and thumbnail rendering needed 2011-12-30 19:48:11 +00:00
Simon Robertshaw
b617a264f2 Fix header include for case sensitive filesystems 2011-12-30 13:56:48 +00:00
Simon Robertshaw
d657dd2182 Make OPS optional (disabled by default) with define SAVE_OPS 2011-12-30 02:10:27 +00:00
Simon Robertshaw
5b21f4a66c Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-12-30 02:06:53 +00:00
Simon Robertshaw
86369670aa Add checks for prerender_save in save_filename_ui, pass vx, vy and pv air data into parse and build save methods. New save format: OPS, basic reading and writing complete, uses BSON, BSON.c/h (Binary JSON) implementation from MongoDB. (Is License OK?) 2011-12-30 02:06:31 +00:00
jacksonmj
f04577598b Fix creation of invalid wall tiles by sign tool 2011-12-29 06:39:59 +08:00
jacksonmj
2553dac942 Update can_move, recount menu items and clear graphics cache when tpt.el is changed 2011-12-29 06:39:59 +08:00
jacksonmj
23d6823bc3 Fix gravmap memset, and restrict_flt for temperatures 2011-12-29 06:39:59 +08:00
Simon Robertshaw
29b9859a00 Fix FPS in HUD in stable/nonbeta releases 2011-12-24 20:31:29 +00:00
Simon Robertshaw
835d9f1f3d Fix crash with clear_sim if gravity not initialised, fix renderer 2011-12-24 18:22:58 +00:00
Simon Robertshaw
fc7f872d8b Fix issue where heat transition would turn TNT to fire, TNT uses tmp for trigger state while Fire uses it for water vapourness. 2011-12-21 20:23:27 +00:00
Simon Robertshaw
a716c59610 Added some heat to TNT and IGNC 2011-12-21 17:39:53 +00:00
Simon Robertshaw
fcac7dbe09 Support for element names and hex constants for the PROP tool 2011-12-21 16:47:46 +00:00
Simon Robertshaw
b1532d6433 Fix legacy grav_diff not being updated correctly 2011-12-20 01:07:46 +00:00
Simon Robertshaw
b4b1086026 Gravity.c - Include sys\types.h to resolve issues with some mingw/pthreads configurations 2011-12-19 22:52:04 +00:00
Simon Robertshaw
810adc81fe Use reduced resolution gravity maps for improved performance 2011-12-19 21:35:40 +00:00
Simon Robertshaw
a523dcab79 Attempt to speed up tpt.parts without using billions of memory 2011-12-19 17:03:42 +00:00
Simon Robertshaw
5e0bec261c CLST+NITR = TNT, Use ARAY to clear large arrays of STOR 2011-12-19 15:21:27 +00:00
Simon Robertshaw
d6953be3a8 New element: Ignition cord 2011-12-19 14:29:01 +00:00
Simon Robertshaw
9d73a5f5bf Revert "Directly read/write element type properties"
This reverts commit 0da91a783f.
2011-12-19 12:43:28 +00:00
Simon Robertshaw
12bf65f954 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-12-19 12:38:50 +00:00
jacksonmj
3c37540cfd Fix undeclared variables in luaconsole.c 2011-12-19 20:35:59 +08:00
Simon Robertshaw
a9914dca2f Improvements to render_ui, fix merge errors 2011-12-18 16:29:07 +00:00
Simon Robertshaw
61e86ca72d Merge with new lua functionality 2011-12-18 15:14:07 +00:00
Simon Robertshaw
58b9996958 More icons for display modes 2011-12-18 14:41:42 +00:00
jacksonmj
33271ce3e2 Fix creating particles in autorun.lua 2011-12-18 22:04:48 +08:00
jacksonmj
46068833d1 Make PIPE detach SOAP particles (crash fix) 2011-12-18 22:04:47 +08:00
jacksonmj
2015499ff1 Fix grav wall 2011-12-18 22:04:47 +08:00
jacksonmj
c819e2655e Fix some gravity memsets, remove gravx/y 2011-12-18 22:04:47 +08:00
jacksonmj
934d1da66e Move Newtonian gravity into a new file 2011-12-18 22:04:47 +08:00
Simon Robertshaw
8ae0384f09 Add option for lua parts array to use native data using ffi 2011-12-17 21:30:00 +00:00
Simon Robertshaw
03352ca1f4 Fix memory leaks, allow changing of element name (To fix: element names in some arrays out of sync) 2011-12-10 19:03:31 +00:00
Simon Robertshaw
eec2363dc0 Fix spelling error 2011-12-10 18:42:19 +00:00
jacksonmj
bcfea42d18 Set BIZR/G/S ctype when loading a save, set BIZS ctype in create_part 2011-12-10 18:38:30 +00:00
savask
c7d0bf48b6 Fixed gravity for stick man. 2011-12-10 18:38:22 +00:00
jacksonmj
20dd54f36e Set BIZR/G/S ctype when loading a save, set BIZS ctype in create_part 2011-12-10 23:53:42 +08:00
Simon Robertshaw
799091f004 Allow both BrE and AmE spellings of colour with Lua 2011-12-10 15:50:55 +00:00
savask
f9603fd4a9 Fixed gravity for stick man. 2011-12-10 21:14:13 +07:00
Simon Robertshaw
e519aa911b Element transitions also editable now 2011-12-09 16:30:33 +00:00
Simon Robertshaw
f5a58d14f2 Use static table for parts array, Uses a tonne of memory but improves performance a lot. 2011-12-09 12:06:22 +00:00
Simon Robertshaw
9dcdccc066 Fix error in element_func where function was being read as the last parameter 2011-12-09 11:53:19 +00:00
Simon Robertshaw
d5f58d995e Directly accessible parts array (no pmap yet) 2011-12-08 12:16:50 +00:00
Simon Robertshaw
55cc6e3b05 Revert "Directly read/write element type properties"
This reverts commit 0da91a783f.
