The-Powder-Toy/src/PowderToySDL.cpp

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#ifdef USE_SDL
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#include <map>
#include "common/String.h"
#include <ctime>
#include <climits>
#ifdef WIN
#define _WIN32_WINNT 0x0501 //Necessary for some macros and functions, tells windows.h to include functions only available in Windows XP or later
#include <direct.h>
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#endif
#include "SDLCompat.h"
#ifdef X86_SSE
#include <xmmintrin.h>
#endif
#ifdef X86_SSE3
#include <pmmintrin.h>
#endif
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#include <iostream>
#include "common/String.h"
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#include "Config.h"
#include "common/String.h"
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#include "graphics/Graphics.h"
#if defined(LIN)
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#include "icon.h"
#endif
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#include <signal.h>
#include <stdexcept>
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#ifndef WIN
#include <unistd.h>
#endif
#ifdef MACOSX
#include <ApplicationServices/ApplicationServices.h>
extern "C" {
char * readClipboard();
void writeClipboard(const char * clipboardData);
}
#endif
#include "Format.h"
#include "client/GameSave.h"
#include "client/SaveFile.h"
#include "simulation/SaveRenderer.h"
#include "client/Client.h"
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#include "Misc.h"
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#include "gui/game/GameController.h"
#include "gui/game/GameView.h"
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#include "gui/font/FontEditor.h"
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#include "gui/dialogues/ErrorMessage.h"
#include "gui/dialogues/ConfirmPrompt.h"
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#include "gui/interface/Keys.h"
#include "gui/Style.h"
#include "client/HTTP.h"
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using namespace std;
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#define INCLUDE_SYSWM
#include "SDLCompat.h"
#if defined(USE_SDL) && defined(LIN) && defined(SDL_VIDEO_DRIVER_X11)
SDL_SysWMinfo sdl_wminfo;
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Atom XA_CLIPBOARD, XA_TARGETS, XA_UTF8_STRING;
#endif
ByteString clipboardText = "";
int desktopWidth = 1280, desktopHeight = 1024;
SDL_Surface * sdl_scrn;
int scale = 1;
bool fullscreen = false;
void ClipboardPush(ByteString text)
{
clipboardText = text;
#ifdef MACOSX
writeClipboard(text.c_str());
#elif defined(WIN)
if (OpenClipboard(NULL))
{
HGLOBAL cbuffer;
char * glbuffer;
EmptyClipboard();
cbuffer = GlobalAlloc(GMEM_DDESHARE, text.size() + 1);
glbuffer = (char*)GlobalLock(cbuffer);
strcpy(glbuffer, text.c_str());
GlobalUnlock(cbuffer);
SetClipboardData(CF_TEXT, cbuffer);
CloseClipboard();
}
#elif defined(LIN) && defined(SDL_VIDEO_DRIVER_X11)
sdl_wminfo.info.x11.lock_func();
