jacob1
abf60508cd
fix ambient heat being reset when creating saves
2017-05-06 23:57:27 -04:00
jacob1
ce054bfc3f
fix misc. errors reported by clang static analyzer
2017-05-06 20:02:23 -04:00
jacob1
9b954c7ed5
CRAY(LIGH) defaults to LIGH with .life 30
2017-05-06 19:40:22 -04:00
jacob1
cdc8f64896
fix clang compile warnings, fixes #406
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also, sim.ambientAirTemp takes floats now
2017-04-27 23:08:06 -04:00
jacob1
c98f63bd89
save ambient heat in saves, if it is enabled
2017-04-24 22:29:45 -04:00
jacob1
ddd326eafd
fix LSNS
2017-04-23 12:51:40 -04:00
Tamás Bálint Misius
0fe596f741
Make RFGL and RFRG a bit more realistic ( #366 )
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* Make RFGL and RFRG a bit more realistic.
This means that they both more or less follow Gay-Lussac's law: T2 = T1 * P2 / P1. Simple heat transer mechanism, no playing around with .life, shared update function.
* Ditch weird pressure scale
* No /0 pls
2017-04-23 11:25:42 -04:00
jacob1
40972f9434
pressure and air velocity are now saved in saves
2017-04-22 17:06:28 -04:00
jacob1
866289c179
remove duplicate function, fix Simulation::GetParticleType, fixes #402
2017-04-21 20:24:24 -04:00
jacob1
01d17cb860
remove unused PSTN code (is this a sign of a bug?)
2017-04-20 21:16:25 -04:00
Nickolay
7078d7e528
Customizable FRAY and INVS ( #390 )
2017-04-20 17:37:09 -04:00
krawthekrow
c2642f35f8
fix FRME breaking when partially blocked
2017-04-17 22:58:11 -04:00
krawthekrow
446d4412ea
fix pstn oddity
2017-04-17 22:58:11 -04:00
jacob1
076ec711a9
fix photon refraction on windows
2017-04-16 21:41:50 -04:00
jacob1
cf03731dc3
Skylark: make GRAV prettier
2017-04-11 23:15:23 -04:00
jacob1
d3f0896599
Changes by Skylark:
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Double the preciseness of photon refracting
photon refracting efficiency improvement on GCC
CRMC now slightly scatters photons when reflecting
BGLA now scatters photons
PQRT scatters photons like QRTZ does
C5 frequency doubling, id:2087410
*slight styling changes by jacob1*
2017-04-11 23:15:01 -04:00
jacob1
bcebe7560e
fix typo in Air.cpp
2017-04-10 23:30:56 -04:00
LBPHacker
804b33f389
Fix WIFI cooldown
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For some reason WIFI would only add sparks to the spark queue
(sim->wireless[1]) if there was no spark added to it in the previous
frame (sim->wireless[0] in the current frame). Fixed.