2011-12-08 09:56:18 +00:00
Simon Robertshaw
0da91a783f Directly read/write element type properties 2011-12-08 09:52:44 +00:00
Simon Robertshaw
dda9eb5120 Fix missing render_mode array change when switching to some display types. 2011-12-06 16:27:47 +00:00
Jacob1
939a599b80 Fix tnt/prop crash, it was using up all the memory on the computer 2011-12-06 16:08:05 +08:00
Simon Robertshaw
ee43158ec0 Commit fail, missing file :( 2011-12-03 01:00:06 +00:00
Simon Robertshaw
55a53a0c0f Back to old LCRY rendering 2011-12-03 00:36:12 +00:00
Simon Robertshaw
cb75e1d924 Fix spark effect on BOMB, another attempt at TNT (Explosive with more pressure) 2011-12-03 00:11:19 +00:00
Jacob1
52d2facf91 cmodes closer to what they used to be, change icons 2011-12-02 23:09:39 +00:00
Simon Robertshaw
93f5837974 Fix bug with PIPE where particles would have an incorrect colour if they didn't explicitly set the colr/g/b in its own graphics update 2011-11-26 12:50:28 +00:00
Simon Robertshaw
047a39498d Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-11-26 12:45:15 +00:00
Simon Robertshaw
d17336b467 Allow pipe to grab from photon map, BRAY beam takes temp from ARAY 2011-11-26 12:44:52 +00:00
jacksonmj
769b26ea7e Check value of decorations_enable in graphics_LCRY 2011-11-21 08:50:41 +08:00
Simon Robertshaw
4c2f8d56f1 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-11-21 00:48:53 +00:00
Simon Robertshaw
876c861c42 Fix LCRY/ELEC infinite loop, BIZR turns photons into electrons, SING explodes with electrons, electrons react with deut. 2011-11-21 00:48:39 +00:00
savask
92e72e004b Fixes for stick man drawing in heat and normal colormodes. 2011-11-20 00:35:17 +07:00
Simon Robertshaw
8c6e7caaff Fix draw_other effects logic 2011-11-18 22:22:02 +00:00
Simon Robertshaw
0ed3ca771e Bomb effects to effects render and sprk glow moved to fire 2011-11-18 22:20:05 +00:00
Simon Robertshaw
f508013332 New tables in lua API: el and version: element ids and version info respectively. New lua functions: element (get element id from name) and element_func for hooking/overriding element update functions 2011-11-18 19:38:08 +00:00
Simon Robertshaw
8a962b2f96 Live parts rendering for render_ui 2011-11-18 15:36:58 +00:00
Simon Robertshaw
c1ec9e24ae Smaller radio buttons 2011-11-18 15:32:33 +00:00
Simon Robertshaw
534c0edc33 Larger radio boxes 2011-11-18 15:20:07 +00:00
Simon Robertshaw
394a0e9ee0 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-11-18 14:58:09 +00:00
Simon Robertshaw
d94914040b Portal In/Out effects 2011-11-18 14:57:49 +00:00
savask
aac78386ff Radio buttons for some options.
