jacksonmj
6bd8c4c3cd
Fix zero length save crash, ignore sign tool walls, allocate parts starting at beginning of array
...
Allocating parts starting at end was making saves loaded from OPS files run slower, because
no particles could be skipped by using parts_lastActiveIndex.
2012-01-05 08:46:11 +08:00
Simon Robertshaw
8b88557047
Fix missing and incorrect bitshifts preventing the correct reading of life, tmp and dcolour
2012-01-02 14:04:42 +00:00
Simon Robertshaw
4741e7682a
Save active menu
2012-01-02 13:59:28 +00:00
Simon Robertshaw
dc67615780
Air mode and Gravity mode on Simulation options, improvements to list box
2012-01-01 19:11:12 +00:00
Simon Robertshaw
0d8238fe8b
Water equalisation in save
2012-01-01 18:32:07 +00:00
Simon Robertshaw
e41a3af8c5
BRMT + BREL = THRM at high temperatures
2012-01-01 16:32:02 +00:00
Simon Robertshaw
6fd4b2a80c
prerender_save_OPS
2012-01-01 14:35:37 +00:00
Simon Robertshaw
b1aaa32116
16bit descriptor and variable temp field size, sign saving and reading
2011-12-31 18:57:42 +00:00
jacksonmj
8a2be10598
Store number of parts at each position instead of storing x/y coords
...
Also fix blockW/H calculation and PT_NUM check
2012-01-01 01:15:40 +08:00
jacksonmj
3da26ef96d
Change LIGH and FIGH descriptions
2012-01-01 01:15:40 +08:00
Simon Robertshaw
b4b4a90f00
Almost finished new save format, just signs and thumbnail rendering needed
2011-12-30 19:48:11 +00:00
Simon Robertshaw
b617a264f2
Fix header include for case sensitive filesystems
2011-12-30 13:56:48 +00:00
Simon Robertshaw
d657dd2182
Make OPS optional (disabled by default) with define SAVE_OPS
2011-12-30 02:10:27 +00:00
Simon Robertshaw
5b21f4a66c
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-12-30 02:06:53 +00:00
Simon Robertshaw
86369670aa
Add checks for prerender_save in save_filename_ui, pass vx, vy and pv air data into parse and build save methods. New save format: OPS, basic reading and writing complete, uses BSON, BSON.c/h (Binary JSON) implementation from MongoDB. (Is License OK?)
2011-12-30 02:06:31 +00:00
jacksonmj
f04577598b
Fix creation of invalid wall tiles by sign tool
2011-12-29 06:39:59 +08:00
jacksonmj
2553dac942
Update can_move, recount menu items and clear graphics cache when tpt.el is changed
2011-12-29 06:39:59 +08:00
jacksonmj
23d6823bc3
Fix gravmap memset, and restrict_flt for temperatures
2011-12-29 06:39:59 +08:00
Simon Robertshaw
29b9859a00
Fix FPS in HUD in stable/nonbeta releases
2011-12-24 20:31:29 +00:00
Simon Robertshaw
835d9f1f3d
Fix crash with clear_sim if gravity not initialised, fix renderer
2011-12-24 18:22:58 +00:00
Simon Robertshaw
fc7f872d8b
Fix issue where heat transition would turn TNT to fire, TNT uses tmp for trigger state while Fire uses it for water vapourness.
2011-12-21 20:23:27 +00:00
Simon Robertshaw
a716c59610
Added some heat to TNT and IGNC
2011-12-21 17:39:53 +00:00
Simon Robertshaw
fcac7dbe09
Support for element names and hex constants for the PROP tool
2011-12-21 16:47:46 +00:00
Simon Robertshaw
b1532d6433
Fix legacy grav_diff not being updated correctly
2011-12-20 01:07:46 +00:00
Simon Robertshaw
b4b1086026
Gravity.c - Include sys\types.h to resolve issues with some mingw/pthreads configurations
2011-12-19 22:52:04 +00:00
Simon Robertshaw
810adc81fe
Use reduced resolution gravity maps for improved performance
2011-12-19 21:35:40 +00:00
Simon Robertshaw
a523dcab79
Attempt to speed up tpt.parts without using billions of memory
2011-12-19 17:03:42 +00:00
Simon Robertshaw
5e0bec261c
CLST+NITR = TNT, Use ARAY to clear large arrays of STOR
2011-12-19 15:21:27 +00:00
Simon Robertshaw
d6953be3a8
New element: Ignition cord
2011-12-19 14:29:01 +00:00
Simon Robertshaw
9d73a5f5bf
Revert "Directly read/write element type properties"
...
This reverts commit 0da91a783f
.
