jacksonmj
633c3da401
Fix crash with abnormal ICE ctype
2011-10-15 01:04:59 +08:00
jacksonmj
8e877594c9
Allow STKM to use lightning
2011-10-15 01:04:58 +08:00
Simon Robertshaw
37e15bf3ad
Replace use of gravy and gravf with gravxf and gravyf
2011-10-14 13:18:00 +01:00
jacksonmj
af21bcd353
Some changes to LIGH/EMP/TESC based on changes in MaksProg's mod v0.3
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Weaker and shorter EMP flash.
TESC has correct tmp value when created with replace mode.
LIGH harms STKM.
Gravity affects LIGH in create_part if p==-2, instead of in update_LIGH,
so that TESC lightning is not affected by gravity.
2011-10-14 00:33:22 +08:00
jacksonmj
2f46dca7c1
Some work on DEST, EMP, LIGH
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Change indentation to tabs, respect temperature limit (if a hotter
reaction is required, should raise temp limit instead of ignoring it).
DEST: fix TYPE_SOLID check, and prevent it displacing DMND
EMP: randomise DLAY delay instead of heating it (since DLAY does not melt
and does not transfer heat)
Fix nearest_part so that t=-1 does not include dead particles
2011-10-14 00:33:20 +08:00
jacksonmj
107e77a1a1
Prevent extra particles at the end of 1px lines
2011-10-14 00:33:20 +08:00
Simon Robertshaw
6178bb4605
Fixes for LIGH and TESC, LIGH observes gravity setting
2011-10-11 10:34:33 +01:00
Simon Robertshaw
e1cd3cc180
Fix erronous assignment and add MaksProg to contributors list
2011-10-11 00:25:43 +01:00
Simon Robertshaw
a87407f0df
More functionality for LIGH, better english on element descriptions
2011-10-10 23:55:42 +01:00
Simon Robertshaw
bf8258ee30
Elements, LIGH, TESC, EMP and DEST thanks to MaksProg
2011-10-10 23:41:19 +01:00
Simon Robertshaw
ee47b2dd68
Pretty effect when drawing powders, activate with 'n'
2011-10-09 13:55:16 +01:00
jacksonmj
cb30cbcce7
Fix typo allowing liquids to teleport through solids
2011-10-07 20:18:07 +01:00
jacksonmj
ae3241ec80
Fix WHOL/VENT not eating ANAR, and fix PVOD eating PHOT/NEUT when off
2011-10-07 04:57:09 +08:00
Simon Robertshaw
f5a9f43b77
Added extra functions to FILT (determined by tmp, modes are convert, filter and add, convert is default). Added property edit tool, changes the properties of materials
2011-09-30 13:57:32 +01:00
cracker64
07f8087907
Prevent water equalization from moving onto particles.
2011-09-23 10:17:41 -04:00
Simon Robertshaw
24b4478136
Added Caustic gas, similar to acid, created with acid and water vapour
2011-09-23 12:48:24 +01:00
cracker64
848fa77a82
Fix walls with water equalization.
...
Also annoying inlines for visual studio.
2011-09-21 22:05:19 -04:00
cracker64
a73fc9db06
Water level equalization test! In options menu, or tpt.watertest() .