Conflicts:

	src/interface.c
2011-11-18 21:54:50 +07:00
Jacob1
f135dbb734 Added back heat gradient display 2011-11-18 14:44:58 +00:00
Jacob1
f2759c7f2c Better looking icons in render_ui 2011-11-18 14:28:20 +00:00
Jacob1
8f493b62c3 Add blob display back. Also fix small nothing mode bug. 2011-11-18 14:15:49 +00:00
Jacob1
2d1a0d474f Add back in number keys to change render/display/color _mode variables 2011-11-18 14:13:50 +00:00
Simon Robertshaw
dd10e780d6 Fix decorations 2011-11-14 17:38:08 +00:00
Simon Robertshaw
33ac464441 Saving and loading for graphics modes 2011-11-14 16:41:01 +00:00
Simon Robertshaw
9dd0f24667 More stuff for render_uI 2011-11-14 14:26:50 +00:00
Simon Robertshaw
cef8dfa517 Colour mode and display mode added to render_ui 2011-11-14 11:11:25 +00:00
Simon Robertshaw
c63dff45e4 Basic render modes for Render_ui 2011-11-13 21:02:46 +00:00
Simon Robertshaw
0f4c0915d9 Replace cmode with more flexible render options, TODO: Saving and render options UI 2011-11-12 20:44:15 +00:00
Simon Robertshaw
1b984200f3 Grid Mode 2011-11-12 17:25:21 +00:00
Simon Robertshaw
bca76b0796 Trim down UItext, remove Generations and Version 2011-11-12 16:37:01 +00:00
Simon Robertshaw
ee72977da8 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-11-12 16:24:39 +00:00
Simon Robertshaw
2bd9d61ab5 Listbox for Property tool property field 2011-11-12 16:24:21 +00:00
Simon Robertshaw
b9f15e16cc open_ui: Load correct thumbnail for dated saves 2011-11-12 14:19:10 +00:00
savask
73460283a2 "Pipe with ..." message when pipe is filled. 2011-11-12 21:07:19 +07:00
Simon Robertshaw
859022ccb1 Fix memory leaks and thumb caching for datestamped saves 2011-11-12 13:55:18 +00:00
Simon Robertshaw
9b4e3b9436 Merge pull request #51 from atlaua/master
todo resolved
2011-11-12 04:50:25 -08:00
jacksonmj
5b9faa39c0 Fix a few things in stamps browser
Incorrect number of stamps per page, pause button visible, and one page
too many when stamp_count is an integer multiple of per_page.

Using GRID_X/Y since those are the values used in the rest of stamp_ui
2011-11-12 20:46:47 +08:00
jacksonmj
05fbb92420 Make PIPE reset (ready to generate pattern) when ctype is cleared and life is 0 2011-11-12 20:46:47 +08:00
Simon Robertshaw
93dc4cc477 Update src/main.c 2011-11-12 12:42:08 +00:00
Simon Robertshaw
c983de144d Cursor in ZooM 2011-11-08 12:35:07 +00:00
Simon Robertshaw
bc2b5e7945 Pixel grid for Zoom 2011-11-08 12:16:13 +00:00
Simon Robertshaw
b71214b8cf MSVC compatibility 2011-11-04 21:33:44 +00:00
Simon Robertshaw
6615fbca03 Fix shader compilation for ATi and Intel 2011-11-04 20:07:51 +00:00
atlaua
ae26ecaf8d Prevented a malloc-related problem in interface.c from occuring. 2011-11-03 19:25:49 +01:00
atlaua
e084d91b55 Resolved a todo in main.c 2011-11-03 14:24:20 +01:00
Simon Robertshaw
cfb8ec7af5 Error logging for shader compilation 2011-11-02 20:24:04 +00:00
Simon Robertshaw
640d4e9e3a Fix Air inversion 2011-11-02 19:37:52 +00:00
savask
7de6526a1e CAUS now kills stick man. Also stick mans can have gas power now. 2011-11-02 22:22:27 +07:00
Simon Robertshaw
9c26ef45b6 OpenGL headers for OS X in graphics.c 2011-11-02 10:39:48 +00:00
Simon Robertshaw
3723147a1d ACEL and DCEL, need to be in a better section 2011-11-01 20:44:49 +00:00
Simon Robertshaw
b0458bd5fa OpenGL on Windows 2011-11-01 19:29:13 +00:00
savask
98e23875c8 Fixes for stick mans in heat mode. 2011-11-01 23:44:44 +07:00
savask
9ac04e2c18 Right color for air stick man. 2011-11-01 23:44:31 +07:00
savask
3e5fb5942d Made fighters shoot anything deadly. 2011-11-01 23:44:17 +07:00
savask
8e00d07f35 Some works on FIGH's AI. 2011-11-01 23:44:02 +07:00
Simon Robertshaw
6de8346cdb Fix Wireworld graphics 2011-11-01 13:35:18 +00:00
Simon Robertshaw
241a12104b Fix scaling, no runtime scale switching yet :( 2011-11-01 13:21:47 +00:00
Simon Robertshaw
a9046fe7a6 OpenGl Improvements 2011-11-01 11:42:44 +00:00
Simon Robertshaw
ec3fdfed1c Deco apply to fire mode 2011-10-31 21:57:13 +00:00