2011-12-19 12:43:28 +00:00
Simon Robertshaw
12bf65f954
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-12-19 12:38:50 +00:00
jacksonmj
3c37540cfd
Fix undeclared variables in luaconsole.c
2011-12-19 20:35:59 +08:00
Simon Robertshaw
a9914dca2f
Improvements to render_ui, fix merge errors
2011-12-18 16:29:07 +00:00
Simon Robertshaw
61e86ca72d
Merge with new lua functionality
2011-12-18 15:14:07 +00:00
Simon Robertshaw
58b9996958
More icons for display modes
2011-12-18 14:41:42 +00:00
jacksonmj
33271ce3e2
Fix creating particles in autorun.lua
2011-12-18 22:04:48 +08:00
jacksonmj
46068833d1
Make PIPE detach SOAP particles (crash fix)
2011-12-18 22:04:47 +08:00
jacksonmj
2015499ff1
Fix grav wall
2011-12-18 22:04:47 +08:00
jacksonmj
c819e2655e
Fix some gravity memsets, remove gravx/y
2011-12-18 22:04:47 +08:00
jacksonmj
934d1da66e
Move Newtonian gravity into a new file
2011-12-18 22:04:47 +08:00
Simon Robertshaw
8ae0384f09
Add option for lua parts array to use native data using ffi
2011-12-17 21:30:00 +00:00
Simon Robertshaw
03352ca1f4
Fix memory leaks, allow changing of element name (To fix: element names in some arrays out of sync)
2011-12-10 19:03:31 +00:00
Simon Robertshaw
eec2363dc0
Fix spelling error
2011-12-10 18:42:19 +00:00
jacksonmj
bcfea42d18
Set BIZR/G/S ctype when loading a save, set BIZS ctype in create_part
2011-12-10 18:38:30 +00:00
savask
c7d0bf48b6
Fixed gravity for stick man.
2011-12-10 18:38:22 +00:00
jacksonmj
20dd54f36e
Set BIZR/G/S ctype when loading a save, set BIZS ctype in create_part
2011-12-10 23:53:42 +08:00
Simon Robertshaw
799091f004
Allow both BrE and AmE spellings of colour with Lua
2011-12-10 15:50:55 +00:00
savask
f9603fd4a9
Fixed gravity for stick man.
2011-12-10 21:14:13 +07:00
Simon Robertshaw
e519aa911b
Element transitions also editable now
2011-12-09 16:30:33 +00:00
Simon Robertshaw
f5a58d14f2
Use static table for parts array, Uses a tonne of memory but improves performance a lot.
2011-12-09 12:06:22 +00:00
Simon Robertshaw
9dcdccc066
Fix error in element_func where function was being read as the last parameter
2011-12-09 11:53:19 +00:00
Simon Robertshaw
d5f58d995e
Directly accessible parts array (no pmap yet)
2011-12-08 12:16:50 +00:00
Simon Robertshaw
55cc6e3b05
Revert "Directly read/write element type properties"
...
This reverts commit 0da91a783f
.
2011-12-08 09:56:18 +00:00
Simon Robertshaw
0da91a783f
Directly read/write element type properties
2011-12-08 09:52:44 +00:00
Simon Robertshaw
dda9eb5120
Fix missing render_mode array change when switching to some display types.
2011-12-06 16:27:47 +00:00
Jacob1
939a599b80
Fix tnt/prop crash, it was using up all the memory on the computer
2011-12-06 16:08:05 +08:00
Simon Robertshaw
ee43158ec0
Commit fail, missing file :(
2011-12-03 01:00:06 +00:00
Simon Robertshaw
55a53a0c0f
Back to old LCRY rendering
2011-12-03 00:36:12 +00:00
Simon Robertshaw
cb75e1d924
Fix spark effect on BOMB, another attempt at TNT (Explosive with more pressure)
2011-12-03 00:11:19 +00:00
Jacob1
52d2facf91
cmodes closer to what they used to be, change icons
2011-12-02 23:09:39 +00:00
Simon Robertshaw
93f5837974
Fix bug with PIPE where particles would have an incorrect colour if they didn't explicitly set the colr/g/b in its own graphics update
2011-11-26 12:50:28 +00:00
Simon Robertshaw
047a39498d
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-11-26 12:45:15 +00:00
Simon Robertshaw
d17336b467
Allow pipe to grab from photon map, BRAY beam takes temp from ARAY
2011-11-26 12:44:52 +00:00
jacksonmj
769b26ea7e
Check value of decorations_enable in graphics_LCRY
2011-11-21 08:50:41 +08:00
Simon Robertshaw
4c2f8d56f1
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-11-21 00:48:53 +00:00
Simon Robertshaw
876c861c42
Fix LCRY/ELEC infinite loop, BIZR turns photons into electrons, SING explodes with electrons, electrons react with deut.
2011-11-21 00:48:39 +00:00
savask
92e72e004b
Fixes for stick man drawing in heat and normal colormodes.
2011-11-20 00:35:17 +07:00
Simon Robertshaw
8c6e7caaff
Fix draw_other effects logic
2011-11-18 22:22:02 +00:00
Simon Robertshaw
0ed3ca771e
Bomb effects to effects render and sprk glow moved to fire
2011-11-18 22:20:05 +00:00
Simon Robertshaw
f508013332
New tables in lua API: el and version: element ids and version info respectively. New lua functions: element (get element id from name) and element_func for hooking/overriding element update functions
2011-11-18 19:38:08 +00:00
Simon Robertshaw
8a962b2f96
Live parts rendering for render_ui
2011-11-18 15:36:58 +00:00
Simon Robertshaw
c1ec9e24ae
Smaller radio buttons
2011-11-18 15:32:33 +00:00
Simon Robertshaw
534c0edc33
Larger radio boxes
2011-11-18 15:20:07 +00:00
Simon Robertshaw
394a0e9ee0
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-11-18 14:58:09 +00:00
Simon Robertshaw
d94914040b
Portal In/Out effects
2011-11-18 14:57:49 +00:00
savask
aac78386ff
Radio buttons for some options.
