jacob1
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4746474127
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fix occasional crash when flood fill deleting
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2013-07-29 00:34:43 -04:00 |
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jacob1
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beff3db8d2
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fix ctrl+x not deleting all signs
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2013-07-25 18:23:02 -04:00 |
|
jacob1
|
468e678cd6
|
unhide FOG and RIME elements. TODO: hide VINE from the menu? (seems useless, would make the menu less scrolly)
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2013-07-19 21:22:26 -04:00 |
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jacob1
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da7d107f60
|
remove specific delete for walls, doesn't work very well and it conflicts with specific delete for elements
Also prevent wall replace mode, could never do anything because walls already replace everything
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2013-07-18 18:54:09 -04:00 |
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jacob1
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40285e107a
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flood delete will delete walls even if wall delete tool isn't selected
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2013-07-18 18:30:24 -04:00 |
|
jacob1
|
6a4cc7e1f7
|
stickmen element defaults to right selected element if possible, or else still DUST
|
2013-07-18 17:57:04 -04:00 |
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jacob1
|
e0d982367b
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fix bug where saving and loading elements in saves relied on the name being consistent between versions. The palette should only be used for lua elements
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2013-07-15 17:42:43 -04:00 |
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jacob1
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8d5fe459fe
|
'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you need to press to toggle them
|
2013-07-15 13:09:19 -04:00 |
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jacob1
|
0214fcb5ae
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particles can't be drawn with the brush inside of walls they don't belong, fix flood fill delete issue
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2013-07-13 14:17:21 -04:00 |
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jacob1
|
864f0e6f45
|
WIFI lines aren't drawn in persistent mode, and are based on current temp, not tmp, so they work when paused
|
2013-07-13 12:06:43 -04:00 |
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jacob1
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34db317e44
|
update rules to fix some problems and more closely match the current rules. fixes #126
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2013-07-11 23:32:39 -04:00 |
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jacob1
|
a06202c78f
|
fixes to wall and particle floodfill. Wall fill ignores particles and always goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all
|
2013-07-11 22:43:36 -04:00 |
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jacob1
|
c29bfd285d
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fix bug where PSTN would write past tempParts and into other things, like corrupting TRON colors and making it all blue
|
2013-07-10 21:01:34 -04:00 |
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jacob1
|
081c58990e
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fix floodfill and prop floodfil with photons
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2013-07-10 17:59:16 -04:00 |
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jacob1
|
3203e597b9
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fix piston bugs, fix crashes, don't use bluescreens when compiled with debug mode in visual studio
|
2013-07-10 16:59:10 -04:00 |
|
Saveliy Skresanov
|
6e7a5488b5
|
Fixed the bug with SPWN not creating when redoing (Ctrl-Z).
|
2013-07-09 23:39:48 +07:00 |
|
Saveliy Skresanov
|
ac66ce3b3c
|
Fix the bug where stickmen were shooting LIGH only in one direction.
|
2013-07-07 11:52:08 +07:00 |
|
jacob1
|
e8b0e31656
|
Merge pull request #143 from mniip/foo
fix PSTN coloring
|
2013-07-02 13:49:19 -07:00 |
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jacob1
|
519d220101
|
save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
|
2013-07-02 15:09:00 -04:00 |
|
mniip
|
b8c218c89b
|
shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit scheme
|
2013-06-28 15:02:50 +04:00 |
|
jacob1
|
c1320d2007
|
fix sim.loadStamp return value, remove VINE_MODE
|
2013-06-27 12:10:55 -04:00 |
|
jacob1
|
776b2f6607
|
fix version tagging in saves
|
2013-06-24 00:02:00 -04:00 |
|
jacob1
|
76ce2de1ce
|
change some wall descriptions a little
|
2013-06-23 20:40:19 -04:00 |
|
jacob1
|
43540eb7e4
|
Add back replace mode and specific delete *
* only usable by Lua
|
2013-06-22 22:48:51 -04:00 |
|
jacob1
|
625766028d
|
fix NEUT not setting off DEUT directly under it (save 1236560)
|
2013-06-22 12:39:44 -04:00 |
|
jacob1
|
66f250b29d
|
fix PTCT melting temperature, seems to have been broken in 525f87fd6b , fixes #108
|
2013-06-20 23:01:41 -04:00 |
|
jacob1
|
f0f2c43277
|
CFLM is a gas ... not a liquid. Fixes #116
|
2013-06-20 22:42:21 -04:00 |
|
jacob1
|
3aac957e50
|
HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen
|
2013-06-20 20:29:20 -04:00 |
|
jacob1
|
06fb97bc40
|
fix BRMT always acting like it was created from TUGN
|
2013-06-20 00:10:24 -04:00 |
|
Saveliy Skresanov
|
03f2590967
|
Lower rounding errors in BIZR code and make it change color both on vertical and horizontal movement.