Simon Robertshaw
c26cfa29c2 LCRY tweaks 2011-10-31 15:35:27 +00:00
Simon Robertshaw
4124738a0e Electrons Hydrolysis. 2011-10-30 21:13:33 +00:00
Simon Robertshaw
856f9574b6 Change LCRy workings and add ELEC (wip) 2011-10-30 16:22:33 +00:00
Simon Robertshaw
3daf9e1e29 Fix nothing display and LCRY with decoration 2011-10-29 21:21:30 +01:00
Simon Robertshaw
f4b6cbf34d Fix passing of PMODE_GLOW into Heat display 2011-10-29 15:55:42 +01:00
Simon Robertshaw
52fd083db4 Persistent display for OpenGL 2011-10-29 13:46:14 +01:00
Simon Robertshaw
a2d1ed0bac Diamond head for Fighter 2011-10-29 12:25:40 +01:00
Simon Robertshaw
4bfb65d247 Ensure grav vel maps are cleared when stopping/starting gravity calculation 2011-10-29 00:29:01 +01:00
Simon Robertshaw
a7191ce9e7 Whoops, fix PMODE_BLEND to use correct function, also fix BRAY del mode 2011-10-29 00:11:27 +01:00
Simon Robertshaw
e46f26684b Fix Life and heat display, implement alpha, blend and add, fix FILT, INVS and BRAY + others 2011-10-28 23:48:57 +01:00
Simon Robertshaw
7413654b9f Fix Blob mode, Sprk, Firw, Fwrk and others 2011-10-28 22:36:37 +01:00
Simon Robertshaw
228e79eb4f Fix graphics for Phot, Fire, Stor 2011-10-28 22:10:05 +01:00
Simon Robertshaw
a101353681 Make smoke a little less dark 2011-10-28 21:54:10 +01:00
Simon Robertshaw
ed75259f54 Fix H2+O2 Plasma that doesn't make water 2011-10-28 21:53:21 +01:00
Simon Robertshaw
5ab1ab8b46 Fix FIGH loading and bad variable names 2011-10-26 21:34:24 +01:00
Simon Robertshaw
e2c9882692 Merge latest FIGH additions 2011-10-26 17:10:21 +01:00
Simon Robertshaw
60de1cf575 Fix graphics.c 2011-10-26 16:24:54 +01:00
Simon Robertshaw
e3a7b626ab Revert "Revert "F1 to bring up intro message""
This reverts commit 8c25ef733c.
2011-10-26 16:05:23 +01:00
Simon Robertshaw
8c25ef733c Revert "F1 to bring up intro message"
This reverts commit f8d54e66db.
2011-10-26 16:03:05 +01:00
savask
03902ec9a4 Made a special structure for stick mans. 2011-10-26 15:36:00 +01:00
savask
5652ecc5c2 Some work on lightning for stick mans and fighters. 2011-10-26 15:35:00 +01:00
savask
a075fd5a9a Fix one merging error, and adjusted fighters' array. 2011-10-26 15:34:54 +01:00
savask
573bda0950 Added a simple AI to fighters. 2011-10-26 15:34:02 +01:00
savask
1eef119fdb Made stick mans' deadly check better. 2011-10-26 15:33:03 +01:00
savask
00d604820d Added fighters. 2011-10-26 15:31:55 +01:00
Simon Robertshaw
4742c1bcd9 Fix compilation with OpenGl disabled 2011-10-26 15:03:14 +01:00
Simon Robertshaw
18ca4024c1 Remove references to python console 2011-10-26 14:55:26 +01:00
Simon Robertshaw
e46ef289e1 Remove Python console stuff 2011-10-26 14:50:50 +01:00
Simon Robertshaw
ef7e231a32 Half-working persistent mode 2011-10-25 16:10:16 +01:00
Simon Robertshaw
b9ec7d8654 Fix another blending issue and search_ui display clearing 2011-10-25 16:00:52 +01:00
Simon Robertshaw
565a3e10e4 Fix EMP flash 2011-10-25 15:45:16 +01:00
Simon Robertshaw
48ad01f2ff Fix for odd alpha blending partsTex 2011-10-25 13:42:17 +01:00
Simon Robertshaw
cb537351e7 Fixes to EMP and speed/zoom for FBO texture 2011-10-25 12:13:32 +01:00
Simon Robertshaw
07a1f21df4 Merge latest with graphicstest 2011-10-25 11:31:21 +01:00
Simon Robertshaw
f01056ee02 Spark graphics change and disable lensing for non-fancy displays 2011-10-25 09:17:11 +01:00
Simon Robertshaw
506ab6ea0e Cursors for OpenGL, Coords are a bit off, which is annoying and I cannot draw to parts FBO because It's already been rendered D:< 2011-10-25 00:16:57 +01:00
Simon Robertshaw
f8d54e66db F1 to bring up intro message 2011-10-24 19:05:03 +01:00
Simon Robertshaw
f86793ceb1 Draw version info with outline 2011-10-24 18:46:58 +01:00
Simon Robertshaw
c3b9c698d2 Prevent UI text from overlapping intro message 2011-10-24 18:43:45 +01:00
Simon Robertshaw
8f91f948c1 Generate fire/plasma gradients at runtime, makes editing easier 2011-10-24 17:20:18 +01:00
Simon Robertshaw
89fd306ba1 Fix unitialised variable 'bc' in main.c 2011-10-23 18:37:25 +01:00