2017-03-20 23:04:28 -04:00
Capacitor Set
2d4c195c86
Fix memory leaks
2017-03-19 23:05:39 -04:00
jacob1
0832caa4f9
fix typo, gasses -> gases
2017-03-18 00:35:33 -04:00
jacob1
83657e8773
disable experimental elements in mods, intro text fix for mods
2017-03-04 23:54:03 -05:00
Issue tracking bot
d9115fc3fe
Fix -Werror=misleading-indentation ( #369 )
2017-02-20 18:51:10 -05:00
jacob1
8f4e3a56bd
reduce ctrl+z snapshot memory usage
2017-02-09 22:55:05 -05:00
krawthekrow
63b2227802
add ctype-based filt shift modes ( #351 )
2016-11-07 18:06:43 -05:00
Tamás Bálint Misius
4aa58d6c0c
Fix crash on SPRK(ctype=0) being killed by PROT ( #344 )
2016-10-07 09:37:25 -04:00
cxi
ef9ef5bbce
Fix bug with conservation of energy in RFGL ( #338 )
2016-10-01 00:19:48 -04:00
jacob1
85e2516a42
missed movement code fixes from my mod? b7ef4c8f2b95
2016-10-01 00:16:50 -04:00
jacob1
e8b4f99644
delete old comment
2016-10-01 00:04:26 -04:00
jacob1
69d28bd7b0
Fix crash with really high speed photons, a check is needed here too
2016-09-24 10:07:53 -04:00
jacob1
2708c379a1
Update RFRG / RFGL element IDs
2016-09-10 13:12:39 -04:00
jacob1
f94b0489f5
fix formatting in RFRG and RFGL
2016-09-10 12:56:12 -04:00
cxi
6e6eb36bf5
RFRG and RFGL ( #315 )
2016-09-10 12:54:10 -04:00
cxi
ad4ef65cb3
Make CRAY copy its own life to particles it creates ( #335 )
2016-09-10 12:51:07 -04:00
jacob1
9277839f11
enable E182 in snapshots
2016-09-04 21:47:45 -04:00
Mark Theng
8de12d616e
fix resume simulation/reload in the middle of subframe debugging ( #330 )
2016-09-04 21:33:33 -04:00
SopaXorzTaker
968116bcad
Typo in BRMT's description ( #319 )
2016-09-04 19:47:10 -04:00
jacob1
6dc1c222bc
catch potential ParseExceptions when loading saves, use bson error handler to prevent exit(-5)
2016-08-14 18:18:59 -04:00
Simon Robertshaw
97a9f41ab9
Another experimental elemement, E182, some kind of nuclear fuel.
2016-08-07 21:36:32 +01:00
jacob1
cd41aac1f7
allow snapshots to still publish saves, as long as they don't use new features
2016-08-07 15:31:28 -04:00
Simon Robertshaw
b8e2113b05
Another experimental element, floats on water, supports other structures
2016-08-07 16:15:30 +01:00
Simon Robertshaw
4a3f3e763c
Rename experimental element
2016-08-07 16:15:01 +01:00
Simon Robertshaw
30c7c9107d
Experimental element - extra high thermal conductivity
2016-08-06 17:35:06 +01:00
jacksonmj
4f8f97d04b
Add control of gravity strength using tmp to WHOL
2016-07-26 23:26:37 +01:00
jacob1
6eb832207c
PIPE: don't try to render stickmen graphics if stickmen are inside the pipe
2016-07-25 23:59:26 -04:00
jacksonmj
fdb539064d
Prevent diffusion of stored water between GEL and SPNG if no water is stored
...
Reported by camtech56 in http://tpt.io/.293650
2016-07-26 00:59:41 +01:00
jacksonmj
f6615deed2
Fix uninitialised variable (sim->player(2).rocketBoots)
2016-07-24 20:09:28 +01:00
jacob1
0c95c33da0
reorder deco tool IDs (to match my mod for tptmp)
2016-07-23 12:34:11 -04:00
jacob1
95fde9d699
MIX won't mix together elements with different states now
2016-07-18 22:01:44 -04:00
SopaXorzTaker
17398dd201
RPEL's ctype sets the element it repels
2016-07-17 16:47:43 -04:00
jacob1
4ec4b32021
Add font editor from my mod, add two new icons for favorites menu
2016-07-16 21:10:03 -04:00
jacob1
443c81e67a
extra sanity check (was needed in my mod)
2016-07-16 00:50:09 -04:00
jacksonmj
57a3121a51
Limit MERC tmp to valid range
...
This preents "anti-mercury" (negative tmp from console) and also
slightly reduces how overpowered it can be in walls (enormous positive
tmp from console).
2016-07-16 01:16:04 +01:00
cxi
7251f645e4
Increase speed of MIX tool and make it work with liquids ( #306 )
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* Make MIX tool work with liquids and gases
2016-07-12 23:34:08 -04:00
Matthew Miller
083d488566
Added a favorites menu. ( #298 )
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Added a favorites menu.