...
Conflicts:
src/interface.c
2011-11-18 21:54:50 +07:00
Jacob1
f135dbb734
Added back heat gradient display
2011-11-18 14:44:58 +00:00
Jacob1
f2759c7f2c
Better looking icons in render_ui
2011-11-18 14:28:20 +00:00
Jacob1
8f493b62c3
Add blob display back. Also fix small nothing mode bug.
2011-11-18 14:15:49 +00:00
Jacob1
2d1a0d474f
Add back in number keys to change render/display/color _mode variables
2011-11-18 14:13:50 +00:00
Simon Robertshaw
dd10e780d6
Fix decorations
2011-11-14 17:38:08 +00:00
Simon Robertshaw
33ac464441
Saving and loading for graphics modes
2011-11-14 16:41:01 +00:00
Simon Robertshaw
9dd0f24667
More stuff for render_uI
2011-11-14 14:26:50 +00:00
Simon Robertshaw
cef8dfa517
Colour mode and display mode added to render_ui
2011-11-14 11:11:25 +00:00
Simon Robertshaw
c63dff45e4
Basic render modes for Render_ui
2011-11-13 21:02:46 +00:00
Simon Robertshaw
0f4c0915d9
Replace cmode with more flexible render options, TODO: Saving and render options UI
2011-11-12 20:44:15 +00:00
Simon Robertshaw
1b984200f3
Grid Mode
2011-11-12 17:25:21 +00:00
Simon Robertshaw
bca76b0796
Trim down UItext, remove Generations and Version
2011-11-12 16:37:01 +00:00
Simon Robertshaw
ee72977da8
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-11-12 16:24:39 +00:00
Simon Robertshaw
2bd9d61ab5
Listbox for Property tool property field
2011-11-12 16:24:21 +00:00
Simon Robertshaw
b9f15e16cc
open_ui: Load correct thumbnail for dated saves
2011-11-12 14:19:10 +00:00
savask
73460283a2
"Pipe with ..." message when pipe is filled.
2011-11-12 21:07:19 +07:00
Simon Robertshaw
859022ccb1
Fix memory leaks and thumb caching for datestamped saves
2011-11-12 13:55:18 +00:00
Simon Robertshaw
9b4e3b9436
Merge pull request #51 from atlaua/master
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todo resolved
2011-11-12 04:50:25 -08:00
jacksonmj
5b9faa39c0
Fix a few things in stamps browser
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Incorrect number of stamps per page, pause button visible, and one page
too many when stamp_count is an integer multiple of per_page.
Using GRID_X/Y since those are the values used in the rest of stamp_ui
2011-11-12 20:46:47 +08:00
jacksonmj
05fbb92420
Make PIPE reset (ready to generate pattern) when ctype is cleared and life is 0
2011-11-12 20:46:47 +08:00
Simon Robertshaw
93dc4cc477
Update src/main.c
2011-11-12 12:42:08 +00:00
Simon Robertshaw
c983de144d
Cursor in ZooM
2011-11-08 12:35:07 +00:00
Simon Robertshaw
bc2b5e7945
Pixel grid for Zoom
2011-11-08 12:16:13 +00:00
Simon Robertshaw
b71214b8cf
MSVC compatibility
2011-11-04 21:33:44 +00:00
Simon Robertshaw
6615fbca03
Fix shader compilation for ATi and Intel
2011-11-04 20:07:51 +00:00
atlaua
ae26ecaf8d
Prevented a malloc-related problem in interface.c from occuring.
2011-11-03 19:25:49 +01:00
atlaua
e084d91b55
Resolved a todo in main.c
2011-11-03 14:24:20 +01:00
Simon Robertshaw
cfb8ec7af5
Error logging for shader compilation
2011-11-02 20:24:04 +00:00
Simon Robertshaw
640d4e9e3a
Fix Air inversion
2011-11-02 19:37:52 +00:00
savask
7de6526a1e
CAUS now kills stick man. Also stick mans can have gas power now.
2011-11-02 22:22:27 +07:00
Simon Robertshaw
9c26ef45b6
OpenGL headers for OS X in graphics.c
2011-11-02 10:39:48 +00:00
Simon Robertshaw
3723147a1d
ACEL and DCEL, need to be in a better section
2011-11-01 20:44:49 +00:00
Simon Robertshaw
b0458bd5fa
OpenGL on Windows
2011-11-01 19:29:13 +00:00
savask
98e23875c8
Fixes for stick mans in heat mode.
2011-11-01 23:44:44 +07:00
savask
9ac04e2c18
Right color for air stick man.
2011-11-01 23:44:31 +07:00
savask
3e5fb5942d
Made fighters shoot anything deadly.
2011-11-01 23:44:17 +07:00
savask
8e00d07f35
Some works on FIGH's AI.