2011-09-21 18:36:35 -04:00
jacksonmj
baef6f20c2
Fix disappearing particles, e.g. with a box of CONV (ctype DEUT) containing neutrons
2011-09-19 03:49:45 +08:00
Simon Robertshaw
16ae9a9b59
Small changes to STOR, prevent setting Ctype to solid from cursor, allow any type when ctype not set and correct discharge location bias
2011-09-10 19:37:33 +01:00
Simon Robertshaw
63dd1cfd4b
Add energy-only wall and make STOR show when it's holding a particle
2011-09-08 11:54:50 +01:00
Simon Robertshaw
456a8df31e
Convert Element
2011-09-03 14:41:07 +01:00
Simon Robertshaw
ea68100724
Added Powered Void
2011-09-03 14:06:36 +01:00
jacksonmj
180d3ea60f
Limit particle-air heat transfer rate
2011-09-02 18:39:14 +08:00
jacksonmj
e506934655
Always check bmap when creating particles
2011-08-30 19:34:28 +08:00
Simon Robertshaw
26269ff052
Added STOR, a block that can store a single particle and release when charged
2011-08-29 16:34:53 +01:00
Simon Robertshaw
9c458b8851
Some element interactions for CBNW and CO2, also fixes Gas only wall
2011-08-29 13:34:59 +01:00
jacksonmj
65445c51f1
Fix rapid decrease in pressure with GAS/NBLE
2011-08-29 19:28:11 +08:00
jacksonmj
42cfb74c2b
Remove blocking walls from pmap
...
2.5% speed increase on a screen full of water
2011-08-27 18:37:03 +08:00
Bryan Hoyle
4340b84499
Fixed some possible coding errors
2011-08-26 10:19:43 -04:00
Bryan Hoyle
1c291ac31d
Fixed wall glitch with >1px making holes
2011-08-25 18:45:11 -04:00
Simon Robertshaw
ac6feec874
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2011-08-22 01:02:27 +01:00
jacksonmj
75cb924bd9
Fix electrode when in replace mode or specific delete mode
...
Also fix bomb when SLALT != 0
2011-08-22 01:02:02 +01:00
jacksonmj
54ee10936d
Fix photons conducting heat to turned off HSWC
2011-08-22 07:53:28 +08:00
jacksonmj
5f8fba12c8
Change portal so that randomness never causes a particle to exit the same side it came in
2011-08-21 02:37:25 +08:00
jacksonmj
a96afc863e
Stickman go through portals
2011-08-20 18:29:02 +08:00
jacksonmj
961a393c7a
Modify GBMB to only use life
...
tmp not needed, since it doesn't create powder during an explosion like BOMB does.
2011-08-19 12:23:38 +01:00
Bryan Hoyle
161eb60cfa
Added PGRV and NGRV for positive and negative gravity tools (sortof like air and vac, but with gravity)
2011-08-16 18:07:12 -04:00
Bryan Hoyle
16aa349e77
SPRK now makes electrons in WIRE
2011-08-16 16:12:43 -04:00
Bryan Hoyle
e55e52c460
added gbmb which is an element that makes large amounts of gravity when it hits a particle
2011-08-16 14:39:50 -04:00
Bryan Hoyle
e7ce51d420
Revert "Fixed a bug with clne having its ctype overridden by manually placed particles."
...
This reverts commit ed392c9724
.
Sorry about the reverts, I accedentally reverted the wrong one originally.
2011-08-16 12:46:45 -04:00
Bryan Hoyle
ed392c9724
Fixed a bug with clne having its ctype overridden by manually placed particles.
2011-08-16 12:38:12 -04:00
savask
65c8e27538
New walking code (WIP)
2011-08-12 14:50:41 +07:00
jacksonmj
806e1933a2
Fix segfault when there are no unused particles before parts_lastActiveIndex
2011-08-11 18:49:42 +08:00
jacksonmj
2e323ea018
Update parts_lastActiveIndex when creating neut/phot
2011-08-11 07:38:56 +08:00
jacksonmj
1713604233
Skip unused particles at end of parts[]
2011-08-11 07:38:56 +08:00
Simon Robertshaw
61bbc36cfa
Fix Gol with Wire placed
2011-08-08 16:19:23 +01:00
Simon Robertshaw
9b9d628374
Improvements to Wire
2011-08-08 14:57:32 +01:00
lieuwe
8f92829aab
IT WOOOOOORKS :D (fixed WIRE logic.)
2011-08-08 20:32:53 +08:00
jacksonmj
75d7853a74
Fix persistent mode photon lines bug
2011-08-06 18:13:22 +08:00
Simon Robertshaw
eecf5ad352
Revert "DLAY temp fix"
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This reverts commit 108e5643d7
.