XSetSelectionOwner(sdl_wminfo.info.x11.display, XA_CLIPBOARD, sdl_wminfo.info.x11.window, CurrentTime);
XFlush(sdl_wminfo.info.x11.display);
sdl_wminfo.info.x11.unlock_func();
#else
printf("Not implemented: put text on clipboard \"%s\"\n", text.c_str());
#endif
}
void EventProcess(SDL_Event event);
ByteString ClipboardPull()
{
#ifdef MACOSX
const char *text = readClipboard();
return text ? ByteString(text).FromUtf8() : "";
#elif defined(WIN)
if (OpenClipboard(NULL))
{
HANDLE cbuffer;
char * glbuffer;
cbuffer = GetClipboardData(CF_TEXT);
glbuffer = (char*)GlobalLock(cbuffer);
GlobalUnlock(cbuffer);
CloseClipboard();
return glbuffer ? ByteString(glbuffer) : "";
}
#elif defined(LIN) && defined(SDL_VIDEO_DRIVER_X11)
ByteString text = "";
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Window selectionOwner;
sdl_wminfo.info.x11.lock_func();
selectionOwner = XGetSelectionOwner(sdl_wminfo.info.x11.display, XA_CLIPBOARD);
if (selectionOwner != None)
{
unsigned char *data = NULL;
Atom type;
int format, result;
unsigned long len, bytesLeft;
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XConvertSelection(sdl_wminfo.info.x11.display, XA_CLIPBOARD, XA_UTF8_STRING, XA_CLIPBOARD, sdl_wminfo.info.x11.window, CurrentTime);
XFlush(sdl_wminfo.info.x11.display);
sdl_wminfo.info.x11.unlock_func();
while (1)
{
SDL_Event event;
SDL_WaitEvent(&event);
if (event.type == SDL_SYSWMEVENT)
{
XEvent xevent = event.syswm.msg->event.xevent;
if (xevent.type == SelectionNotify && xevent.xselection.requestor == sdl_wminfo.info.x11.window)
break;
else
EventProcess(event);
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}
else
EventProcess(event);
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}
sdl_wminfo.info.x11.lock_func();
XGetWindowProperty(sdl_wminfo.info.x11.display, sdl_wminfo.info.x11.window, XA_CLIPBOARD, 0, 0, 0, AnyPropertyType, &type, &format, &len, &bytesLeft, &data);
if (data)
{
XFree(data);
data = NULL;
}
if (bytesLeft)
{
result = XGetWindowProperty(sdl_wminfo.info.x11.display, sdl_wminfo.info.x11.window, XA_CLIPBOARD, 0, bytesLeft, 0, AnyPropertyType, &type, &format, &len, &bytesLeft, &data);
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if (result == Success)
{
text = data ? ByteString((char const *)data) : "";
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XFree(data);
}
else
{
printf("Failed to pull from clipboard\n");
return "?";
}
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}
else
return "";
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XDeleteProperty(sdl_wminfo.info.x11.display, sdl_wminfo.info.x11.window, XA_CLIPBOARD);
}
sdl_wminfo.info.x11.unlock_func();
return text;
#else
printf("Not implemented: get text from clipboard\n");
#endif
return clipboardText;
}
int mousex = 0, mousey = 0;
#ifdef OGLI
void blit()
{
SDL_GL_SwapBuffers();
}
#else
void DrawPixel(pixel * vid, pixel color, int x, int y)
{
if (x >= 0 && x < WINDOWW && y >= 0 && y < WINDOWH)
vid[x+y*WINDOWW] = color;
}
// draws a custom cursor, used to make 3D mode work properly (normal cursor ruins the effect)
void DrawCursor(pixel * vid)
{