2016-06-25 11:55:18 -04:00
jacob1
337a929cc3
A few description updates from boxmein. Closes #282
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I don't think we need to add the element name for elements like ACID in the description when it is already obvious
2016-06-11 11:00:06 -04:00
SopaXorzTaker
c85ac21d84
Fix gravity field appearing after ctrl+z even if gravity is off, Fixes #293
2016-06-11 10:29:09 -04:00
jacob1
d63c6012c6
force a stacking check when undoing (id:1997880)
2016-06-11 10:21:25 -04:00
jacob1
7a18f6ec09
maybe compile fix
2016-04-26 23:22:36 -04:00
jacob1
1c15b426d5
Fix ctrl+MIX not actually doing anything, and shift+MIX being too powerful
2016-04-26 23:15:33 -04:00
Simon Robertshaw
17cdf980cb
Remove commented code from MIX.cpp
2016-04-17 21:56:39 +01:00
Simon Robertshaw
e7b0e3f90d
Particle/powder mixing tool
2016-04-17 21:55:08 +01:00
jacob1
0b1ffbcfd6
probably fix uninitialized thing in VIBR, might spend longer later messing with d4zk1tty's fuzzer script
2016-04-02 01:04:13 -04:00
jacob1
59d69ac8d0
revert THDR being changed to an energy particle
...
was causing issues that I forgot already so it is easier to just undo it
2016-04-02 00:21:13 -04:00
jacob1
40c2ff27b0
Test using DownloadManager from my mod instead of RequestBroker
...
The crash when opening saves on mac is definitely something to do with the threading, and i'd rather just test this first to see if it fixes it
Copied from my mod almost entirely as-is, with the changes to HTTP.cpp included, also added locks into Download.cpp even though it is probably overkill
2016-03-27 11:41:36 -04:00
jacob1
15068552b5
really fix the remainders in loop edge mode
2016-03-12 13:54:50 -05:00
jacob1
0b0c73647a
don't remder AMTR as a gas
2016-03-12 13:39:54 -05:00
jacob1
3a76c1cadf
fix PBCN(LIGH)
2016-03-12 13:32:12 -05:00
jacob1
ccec5fbff4
that .5f should have been ouside the remainder_p
...
also fix random compile warning (error?)
2016-03-12 13:24:59 -05:00
jacob1
d334209027
loop edge mode: allow particles to have velocities greater than the size of the screen
...
Also, added terminal velocity for stickmen
2016-03-12 13:14:34 -05:00
jacob1
13d3547211
Compiling fix for scons on windows
...
something is up with the pthreads library (dynamic compiles still broken), probably windows libraries all need to be recompiled and distributed separately like I did for visual studio
2016-03-12 00:36:11 -05:00
jacob1
f6d82b6f8a
separate t and v argument in create_part, fix LIGH not defaulting to .life of 30 with clones / console
2016-01-11 22:38:42 -05:00
jacob1
85d89e9f87
simpler version of 9a2b7749c7
(gravity wall change)
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All gravity sources are now prevented, now just the specific elements that create gravity.
2016-01-05 23:12:12 -05:00
jacob1
adf0fa72df
Actually use .Properties instead of .Falldown for wall blocking
2015-12-30 23:45:05 -05:00
jacob1
8630b0a926
change CRMC creation reaction from BREL + LAVA(CLST) to LAVA(QRTZ) + LAVA(CLST)
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BREL didn't make much sense, and this one is funner
2015-12-27 21:28:57 -05:00
jacob1
c76ec2be43
PHOT going through turned off GPMP turns into GRVT
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GRVT .tmp depends on the GPMP temp
2015-12-26 01:24:22 -05:00
jacob1
9a2b7749c7
Newtonian Gravity sources inside of a no gravity grav wall zone no longer generate gravity
2015-12-26 01:23:53 -05:00
jacob1
2725a32b8e
Fix NTCT / PTCT / INWR triggering EMP blasts ...
