Commit Graph

3907 Commits

Author SHA1 Message Date
jacob1
a6ee8e2af1 fix NEUT created from DEUT explosions sometimes having the deco color of previous particles. Also allow the deco editor to color energy particles instead 2013-06-09 11:15:24 -04:00
jacob1
9a25fb741c remove debug printing I accidentally included again 2013-06-09 00:04:38 -04:00
jacob1
e13fb83ee0 SaveID Message after saving a save to the server (like the old tpt did). TODO: Put a similar button in the save preview instead of the two we have now. 2013-06-09 00:01:53 -04:00
jacob1
16cb95de64 fix problems with point queue, where it would draw a Point at A, a line from A to B, and a line from B to B every frame 2013-06-08 22:23:53 -04:00
jacksonmj
0f5d0859b4 Possibly fix crash due to Lua running out of stack space 2013-06-09 01:18:44 +01:00
jacob1
a1f9da2d0c fix tpt.selectedl not changing sometimes when using the element search or sample tool. Assume that new saves will get the auto-vote, so set that too. 2013-06-08 00:23:06 -04:00
jacob1
69961956bf fix ToolTips on split buttons not working correctly (button overrode them), fix tooltips displaying on disabled buttons 2013-06-07 20:13:18 -04:00
jacob1
1d00e712ad save publishing info in the save upload ui
also fix the other crash when exiting the game from inside of one of these windows, because first Client::Shutdown would delete all active requests and only later ~Engine would delete _state, which delets the ServerSaveActivity window, which tries to close the active render request
2013-06-07 19:32:38 -04:00
jacob1
58f8451b9e make saves private by default again 2013-06-07 13:08:45 -04:00
jacob1
8f72ee829f PHOT can go through PBCN and BCLN, fixes differences in PHOT cloning found in save id:1213267
also some renaming / reorganizing in init_can_move
2013-06-07 12:45:36 -04:00
jacob1
e146ae50ab some minor changes to tools 2013-06-06 23:28:07 -04:00
jacob1
76b92952b1 adjust tool strengths a little, to make them a little faster 2013-06-06 22:19:51 -04:00
jacob1
5ae6b18677 GOLD changes photons to yellow 2013-06-06 16:02:21 -04:00
jacob1
b594d68258 WIND tool creates WIND just by holding down the line tool again 2013-06-06 11:52:33 -04:00
jacob1
2119343b6a fix sim.NUM_PARTS, other small changes 2013-06-05 23:17:34 -04:00
jacob1
c7ce3fa4b2 make constants in the lua api's a lot easier to write 2013-06-05 22:56:00 -04:00
jacob1
875ca75b07 fix not being able to draw tool lines or boxes, but you can still press ctrl+shift before clicking to use 10x strength 2013-06-05 10:55:46 -04:00
jacob1
69407a2b57 Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-06-01 21:57:29 -04:00
jacob1
8d7ab7f5e2 allow creating WIND lines from lua 2013-06-01 21:57:03 -04:00
jacob1
ff8dc4b9cb Merge pull request #137 from mniip/shitscript
some SConscript fixes
2013-06-01 08:58:40 -07:00
mniip
5a57f23ac5 some sconsript fixes 2013-06-01 19:55:10 +04:00
jacob1
b16524292e fix bug where you had to start using a tool before setting it's strength 2013-05-31 19:53:32 -04:00
jacob1
80380bbaa3 even more lua simulation api functions 2013-05-30 22:28:42 -04:00
jacob1
79e5b56c36 fix sconscript 2013-05-30 18:05:46 -04:00
jacob1
3929bdaf54 Documentation for Sconscript by Doxin 2013-05-29 21:37:57 -04:00
jacob1
d6d20defde Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-05-29 20:36:34 -04:00
jacob1
cbc80de652 some new sim and ren lua api functions 2013-05-29 20:35:46 -04:00
jacob1
41e369e68e mniip: add back missing easter egg 2013-05-22 18:21:17 -04:00
jacob1
1588226120 move frameStart to right after the fps is limited (counts everything, including mouse/key functions now) 2013-05-21 23:23:57 -04:00
cracker64
4e9ee3a3a3 Fix incorrect FPS counter, need to count blit too.
2x scale gets a massive *real* fps boost, the fps lied before.
2013-05-21 23:05:27 -04:00
cracker64
2735a80d28 Fix STKM spawns, fix cases. 2013-05-21 18:19:05 -04:00
cracker64
e1d8585871 Jacob can't into switches 2013-05-21 17:54:37 -03:00
jacob1
6fec955f41 TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4f 2013-05-20 16:50:49 -04:00
jacob1
bd262d8c92 Merge pull request #136 from mniip/scons
mingw compiling fixes
2013-05-20 08:30:08 -07:00
jacob1
35f84a0942 Merge remote-tracking branch 'origin/master' 2013-05-20 11:27:18 -04:00
jacob1
826b966668 reduce rand() chances to 5x the old values in elements that were changed to 3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed. 2013-05-20 11:26:51 -04:00
jacob1
d29b001d82 Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-05-19 22:59:42 -04:00
jacksonmj
45f057957b Fix description: METL does not break under pressure 2013-05-19 21:46:55 +01:00
mniip
3979395e65 reenable sighandlers for winderp 2013-05-19 10:02:42 +04:00
jacob1
5b1389621f minor fixes to descriptions (again) 2013-05-18 23:12:37 -04:00
jacob1
981f6984c2 Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.git 2013-05-17 12:44:25 -04:00
jacob1
cbd402d8cb fix CFLM making VIBR unable to explode 2013-05-17 12:44:18 -04:00
mniip
3a640fee3f some more compiling fixes 2013-05-17 18:32:41 +04:00
mniip
32fe184351 sdl-dir scons parameter 2013-05-17 17:30:44 +04:00
jacob1
77bf649fb4 new lua sim api functions to get/set deco color, load a save, and adjust coordinates to the screen / zoom window 2013-05-16 23:12:33 -04:00
jacob1
9cd84eccde fix tpt.selectedl sometimes being incorrect 2013-05-16 21:59:40 -04:00
jacob1
7b6ded50dc rename GRAV back to PGRV, fix formatting in generator, remove useless file 2013-05-16 20:04:39 -04:00
jacob1
fd97e923f3 remove check in deco tools (that shouldn't be there) 2013-05-16 19:36:41 -04:00
jacob1
027649e858 lua simulation api functions for drawing with tools / deco 2013-05-16 19:33:30 -04:00
jacob1
6f8e2c0345 remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't conflict with lua elements (the 11th one won't work right now) 2013-05-16 17:01:33 -04:00