for (int j = 0; j <= 9; j++)
{
for (int i = 0; i <= j; i++)
{
if (i == 0 || i == j)
DrawPixel(vid, 0xFFFFFFFF, mousex+i, mousey+j);
else
DrawPixel(vid, 0xFF000000, mousex+i, mousey+j);
}
}
DrawPixel(vid, 0xFFFFFFFF, mousex, mousey+10);
for (int i = 0; i < 5; i++)
{
DrawPixel(vid, 0xFF000000, mousex+1+i, mousey+10);
DrawPixel(vid, 0xFFFFFFFF, mousex+6+i, mousey+10);
}
DrawPixel(vid, 0xFFFFFFFF, mousex, mousey+11);
DrawPixel(vid, 0xFF000000, mousex+1, mousey+11);
DrawPixel(vid, 0xFF000000, mousex+2, mousey+11);
DrawPixel(vid, 0xFFFFFFFF, mousex+3, mousey+11);
DrawPixel(vid, 0xFF000000, mousex+4, mousey+11);
DrawPixel(vid, 0xFF000000, mousex+5, mousey+11);
DrawPixel(vid, 0xFFFFFFFF, mousex+6, mousey+11);
DrawPixel(vid, 0xFFFFFFFF, mousex, mousey+12);
DrawPixel(vid, 0xFF000000, mousex+1, mousey+12);
DrawPixel(vid, 0xFFFFFFFF, mousex+2, mousey+12);
DrawPixel(vid, 0xFFFFFFFF, mousex+4, mousey+12);
DrawPixel(vid, 0xFF000000, mousex+5, mousey+12);
DrawPixel(vid, 0xFF000000, mousex+6, mousey+12);
DrawPixel(vid, 0xFFFFFFFF, mousex+7, mousey+12);
DrawPixel(vid, 0xFFFFFFFF, mousex, mousey+13);
DrawPixel(vid, 0xFFFFFFFF, mousex+1, mousey+13);
DrawPixel(vid, 0xFFFFFFFF, mousex+4, mousey+13);
DrawPixel(vid, 0xFF000000, mousex+5, mousey+13);
DrawPixel(vid, 0xFF000000, mousex+6, mousey+13);
DrawPixel(vid, 0xFFFFFFFF, mousex+7, mousey+13);
DrawPixel(vid, 0xFFFFFFFF, mousex, mousey+14);
for (int i = 0; i < 2; i++)
{
DrawPixel(vid, 0xFFFFFFFF, mousex+5, mousey+14+i);
DrawPixel(vid, 0xFF000000, mousex+6, mousey+14+i);
DrawPixel(vid, 0xFF000000, mousex+7, mousey+14+i);
DrawPixel(vid, 0xFFFFFFFF, mousex+8, mousey+14+i);
DrawPixel(vid, 0xFFFFFFFF, mousex+6, mousey+16+i);
DrawPixel(vid, 0xFF000000, mousex+7, mousey+16+i);
DrawPixel(vid, 0xFF000000, mousex+8, mousey+16+i);
DrawPixel(vid, 0xFFFFFFFF, mousex+9, mousey+16+i);
}
DrawPixel(vid, 0xFFFFFFFF, mousex+7, mousey+18);
DrawPixel(vid, 0xFFFFFFFF, mousex+8, mousey+18);
}
void blit(pixel * vid)
{
if (sdl_scrn)
{
int depth3d = ui::Engine::Ref().Get3dDepth();
if (depth3d)
DrawCursor(vid);
pixel * src = vid;
int j, x = 0, y = 0, w = WINDOWW, h = WINDOWH, pitch = WINDOWW;
pixel *dst;
if (SDL_MUSTLOCK(sdl_scrn))
if (SDL_LockSurface(sdl_scrn)<0)
return;
dst=(pixel *)sdl_scrn->pixels+y*sdl_scrn->pitch/PIXELSIZE+x;
if (SDL_MapRGB(sdl_scrn->format,0x33,0x55,0x77)!=PIXPACK(0x335577))
{
//pixel format conversion, used for strange formats (OS X specifically)
int i;
unsigned int red, green, blue;
pixel px, lastpx, nextpx;
SDL_PixelFormat *fmt = sdl_scrn->format;
if(depth3d)
{
for (j=0; j<h; j++)
{
for (i=0; i<w; i++)
{
lastpx = i >= depth3d && i < w+depth3d ? src[i-depth3d] : 0;
nextpx = i >= -depth3d && i < w-depth3d ? src[i+depth3d] : 0;
int redshift = PIXB(lastpx) + PIXG(lastpx);
if (redshift > 255)
redshift = 255;
int blueshift = PIXR(nextpx) + PIXG(nextpx);
if (blueshift > 255)
blueshift = 255;
red = ((int)(PIXR(lastpx)*.69f+redshift*.3f)>>fmt->Rloss)<<fmt->Rshift;
green = ((int)(PIXG(nextpx)*.3f)>>fmt->Gloss)<<fmt->Gshift;
blue = ((int)(PIXB(nextpx)*.69f+blueshift*.3f)>>fmt->Bloss)<<fmt->Bshift;