2011-11-01 23:44:02 +07:00
Simon Robertshaw
6de8346cdb
Fix Wireworld graphics
2011-11-01 13:35:18 +00:00
Simon Robertshaw
241a12104b
Fix scaling, no runtime scale switching yet :(
2011-11-01 13:21:47 +00:00
Simon Robertshaw
a9046fe7a6
OpenGl Improvements
2011-11-01 11:42:44 +00:00
Simon Robertshaw
ec3fdfed1c
Deco apply to fire mode
2011-10-31 21:57:13 +00:00
Simon Robertshaw
c26cfa29c2
LCRY tweaks
2011-10-31 15:35:27 +00:00
Simon Robertshaw
4124738a0e
Electrons Hydrolysis.
2011-10-30 21:13:33 +00:00
Simon Robertshaw
856f9574b6
Change LCRy workings and add ELEC (wip)
2011-10-30 16:22:33 +00:00
Simon Robertshaw
3daf9e1e29
Fix nothing display and LCRY with decoration
2011-10-29 21:21:30 +01:00
Simon Robertshaw
f4b6cbf34d
Fix passing of PMODE_GLOW into Heat display
2011-10-29 15:55:42 +01:00
Simon Robertshaw
52fd083db4
Persistent display for OpenGL
2011-10-29 13:46:14 +01:00
Simon Robertshaw
a2d1ed0bac
Diamond head for Fighter
2011-10-29 12:25:40 +01:00
Simon Robertshaw
4bfb65d247
Ensure grav vel maps are cleared when stopping/starting gravity calculation
2011-10-29 00:29:01 +01:00
Simon Robertshaw
a7191ce9e7
Whoops, fix PMODE_BLEND to use correct function, also fix BRAY del mode
2011-10-29 00:11:27 +01:00
Simon Robertshaw
e46f26684b
Fix Life and heat display, implement alpha, blend and add, fix FILT, INVS and BRAY + others
2011-10-28 23:48:57 +01:00
Simon Robertshaw
7413654b9f
Fix Blob mode, Sprk, Firw, Fwrk and others
2011-10-28 22:36:37 +01:00
Simon Robertshaw
228e79eb4f
Fix graphics for Phot, Fire, Stor
2011-10-28 22:10:05 +01:00
Simon Robertshaw
a101353681
Make smoke a little less dark
2011-10-28 21:54:10 +01:00
Simon Robertshaw
ed75259f54
Fix H2+O2 Plasma that doesn't make water
2011-10-28 21:53:21 +01:00
Simon Robertshaw
5ab1ab8b46
Fix FIGH loading and bad variable names
2011-10-26 21:34:24 +01:00
Simon Robertshaw
e2c9882692
Merge latest FIGH additions
2011-10-26 17:10:21 +01:00
Simon Robertshaw
60de1cf575
Fix graphics.c
2011-10-26 16:24:54 +01:00
Simon Robertshaw
e3a7b626ab
Revert "Revert "F1 to bring up intro message""
...
This reverts commit 8c25ef733c
.
2011-10-26 16:05:23 +01:00
Simon Robertshaw
8c25ef733c
Revert "F1 to bring up intro message"
...
This reverts commit f8d54e66db
.
2011-10-26 16:03:05 +01:00
savask
03902ec9a4
Made a special structure for stick mans.
2011-10-26 15:36:00 +01:00
savask
5652ecc5c2
Some work on lightning for stick mans and fighters.
2011-10-26 15:35:00 +01:00
savask
a075fd5a9a
Fix one merging error, and adjusted fighters' array.
2011-10-26 15:34:54 +01:00
savask
573bda0950
Added a simple AI to fighters.
2011-10-26 15:34:02 +01:00
savask
1eef119fdb
Made stick mans' deadly check better.
2011-10-26 15:33:03 +01:00
savask
00d604820d
Added fighters.
2011-10-26 15:31:55 +01:00
Simon Robertshaw
4742c1bcd9
Fix compilation with OpenGl disabled
2011-10-26 15:03:14 +01:00
Simon Robertshaw
18ca4024c1
Remove references to python console
2011-10-26 14:55:26 +01:00
Simon Robertshaw
e46ef289e1
Remove Python console stuff
2011-10-26 14:50:50 +01:00
Simon Robertshaw
ef7e231a32
Half-working persistent mode
2011-10-25 16:10:16 +01:00
Simon Robertshaw
b9ec7d8654
Fix another blending issue and search_ui display clearing
2011-10-25 16:00:52 +01:00
Simon Robertshaw
565a3e10e4
Fix EMP flash
2011-10-25 15:45:16 +01:00
Simon Robertshaw
48ad01f2ff
Fix for odd alpha blending partsTex
2011-10-25 13:42:17 +01:00
Simon Robertshaw
cb537351e7
Fixes to EMP and speed/zoom for FBO texture
2011-10-25 12:13:32 +01:00
Simon Robertshaw
07a1f21df4
Merge latest with graphicstest
2011-10-25 11:31:21 +01:00
Simon Robertshaw
f01056ee02
Spark graphics change and disable lensing for non-fancy displays
2011-10-25 09:17:11 +01:00
Simon Robertshaw
506ab6ea0e
Cursors for OpenGL, Coords are a bit off, which is annoying and I cannot draw to parts FBO because It's already been rendered D:<
2011-10-25 00:16:57 +01:00
Simon Robertshaw
f8d54e66db
