Commit Graph

897 Commits

Author SHA1 Message Date
jacob1
abf60508cd fix ambient heat being reset when creating saves 2017-05-06 23:57:27 -04:00
jacob1
ce054bfc3f fix misc. errors reported by clang static analyzer 2017-05-06 20:02:23 -04:00
jacob1
9b954c7ed5 CRAY(LIGH) defaults to LIGH with .life 30 2017-05-06 19:40:22 -04:00
jacob1
cdc8f64896 fix clang compile warnings, fixes #406
also, sim.ambientAirTemp takes floats now
2017-04-27 23:08:06 -04:00
jacob1
c98f63bd89 save ambient heat in saves, if it is enabled 2017-04-24 22:29:45 -04:00
jacob1
ddd326eafd fix LSNS 2017-04-23 12:51:40 -04:00
Tamás Bálint Misius
0fe596f741 Make RFGL and RFRG a bit more realistic (#366)
* Make RFGL and RFRG a bit more realistic.

This means that they both more or less follow Gay-Lussac's law: T2 = T1 * P2 / P1. Simple heat transer mechanism, no playing around with .life, shared update function.

* Ditch weird pressure scale

* No /0 pls
2017-04-23 11:25:42 -04:00
jacob1
40972f9434 pressure and air velocity are now saved in saves 2017-04-22 17:06:28 -04:00
jacob1
866289c179 remove duplicate function, fix Simulation::GetParticleType, fixes #402 2017-04-21 20:24:24 -04:00
jacob1
01d17cb860 remove unused PSTN code (is this a sign of a bug?) 2017-04-20 21:16:25 -04:00
Nickolay
7078d7e528 Customizable FRAY and INVS (#390) 2017-04-20 17:37:09 -04:00
krawthekrow
c2642f35f8 fix FRME breaking when partially blocked 2017-04-17 22:58:11 -04:00
krawthekrow
446d4412ea fix pstn oddity 2017-04-17 22:58:11 -04:00
jacob1
076ec711a9 fix photon refraction on windows 2017-04-16 21:41:50 -04:00
jacob1
cf03731dc3 Skylark: make GRAV prettier 2017-04-11 23:15:23 -04:00
jacob1
d3f0896599 Changes by Skylark:
Double the preciseness of photon refracting
photon refracting efficiency improvement on GCC
CRMC now slightly scatters photons when reflecting
BGLA now scatters photons
PQRT scatters photons like QRTZ does
C5 frequency doubling, id:2087410
*slight styling changes by jacob1*
2017-04-11 23:15:01 -04:00
jacob1
bcebe7560e fix typo in Air.cpp 2017-04-10 23:30:56 -04:00
LBPHacker
804b33f389 Fix WIFI cooldown
For some reason WIFI would only add sparks to the spark queue
(sim->wireless[1]) if there was no spark added to it in the previous
frame (sim->wireless[0] in the current frame). Fixed.