dst[i] = red|green|blue;
}
dst+=sdl_scrn->pitch/PIXELSIZE;
src+=pitch;
}
}
else
{
for (j=0; j<h; j++)
{
for (i=0; i<w; i++)
{
px = src[i];
red = (PIXR(px)>>fmt->Rloss)<<fmt->Rshift;
green = (PIXG(px)>>fmt->Gloss)<<fmt->Gshift;
blue = (PIXB(px)>>fmt->Bloss)<<fmt->Bshift;
dst[i] = red|green|blue;
}
dst+=sdl_scrn->pitch/PIXELSIZE;
src+=pitch;
}
}
}
else
{
int i;
if(depth3d)
{
pixel lastpx, nextpx;
for (j=0; j<h; j++)
{
for (i=0; i<w; i++)
{
lastpx = i >= depth3d && i < w+depth3d ? src[i-depth3d] : 0;
nextpx = i >= -depth3d && i < w-depth3d ? src[i+depth3d] : 0;
int redshift = PIXB(lastpx) + PIXG(lastpx);
if (redshift > 255)
redshift = 255;
int blueshift = PIXR(nextpx) + PIXG(nextpx);
if (blueshift > 255)
blueshift = 255;
dst[i] = PIXRGB((int)(PIXR(lastpx)*.69f+redshift*.3f), (int)(PIXG(nextpx)*.3f), (int)(PIXB(nextpx)*.69f+blueshift*.3f));
}
dst+=sdl_scrn->pitch/PIXELSIZE;
src+=pitch;
}
}
else
{
for (j=0; j<h; j++)
{
memcpy(dst, src, w*PIXELSIZE);
dst+=sdl_scrn->pitch/PIXELSIZE;
src+=pitch;
}
}
}
if (SDL_MUSTLOCK(sdl_scrn))
SDL_UnlockSurface(sdl_scrn);
SDL_UpdateRect(sdl_scrn,0,0,0,0);
}
}
void blit2(pixel * vid, int currentScale)
{
if (sdl_scrn)
{
int depth3d = ui::Engine::Ref().Get3dDepth();
if (depth3d)
DrawCursor(vid);
pixel * src = vid;
int j, x = 0, y = 0, w = WINDOWW, h = WINDOWH, pitch = WINDOWW;
pixel *dst;
pixel px, lastpx, nextpx;
int i,k,sx;
if (SDL_MUSTLOCK(sdl_scrn))
if (SDL_LockSurface(sdl_scrn)<0)
return;
dst=(pixel *)sdl_scrn->pixels+y*sdl_scrn->pitch/PIXELSIZE+x;
if (SDL_MapRGB(sdl_scrn->format,0x33,0x55,0x77)!=PIXPACK(0x335577))
{
//pixel format conversion
SDL_PixelFormat *fmt = sdl_scrn->format;
int red, green, blue;
for (j=0; j<h; j++)
{
for (k=0; k<currentScale; k++)
{
for (i=0; i<w; i++)
{
if (depth3d)
{
lastpx = i >= depth3d && i < w+depth3d ? src[i-depth3d] : 0;
nextpx = i >= -depth3d && i < w-depth3d ? src[i+depth3d] : 0;
int redshift = PIXB(lastpx) + PIXG(lastpx);
if (redshift > 255)
redshift = 255;
int blueshift = PIXR(nextpx) + PIXG(nextpx);
if (blueshift > 255)
blueshift = 255;
red = ((int)(PIXR(lastpx)*.69f+redshift*.3f)>>fmt->Rloss)<<fmt->Rshift;
green = ((int)(PIXG(nextpx)*.3f)>>fmt->Gloss)<<fmt->Gshift;
blue = ((int)(PIXB(nextpx)*.69f+blueshift*.3f)>>fmt->Bloss)<<fmt->Bshift;
}
else
{
px = src[i];
red = (PIXR(px)>>fmt->Rloss)<<fmt->Rshift;
green = (PIXG(px)>>fmt->Gloss)<<fmt->Gshift;
blue = (PIXB(px)>>fmt->Bloss)<<fmt->Bshift;
}
for (sx=0; sx<currentScale; sx++)
dst[i*currentScale+sx] = red|green|blue;
}
dst+=sdl_scrn->pitch/PIXELSIZE;
}
src+=pitch;
}
}
else
{
for (j=0; j<h; j++)
{
for (k=0; k<currentScale; k++)
{
for (i=0; i<w; i++)
{
px = src[i];
if (depth3d)
{
lastpx = i >= depth3d && i < w+depth3d ? src[i-depth3d] : 0;
nextpx = i >= -depth3d && i < w-depth3d ? src[i+depth3d] : 0;
int redshift = PIXB(lastpx) + PIXG(lastpx);
if (redshift > 255)
redshift = 255;
int blueshift = PIXR(nextpx) + PIXG(nextpx);
if (blueshift > 255)
blueshift = 255;
px = PIXRGB((int)(PIXR(lastpx)*.69f+redshift*.3f), (int)(PIXG(nextpx)*.3f), (int)(PIXB(nextpx)*.69f+blueshift*.3f));
