Commit Graph

536 Commits

Author SHA1 Message Date
Simon Robertshaw
c2cdec9e62 Togglable lua scripting 2013-05-11 11:52:35 +01:00
jacob1
67e1213905 fix tpt.message_box, fix compiling error 2013-05-09 18:52:13 -04:00
Saveliy Skresanov
f35f221554 Rocket boots for fighters. 2013-05-08 23:36:04 +07:00
Saveliy Skresanov
c6930ddc5f Merge remote-tracking branch 'upstream/master' 2013-05-08 23:10:01 +07:00
Saveliy Skresanov
9893f59657 Fix "blow power" for stick man, disable rocket boots on E-hole. 2013-05-08 23:08:29 +07:00
jacob1
645bcb1bcd Merge remote-tracking branch 'origin/master' 2013-05-08 10:29:33 -04:00
jacob1
c0b4592839 fix PSCN BRAY (tmp = 2) not stopping normal BRAY from going through
also some other random things
2013-05-08 10:29:10 -04:00
jacksonmj
89a0603b53 Rocket boots for stickman, because why not
Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
2013-05-08 15:12:28 +01:00
cracker64
45c321f1b3 Fix ARAY better, instead of relying on conduction check to stop on BRAY, which we know doesn't conduct. 2013-05-08 07:48:54 -04:00
jacksonmj
20c261826d STKM - fix jumping in the x direction in different gravity modes 2013-05-07 15:01:24 +01:00
cracker64
2f8574f62b gol2 array is static size, adding new GoL won't increase memory usage. 2013-05-06 13:30:03 -04:00
cracker64
77102f4bba Optimize GoL a bit, haven't changed gol2 yet. 2013-05-05 18:10:13 -04:00
Simon Robertshaw
afbef49db2 Fix temperature sensor 2013-05-05 14:30:04 +01:00
jacob1
2d0ce60afe fix not being able to draw TUGN under high/low pressure 2013-05-04 20:34:47 -04:00
jacob1
cb5ca55fc2 New Element: Pressure sensor 2013-05-04 20:28:28 -04:00
jacob1
08f05d69c1 move some elements around 2013-05-04 19:50:11 -04:00
jacob1
36efb48644 possible piston bug fix for save 1176828 2013-05-04 16:40:04 -04:00
jacksonmj
79a75c4441 Fix solidification temperature of molten TUGN
Previously it was 973 K, not the same as the melting point of TUGN
2013-05-04 17:19:25 +01:00
Simon Robertshaw
ed9710c33d Tungsten breaks under pressure changes 2013-05-04 14:44:16 +01:00
Simon Robertshaw
cab667001d Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-05-04 14:42:23 +01:00
jacob1
0b2e8a412e fix some descriptions 2013-05-03 23:19:16 -04:00
jacob1
c68e4b1393 change descriptions of many elements to be more consistent, contain more info, and be more helpful. 2013-05-03 22:42:36 -04:00
jacob1
3018c597c4 make GOLD sparkle slightly, and it kills NEUT 2013-05-03 19:47:09 -04:00
Simon Robertshaw
dd0f5f5efb New element: Tungsten, very high melting point 2013-05-03 22:33:39 +01:00
jacksonmj
2eaed9c9d4 Correct gold melting point 2013-04-30 23:10:07 +01:00
jacksonmj
526e93204a INST flood fill change so that vertical conduction is only prevented for 1px wire crossings. Needs thorough testing
Fixes #129 , and prevents INST diodes when using a 2px vertical crossing a
1px horizontal.
2013-04-30 22:34:06 +01:00
jacksonmj
9bc939d422 Less dependence on particle order for GOLD fast electricity conduction 2013-04-27 13:55:41 +01:00
Simon Robertshaw
828569415f BREAKING NEWS: Hell has frozen over
New element, GOLD, a corrosion resistant metal that can conduct electricity faster, molten GOLD will turn into molten VIBR on contact with EXOT
2013-04-27 11:38:20 +01:00
Julian Meyer
649e5f2042 Add --nofft option to compile without FFTW3
This should help Mac users who were having trouble compiling.
