Commit Graph

966 Commits

Author SHA1 Message Date
jacob1
fbf7210814 fix division by 0 in PHOT+C5 interaction, shoot the photon off at 90 degrees instead 2017-12-27 18:11:33 -05:00
jacob1
23c68b1db1 fix issue loading manually created SOAP bubbles in some saves 2017-12-19 22:15:32 -05:00
jacob1
553eaf9524 fix loading saves with stacked particles 2017-12-19 21:15:19 -05:00
jacob1
e956e7c5fd fix issue where stamps would stack if you loaded multiple in one frame
sim.loadStamp in the console, or a lua script
2017-12-03 19:30:21 -05:00
jacob1
c2064b48c3 fix comment 2017-11-23 22:23:56 -05:00
jacob1
3529f6f468 fix ambient heat not loading in ctrl+c paste, fix pressure resetting to 0 when loading saves without pressure 2017-11-23 22:09:33 -05:00
jacob1
78fb27b354 fix SOAP links not saving/loading properly 2017-11-23 21:53:21 -05:00
jacob1
1971efe8b8 include tpt-minmax in the rest of the files it is needed in 2017-11-23 16:21:19 -05:00
jacob1
c9d9f5b71d more include fixes (CoordStack.h) 2017-11-23 16:06:09 -05:00
jacob1
2ccbec1d05 include tpt-minmax header in Simulation 2017-11-23 15:12:47 -05:00
krawthekrow
62d57cc1de fix indentation 2017-11-23 00:42:42 -05:00
Novocain1
db6fb5461d Adds ways to digitize temperature and ways to turn that digitization to an actual temperature. (#525) 2017-11-23 00:28:12 -05:00
jacob1
b5bc4ad3d2 potential crash on exit fix (can't tell if it actually fixes it or if it is related) 2017-11-18 17:11:46 -05:00
jacob1
17c9340434 CRAY wall checking fix 2017-10-02 21:38:15 -04:00
jacob1
77b6f44c74 fix issue with molten STKM that could break the simulation and cause crashes 2017-09-28 23:12:16 -04:00
MrZacbot
be786d85a7 Added a bounds check for BOMB reading pmap (#497) 2017-08-29 20:44:14 -04:00
LBPHacker
ce58c4aadf Fix Simulation::Restore decrementing life values
Simulation::Restore used to call Simulation::RecalcFreeParticles. The problem with that was that RecalcFreeParticles does more than just what its name suggests: it also decrements life values. Restore shouldn't do that. The solution is to tie decrementing life values to an argument in RecalcFreeParticles. This is also makes to code more future-proof as it lets everyone know that they have to keep their eyes peeled when invoking RecalcFreeParticles.
2017-08-17 00:23:37 -04:00
jacob1
1dd4b00ec6 minor gravity transition fix 2017-08-06 19:41:04 -04:00
jacob1
6fca44fd70 fix newtonian gravity state transitions flashing 2017-08-05 17:53:41 -04:00
jacob1
26f70331de fix debug thing breaking pressure display in HUD, fixes #494 2017-08-03 23:12:03 -04:00
jacob1
6931f35520 hold shift when saving or loading stamps to not save / load pressure, closes #491 2017-08-03 00:13:06 -04:00
jacob1
99c568f136 ensure air doesn't "leak" out of TTAN containers when loading stamps and saves 2017-08-02 23:49:51 -04:00
jacob1
7e9124033b fix RFRG description typo (use more common spelling) 2017-07-29 22:49:40 -04:00
jacob1
c4e1f49618 fix BOMB explosion - wasn't creating circle EMBR, and too much velocity EMBR 2017-07-29 22:47:07 -04:00
jacob1
2b3fbbd50e fix -nan RFRG glitch 2017-07-24 21:55:16 -04:00
jacob1
541417008e fix FIGH spawning glitch: id:2165807 2017-07-24 21:44:37 -04:00
jacob1
16323320ce turned off HSWC acts as insulator for HEAC 2017-07-24 21:30:12 -04:00
jacob1
bf9014ac60 fix HEAC conducting to HSWC which is turned off 2017-07-23 21:17:21 -04:00
jacob1
3c4ca5cd4b ensure DMG turns WOOD to SAWD 2017-07-23 19:39:09 -04:00
jacob1
6d141b0722 add new PhotonReflectWavelengths property, add reflection color for POLO 2017-07-16 00:07:32 -04:00
jacob1
6efedcdd33 undo authors changes on ctrl+z, prevent excessive nesting 2017-07-15 16:21:16 -04:00
jacob1
5ee10d14e4 reduce unnecessary #include dependency chains
for example, elements no longer include Client.h or Graphics.h, and interface stuff won't include Window.h or Graphics.h unless requested
2017-07-13 23:24:35 -04:00
jacob1
781a90a970 CAUS.cpp whitespace fixes, closes #464 2017-07-13 21:07:08 -04:00
jacob1
711d15fe0c fix compile error, blame @moonheart08 2017-07-13 21:02:23 -04:00
moonheart08
a76afb0bfc Add the ability to make POLO from acceleration (#477)
tmp value of 310+ results in POLO.