Simon Robertshaw
b04c20e747 More MSVC fixes 2011-10-23 18:24:51 +01:00
Simon Robertshaw
0a8f65b2cf Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-10-23 17:59:25 +01:00
Simon Robertshaw
b549688fdd Compatibility with MSVC - devast8a 2011-10-23 17:59:04 +01:00
Simon Robertshaw
66fd41673b Fix compilation for Non-OpenGL builds 2011-10-23 17:37:24 +01:00
Simon Robertshaw
2d25d944ad Spark, Flare and LFlare effects. Pretty bad (need to make use of instancing) but works for now 2011-10-23 17:22:14 +01:00
Simon Robertshaw
1c7b9d9949 Pass particle pointer to graphics update function instead of index. Make PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented 2011-10-23 13:52:26 +01:00
jacksonmj
05eb16e14c Fix LIGH overwriting fire_alpha 2011-10-23 17:54:29 +08:00
Simon Robertshaw
84522d2594 Fix Options meny in scale:2 and make tooltip more readable 2011-10-22 19:39:24 +01:00
Simon Robertshaw
014c1fbad6 Embed shaders 2011-10-22 19:24:32 +01:00
Simon Robertshaw
ba59ba8b7c Fix Air vel display 2011-10-22 17:33:04 +01:00
Simon Robertshaw
abb1a12271 Finish Zoom 2011-10-22 14:41:14 +01:00
Simon Robertshaw
5b4aeaed01 Zoom WIP 2011-10-22 10:45:44 +01:00
Simon Robertshaw
7ed4ad2fd8 Gravlensing for OpenGL 2011-10-21 23:38:48 +01:00
Simon Robertshaw
9cf65de1c3 Quick options menu 2011-10-21 19:41:12 +01:00
Simon Robertshaw
57f6ac0f3a Use FBO for parts rendering 2011-10-21 18:21:22 +01:00
Simon Robertshaw
08009ebbaa Screenshot for lua 2011-10-21 17:37:26 +01:00
Simon Robertshaw
c1eb40af61 Fix gravity field drawing 2011-10-21 17:25:14 +01:00
Simon Robertshaw
e6d4073f5b Use FBO for particles 2011-10-20 22:22:18 +01:00
Simon Robertshaw
eaafcaeecc Better fire for Non-Fire display modes 2011-10-20 16:51:38 +01:00
Simon Robertshaw
09d3cacf9c Implement Blur mode and embed shaders 2011-10-20 16:28:49 +01:00
Simon Robertshaw
2b56d31610 Rendering, Glow and UI alpha fixes 2011-10-20 15:37:21 +01:00
Simon Robertshaw
29efbcaa3a Glow, Fire, Smoke, blob and flat particle effects in OpenGL 2011-10-20 00:34:31 +01:00
jacksonmj
034cd4ed62 FILT subtracts photon colours when tmp=3 2011-10-19 17:47:40 +08:00
jacksonmj
9fed467a28 Fix infinite temperatures
May also need -fno-finite-math-only, but it works fine for me without it
2011-10-19 17:47:39 +08:00
Simon Robertshaw
8052c4bfdf Some testing with OpenGL 2011-10-18 21:56:32 +01:00
Simon Robertshaw
7d9d504abf Debug performance/time graph 2011-10-17 00:28:01 +01:00
Simon Robertshaw
44a0008d4e Debug performance/time graph 2011-10-17 00:16:43 +01:00
Simon Robertshaw
f9883b31e0 Reset emp-decor if out of bounds 2011-10-14 18:08:06 +01:00
jacksonmj
3f4d55fbcc Remove unused pixel buffer 2011-10-15 01:05:01 +08:00
jacksonmj
633c3da401 Fix crash with abnormal ICE ctype 2011-10-15 01:04:59 +08:00
jacksonmj
8e877594c9 Allow STKM to use lightning 2011-10-15 01:04:58 +08:00
Simon Robertshaw
37e15bf3ad Replace use of gravy and gravf with gravxf and gravyf 2011-10-14 13:18:00 +01:00
Simon Robertshaw
1af0a86e0d Prevent integer overflow with emp_decor 2011-10-14 12:12:27 +01:00
Simon Robertshaw
56764a2309 Prevent integer overflow with emp_decor 2011-10-14 12:11:09 +01:00
Simon Robertshaw
bbe5aabf4f Allow use of OpenGL enabled surface for future use 2011-10-13 22:25:06 +01:00
jacksonmj
af21bcd353 Some changes to LIGH/EMP/TESC based on changes in MaksProg's mod v0.3
Weaker and shorter EMP flash.
TESC has correct tmp value when created with replace mode.
LIGH harms STKM.
Gravity affects LIGH in create_part if p==-2, instead of in update_LIGH,
so that TESC lightning is not affected by gravity.
2011-10-14 00:33:22 +08:00
jacksonmj
9dc154f1f1 Fix gravity occasionally not working 2011-10-14 00:33:21 +08:00
jacksonmj
fc4836e69b Don't heat elements which don't conduct heat 2011-10-14 00:33:21 +08:00
jacksonmj
2f46dca7c1 Some work on DEST, EMP, LIGH
Change indentation to tabs, respect temperature limit (if a hotter
reaction is required, should raise temp limit instead of ignoring it).