}
for (sx=0; sx<currentScale; sx++)
dst[i*currentScale+sx] = px;
}
dst+=sdl_scrn->pitch/PIXELSIZE;
}
src+=pitch;
}
}
if (SDL_MUSTLOCK(sdl_scrn))
SDL_UnlockSurface(sdl_scrn);
SDL_UpdateRect(sdl_scrn,0,0,0,0);
}
}
#endif
int SDLOpen()
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{
#if defined(WIN) && defined(WINCONSOLE)
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FILE * console = fopen("CON", "w" );
#endif
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if (SDL_Init(SDL_INIT_VIDEO)<0)
{
fprintf(stderr, "Initializing SDL: %s\n", SDL_GetError());
return 1;
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}
const SDL_VideoInfo * vidInfo = SDL_GetVideoInfo();
desktopWidth = vidInfo->current_w;
desktopHeight = vidInfo->current_h;
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SDL_EnableUNICODE(1);
#if defined(WIN) && defined(WINCONSOLE)
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//On Windows, SDL redirects stdout to stdout.txt, which can be annoying when debugging, here we redirect back to the console
if (console)
{
freopen("CON", "w", stdout);
freopen("CON", "w", stderr);
//fclose(console);
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}
#endif
#ifdef WIN
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SDL_SysWMinfo SysInfo;
SDL_VERSION(&SysInfo.version);
if(SDL_GetWMInfo(&SysInfo) <= 0) {
Fix some problems noted in http://www.viva64.com/en/b/0298/ I've left some of the less important items, like SearchView.cpp "'then' statement is equivalent to the 'else' statement", and RequestBroker::Request::~Request, because I don't feel like spending a few days entirely rewriting those files at the moment (which is what I'd end up doing if I started fixing minor problems and refactoring...) GameSave::readOPS - not changed. At some point we may have to move to a larger type for element IDs (probably two or four bytes), but PT_NUM isn't likely to be raised to the maximum value of that type immediately, so this check will be needed then. There should be an elements[partsData[i]].Enabled check in there too, but it might be a bit difficult - I'm not sure how to access a Simulation object from GameSave::readOPS... Notes on changes: Graphics::textsize, Element_FRZW::Element_FRZW - typos Button::Draw - the extra case was originally used to invert the icon (draw it in black instead of in white) when the button was clicked. However, the icon colour is now automatically set depending on the background colour. (Note similar conditions "if(Enabled) { if(isButtonDown || (isTogglable && toggle)) " near the start of the function - same logic but in a different place, setting icon colour indirectly). Simulation::transform_save - unused redundant function, everything uses GameSave::Transform which does much the same thing. PreviewView::NotifySaveChanged - should be height==YRES/2, it's checking whether the preview image is the correct size, and resizing it if it isn't. Element_FWRK::update - no idea why that line was there, even though it was my commit that originally added it...