2011-07-27 13:07:23 +01:00
Simon Robertshaw
6fbf48f2e6
Revert "DLAY temp, actually fixed :D"
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This reverts commit 94e316af85
.
2011-07-27 13:07:05 +01:00
tridiaq
94e316af85
DLAY temp, actually fixed :D
2011-07-27 01:24:09 +08:00
tridiaq
108e5643d7
DLAY temp fix
2011-07-27 01:14:59 +08:00
savask
dbd3272933
Generalized stick man's update functions. Got rid of some unnecessary
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variables.
2011-07-25 12:47:38 +07:00
jacksonmj
89cc8d4ded
Fix life cloning
2011-07-24 20:10:43 +08:00
jacksonmj
7ed0255f04
Disable old life elements
2011-07-24 20:07:15 +08:00
jacksonmj
ae9fca86ee
Update gravity mask when deleting gravity wall
2011-07-24 20:07:15 +08:00
jacksonmj
f8d60b14d2
Avoid division by zero for circle brush
2011-07-24 20:07:15 +08:00
jacksonmj
c35a8e45ee
Fix liquids in vertical gravity when Newtonian gravity is turned on
2011-07-24 20:07:14 +08:00
tridiaq
38c920714c
Fix
2011-07-24 20:02:08 +08:00
Simon Robertshaw
68f2310d2d
Allow flood_parts to cope with Life types
2011-07-12 14:03:01 -07:00
Cate
d3452b01c8
OMG FIXES. Lots of fixes for triangle brush to make sure it works, from Cracker. Edited CLST to prevent "popcorning" when its float hits weird numbers. Also fixed it so it freezes nicely when cooled. Fingers are back! :DDD
2011-07-12 18:46:33 +01:00
Cate
45fe00bef9
Added Cracker changes for adding a triangle brush! :DDD Seems to work without any issues.
2011-07-12 23:29:22 +08:00
Simon Robertshaw
d7053422f1
fix potential crashes with LIFE - jacksonmj
2011-07-12 06:54:47 -07:00
jacksonmj
1be79e581d
Line snapping (hold down Alt when drawing a line)
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Specific element select changed to Ctrl+Alt
2011-07-12 21:48:54 +08:00
Cate
0ce4104c7a
Added CLST element, which is Clay dust, for making concrete with water. :D Neat due to element cohesion with itself, which causes it to sludge downwards in a way very uncharacteristic of any current powder. Cohesion is very easy to modify. Thanks to Savask for help with cohesion code. :D
2011-07-12 21:00:21 +08:00
Simon Robertshaw
d42e06f37a
Merge all GOL types into PT_LIFE, behaviour is determined by ctype
2011-07-09 18:22:25 +01:00
Cate
d2eb6f1cb3
Deleted whole repository due to weirdness with recognizing folder. From current source, added Cracker64's changes that make 1px pipe several times faster than thicker pipe. Doesn't break saves. :D
2011-07-08 18:09:16 +01:00
Simon Robertshaw
25a2b52b64
Savask experimental heat transfer
2011-07-01 11:32:10 +01:00
Simon Robertshaw
437f13f424
Powered Breakable clone, Gravity Pump, New menu section for powered elements (needs icon)
2011-06-28 13:58:16 +01:00
Simon Robertshaw
3fe82bf525
Jagged arcs
2011-06-27 18:16:25 +01:00
Simon Robertshaw
36ee81fc6b
Better photons for persistent display, ability to toggle gravity view (ctrl+g)
2011-06-27 14:01:07 +01:00
jacksonmj
4043dba74c
Small fixes for liquids in radial/Newtonian gravity
2011-06-25 15:51:38 +01:00
jacksonmj
636b1db4d2
Better liquids movement in radial/Newtonian gravity
2011-06-25 15:51:07 +01:00
jacksonmj
e67ec08052
Fix fast photons reflecting through obstacles
2011-06-25 15:50:51 +01:00
jacksonmj
9d325dbb7c
Fix walls for SING explosions
2011-06-25 15:50:41 +01:00
jacksonmj
fb79865186
Fix gravmap build up during repeated frame stepping
2011-06-25 15:50:32 +01:00
Simon Robertshaw
8f97f6c5c7
Revert "Heat simulation improvement."