F1 to bring up intro message
2011-10-24 19:05:03 +01:00
Simon Robertshaw
f86793ceb1
Draw version info with outline
2011-10-24 18:46:58 +01:00
Simon Robertshaw
c3b9c698d2
Prevent UI text from overlapping intro message
2011-10-24 18:43:45 +01:00
Simon Robertshaw
8f91f948c1
Generate fire/plasma gradients at runtime, makes editing easier
2011-10-24 17:20:18 +01:00
Simon Robertshaw
89fd306ba1
Fix unitialised variable 'bc' in main.c
2011-10-23 18:37:25 +01:00
Simon Robertshaw
b04c20e747
More MSVC fixes
2011-10-23 18:24:51 +01:00
Simon Robertshaw
0a8f65b2cf
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-10-23 17:59:25 +01:00
Simon Robertshaw
b549688fdd
Compatibility with MSVC - devast8a
2011-10-23 17:59:04 +01:00
Simon Robertshaw
66fd41673b
Fix compilation for Non-OpenGL builds
2011-10-23 17:37:24 +01:00
Simon Robertshaw
2d25d944ad
Spark, Flare and LFlare effects. Pretty bad (need to make use of instancing) but works for now
2011-10-23 17:22:14 +01:00
Simon Robertshaw
1c7b9d9949
Pass particle pointer to graphics update function instead of index. Make PIPE use subcall to get graphics info. Cache for particle graphics properties. Stickman PSPEC_STICKMAN added and implemented
2011-10-23 13:52:26 +01:00
jacksonmj
05eb16e14c
Fix LIGH overwriting fire_alpha
2011-10-23 17:54:29 +08:00
Simon Robertshaw
84522d2594
Fix Options meny in scale:2 and make tooltip more readable
2011-10-22 19:39:24 +01:00
Simon Robertshaw
014c1fbad6
Embed shaders
2011-10-22 19:24:32 +01:00
Simon Robertshaw
ba59ba8b7c
Fix Air vel display
2011-10-22 17:33:04 +01:00
Simon Robertshaw
abb1a12271
Finish Zoom
2011-10-22 14:41:14 +01:00
Simon Robertshaw
5b4aeaed01
Zoom WIP
2011-10-22 10:45:44 +01:00
Simon Robertshaw
7ed4ad2fd8
Gravlensing for OpenGL
2011-10-21 23:38:48 +01:00
Simon Robertshaw
9cf65de1c3
Quick options menu
2011-10-21 19:41:12 +01:00
Simon Robertshaw
57f6ac0f3a
Use FBO for parts rendering
2011-10-21 18:21:22 +01:00
Simon Robertshaw
08009ebbaa
Screenshot for lua
2011-10-21 17:37:26 +01:00
Simon Robertshaw
c1eb40af61
Fix gravity field drawing
2011-10-21 17:25:14 +01:00
Simon Robertshaw
e6d4073f5b
Use FBO for particles
2011-10-20 22:22:18 +01:00
Simon Robertshaw
eaafcaeecc
Better fire for Non-Fire display modes
2011-10-20 16:51:38 +01:00
Simon Robertshaw
09d3cacf9c
Implement Blur mode and embed shaders
2011-10-20 16:28:49 +01:00
Simon Robertshaw
2b56d31610
Rendering, Glow and UI alpha fixes
2011-10-20 15:37:21 +01:00
Simon Robertshaw
29efbcaa3a
Glow, Fire, Smoke, blob and flat particle effects in OpenGL
2011-10-20 00:34:31 +01:00
jacksonmj
034cd4ed62
FILT subtracts photon colours when tmp=3
2011-10-19 17:47:40 +08:00
jacksonmj
9fed467a28
Fix infinite temperatures
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May also need -fno-finite-math-only, but it works fine for me without it
2011-10-19 17:47:39 +08:00
Simon Robertshaw
8052c4bfdf
Some testing with OpenGL
2011-10-18 21:56:32 +01:00
Simon Robertshaw
7d9d504abf
Debug performance/time graph
2011-10-17 00:28:01 +01:00
Simon Robertshaw
44a0008d4e
Debug performance/time graph
2011-10-17 00:16:43 +01:00
Simon Robertshaw
f9883b31e0
Reset emp-decor if out of bounds
2011-10-14 18:08:06 +01:00
jacksonmj
3f4d55fbcc
Remove unused pixel buffer
2011-10-15 01:05:01 +08:00
jacksonmj
633c3da401
Fix crash with abnormal ICE ctype
2011-10-15 01:04:59 +08:00
jacksonmj
8e877594c9
Allow STKM to use lightning
2011-10-15 01:04:58 +08:00
Simon Robertshaw
37e15bf3ad
Replace use of gravy and gravf with gravxf and gravyf
2011-10-14 13:18:00 +01:00
Simon Robertshaw
1af0a86e0d
Prevent integer overflow with emp_decor
2011-10-14 12:12:27 +01:00
Simon Robertshaw
56764a2309
Prevent integer overflow with emp_decor
2011-10-14 12:11:09 +01:00
Simon Robertshaw
bbe5aabf4f
Allow use of OpenGL enabled surface for future use
2011-10-13 22:25:06 +01:00
jacksonmj
af21bcd353
Some changes to LIGH/EMP/TESC based on changes in MaksProg's mod v0.3
...