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printf("%s : %p\n", SDL_GetError(), SysInfo.window);
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exit(-1);
}
HWND WindowHandle = SysInfo.window;
// Use GetModuleHandle to get the Exe HMODULE/HINSTANCE
HMODULE hModExe = GetModuleHandle(NULL);
HICON hIconSmall = (HICON)LoadImage(hModExe, MAKEINTRESOURCE(101), IMAGE_ICON, 16, 16, LR_SHARED);
HICON hIconBig = (HICON)LoadImage(hModExe, MAKEINTRESOURCE(101), IMAGE_ICON, 32, 32, LR_SHARED);
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SendMessage(WindowHandle, WM_SETICON, ICON_SMALL, (LPARAM)hIconSmall);
SendMessage(WindowHandle, WM_SETICON, ICON_BIG, (LPARAM)hIconBig);
#elif defined(LIN)
SDL_Surface *icon = SDL_CreateRGBSurfaceFrom((void*)app_icon, 48, 48, 24, 144, 0x00FF0000, 0x0000FF00, 0x000000FF, 0);
SDL_WM_SetIcon(icon, (Uint8*)app_icon_bitmap);
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SDL_FreeSurface(icon);
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#endif
SDL_WM_SetCaption("The Powder Toy", "Powder Toy");
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//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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atexit(SDL_Quit);
return 0;
}
SDL_Surface * SDLSetScreen(int newScale, bool newFullscreen)
{
scale = newScale;
fullscreen = newFullscreen;
SDL_Surface * surface;
#ifndef OGLI
surface = SDL_SetVideoMode(WINDOWW * newScale, WINDOWH * newScale, 32, SDL_SWSURFACE | (newFullscreen?SDL_FULLSCREEN:0));
#else
surface = SDL_SetVideoMode(WINDOWW * newScale, WINDOWH * newScale, 32, SDL_OPENGL | SDL_RESIZABLE | (newFullscreen?SDL_FULLSCREEN:0));
#endif
return surface;
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}
void SetCursorEnabled(int enabled)
{
SDL_ShowCursor(enabled);
}
unsigned int GetTicks()
{
return SDL_GetTicks();
}
std::map<ByteString, ByteString> readArguments(int argc, char * argv[])
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{
std::map<ByteString, ByteString> arguments;
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//Defaults
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arguments["scale"] = "";
arguments["proxy"] = "";
arguments["nohud"] = "false"; //the nohud, sound, and scripts commands currently do nothing.
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arguments["sound"] = "false";
arguments["kiosk"] = "false";
arguments["scripts"] = "false";
arguments["open"] = "";
arguments["ddir"] = "";
arguments["ptsave"] = "";
for (int i=1; i<argc; i++)
{
if (!strncmp(argv[i], "scale:", 6) && argv[i]+6)
{
arguments["scale"] = argv[i]+6;
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}
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else if (!strncmp(argv[i], "proxy:", 6))
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{
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if(argv[i]+6)
arguments["proxy"] = argv[i]+6;
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else
arguments["proxy"] = "false";
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}
else if (!strncmp(argv[i], "nohud", 5))
{
arguments["nohud"] = "true";
}
else if (!strncmp(argv[i], "kiosk", 5))
{
arguments["kiosk"] = "true";
}
else if (!strncmp(argv[i], "sound", 5))
{
arguments["sound"] = "true";
}
else if (!strncmp(argv[i], "scripts", 8))
{
arguments["scripts"] = "true";
}
else if (!strncmp(argv[i], "open", 5) && i+1<argc)
{
arguments["open"] = argv[i+1];
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i++;
}
else if (!strncmp(argv[i], "ddir", 5) && i+1<argc)
{
arguments["ddir"] = argv[i+1];
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i++;
}
else if (!strncmp(argv[i], "ptsave", 7) && i+1<argc)
{
arguments["ptsave"] = argv[i+1];
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i++;
break;
}
}
return arguments;
}
SDLKey MapNumpad(SDLKey key)
{
switch(key)
{
case SDLK_KP8:
return SDLK_UP;
case SDLK_KP2:
return SDLK_DOWN;
case SDLK_KP6:
return SDLK_RIGHT;
case SDLK_KP4:
return SDLK_LEFT;
case SDLK_KP7:
return SDLK_HOME;
case SDLK_KP1:
return SDLK_END;
case SDLK_KP_PERIOD:
return SDLK_DELETE;
case SDLK_KP0:
case SDLK_KP9:
case SDLK_KP3:
return SDLK_UNKNOWN;
default:
return key;
}
}
int elapsedTime = 0, currentTime = 0, lastTime = 0, currentFrame = 0;
unsigned int lastTick = 0;
float fps = 0, delta = 1.0f, inputScale = 1.0f;
ui::Engine * engine = NULL;
bool showDoubleScreenDialog = false;
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float currentWidth, currentHeight;
void EventProcess(SDL_Event event)
{
if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP)
{
if (event.key.keysym.unicode==0)
{
// If unicode is zero, this could be a numpad key with numlock off, or numlock on and shift on (unicode is set to 0 by SDL or the OS in these circumstances. If numlock is on, unicode is the relevant digit character).