2013-04-10 00:20:36 +01:00
Simon Robertshaw
8d312ecdfa Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-04-07 12:46:09 +01:00
cracker64
f7dd658a30 SPRK from SWCH should check both cases. 2013-03-27 12:34:03 -03:00
jacob1
010f7790eb Fix CRAY bug that deletes particle 0 2013-03-25 12:36:04 -03:00
jacob1
36adc3c516 Fix NEUT not going through INVS 2013-03-25 01:18:47 -03:00
Simon Robertshaw
9b5b85f9b0 Merge branch 'reorganisation' of github.com:FacialTurd/The-Powder-Toy 2013-03-24 12:24:17 +00:00
jacob1
c50e12df28 CFLM defusses VIBR, a few speed improvements to VIBR 2013-03-23 10:53:49 -04:00
Simon Robertshaw
9abe51526c Move all GUI source files into gui/ 2013-03-22 14:14:17 +00:00
jacob1
d357fcdc36 add back bounds check to DTEC/TSNS where needed, change VIBR back to 5x5 loop checks
a better way to change it to 3x3 may have to be found that has the same ratios, other elements like WATRs have their rates changed too
2013-03-17 12:21:45 -04:00
jacob1
3a738846a3 add identifier constants based on the display name to the lua api 2013-03-16 13:23:19 -04:00
Saveliy Skresanov
d76650f7e6 Remove unnecessary code in legacy part. 2013-03-16 23:16:08 +07:00
Saveliy Skresanov
43974d8537 Narrowed loops for all elements in the first list.
Probabilities might be messed up a bit, I'm not sure.
2013-03-16 23:03:02 +07:00
jacob1
ff304321c5 new PSTN arms get deco color of the pushing pistons 2013-03-15 21:32:46 -04:00
Simon Robertshaw
73b6ff4efb Use VideoBuffer in place of thumbnail 2013-03-15 12:59:55 +00:00
jacob1
10e104f3f5 change BOUNDS_CHECK define to just be true, it isn't needed since an element can never update when it's closer than 3 pixels away from the edges of a save. 2013-03-13 15:56:40 -04:00
jacob1
e493cf8a47 fix all tab spacing issues in all the element files 2013-03-13 15:54:34 -04:00
cracker64
319ffb7e77 Change some old NEUTPENETRATE to NEUTPASS, NEUT should only displace GOO, WOOD, and PLNT. 2013-03-11 17:34:49 -04:00
jacob1
e6f6eedd13 fix empty signs being created when shifting them out of bounds, draw parts of images when it goes partway off the top of the screen. 2013-03-09 16:50:36 -05:00
jacob1
a411fda7de fix CRAY(SPRK) difference 2013-03-06 21:13:42 -05:00
jacob1
9316054ab2 fix CRAY(SPRK) bugs (?) 2013-03-06 14:23:26 -05:00
jacob1
037618e6f8 remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h 2013-03-06 12:05:59 -05:00
jacob1
0f5b4a9ec8 fix pressing esc in login prompt logging you out, fix possible sign bug crash 2013-03-04 14:57:40 -05:00
jacob1
6bea8f5235 revert life changes, will be redone later in a faster way 2013-03-03 19:58:53 -05:00
jacob1
55f090b4d2 Merge remote-tracking branch 'origin/master' 2013-03-03 19:08:05 -05:00
jacob1
f951e5cda9 fix LIFE 2013-03-03 19:07:15 -05:00
cracker64
de6bb6a960 Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-03-03 17:08:36 -05:00
jacob1
8b83ae9f95 PSTN ctype sets the element that stops it, FRME with a tmp of one is non-sticky (doesn't pull) 2013-03-03 16:36:37 -05:00
cracker64
2be0b22211 Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-03-03 16:32:11 -05:00
cracker64
5e1c7d7932 Some better comments in SPRK, renamed rt and ct. 2013-03-03 16:30:34 -05:00
jacob1
cca1898ee8 Merge remote-tracking branch 'origin/master' 2013-03-03 15:39:10 -05:00
jacob1
17d79e8d8e fix crash when drawing particles in invalid coordinates (using console) 2013-03-03 15:38:52 -05:00
cracker64
bb87299eb4 Missed one SPRK case. 2013-03-02 20:07:17 -05:00
jacob1
846d7d8064 allow NEUT to travel through ICE and SNOW, and for it to turn OIL to GAS (both like inextremely old versions) 2013-03-02 19:07:00 -05:00
cracker64
85cb4b37c9 Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-03-02 00:42:17 -05:00
cracker64
d58100dc07 More fixes, redid a bunch of SPRK, so far everything I've tested works fine. 2013-03-02 00:42:07 -05:00
jacob1
cd18515e0a piston retraction now checks pmap 2013-03-01 23:06:02 -05:00
cracker64
a9f4b5fe34 Quick fix for IRON 2013-03-01 00:55:10 -05:00
cracker64
0d70547cf0 More fixes to fix fixes and new fixes to fix stuff. 2013-03-01 00:41:53 -05:00
cracker64
5873d69586 Going through again. 2013-02-28 12:37:16 -05:00
cracker64
c65081d3ed Finished first pass-through for all elements.