2017-07-13 20:58:18 -04:00
QuanTech0
1ff280acb2 another typo fix... 2017-07-13 20:56:51 -04:00
jacob1
d0f1024f95 add BCOL + NEUT -> SAWD, closes #471 and #472 2017-06-30 20:10:15 -04:00
My main account
284e653aa5 Convert another if-elseif block to switch (#465) 2017-06-30 20:01:12 -04:00
QuanTech0
d0feba6445 Temp. displayed using {aheat} not in celsius
Since it is displayed in celsius for {t}, shouldn't it be for {aheat} too? Just a consistency thing.
2017-06-30 19:55:38 -04:00
jacob1
fb08400552 add PROP_LIFE_DEC back to GLOW, fixes #466 2017-06-22 22:50:20 -04:00
jacob1
2e4617c956 GAS+CAUS+pressure = RFRG, move HEAC to solids 2017-06-18 23:32:25 -04:00
My main account
5de384cfbc Fix CRAY creating FILT 2017-06-18 21:49:47 -04:00
iczero
3336209527 Fix STOR modded element processing
fixes #460, again
2017-06-18 09:02:20 -04:00
jacob1
67b87b1dab palette now used for default elements again, with some fixes
palette now used in VIRS, fixes #460
2017-06-18 00:08:41 -04:00
iczero
42b8f52611 Add type for POLO, closes #458 2017-06-17 20:34:57 -04:00
jacob1
4214f85599 HEAC now checks for heat insulators
Also testing c++ stuff, maybe reuse this function for GOLD later
2017-06-14 00:04:44 -04:00
jacob1
694bc6a9cb new reaction suggested by Skylark: RFRG+NEUT=GAS/CAUS 2017-06-11 23:07:52 -04:00
jacob1
32d834c351 fix VIBR asymmetric heat releasing, fixes #424 2017-06-11 22:47:05 -04:00
jacob1
510c33a986 fix BOMB issue from previous commit that deletes particle #0
also, code cleanup
2017-06-11 22:22:30 -04:00
jacob1
5ac66bda75 BOMB: use kill_part instead of delete_part, fixes #432
this was the only element to use delete_part. Only brush drawing should ever use delete_part
2017-06-11 22:08:30 -04:00
jacob1
1718fe9287 HEAC is now meltable via LIGH, fix HEAC hardness, fixes #441 2017-06-11 21:10:19 -04:00
jacob1
fb2431d99e replace some if-else with switch statements, code formatting, closes #444 2017-06-11 20:39:23 -04:00
jacob1
81259c5d11 remove PROP_LIFE_DEC from some elements that don't need it, closes #447 2017-06-11 11:29:42 -04:00
jacob1
4242e38968 update LSNS description + default temp 2017-06-04 21:56:12 -04:00
jacob1
1cb3917fcc Fix comment 2017-06-04 21:33:45 -04:00
jacob1
d73586c566 POLO fix (I can't count) 2017-06-04 19:46:59 -04:00
jacob1
2dbdc3109b new element description updates 2017-06-04 18:29:35 -04:00
jacob1
48a95ac5d5 more POLO fixes 2017-06-04 17:26:56 -04:00
jacob1
53bb1f4802 file renaming / deletion, code cleanup 2017-06-04 17:26:56 -04:00
moonheart08
649133ff41 Removed unneeded comments 2017-06-04 17:26:56 -04:00
moonheart08
94eb0a8ec2 Replace E182 with a real, functional element.
Implemented Polonium!
2017-06-04 17:26:56 -04:00
jacob1
1fb883a450 replace E181 with SAWD (sawdust), created by hitting WOOD with high velocity particles 2017-06-04 14:50:14 -04:00
jacob1
06b2631f8d rename E180 to HEAC (rapid heat conductor), now affects photons, code formatting 2017-06-04 12:56:25 -04:00
jacob1
fb1622da41 minor bugfix, this is a test
TESTING 123
2017-06-03 18:11:17 -04:00
jacob1
9bc19d9933 fix elementRecount parenthesis 2017-05-10 00:11:53 -04:00
jacob1
b0f3b2a36b Fix QRTZ killing life=0 PHOT, fixes #415 2017-05-09 21:56:01 -04:00
jacob1
b9c658ae20 elements are only recounted when unpaused, apparently 2017-05-09 21:52:40 -04:00
jacob1
2d7934bca6 fix elementRecount never being reset to false, fixes #417 2017-05-09 21:49:54 -04:00
jacob1
8830120479 use part_change_type in legacy fire update, closes #418 2017-05-09 21:45:42 -04:00
jacob1
abf60508cd fix ambient heat being reset when creating saves 2017-05-06 23:57:27 -04:00
jacob1
ce054bfc3f fix misc. errors reported by clang static analyzer 2017-05-06 20:02:23 -04:00
jacob1
9b954c7ed5 CRAY(LIGH) defaults to LIGH with .life 30 2017-05-06 19:40:22 -04:00
jacob1
cdc8f64896 fix clang compile warnings, fixes #406
also, sim.ambientAirTemp takes floats now
2017-04-27 23:08:06 -04:00
jacob1
c98f63bd89 save ambient heat in saves, if it is enabled 2017-04-24 22:29:45 -04:00
jacob1
ddd326eafd fix LSNS 2017-04-23 12:51:40 -04:00
Tamás Bálint Misius
0fe596f741 Make RFGL and RFRG a bit more realistic (#366)
* Make RFGL and RFRG a bit more realistic.