DEST: fix TYPE_SOLID check, and prevent it displacing DMND
EMP: randomise DLAY delay instead of heating it (since DLAY does not melt
and does not transfer heat)

Fix nearest_part so that t=-1 does not include dead particles
2011-10-14 00:33:20 +08:00
jacksonmj
107e77a1a1 Prevent extra particles at the end of 1px lines 2011-10-14 00:33:20 +08:00
Simon Robertshaw
7a62500eb3 Implement remaining graphics functions for particles 2011-10-12 18:40:00 +01:00
Simon Robertshaw
2cf9ef60aa Implement more particle graphics 2011-10-12 12:37:04 +01:00
Simon Robertshaw
0e61956b24 Improved 'GLOW' rendering 2011-10-11 18:54:38 +01:00
Simon Robertshaw
8dad37bf00 New part rendering completed 2011-10-11 18:35:26 +01:00
Simon Robertshaw
6178bb4605 Fixes for LIGH and TESC, LIGH observes gravity setting 2011-10-11 10:34:33 +01:00
Simon Robertshaw
e1cd3cc180 Fix erronous assignment and add MaksProg to contributors list 2011-10-11 00:25:43 +01:00
Simon Robertshaw
fd71675b69 Add missing file from previous commit 2011-10-10 23:59:44 +01:00
Simon Robertshaw
40457bf652 Fix crash with LIGH 2011-10-10 23:58:50 +01:00
Simon Robertshaw
a87407f0df More functionality for LIGH, better english on element descriptions 2011-10-10 23:55:42 +01:00
Simon Robertshaw
bf8258ee30 Elements, LIGH, TESC, EMP and DEST thanks to MaksProg 2011-10-10 23:41:19 +01:00
Simon Robertshaw
2901eefa32 Smoke Graphics 2011-10-10 22:01:10 +01:00
Simon Robertshaw
948fd376b4 Starting on jumptable/function pointers for graphics, only FIRE is implemented 2011-10-10 20:42:55 +01:00
Simon Robertshaw
9c9f6b2287 Send user authentication for update downloads 2011-10-10 17:28:15 +01:00
Simon Robertshaw
ee47b2dd68 Pretty effect when drawing powders, activate with 'n' 2011-10-09 13:55:16 +01:00
jacksonmj
cb30cbcce7 Fix typo allowing liquids to teleport through solids 2011-10-07 20:18:07 +01:00
Simon Robertshaw
d7138d6e4a Make installer set data dir to current dir, for now. 2011-10-06 22:12:35 +01:00
jacksonmj
4abefaf1ec tpt.drawline 2011-10-06 21:59:41 +01:00
jacksonmj
ae3241ec80 Fix WHOL/VENT not eating ANAR, and fix PVOD eating PHOT/NEUT when off 2011-10-07 04:57:09 +08:00
Simon Robertshaw
3e88325632 Missed some changes from previous fix 2011-10-01 20:18:07 +01:00
Simon Robertshaw
5ded009ffd Fix bug with drawing rectangles outside the game region 2011-10-01 20:11:27 +01:00
Simon Robertshaw
fd7120425d Changes to QRTZ scattering 2011-10-01 18:18:53 +01:00
Simon Robertshaw
218c14c5ea Better scattering for QRTZ 2011-10-01 17:59:52 +01:00
Simon Robertshaw
18990e9746 Logout is saved to prefs 2011-09-30 18:00:32 +01:00
Simon Robertshaw
b20e1c5e13 Fix bug causing logins to be lost when The Game is closed. 2011-09-30 17:41:02 +01:00
jacksonmj
203db57e57 Prevent segfault with high tmp values for pipe 2011-09-30 14:16:48 +01:00
Simon Robertshaw
f5a9f43b77 Added extra functions to FILT (determined by tmp, modes are convert, filter and add, convert is default). Added property edit tool, changes the properties of materials 2011-09-30 13:57:32 +01:00
Simon Robertshaw
1759d0bd46 Make photons less green, green was given 2 extra bits by Skylark, not sure if this was intentional or not. 2011-09-30 10:50:46 +01:00
Simon Robertshaw
311d3ef6c1 Added crappy scattering for qrtz 2011-09-29 23:14:36 +01:00
Simon Robertshaw
3ed24d084e Freeing "filename" here would cause problems as everything is taken care of later on. 2011-09-29 19:09:31 +02:00
atlaua
946a492745 Bugfix: Fixed a segmentation fault in confirm_ui()
confirm_ui() free()ed its msg. This resulted in attemps to free const
strings or and to invalid memoory accesses (because some other functions
wanted to reuse the parameter which they gave to confirm_ui() after
calling this function).

Resolved by removing the call to free() from confirm_ui() and adding it
after the calls to confirm_ui(9, if necessary.