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This reverts commit 5e43bb0510
.
2011-06-15 13:11:29 +01:00
Simon Robertshaw
daa67b13bd
Revert "Prevent photons stealing heat energy"
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This reverts commit aac8898f42
.
2011-06-15 13:10:45 +01:00
Simon Robertshaw
aac8898f42
Prevent photons stealing heat energy
2011-06-14 18:41:01 +01:00
savask
5e43bb0510
Heat simulation improvement.
2011-06-14 17:13:25 +01:00
Simon Robertshaw
304a2fa819
Revert "Better heat treatment."
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This reverts commit 37df2abe90731f2da814a4463f406b0afe9308f9.
2011-06-14 17:11:24 +01:00
savask
0fbc55dfe8
Better heat treatment.
2011-06-14 16:50:04 +01:00
Simon Robertshaw
1f7106acb1
Gravity zoning
2011-06-09 22:35:00 +01:00
jacksonmj
1144e3e2d7
Create mercury with tmp value
2011-06-08 12:48:18 +01:00
jacksonmj
2ddb24d5b0
Fix WL_DESTROYALL for fast particles; and no H2 ignition from SPRK
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H2 igniting from spark causes too many problems for electrolysis
2011-06-08 12:47:03 +01:00
savask
a48e477fca
Moved detach(i) function to powder.c, made soap display connections when
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it's double-joined, made portal in detach soap before teleportating
(works strangely)
2011-06-05 01:09:02 +08:00
jacksonmj
469de0cae0
Fix air-particle heat transfer
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Heat transfer rate is proportional to temperature difference.
Previously, the code caused the temperature change to be proportional to
absolute temperature.
2011-06-02 20:19:46 +01:00
jacksonmj
099ab10a37
Walls no longer limit fast particles to 2 pixels per frame
2011-06-02 20:19:18 +01:00
jacksonmj
bc44af6a0b
INVS should leave photons alone when under pressure
2011-06-02 20:19:10 +01:00
Simon Robertshaw
c003fee63e
Ambient heat (disabled by default)
2011-06-01 20:18:19 +01:00
jacksonmj
f603e33e74
Small speed improvement to eval_move
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Warning: may be buggy, test thoroughly.
2011-05-29 13:36:11 +01:00
jacksonmj
5e414e64dc
Fix WIND decoration, and reset dcolour in create_part
2011-05-29 13:35:00 +01:00
jacksonmj
6a2f357efd
Revert "Pass decorations to saving functions (doesn't actually save yet)"
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This reverts commit 7fe99f3210
.
Conflicts:
src/main.c
2011-05-29 13:34:37 +01:00
jacksonmj
ab7cd2e5f6
Skip some calls to do_move for liquids
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No liquid can occupy the same space as itself unless in E-Hole
2011-05-28 18:51:57 +08:00
jacksonmj
420f8e7442
Make NBHL/NWHL eat things in the same way as BHOL/WHOL
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Also make ANAR move opposite to Newtonian gravity
2011-05-28 18:51:57 +08:00
jacksonmj
7482e4d071
Small fix for liquid and powder movement
2011-05-19 22:53:23 +08:00
jacksonmj
68c4d6d621
Make sure WIND can't be created
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Revert this if the element number is reused for something useful
2011-05-19 22:53:23 +08:00
jacksonmj
e4b03fb2e2
Photons and neutrons go through portal instead of reflecting
2011-05-19 22:53:23 +08:00