// For some unknown reason, event.key.keysym.mod seems to be unreliable on some computers (keysum.mod&KEY_MOD_NUM is opposite to the actual value), so check keysym.unicode instead.
// Note: unicode is always zero for SDL_KEYUP events, so this translation won't always work properly for keyup events.
SDLKey newKey = MapNumpad(event.key.keysym.sym);
if (newKey != event.key.keysym.sym)
{
event.key.keysym.sym = newKey;
event.key.keysym.unicode = 0;
}
}
}
switch (event.type)
{
case SDL_QUIT:
if (engine->GetFastQuit() || engine->CloseWindow())
engine->Exit();
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym == 'q' && (event.key.keysym.mod&KMOD_CTRL))
engine->ConfirmExit();
else
engine->onKeyPress(event.key.keysym.sym, event.key.keysym.unicode, event.key.keysym.mod&KMOD_SHIFT, event.key.keysym.mod&KMOD_CTRL, event.key.keysym.mod&KMOD_ALT);
break;
case SDL_KEYUP:
engine->onKeyRelease(event.key.keysym.sym, event.key.keysym.unicode, event.key.keysym.mod&KMOD_SHIFT, event.key.keysym.mod&KMOD_CTRL, event.key.keysym.mod&KMOD_ALT);
break;
case SDL_MOUSEMOTION:
engine->onMouseMove(event.motion.x*inputScale, event.motion.y*inputScale);
mousex = event.motion.x*inputScale;
mousey = event.motion.y*inputScale;
break;
case SDL_MOUSEBUTTONDOWN:
if (event.button.button == SDL_BUTTON_WHEELUP)
{
engine->onMouseWheel(event.motion.x*inputScale, event.motion.y*inputScale, 1);
}
else if (event.button.button == SDL_BUTTON_WHEELDOWN)
{
engine->onMouseWheel(event.motion.x*inputScale, event.motion.y*inputScale, -1);
}
else
{
engine->onMouseClick(event.motion.x*inputScale, event.motion.y*inputScale, event.button.button);
}
mousex = event.motion.x*inputScale;
mousey = event.motion.y*inputScale;
break;
case SDL_MOUSEBUTTONUP:
if (event.button.button != SDL_BUTTON_WHEELUP && event.button.button != SDL_BUTTON_WHEELDOWN)
engine->onMouseUnclick(event.motion.x*inputScale, event.motion.y*inputScale, event.button.button);
mousex = event.motion.x*inputScale;
mousey = event.motion.y*inputScale;
break;
#ifdef OGLI
case SDL_VIDEORESIZE:
{
float ratio = (float)WINDOWW / WINDOWH;
float width = event.resize.w;
float height = width/ratio;
sdl_scrn = SDL_SetVideoMode(event.resize.w, height, 32, SDL_OPENGL | SDL_RESIZABLE);
glViewport(0, 0, width, height);
engine->g->Reset();
//glScaled(width/currentWidth, height/currentHeight, 1.0f);
currentWidth = width;
currentHeight = height;
inputScale = (float)WINDOWW/currentWidth;
glLineWidth(currentWidth/(float)WINDOWW);
if(sdl_scrn == NULL)
{
std::cerr << "Oh bugger" << std::endl;
}
break;
}
#endif
#if defined (USE_SDL) && defined(LIN) && defined(SDL_VIDEO_DRIVER_X11)
case SDL_SYSWMEVENT:
if (event.syswm.msg->subsystem != SDL_SYSWM_X11)
break;
sdl_wminfo.info.x11.lock_func();
XEvent xe = event.syswm.msg->event.xevent;
if (xe.type==SelectionClear)
{
clipboardText = "";
}
else if (xe.type==SelectionRequest)
{
XEvent xr;
xr.xselection.type = SelectionNotify;
xr.xselection.requestor = xe.xselectionrequest.requestor;
xr.xselection.selection = xe.xselectionrequest.selection;
xr.xselection.target = xe.xselectionrequest.target;
