Added some heat to TNT and IGNC
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fcac7dbe09
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@ -1,7 +1,7 @@
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#include <element.h>
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int update_BANG(UPDATE_FUNC_ARGS) {
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int r, rx, ry;
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int r, rx, ry, nb;
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if(parts[i].tmp==0)
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{
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for (rx=-1; rx<2; rx++)
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@ -33,33 +33,32 @@ int update_BANG(UPDATE_FUNC_ARGS) {
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}
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else if(parts[i].tmp>=3)
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{
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float otemp = parts[i].temp-275.13f;
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//Explode!!
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pv[y/CELL][x/CELL] += 0.5f;
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if(!(rand()%3))
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{
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if(!(rand()%2))
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{
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parts[i].tmp = 0;
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create_part(i, x, y, PT_FIRE);
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parts[i].temp = (MAX_TEMP/4)+otemp;
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}
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else
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{
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parts[i].tmp = 0;
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create_part(i, x, y, PT_SMKE);
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parts[i].temp = (MAX_TEMP/4)+otemp;
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}
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}
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else
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{
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if(!(rand()%15))
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{
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int nb = create_part(i, x, y, PT_BOMB);
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if (nb!=-1) {
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parts[nb].tmp = 1;
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parts[nb].life = 50;
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//parts[nb].temp = MAX_TEMP;
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parts[nb].vx = rand()%20-10;
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parts[nb].vy = rand()%20-10;
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}
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create_part(i, x, y, PT_BOMB);
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parts[i].tmp = 1;
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parts[i].life = 50;
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parts[i].temp = (MAX_TEMP/3)+otemp;
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parts[i].vx = rand()%20-10;
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parts[i].vy = rand()%20-10;
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}
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else
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{
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@ -31,6 +31,7 @@ int update_IGNT(UPDATE_FUNC_ARGS) {
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parts[nb].life = 30;
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parts[nb].vx = rand()%20-10;
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parts[nb].vy = rand()%20-10;
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parts[nb].temp = 400.0f+parts[i].temp-273.15;
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}
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}
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else
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@ -1092,7 +1092,7 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
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colb = colb>255 ? 255 : (colb<0 ? 0 : colb);
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parts[i].dcolour = 0xFF000000 | (colr<<16) | (colg<<8) | colb;
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}
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return i;
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}
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