2017-03-20 23:04:28 -04:00
Capacitor Set
2d4c195c86 Fix memory leaks 2017-03-19 23:05:39 -04:00
jacob1
0832caa4f9 fix typo, gasses -> gases 2017-03-18 00:35:33 -04:00
jacob1
83657e8773 disable experimental elements in mods, intro text fix for mods 2017-03-04 23:54:03 -05:00
Issue tracking bot
d9115fc3fe Fix -Werror=misleading-indentation (#369) 2017-02-20 18:51:10 -05:00
jacob1
8f4e3a56bd reduce ctrl+z snapshot memory usage 2017-02-09 22:55:05 -05:00
krawthekrow
63b2227802 add ctype-based filt shift modes (#351) 2016-11-07 18:06:43 -05:00
Tamás Bálint Misius
4aa58d6c0c Fix crash on SPRK(ctype=0) being killed by PROT (#344) 2016-10-07 09:37:25 -04:00
cxi
ef9ef5bbce Fix bug with conservation of energy in RFGL (#338) 2016-10-01 00:19:48 -04:00
jacob1
85e2516a42 missed movement code fixes from my mod? b7ef4c8f2b95 2016-10-01 00:16:50 -04:00
jacob1
e8b4f99644 delete old comment 2016-10-01 00:04:26 -04:00
jacob1
69d28bd7b0 Fix crash with really high speed photons, a check is needed here too 2016-09-24 10:07:53 -04:00
jacob1
2708c379a1 Update RFRG / RFGL element IDs 2016-09-10 13:12:39 -04:00
jacob1
f94b0489f5 fix formatting in RFRG and RFGL 2016-09-10 12:56:12 -04:00
cxi
6e6eb36bf5 RFRG and RFGL (#315) 2016-09-10 12:54:10 -04:00
cxi
ad4ef65cb3 Make CRAY copy its own life to particles it creates (#335) 2016-09-10 12:51:07 -04:00
jacob1
9277839f11 enable E182 in snapshots 2016-09-04 21:47:45 -04:00
Mark Theng
8de12d616e fix resume simulation/reload in the middle of subframe debugging (#330) 2016-09-04 21:33:33 -04:00
SopaXorzTaker
968116bcad Typo in BRMT's description (#319) 2016-09-04 19:47:10 -04:00
jacob1
6dc1c222bc catch potential ParseExceptions when loading saves, use bson error handler to prevent exit(-5) 2016-08-14 18:18:59 -04:00
Simon Robertshaw
97a9f41ab9 Another experimental elemement, E182, some kind of nuclear fuel. 2016-08-07 21:36:32 +01:00
jacob1
cd41aac1f7 allow snapshots to still publish saves, as long as they don't use new features 2016-08-07 15:31:28 -04:00
Simon Robertshaw
b8e2113b05 Another experimental element, floats on water, supports other structures 2016-08-07 16:15:30 +01:00
Simon Robertshaw
4a3f3e763c Rename experimental element 2016-08-07 16:15:01 +01:00
Simon Robertshaw
30c7c9107d Experimental element - extra high thermal conductivity 2016-08-06 17:35:06 +01:00
jacksonmj
4f8f97d04b Add control of gravity strength using tmp to WHOL 2016-07-26 23:26:37 +01:00
jacob1
6eb832207c PIPE: don't try to render stickmen graphics if stickmen are inside the pipe 2016-07-25 23:59:26 -04:00
jacksonmj
fdb539064d Prevent diffusion of stored water between GEL and SPNG if no water is stored
Reported by camtech56 in http://tpt.io/.293650
2016-07-26 00:59:41 +01:00
jacksonmj
f6615deed2 Fix uninitialised variable (sim->player(2).rocketBoots) 2016-07-24 20:09:28 +01:00
jacob1
0c95c33da0 reorder deco tool IDs (to match my mod for tptmp) 2016-07-23 12:34:11 -04:00
jacob1
95fde9d699 MIX won't mix together elements with different states now 2016-07-18 22:01:44 -04:00
SopaXorzTaker
17398dd201 RPEL's ctype sets the element it repels 2016-07-17 16:47:43 -04:00
jacob1
4ec4b32021 Add font editor from my mod, add two new icons for favorites menu 2016-07-16 21:10:03 -04:00
jacob1
443c81e67a extra sanity check (was needed in my mod) 2016-07-16 00:50:09 -04:00
jacksonmj
57a3121a51 Limit MERC tmp to valid range
This preents "anti-mercury" (negative tmp from console) and also
slightly reduces how overpowered it can be in walls (enormous positive
tmp from console).
2016-07-16 01:16:04 +01:00
cxi
7251f645e4 Increase speed of MIX tool and make it work with liquids (#306)
* Make MIX tool work with liquids and gases
2016-07-12 23:34:08 -04:00
Matthew Miller
083d488566 Added a favorites menu. (#298)
Added a favorites menu.
