Debug performance/time graph

This commit is contained in:
Simon Robertshaw 2011-10-17 00:16:43 +01:00
parent bbe5aabf4f
commit 44a0008d4e
3 changed files with 113 additions and 2 deletions

View File

@ -138,6 +138,8 @@ typedef unsigned int pixel;
#define DEBUG_PARTS 0x0001
#define DEBUG_PARTCOUNT 0x0002
#define DEBUG_DRAWTOOL 0x0004
#define DEBUG_PERFORMANCE_CALC 0x0008
#define DEBUG_PERFORMANCE_FRAME 0x0010
typedef unsigned char uint8;
@ -161,11 +163,18 @@ extern int kiosk_enable;
extern int aheat_enable;
extern int decorations_enable;
extern int hud_enable;
extern int debug_flags;
extern int pretty_powder;
int limitFPS;
int water_equal_test;
extern int debug_flags;
#define DEBUG_PERF_FRAMECOUNT 256
extern int debug_perf_istart;
extern int debug_perf_iend;
extern long debug_perf_frametime[DEBUG_PERF_FRAMECOUNT];
extern long debug_perf_partitime[DEBUG_PERF_FRAMECOUNT];
extern long debug_perf_time;
extern int active_menu;
extern int sys_pause;

View File

@ -2718,6 +2718,59 @@ int sdl_open(void)
int draw_debug_info(pixel* vid, int lm, int lx, int ly, int cx, int cy, int line_x, int line_y)
{
char infobuf[256];
if(debug_flags & DEBUG_PERFORMANCE_FRAME || debug_flags & DEBUG_PERFORMANCE_CALC)
{
int t1, t2, x = 0, i = debug_perf_istart;
float partiavg = 0, frameavg = 0;
while(i != debug_perf_iend)
{
partiavg += abs(debug_perf_partitime[i]/100000);
frameavg += abs(debug_perf_frametime[i]/100000);
if(debug_flags & DEBUG_PERFORMANCE_CALC)
t1 = abs(debug_perf_partitime[i]/100000);
else
t1 = 0;
if(debug_flags & DEBUG_PERFORMANCE_FRAME)
t2 = abs(debug_perf_frametime[i]/100000);
else
t2 = 0;
if(t1 > YRES)
t1 = YRES;
if(t1+t2 > YRES)
t2 = YRES-t1;
if(t1>0)
draw_line(vid, x, YRES, x, YRES-t1, 0, 255, 120, XRES+BARSIZE);
if(t2>0)
draw_line(vid, x, YRES-t1, x, YRES-(t1+t2), 255, 120, 0, XRES+BARSIZE);
i++;
x++;
i %= DEBUG_PERF_FRAMECOUNT;
}
if(debug_flags & DEBUG_PERFORMANCE_CALC)
t1 = abs(partiavg / x);
else
t1 = 0;
if(debug_flags & DEBUG_PERFORMANCE_FRAME)
t2 = abs(frameavg / x);
else
t2 = 0;
if(t1 > YRES)
t1 = YRES;
if(t1+t2 > YRES)
t2 = YRES-t1;
if(t1>0)
fillrect(vid, x, YRES-t1-1, 5, t1+2, 0, 255, 0, 255);
if(t2>0)
fillrect(vid, x, (YRES-t1)-t2-1, 5, t2+1, 255, 0, 0, 255);
}
if(debug_flags & DEBUG_DRAWTOOL)
{
if(lm == 1) //Line tool

View File

@ -187,8 +187,13 @@ int frameidx = 0;
//int CGOL = 0;
//int GSPEED = 1;//causes my .exe to crash..
int sound_enable = 0;
int debug_flags = 0;
int debug_flags = 0;
int debug_perf_istart = 1;
int debug_perf_iend = 0;
long debug_perf_frametime[DEBUG_PERF_FRAMECOUNT];
long debug_perf_partitime[DEBUG_PERF_FRAMECOUNT];
long debug_perf_time = 0;
sign signs[MAXSIGNS];
@ -1813,8 +1818,52 @@ int main(int argc, char *argv[])
if(ngrav_enable && drawgrav_enable)
draw_grav(vid_buf);
draw_walls(part_vbuf);
if(debug_flags & (DEBUG_PERFORMANCE_CALC|DEBUG_PERFORMANCE_FRAME))
{
#ifdef WIN32
#elif defined(MACOSX)
#else
struct timespec ts;
clock_gettime(CLOCK_REALTIME, &ts);
debug_perf_time = ts.tv_nsec;
#endif
}
update_particles(part_vbuf); //update everything
if(debug_flags & (DEBUG_PERFORMANCE_CALC|DEBUG_PERFORMANCE_FRAME))
{
#ifdef WIN32
#elif defined(MACOSX)
#else
struct timespec ts;
clock_gettime(CLOCK_REALTIME, &ts);
debug_perf_partitime[debug_perf_iend] = ts.tv_nsec - debug_perf_time;
debug_perf_time = ts.tv_nsec;
#endif
}
render_parts(part_vbuf); //draw particles
if(debug_flags & (DEBUG_PERFORMANCE_CALC|DEBUG_PERFORMANCE_FRAME))
{
#ifdef WIN32
#elif defined(MACOSX)
#else
struct timespec ts;
clock_gettime(CLOCK_REALTIME, &ts);
debug_perf_frametime[debug_perf_iend] = ts.tv_nsec - debug_perf_time;
#endif
debug_perf_iend++;
debug_perf_iend %= DEBUG_PERF_FRAMECOUNT;
debug_perf_istart++;
debug_perf_istart %= DEBUG_PERF_FRAMECOUNT;
}
if(sl == WL_GRAV+100 || sr == WL_GRAV+100)
draw_grav_zones(part_vbuf);