Will get a few more places later.
2013-02-28 00:40:36 -05:00
cracker64
08d1a68ce0 More fixes. 2013-02-27 17:20:05 -05:00
cracker64
3d2e594150 Small modifications part three. 2013-02-27 12:08:10 -05:00
cracker64
27e3e12518 Small optimizations number 2. 2013-02-27 00:11:23 -05:00
cracker64
8250515e97 Lots of small optimizations and things, nothing should be functionally different.
Only gotten through a few elements, more later.
2013-02-26 18:59:37 -05:00
jacob1
e700ff2988 Merge remote-tracking branch 'origin/master' 2013-02-24 22:10:31 -05:00
jacob1
572d099e29 fix a few more memory errors 2013-02-24 22:09:33 -05:00
jacksonmj
5c2f310577 Make default DCEL exactly reverse the effect of default ACEL 2013-02-25 01:05:12 +00:00
jacob1
0939494747 fix problems found with valgrind with shifting stamps and saving 2013-02-24 14:12:48 -05:00
Simon Robertshaw
8dfb1ecf87 ACEL and DCEL use life for strength value 2013-02-24 11:50:10 +00:00
jacob1
6b1e99a731 allow ACEL and DCEL strength to be modified with ctype 2013-02-23 23:45:40 -05:00
jacob1
20d8eff7f5 remove uneeded PSTN check, fix PSTN not retracting sometimes, fix PSTN bug where is wouldn't properly tell the difference between PSTN and PSTN arms 2013-02-22 16:50:33 -05:00
jacob1
11f45e3e99 CRAY spawns elements at its temp, fix color glitch with ARAY too, move FRME to force 2013-02-22 11:54:32 -05:00
jacob1
40c4289ce8 fix CRAY(SPRK) bugs, make CRAY act more like before again 2013-02-22 00:19:12 -05:00
jacob1
3da733b027 fix PSTN bugs where FRME would still move even if all of it couldn't, fix PSTN going through walls, fix bug where the PSTN extention may not be created in some glitched cases 2013-02-21 23:35:44 -05:00
jacob1
2184d35b28 reset colored and partsRemaining, to fix bugs when CRAY is sparked multiple times at once 2013-02-20 21:11:50 -05:00
jacob1
74387040a1 fix CRAY INST mode ignoring length, fix CRAY going ignoring walls, fix CRAY + GOL particles, allow CRAY to create sparks 2013-02-20 18:36:00 -05:00
jacob1
a3454c49be fix CRAY only deleting odd numbered elements 2013-02-16 15:11:59 -05:00
jacob1
28e8b9eb39 make smudge tool more similar to the old one 2013-02-09 19:42:31 -05:00
jacob1
1359045b14 fix tpt.selectedl not updating with sample brush, always put photons[] on top in HUD 2013-02-08 22:24:34 -05:00
jacob1
b8d53b5f76 fix sign box size, sign width with {t} and {p}, and zoom box size 2013-02-08 17:59:13 -05:00
jacob1
cd0af92fb3 minor fixes to color picker / small speed improvement 2013-02-08 11:39:14 -05:00
jacob1
8e02443f0a prevent CRAY from destroying DMND 2013-02-01 14:29:18 -05:00
Simon Robertshaw
486d26e40b Allow limited arm size from tmp2 2013-01-26 19:44:05 +00:00
Simon Robertshaw
03fde95719 Fix issue where piston won't push particles at index 0 2013-01-26 18:56:19 +00:00
Simon Robertshaw
631e49b8b7 Piston fix: Adjust colour and prevent piston from pushing too far when there's empty space 2013-01-26 18:04:24 +00:00
Simon Robertshaw
12e3802bf4 Put back default piston size 2013-01-26 17:16:58 +00:00
Simon Robertshaw
8e689fdd08 Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy 2013-01-26 17:15:02 +00:00
Simon Robertshaw
3e60181dbe Piston collapses spaces properly 2013-01-26 17:14:44 +00:00
jacob1
ea38fc2d86 fix possible crash with LIGH 2013-01-23 21:54:15 -05:00
Simon Robertshaw
7475a49e0b Fix piston retraction 2013-01-23 19:52:45 +00:00
Simon Robertshaw
6c89c63a44 PSTN: Do not accept current from diagonals, increase distance for spark checks 2013-01-23 19:20:52 +00:00
Simon Robertshaw
0034dd654e Fix FRME limits 2013-01-23 19:17:11 +00:00