2016-06-25 11:55:18 -04:00
jacob1
337a929cc3 A few description updates from boxmein. Closes #282
I don't think we need to add the element name for elements like ACID in the description when it is already obvious
2016-06-11 11:00:06 -04:00
SopaXorzTaker
c85ac21d84 Fix gravity field appearing after ctrl+z even if gravity is off, Fixes #293 2016-06-11 10:29:09 -04:00
jacob1
d63c6012c6 force a stacking check when undoing (id:1997880) 2016-06-11 10:21:25 -04:00
jacob1
7a18f6ec09 maybe compile fix 2016-04-26 23:22:36 -04:00
jacob1
1c15b426d5 Fix ctrl+MIX not actually doing anything, and shift+MIX being too powerful 2016-04-26 23:15:33 -04:00
Simon Robertshaw
17cdf980cb Remove commented code from MIX.cpp 2016-04-17 21:56:39 +01:00
Simon Robertshaw
e7b0e3f90d Particle/powder mixing tool 2016-04-17 21:55:08 +01:00
jacob1
0b1ffbcfd6 probably fix uninitialized thing in VIBR, might spend longer later messing with d4zk1tty's fuzzer script 2016-04-02 01:04:13 -04:00
jacob1
59d69ac8d0 revert THDR being changed to an energy particle
was causing issues that I forgot already so it is easier to just undo it
2016-04-02 00:21:13 -04:00
jacob1
40c2ff27b0 Test using DownloadManager from my mod instead of RequestBroker
The crash when opening saves on mac is definitely something to do with the threading, and i'd rather just test this first to see if it fixes it

Copied from my mod almost entirely as-is, with the changes to HTTP.cpp included, also added locks into Download.cpp even though it is probably overkill
2016-03-27 11:41:36 -04:00
jacob1
15068552b5 really fix the remainders in loop edge mode 2016-03-12 13:54:50 -05:00
jacob1
0b0c73647a don't remder AMTR as a gas 2016-03-12 13:39:54 -05:00
jacob1
3a76c1cadf fix PBCN(LIGH) 2016-03-12 13:32:12 -05:00
jacob1
ccec5fbff4 that .5f should have been ouside the remainder_p
also fix random compile warning (error?)
2016-03-12 13:24:59 -05:00
jacob1
d334209027 loop edge mode: allow particles to have velocities greater than the size of the screen
Also, added terminal velocity for stickmen
2016-03-12 13:14:34 -05:00
jacob1
13d3547211 Compiling fix for scons on windows
something is up with the pthreads library (dynamic compiles still broken), probably windows libraries all need to be recompiled and distributed separately like I did for visual studio
2016-03-12 00:36:11 -05:00
jacob1
f6d82b6f8a separate t and v argument in create_part, fix LIGH not defaulting to .life of 30 with clones / console 2016-01-11 22:38:42 -05:00
jacob1
85d89e9f87 simpler version of 9a2b7749c7 (gravity wall change)
All gravity sources are now prevented, now just the specific elements that create gravity.
2016-01-05 23:12:12 -05:00
jacob1
adf0fa72df Actually use .Properties instead of .Falldown for wall blocking 2015-12-30 23:45:05 -05:00
jacob1
8630b0a926 change CRMC creation reaction from BREL + LAVA(CLST) to LAVA(QRTZ) + LAVA(CLST)
BREL didn't make much sense, and this one is funner
2015-12-27 21:28:57 -05:00
jacob1
c76ec2be43 PHOT going through turned off GPMP turns into GRVT
GRVT .tmp depends on the GPMP temp
2015-12-26 01:24:22 -05:00
jacob1
9a2b7749c7 Newtonian Gravity sources inside of a no gravity grav wall zone no longer generate gravity 2015-12-26 01:23:53 -05:00
jacob1
2725a32b8e Fix NTCT / PTCT / INWR triggering EMP blasts ... 2015-12-19 02:44:20 -05:00
jacob1
5ba34021bc jacksonmj: Reduce ETRD lag e7c4b989654e
Improvement isn't as good as the EMP one in normal cases, but for intentional lag bomb saves it is much better. Tested it and confirmed it worked just like before this commit. etrd_life0_count is hopefully valid, the accuracy may not be as good as in jacksonmj's fork
2015-12-19 01:39:03 -05:00
jacob1
af48997228 fix mistake in EMP.cpp, add license header in Probability.cpp 2015-12-18 23:23:44 -05:00
jacob1
52a22bc7d6 jacksonmj: Move EMP triggering into SPRK_update 6ae719deb70d 2015-12-18 23:17:25 -05:00
jacob1
bb9b35f01d jacksonmj: EMP lag is hereby banished. eeef50c0fcba
EMP destruction loop now happens once per frame instead of once per EMP
particle.