2011-09-29 18:54:32 +02:00
Simon Robertshaw
3ecb2ee39b Add JSON parser file (cJSON) and move preference saving to JSON format 2011-09-27 18:44:35 +01:00
Simon Robertshaw
a6e71ab3f5 Fix potential issue with argument ordering 2011-09-27 14:17:36 +01:00
Simon Robertshaw
d788b15068 Ensure installation doesn't fail if directory already exists 2011-09-27 12:49:11 +01:00
jacksonmj
820871e92b Fix lighten/darken tools so they work with different display pixel formats 2011-09-26 23:53:37 +08:00
Simon Robertshaw
1be8ce6c5d Fix small error 2011-09-25 10:33:49 +01:00
Simon Robertshaw
4514c5e619 Make changes to prefs file regarding build_num and updated 2011-09-24 17:13:28 +01:00
Simon Robertshaw
5a824850b3 Detect updates by build number, make confirm box autosize, also fix bug where config file is read before data dir is set (Therefore reading the wrong file) 2011-09-24 16:57:01 +01:00
Simon Robertshaw
59a134d5f1 Send session/auth info with update checks 2011-09-24 15:10:21 +01:00
cracker64
789049b269 Can see selected elements from Lua, tpt.selectedl or tpt.selectedr 2011-09-23 23:25:50 -04:00
Cate
c750e659a7 Decreased pressure cap on ambient fizzling from 5 to 3. Due to ambient pressure decrease in Air.c, carb water has trouble reaching this. Looks better when released at 3 anyhow. 2011-09-24 04:04:08 +08:00
Cate
026e613ac6 One If added to Carb water that always explodes when under -0.5 pressure. Even strong explosions don't seem to cause this when water's held in containers, which -should- limit this to vacuum or wind effects. Still testing with. 2011-09-24 04:04:08 +08:00
cracker64
07f8087907 Prevent water equalization from moving onto particles. 2011-09-23 10:17:41 -04:00
Simon Robertshaw
24b4478136 Added Caustic gas, similar to acid, created with acid and water vapour 2011-09-23 12:48:24 +01:00
Simon Robertshaw
8b9a0b663f Change some Win32 includes to lower case filenames for Linux cross compiling 2011-09-22 19:25:21 +02:00
Cate
39525e6ef0 Fixes to carbonated water explosions. Help from cracker with create_part making overlapping particles to fix CO2 emitting water (as a bit of a sneaky trick to make less overlapping water.) Carb water slowly increases pressure if sealed, causing explosions when released. 2011-09-23 01:11:57 +08:00
Cate
3ac14d94e7 Corrected changes to appear properly. I think. Added Explosions with pressure to carbonated water. 2011-09-23 01:11:57 +08:00
cracker64
848fa77a82 Fix walls with water equalization.
Also annoying inlines for visual studio.
2011-09-21 22:05:19 -04:00
cracker64
eb646ce1d6 Forgot luaconsole.c changes 2011-09-21 18:52:08 -04:00
cracker64
a73fc9db06 Water level equalization test! In options menu, or tpt.watertest() . 2011-09-21 18:36:35 -04:00
Simon Robertshaw
c3d7f694f2 Make soap clean off decoration (opposite of BIZR) 2011-09-21 12:41:52 +01:00
cracker64
b926341d80 Merge remote-tracking branch 'origin/master' 2011-09-19 17:05:05 -04:00
cracker64
f0379c5418 Tool menu in deco editor, Lighten/Darken tools. 2011-09-19 17:02:04 -04:00
Simon Robertshaw
f535f8dce4 Game installer launches game with data directory for Windows (AppData) 2011-09-19 21:31:10 +01:00
Simon Robertshaw
23dcec9d07 Allow setting of application data path \(For config, save and script data\) 2011-09-19 20:05:15 +01:00
cracker64
fb1a522cca Deco editor improvements. Editable color text boxes! Hit enter when done editing. 2011-09-19 12:31:14 -04:00
me4502
1403bd17f9 added dcolour to set and get 2011-09-19 03:50:05 +08:00
jacksonmj
baef6f20c2 Fix disappearing particles, e.g. with a box of CONV (ctype DEUT) containing neutrons 2011-09-19 03:49:45 +08:00
Simon Robertshaw
cf9b36d3db Fix bug where mouse events are confused after breaking out of a mouse down event 2011-09-18 20:47:10 +01:00
Simon Robertshaw
16ae9a9b59 Small changes to STOR, prevent setting Ctype to solid from cursor, allow any type when ctype not set and correct discharge location bias 2011-09-10 19:37:33 +01:00
Simon Robertshaw
49a164b7ba Fix various memory leaks, as noted by Merkil/cppcheck 2011-09-10 13:33:24 +01:00