|
2013-06-12 20:14:34 +07:00 |
|
jacob1
|
b699bb176f
|
Add two new properties for CLNE-like elements
the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1). Made use of the two new properties
|
2013-06-10 10:51:55 -04:00 |
|
jacob1
|
a6ee8e2af1
|
fix NEUT created from DEUT explosions sometimes having the deco color of previous particles. Also allow the deco editor to color energy particles instead
|
2013-06-09 11:15:24 -04:00 |
|
jacob1
|
8f72ee829f
|
PHOT can go through PBCN and BCLN, fixes differences in PHOT cloning found in save id:1213267
also some renaming / reorganizing in init_can_move
|
2013-06-07 12:45:36 -04:00 |
|
jacob1
|
e146ae50ab
|
some minor changes to tools
|
2013-06-06 23:28:07 -04:00 |
|
jacob1
|
76b92952b1
|
adjust tool strengths a little, to make them a little faster
|
2013-06-06 22:19:51 -04:00 |
|
jacob1
|
5ae6b18677
|
GOLD changes photons to yellow
|
2013-06-06 16:02:21 -04:00 |
|
jacob1
|
8d7ab7f5e2
|
allow creating WIND lines from lua
|
2013-06-01 21:57:03 -04:00 |
|
jacob1
|
80380bbaa3
|
even more lua simulation api functions
|
2013-05-30 22:28:42 -04:00 |
|
cracker64
|
2735a80d28
|
Fix STKM spawns, fix cases.
|
2013-05-21 18:19:05 -04:00 |
|
cracker64
|
e1d8585871
|
Jacob can't into switches
|
2013-05-21 17:54:37 -03:00 |
|
jacob1
|
6fec955f41
|
TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4f
|
2013-05-20 16:50:49 -04:00 |
|
jacob1
|
35f84a0942
|
Merge remote-tracking branch 'origin/master'
|
2013-05-20 11:27:18 -04:00 |
|
jacob1
|
826b966668
|
reduce rand() chances to 5x the old values in elements that were changed to 3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed.
|
2013-05-20 11:26:51 -04:00 |
|
jacob1
|
d29b001d82
|
Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git
|
2013-05-19 22:59:42 -04:00 |
|
jacksonmj
|
45f057957b
|
Fix description: METL does not break under pressure
|
2013-05-19 21:46:55 +01:00 |
|
jacob1
|
5b1389621f
|
minor fixes to descriptions (again)
|
2013-05-18 23:12:37 -04:00 |
|
jacob1
|
981f6984c2
|
Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.git
|
2013-05-17 12:44:25 -04:00 |
|
jacob1
|
cbd402d8cb
|
fix CFLM making VIBR unable to explode
|
2013-05-17 12:44:18 -04:00 |
|
jacob1
|
7b6ded50dc
|
rename GRAV back to PGRV, fix formatting in generator, remove useless file
|
2013-05-16 20:04:39 -04:00 |
|
jacob1
|
027649e858
|
lua simulation api functions for drawing with tools / deco
|
2013-05-16 19:33:30 -04:00 |
|