The-Powder-Toy/src/simulation
2013-01-23 19:20:52 +00:00
..
elements PSTN: Do not accept current from diagonals, increase distance for spark checks 2013-01-23 19:20:52 +00:00
tools Visual studio compatibility 2012-09-07 00:52:56 +01:00
Air.cpp initialize variables in air.cpp and simulation.cpp 2012-12-17 23:49:46 -05:00
Air.h fix '=' resetting air heat, fix uninitialized ambient heat setting, a few LOLZ / LOVE changes 2012-12-17 21:11:33 -05:00
Element.h fix visual studio std::max problem 2012-11-15 20:23:38 -05:00
ElementGraphics.h Fix previous merge with SOAP.cpp that created a bug in SOAP. add debug lines for PRTI, PRTO, WIFI and lines for SOAP. 2012-08-06 16:14:08 +01:00
Elements.h fix sltw + liquid rubiduim explosion, make it work like water's 2012-12-18 15:17:57 -05:00
GOLMenu.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Gravity.cpp Don't you just hate those fencepost errors... Stop going out of bounds when traversing the X axis with gravity mask. 2012-08-24 20:36:23 +01:00
Gravity.h Started work on save as current name 2012-08-06 22:24:10 +01:00
MenuSection.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Particle.cpp Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser 2012-06-07 14:23:26 +01:00
Particle.h Rename Save class to SaveInfo, introduce SaveFile for hanlding of local data (stamps and local saves). Rename Stamps browser to LocalBrowser, ready for sharing code with the local save browser 2012-06-07 14:23:26 +01:00
Player.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
Sample.h show # of parts, [GRID X], PIPE/PPIP with X, and molten X (with debug on) in HUD 2012-10-05 16:33:12 +01:00
SaveRenderer.cpp don't render fire on stamps (reduces lag) 2012-10-05 15:49:54 +01:00
SaveRenderer.h don't render fire on stamps (reduces lag) 2012-10-05 15:49:54 +01:00
Sign.cpp {t:15100|text} to open a forum thread (will try to add more shortcuts later) 2012-10-05 16:30:55 +01:00
Sign.h Sign tool can now edit existing signs 2012-06-25 13:57:23 +01:00
Simulation.cpp C-RAY: Similar to A-RAY, creates particles 2013-01-20 14:34:07 +00:00
Simulation.h fix '=' resetting air heat, fix uninitialized ambient heat setting, a few LOLZ / LOVE changes 2012-12-17 21:11:33 -05:00
SimulationData.cpp Menu icon for sensors menu and fix for VIBR std::max args 2012-10-26 15:58:39 +01:00
SimulationData.h new elements: DMG (Force bomb) and TSNS (Temperature sensor) 2012-10-10 19:29:11 +01:00
Snapshot.h save signs in snapshots 2013-01-07 17:54:10 -05:00
StorageClasses.h Use a different method for decoding saves with uncompressed object in memory for stamps and clipboard, also allows for transformation (rotation), missing failure states and code for loading it into a Simulation 2012-06-05 20:08:35 +01:00
StructProperty.h Add couple of missing header files needed by GCC 4.7. 2012-10-02 23:29:40 +03:00
Tools.h Tools implemented in a similar way to elements 2012-05-12 18:11:20 +01:00
WallType.h Wall names in HUD 2012-09-07 00:35:33 +01:00