Simon Robertshaw
63dd1cfd4b Add energy-only wall and make STOR show when it's holding a particle 2011-09-08 11:54:50 +01:00
jacksonmj
69a5bc5440 Fix bottom right selection box corner (did not appear directly under cursor) 2011-09-08 18:31:24 +08:00
jacksonmj
89ff8ad9aa tpt.get_property("id",x,y) 2011-09-08 18:31:24 +08:00
jacksonmj
5892c74595 Visual Studio fixes 2011-09-05 08:40:17 +08:00
Simon Robertshaw
f35be3db02 Update contributors 2011-09-03 14:46:48 +01:00
Simon Robertshaw
456a8df31e Convert Element 2011-09-03 14:41:07 +01:00
Simon Robertshaw
ea68100724 Added Powered Void 2011-09-03 14:06:36 +01:00
jacksonmj
d6d40f88d1 Fix crash when stickman goes through a portal 2011-09-02 18:39:15 +08:00
jacksonmj
180d3ea60f Limit particle-air heat transfer rate 2011-09-02 18:39:14 +08:00
Simon Robertshaw
d84abca852 Improvements to CBNW and BIZR act as a dye 2011-08-30 13:44:18 +01:00
jacksonmj
a7ede2659a Allow decoration layer to affect firework explosion colour 2011-08-30 19:34:28 +08:00
jacksonmj
741014770c Add tpt.setwindowsize(scale, fullscreen) 2011-08-30 19:34:28 +08:00
jacksonmj
e506934655 Always check bmap when creating particles 2011-08-30 19:34:28 +08:00
jacksonmj
df504330e2 Fixes: HUD for fast PIPE, PIPE contents disappearing when next to walls, scrolling special menu, and parts_lastActiveIndex 2011-08-30 19:34:28 +08:00
Simon Robertshaw
323f3c1415 Save ctype of STOR, also Version Increment 2011-08-30 01:02:41 +01:00
Simon Robertshaw
26269ff052 Added STOR, a block that can store a single particle and release when charged 2011-08-29 16:34:53 +01:00
Simon Robertshaw
9c458b8851 Some element interactions for CBNW and CO2, also fixes Gas only wall 2011-08-29 13:34:59 +01:00
jacksonmj
65445c51f1 Fix rapid decrease in pressure with GAS/NBLE 2011-08-29 19:28:11 +08:00
jacksonmj
e1959c0c0b Zoom toggle, alt+z 2011-08-29 19:28:11 +08:00
jacksonmj
42cfb74c2b Remove blocking walls from pmap
2.5% speed increase on a screen full of water
2011-08-27 18:37:03 +08:00
Bryan Hoyle
f97e8e5c7c Merge remote branch 'origin/master' 2011-08-26 10:20:16 -04:00
Bryan Hoyle
4340b84499 Fixed some possible coding errors 2011-08-26 10:19:43 -04:00
Simon Robertshaw
efc7565b6f More stuff for CO2 2011-08-26 11:56:46 +01:00
Bryan Hoyle
10f0c6665f Merge remote branch 'origin/master' 2011-08-25 18:45:35 -04:00
Bryan Hoyle
1c291ac31d Fixed wall glitch with >1px making holes 2011-08-25 18:45:11 -04:00
Simon Robertshaw
caf0ee76e3 CO2, WIP 2011-08-25 23:06:05 +01:00
Simon Robertshaw
4421a92b59 Life diffusion for Acid 2011-08-25 22:18:42 +01:00
Simon Robertshaw
e06d68d63a Finally, water puts out fire 2011-08-25 22:10:24 +01:00
Bryan Hoyle
951a396e60 Added autorun option to tpt.getscript() 2011-08-25 11:14:27 -04:00
jacksonmj
a2ce9d6db7 Allow pixel scale selection of area to copy/stamp 2011-08-25 19:20:43 +08:00
Simon Robertshaw
e9331794bd Improvements to getscript 2011-08-25 12:20:00 +01:00
Bryan Hoyle
80e10460b8 Use HTTP instead of sockets 2011-08-24 13:09:21 -04:00
Bryan Hoyle
309ec4b07a Small ui for confirming script download as to make script downloads within scripts noticable 2011-08-24 11:44:16 -04:00
Bryan Hoyle
e120c9853f Changing server address for script repository 2011-08-24 11:06:51 -04:00
Bryan Hoyle
578144c48a Merge remote branch 'origin/master' 2011-08-23 20:29:26 -04:00
Bryan Hoyle
f577c319db Working tpt.getscriptid(<string: id>). Retrieves and runs a script from online 2011-08-23 20:28:55 -04:00
savask
021168ad1b Added "Tools" menu. 2011-08-23 23:45:01 +07:00
Simon Robertshaw
9bec43c45b Stray bracket, not cat+keyboard 2011-08-22 21:25:21 +01:00
Simon Robertshaw
42938cc2ea Lua keyevents bug, int keycode is cast to a char 2011-08-22 21:22:21 +01:00
Simon Robertshaw
ac6feec874 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2011-08-22 01:02:27 +01:00
jacksonmj
75cb924bd9 Fix electrode when in replace mode or specific delete mode
Also fix bomb when SLALT != 0
2011-08-22 01:02:02 +01:00
jacksonmj
54ee10936d Fix photons conducting heat to turned off HSWC 2011-08-22 07:53:28 +08:00