Weaker and shorter EMP flash.
TESC has correct tmp value when created with replace mode.
LIGH harms STKM.
Gravity affects LIGH in create_part if p==-2, instead of in update_LIGH,
so that TESC lightning is not affected by gravity.
2011-10-14 00:33:22 +08:00
jacksonmj
9dc154f1f1
Fix gravity occasionally not working
2011-10-14 00:33:21 +08:00
jacksonmj
fc4836e69b
Don't heat elements which don't conduct heat
2011-10-14 00:33:21 +08:00
jacksonmj
2f46dca7c1
Some work on DEST, EMP, LIGH
...
Change indentation to tabs, respect temperature limit (if a hotter
reaction is required, should raise temp limit instead of ignoring it).
DEST: fix TYPE_SOLID check, and prevent it displacing DMND
EMP: randomise DLAY delay instead of heating it (since DLAY does not melt
and does not transfer heat)
Fix nearest_part so that t=-1 does not include dead particles
2011-10-14 00:33:20 +08:00
jacksonmj
107e77a1a1
Prevent extra particles at the end of 1px lines
2011-10-14 00:33:20 +08:00
Simon Robertshaw
7a62500eb3
Implement remaining graphics functions for particles
2011-10-12 18:40:00 +01:00
Simon Robertshaw
2cf9ef60aa
Implement more particle graphics
2011-10-12 12:37:04 +01:00
Simon Robertshaw
0e61956b24
Improved 'GLOW' rendering
2011-10-11 18:54:38 +01:00
Simon Robertshaw
8dad37bf00
New part rendering completed
2011-10-11 18:35:26 +01:00
Simon Robertshaw
6178bb4605
Fixes for LIGH and TESC, LIGH observes gravity setting
2011-10-11 10:34:33 +01:00
Simon Robertshaw
e1cd3cc180
Fix erronous assignment and add MaksProg to contributors list
2011-10-11 00:25:43 +01:00
Simon Robertshaw
fd71675b69
Add missing file from previous commit
2011-10-10 23:59:44 +01:00
Simon Robertshaw
40457bf652
Fix crash with LIGH
2011-10-10 23:58:50 +01:00
Simon Robertshaw
a87407f0df
More functionality for LIGH, better english on element descriptions
2011-10-10 23:55:42 +01:00
Simon Robertshaw
bf8258ee30
Elements, LIGH, TESC, EMP and DEST thanks to MaksProg
2011-10-10 23:41:19 +01:00
Simon Robertshaw
2901eefa32
Smoke Graphics
2011-10-10 22:01:10 +01:00
Simon Robertshaw
948fd376b4
Starting on jumptable/function pointers for graphics, only FIRE is implemented
2011-10-10 20:42:55 +01:00
Simon Robertshaw
9c9f6b2287
Send user authentication for update downloads
2011-10-10 17:28:15 +01:00
Simon Robertshaw
ee47b2dd68
Pretty effect when drawing powders, activate with 'n'
2011-10-09 13:55:16 +01:00
jacksonmj
cb30cbcce7
Fix typo allowing liquids to teleport through solids
2011-10-07 20:18:07 +01:00
Simon Robertshaw
d7138d6e4a
Make installer set data dir to current dir, for now.
2011-10-06 22:12:35 +01:00
jacksonmj
4abefaf1ec
tpt.drawline
2011-10-06 21:59:41 +01:00
jacksonmj
ae3241ec80
Fix WHOL/VENT not eating ANAR, and fix PVOD eating PHOT/NEUT when off
2011-10-07 04:57:09 +08:00
Simon Robertshaw
3e88325632
Missed some changes from previous fix
2011-10-01 20:18:07 +01:00
Simon Robertshaw
5ded009ffd
Fix bug with drawing rectangles outside the game region
2011-10-01 20:11:27 +01:00
Simon Robertshaw
fd7120425d
Changes to QRTZ scattering
2011-10-01 18:18:53 +01:00
Simon Robertshaw
218c14c5ea
Better scattering for QRTZ
2011-10-01 17:59:52 +01:00
Simon Robertshaw
18990e9746
Logout is saved to prefs
2011-09-30 18:00:32 +01:00
Simon Robertshaw
b20e1c5e13
Fix bug causing logins to be lost when The Game is closed.
2011-09-30 17:41:02 +01:00
jacksonmj
203db57e57
Prevent segfault with high tmp values for pipe
2011-09-30 14:16:48 +01:00
Simon Robertshaw
f5a9f43b77
Added extra functions to FILT (determined by tmp, modes are convert, filter and add, convert is default). Added property edit tool, changes the properties of materials
2011-09-30 13:57:32 +01:00
Simon Robertshaw
1759d0bd46
Make photons less green, green was given 2 extra bits by Skylark, not sure if this was intentional or not.
2011-09-30 10:50:46 +01:00
Simon Robertshaw
311d3ef6c1
Added crappy scattering for qrtz
2011-09-29 23:14:36 +01:00
Simon Robertshaw
3ed24d084e
Freeing "filename" here would cause problems as everything is taken care of later on.