This means that they both more or less follow Gay-Lussac's law: T2 = T1 * P2 / P1. Simple heat transer mechanism, no playing around with .life, shared update function.

* Ditch weird pressure scale

* No /0 pls
2017-04-23 11:25:42 -04:00
jacob1
40972f9434 pressure and air velocity are now saved in saves 2017-04-22 17:06:28 -04:00
jacob1
866289c179 remove duplicate function, fix Simulation::GetParticleType, fixes #402 2017-04-21 20:24:24 -04:00
jacob1
01d17cb860 remove unused PSTN code (is this a sign of a bug?) 2017-04-20 21:16:25 -04:00
Nickolay
7078d7e528 Customizable FRAY and INVS (#390) 2017-04-20 17:37:09 -04:00
krawthekrow
c2642f35f8 fix FRME breaking when partially blocked 2017-04-17 22:58:11 -04:00
krawthekrow
446d4412ea fix pstn oddity 2017-04-17 22:58:11 -04:00
jacob1
076ec711a9 fix photon refraction on windows 2017-04-16 21:41:50 -04:00
jacob1
cf03731dc3 Skylark: make GRAV prettier 2017-04-11 23:15:23 -04:00
jacob1
d3f0896599 Changes by Skylark:
Double the preciseness of photon refracting
photon refracting efficiency improvement on GCC
CRMC now slightly scatters photons when reflecting
BGLA now scatters photons
PQRT scatters photons like QRTZ does
C5 frequency doubling, id:2087410
*slight styling changes by jacob1*
2017-04-11 23:15:01 -04:00
jacob1
bcebe7560e fix typo in Air.cpp 2017-04-10 23:30:56 -04:00
LBPHacker
804b33f389 Fix WIFI cooldown
For some reason WIFI would only add sparks to the spark queue
(sim->wireless[1]) if there was no spark added to it in the previous
frame (sim->wireless[0] in the current frame). Fixed.
2017-03-20 23:04:28 -04:00
Capacitor Set
2d4c195c86 Fix memory leaks 2017-03-19 23:05:39 -04:00
jacob1
0832caa4f9 fix typo, gasses -> gases 2017-03-18 00:35:33 -04:00
jacob1
83657e8773 disable experimental elements in mods, intro text fix for mods 2017-03-04 23:54:03 -05:00
Issue tracking bot
d9115fc3fe Fix -Werror=misleading-indentation (#369) 2017-02-20 18:51:10 -05:00
jacob1
8f4e3a56bd reduce ctrl+z snapshot memory usage 2017-02-09 22:55:05 -05:00
krawthekrow
63b2227802 add ctype-based filt shift modes (#351) 2016-11-07 18:06:43 -05:00
Tamás Bálint Misius
4aa58d6c0c Fix crash on SPRK(ctype=0) being killed by PROT (#344) 2016-10-07 09:37:25 -04:00
cxi
ef9ef5bbce Fix bug with conservation of energy in RFGL (#338) 2016-10-01 00:19:48 -04:00
jacob1
85e2516a42 missed movement code fixes from my mod? b7ef4c8f2b95 2016-10-01 00:16:50 -04:00
jacob1
e8b4f99644 delete old comment 2016-10-01 00:04:26 -04:00
jacob1
69d28bd7b0 Fix crash with really high speed photons, a check is needed here too 2016-09-24 10:07:53 -04:00
jacob1
2708c379a1 Update RFRG / RFGL element IDs 2016-09-10 13:12:39 -04:00
jacob1
f94b0489f5 fix formatting in RFRG and RFGL 2016-09-10 12:56:12 -04:00