2015-12-19 02:44:20 -05:00
jacob1
5ba34021bc
jacksonmj: Reduce ETRD lag e7c4b989654e
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Improvement isn't as good as the EMP one in normal cases, but for intentional lag bomb saves it is much better. Tested it and confirmed it worked just like before this commit. etrd_life0_count is hopefully valid, the accuracy may not be as good as in jacksonmj's fork
2015-12-19 01:39:03 -05:00
jacob1
af48997228
fix mistake in EMP.cpp, add license header in Probability.cpp
2015-12-18 23:23:44 -05:00
jacob1
52a22bc7d6
jacksonmj: Move EMP triggering into SPRK_update 6ae719deb70d
2015-12-18 23:17:25 -05:00
jacob1
bb9b35f01d
jacksonmj: EMP lag is hereby banished. eeef50c0fcba
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EMP destruction loop now happens once per frame instead of once per EMP
particle.
2015-12-18 23:10:28 -05:00
jacob1
74b8ba8a07
fix for previous commit, make sure .ctype is valid
2015-12-18 20:05:52 -05:00
jacob1
139bdd7f4d
fix STKM being unable to pick up most energy particles, or LOLZ/LOVE
2015-12-18 20:02:53 -05:00
jacksonmj
edf180b94e
SPRK(ETRD): Check life value of destination before conducting
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This prevents ETRD conducting to neighbours which are still in the
cooldown period after the previous spark. This is for consistency with
all other conduction rules, and to prevent behaviour being dependent
on particle order.
2015-12-18 23:39:03 +00:00
jacob1
07be209094
remove extra spacing in all the element files
2015-12-18 02:27:19 -05:00
jacob1
b9c3eeae92
Allow old lua scripts which use state to work
2015-12-18 02:07:16 -05:00
jacob1
95ab91e91d
Remove .State property from all element files
2015-12-18 01:51:22 -05:00
jacob1
f1ea32516d
jacksonmj: Stop using Element.State 618c4b5ce5cd
2015-12-18 01:14:31 -05:00
jacob1
bfc19d1fd7
revert pull request #258 ( e308dd73bb
)
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Causes some issues with particle movement which was breaking some saves, and the previous commit still fixes these elements to move through gas wall instead of powder wall
2015-12-18 00:56:42 -05:00
jacob1
3226ce0ac2
jacksonmj: Always use Properties instead of Falldown to decide whether particles can pass through walls e52a62354473
2015-12-18 00:51:04 -05:00
jacob1
d2807cb28f
Change AMTR and MORT to TYPE_GAS, and THDR to TYPE_ENERGY
2015-12-18 00:48:07 -05:00
jacob1
9cab6959b6
fix flood fill delete on normal particles also deleting photons
2015-11-30 14:20:37 -05:00
jacob1
5be9773eca
fix another crash with invalid SOAP (soap was detached before SOAP update function ran)
2015-11-22 17:53:22 -05:00
jacob1
7a78b91f4f
reformat ARAY.cpp because coding style was really hard to read
2015-11-22 00:12:10 -05:00
jacksonmj
d0cf82de03
PSTN: compatibility with old saves with non-PSTN particles layered on top of the starting PSTN particle
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P.S. don't use layering, this commit is exactly why it's bad. Layering makes adding new functionality without changing existing behaviour much more difficult, and makes the code more complicated than necessary.
2015-10-22 22:39:08 +01:00
jacob1
7fcc056cb6
fix really fast particles moving through EHOLE
2015-10-15 00:26:57 -04:00
jacksonmj
d0445258c5
CONV tmp value can now be used to restrict which elements get converted. Requires version bump to 92.
2015-10-13 01:33:19 +01:00
jacksonmj
d88c18adaf
Fix collision detection for liquids on top of streamlines
2015-10-13 00:49:42 +01:00
jacob1
bc112b54df
initialize GoL variables, add sim.gspeed function
2015-10-10 00:03:04 -04:00
cracker64
9a65d60c6e
Now with 100% less =( .
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Hot FWRK less laggy.
Define more constant floats.
Pump will now work at x=4,y=4.
Revert a DEUT change
2015-10-08 12:48:56 -04:00