2011-09-29 19:09:31 +02:00
atlaua
946a492745
Bugfix: Fixed a segmentation fault in confirm_ui()
...
confirm_ui() free()ed its msg. This resulted in attemps to free const
strings or and to invalid memoory accesses (because some other functions
wanted to reuse the parameter which they gave to confirm_ui() after
calling this function).
Resolved by removing the call to free() from confirm_ui() and adding it
after the calls to confirm_ui(9, if necessary.
2011-09-29 18:54:32 +02:00
Simon Robertshaw
3ecb2ee39b
Add JSON parser file (cJSON) and move preference saving to JSON format
2011-09-27 18:44:35 +01:00
Simon Robertshaw
a6e71ab3f5
Fix potential issue with argument ordering
2011-09-27 14:17:36 +01:00
Simon Robertshaw
d788b15068
Ensure installation doesn't fail if directory already exists
2011-09-27 12:49:11 +01:00
jacksonmj
820871e92b
Fix lighten/darken tools so they work with different display pixel formats
2011-09-26 23:53:37 +08:00
Simon Robertshaw
1be8ce6c5d
Fix small error
2011-09-25 10:33:49 +01:00
Simon Robertshaw
4514c5e619
Make changes to prefs file regarding build_num and updated
2011-09-24 17:13:28 +01:00
Simon Robertshaw
5a824850b3
Detect updates by build number, make confirm box autosize, also fix bug where config file is read before data dir is set (Therefore reading the wrong file)
2011-09-24 16:57:01 +01:00
Simon Robertshaw
59a134d5f1
Send session/auth info with update checks
2011-09-24 15:10:21 +01:00
cracker64
789049b269
Can see selected elements from Lua, tpt.selectedl or tpt.selectedr
2011-09-23 23:25:50 -04:00
Cate
c750e659a7
Decreased pressure cap on ambient fizzling from 5 to 3. Due to ambient pressure decrease in Air.c, carb water has trouble reaching this. Looks better when released at 3 anyhow.
2011-09-24 04:04:08 +08:00
Cate
026e613ac6
One If added to Carb water that always explodes when under -0.5 pressure. Even strong explosions don't seem to cause this when water's held in containers, which -should- limit this to vacuum or wind effects. Still testing with.
2011-09-24 04:04:08 +08:00
cracker64
07f8087907
Prevent water equalization from moving onto particles.
2011-09-23 10:17:41 -04:00
Simon Robertshaw
24b4478136
Added Caustic gas, similar to acid, created with acid and water vapour
2011-09-23 12:48:24 +01:00
Simon Robertshaw
8b9a0b663f
Change some Win32 includes to lower case filenames for Linux cross compiling
2011-09-22 19:25:21 +02:00
Cate
39525e6ef0
Fixes to carbonated water explosions. Help from cracker with create_part making overlapping particles to fix CO2 emitting water (as a bit of a sneaky trick to make less overlapping water.) Carb water slowly increases pressure if sealed, causing explosions when released.
2011-09-23 01:11:57 +08:00
Cate
3ac14d94e7
Corrected changes to appear properly. I think. Added Explosions with pressure to carbonated water.
2011-09-23 01:11:57 +08:00
cracker64
848fa77a82
Fix walls with water equalization.
...
Also annoying inlines for visual studio.
2011-09-21 22:05:19 -04:00
cracker64
eb646ce1d6
Forgot luaconsole.c changes
2011-09-21 18:52:08 -04:00
cracker64
a73fc9db06
Water level equalization test! In options menu, or tpt.watertest() .
2011-09-21 18:36:35 -04:00
Simon Robertshaw
c3d7f694f2
Make soap clean off decoration (opposite of BIZR)
2011-09-21 12:41:52 +01:00
cracker64
b926341d80
Merge remote-tracking branch 'origin/master'
2011-09-19 17:05:05 -04:00
cracker64
f0379c5418
Tool menu in deco editor, Lighten/Darken tools.
2011-09-19 17:02:04 -04:00
Simon Robertshaw
f535f8dce4
Game installer launches game with data directory for Windows (AppData)
2011-09-19 21:31:10 +01:00
Simon Robertshaw
23dcec9d07
Allow setting of application data path \(For config, save and script data\)
2011-09-19 20:05:15 +01:00
cracker64
fb1a522cca
Deco editor improvements. Editable color text boxes! Hit enter when done editing.
