Fix crash when stickman goes through a portal
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@ -402,6 +402,7 @@ void STKM_interact(float* playerp, int i, int x, int y)
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portalp[parts[r>>8].tmp][count][nnx] = parts[i];
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kill_part(i);
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playerp[27] = 1;//stop SPWN creating a new STKM while he is in portal
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break;
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}
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}
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}
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