2015-12-18 23:10:28 -05:00
jacob1
74b8ba8a07 fix for previous commit, make sure .ctype is valid 2015-12-18 20:05:52 -05:00
jacob1
139bdd7f4d fix STKM being unable to pick up most energy particles, or LOLZ/LOVE 2015-12-18 20:02:53 -05:00
jacksonmj
edf180b94e SPRK(ETRD): Check life value of destination before conducting
This prevents ETRD conducting to neighbours which are still in the
cooldown period after the previous spark. This is for consistency with
all other conduction rules, and to prevent behaviour being dependent
on particle order.
2015-12-18 23:39:03 +00:00
jacob1
07be209094 remove extra spacing in all the element files 2015-12-18 02:27:19 -05:00
jacob1
b9c3eeae92 Allow old lua scripts which use state to work 2015-12-18 02:07:16 -05:00
jacob1
95ab91e91d Remove .State property from all element files 2015-12-18 01:51:22 -05:00
jacob1
f1ea32516d jacksonmj: Stop using Element.State 618c4b5ce5cd 2015-12-18 01:14:31 -05:00
jacob1
bfc19d1fd7 revert pull request #258 (e308dd73bb)
Causes some issues with particle movement which was breaking some saves, and the previous commit still fixes these elements to move through gas wall instead of powder wall
2015-12-18 00:56:42 -05:00
jacob1
3226ce0ac2 jacksonmj: Always use Properties instead of Falldown to decide whether particles can pass through walls e52a62354473 2015-12-18 00:51:04 -05:00
jacob1
d2807cb28f Change AMTR and MORT to TYPE_GAS, and THDR to TYPE_ENERGY 2015-12-18 00:48:07 -05:00
jacob1
9cab6959b6 fix flood fill delete on normal particles also deleting photons 2015-11-30 14:20:37 -05:00
jacob1
5be9773eca fix another crash with invalid SOAP (soap was detached before SOAP update function ran) 2015-11-22 17:53:22 -05:00
jacob1
7a78b91f4f reformat ARAY.cpp because coding style was really hard to read 2015-11-22 00:12:10 -05:00
jacksonmj
d0cf82de03 PSTN: compatibility with old saves with non-PSTN particles layered on top of the starting PSTN particle
P.S. don't use layering, this commit is exactly why it's bad. Layering makes adding new functionality without changing existing behaviour much more difficult, and makes the code more complicated than necessary.
2015-10-22 22:39:08 +01:00
jacob1
7fcc056cb6 fix really fast particles moving through EHOLE 2015-10-15 00:26:57 -04:00
jacksonmj
d0445258c5 CONV tmp value can now be used to restrict which elements get converted. Requires version bump to 92. 2015-10-13 01:33:19 +01:00
jacksonmj
d88c18adaf Fix collision detection for liquids on top of streamlines 2015-10-13 00:49:42 +01:00
jacob1
bc112b54df initialize GoL variables, add sim.gspeed function 2015-10-10 00:03:04 -04:00
cracker64
9a65d60c6e Now with 100% less =( .
Hot FWRK less laggy.
Define more constant floats.
Pump will now work at x=4,y=4.
Revert a DEUT change
2015-10-08 12:48:56 -04:00