2011-09-19 12:31:14 -04:00
me4502
1403bd17f9
added dcolour to set and get
2011-09-19 03:50:05 +08:00
jacksonmj
baef6f20c2
Fix disappearing particles, e.g. with a box of CONV (ctype DEUT) containing neutrons
2011-09-19 03:49:45 +08:00
Simon Robertshaw
cf9b36d3db
Fix bug where mouse events are confused after breaking out of a mouse down event
2011-09-18 20:47:10 +01:00
Simon Robertshaw
16ae9a9b59
Small changes to STOR, prevent setting Ctype to solid from cursor, allow any type when ctype not set and correct discharge location bias
2011-09-10 19:37:33 +01:00
Simon Robertshaw
49a164b7ba
Fix various memory leaks, as noted by Merkil/cppcheck
2011-09-10 13:33:24 +01:00
Simon Robertshaw
63dd1cfd4b
Add energy-only wall and make STOR show when it's holding a particle
2011-09-08 11:54:50 +01:00
jacksonmj
69a5bc5440
Fix bottom right selection box corner (did not appear directly under cursor)
2011-09-08 18:31:24 +08:00
jacksonmj
89ff8ad9aa
tpt.get_property("id",x,y)
2011-09-08 18:31:24 +08:00
jacksonmj
5892c74595
Visual Studio fixes
2011-09-05 08:40:17 +08:00
Simon Robertshaw
f35be3db02
Update contributors
2011-09-03 14:46:48 +01:00
Simon Robertshaw
456a8df31e
Convert Element
2011-09-03 14:41:07 +01:00
Simon Robertshaw
ea68100724
Added Powered Void
2011-09-03 14:06:36 +01:00
jacksonmj
d6d40f88d1
Fix crash when stickman goes through a portal
2011-09-02 18:39:15 +08:00
jacksonmj
180d3ea60f
Limit particle-air heat transfer rate
2011-09-02 18:39:14 +08:00
Simon Robertshaw
d84abca852
Improvements to CBNW and BIZR act as a dye
2011-08-30 13:44:18 +01:00
jacksonmj
a7ede2659a
Allow decoration layer to affect firework explosion colour
2011-08-30 19:34:28 +08:00
jacksonmj
741014770c
Add tpt.setwindowsize(scale, fullscreen)
2011-08-30 19:34:28 +08:00
jacksonmj
e506934655
Always check bmap when creating particles
2011-08-30 19:34:28 +08:00
jacksonmj
df504330e2
Fixes: HUD for fast PIPE, PIPE contents disappearing when next to walls, scrolling special menu, and parts_lastActiveIndex
2011-08-30 19:34:28 +08:00
Simon Robertshaw
323f3c1415
Save ctype of STOR, also Version Increment
2011-08-30 01:02:41 +01:00
Simon Robertshaw
26269ff052
Added STOR, a block that can store a single particle and release when charged
2011-08-29 16:34:53 +01:00
Simon Robertshaw
9c458b8851
Some element interactions for CBNW and CO2, also fixes Gas only wall
2011-08-29 13:34:59 +01:00
jacksonmj
65445c51f1
Fix rapid decrease in pressure with GAS/NBLE
2011-08-29 19:28:11 +08:00
jacksonmj
e1959c0c0b
Zoom toggle, alt+z
2011-08-29 19:28:11 +08:00
jacksonmj
42cfb74c2b
Remove blocking walls from pmap
...
2.5% speed increase on a screen full of water
2011-08-27 18:37:03 +08:00
Bryan Hoyle
f97e8e5c7c
Merge remote branch 'origin/master'
2011-08-26 10:20:16 -04:00
Bryan Hoyle
4340b84499
Fixed some possible coding errors
2011-08-26 10:19:43 -04:00
Simon Robertshaw
efc7565b6f
More stuff for CO2
2011-08-26 11:56:46 +01:00
Bryan Hoyle
10f0c6665f
Merge remote branch 'origin/master'
2011-08-25 18:45:35 -04:00
Bryan Hoyle
1c291ac31d
Fixed wall glitch with >1px making holes
2011-08-25 18:45:11 -04:00
Simon Robertshaw
caf0ee76e3
CO2, WIP
2011-08-25 23:06:05 +01:00
Simon Robertshaw
4421a92b59
Life diffusion for Acid
2011-08-25 22:18:42 +01:00
Simon Robertshaw
e06d68d63a
Finally, water puts out fire
2011-08-25 22:10:24 +01:00
Bryan Hoyle
951a396e60
Added autorun option to tpt.getscript()
2011-08-25 11:14:27 -04:00
jacksonmj
a2ce9d6db7
Allow pixel scale selection of area to copy/stamp
2011-08-25 19:20:43 +08:00
Simon Robertshaw
e9331794bd
Improvements to getscript
2011-08-25 12:20:00 +01:00
Bryan Hoyle
80e10460b8
Use HTTP instead of sockets
2011-08-24 13:09:21 -04:00
Bryan Hoyle
309ec4b07a
Small ui for confirming script download as to make script downloads within scripts noticable
2011-08-24 11:44:16 -04:00
Bryan Hoyle
e120c9853f
Changing server address for script repository
2011-08-24 11:06:51 -04:00
Bryan Hoyle
578144c48a
Merge remote branch 'origin/master'
2011-08-23 20:29:26 -04:00
Bryan Hoyle
f577c319db
Working tpt.getscriptid(<string: id>). Retrieves and runs a script from online
2011-08-23 20:28:55 -04:00
savask
021168ad1b
Added "Tools" menu.
2011-08-23 23:45:01 +07:00
Simon Robertshaw
9bec43c45b
Stray bracket, not cat+keyboard
2011-08-22 21:25:21 +01:00
Simon Robertshaw
42938cc2ea
Lua keyevents bug, int keycode is cast to a char
2011-08-22 21:22:21 +01:00
Simon Robertshaw
ac6feec874
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-22 01:02:27 +01:00
jacksonmj
75cb924bd9
Fix electrode when in replace mode or specific delete mode
...
Also fix bomb when SLALT != 0
2011-08-22 01:02:02 +01:00
jacksonmj
54ee10936d
Fix photons conducting heat to turned off HSWC
2011-08-22 07:53:28 +08:00