xr.xselection.property = xe.xselectionrequest.property;
xr.xselection.time = xe.xselectionrequest.time;
if (xe.xselectionrequest.target==XA_TARGETS)
{
// send list of supported formats
Atom targets[] = {XA_TARGETS, XA_STRING, XA_UTF8_STRING};
xr.xselection.property = xe.xselectionrequest.property;
XChangeProperty(sdl_wminfo.info.x11.display, xe.xselectionrequest.requestor, xe.xselectionrequest.property, XA_ATOM, 32, PropModeReplace, (unsigned char*)targets, (int)(sizeof(targets)/sizeof(Atom)));
}
// TODO: Supporting more targets would be nice
else if ((xe.xselectionrequest.target==XA_STRING || xe.xselectionrequest.target==XA_UTF8_STRING))
{
XChangeProperty(sdl_wminfo.info.x11.display, xe.xselectionrequest.requestor, xe.xselectionrequest.property, xe.xselectionrequest.target, 8, PropModeReplace, (unsigned char*)clipboardText.c_str(), clipboardText.size()+1);
}
else
{
// refuse clipboard request
xr.xselection.property = None;
}
XSendEvent(sdl_wminfo.info.x11.display, xe.xselectionrequest.requestor, 0, 0, &xr);
}
sdl_wminfo.info.x11.unlock_func();
#endif
}
}
void DoubleScreenDialog()
{
String::Stream message;
message << "Switching to double size mode since your screen was determined to be large enough: ";
message << desktopWidth << "x" << desktopHeight << " detected, " << WINDOWW*2 << "x" << WINDOWH*2 << " required";
message << "\nTo undo this, hit Cancel. You can toggle double size mode in settings at any time.";
if (!ConfirmPrompt::Blocking("Large screen detected", message.str()))
{
Client::Ref().SetPref("Scale", 1);
engine->SetScale(1);
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#ifdef WIN
LoadWindowPosition(1);
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#endif
}
}
void EngineProcess()
{
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double frameTimeAvg = 0.0f, correctedFrameTimeAvg = 0.0f;
SDL_Event event;
while(engine->Running())
{
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int frameStart = SDL_GetTicks();
if(engine->Broken()) { engine->UnBreak(); break; }
event.type = 0;
while (SDL_PollEvent(&event))
{
EventProcess(event);
event.type = 0; //Clear last event
}
if(engine->Broken()) { engine->UnBreak(); break; }
engine->Tick();
engine->Draw();
if(scale != engine->Scale || fullscreen != engine->Fullscreen)
{
sdl_scrn = SDLSetScreen(engine->Scale, engine->Fullscreen);
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inputScale = 1.0f/(float)scale;
}
#ifdef OGLI
blit();
#else
if(engine->Scale > 1)
blit2(engine->g->vid, engine->Scale);
else
blit(engine->g->vid);
#endif
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int frameTime = SDL_GetTicks() - frameStart;
frameTimeAvg = frameTimeAvg * 0.8 + frameTime * 0.2;
int fpsLimit = ui::Engine::Ref().FpsLimit;
if(fpsLimit > 2)
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{
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double offset = 1000.0 / fpsLimit - frameTimeAvg;
if(offset > 0)
SDL_Delay(offset + 0.5);
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}
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int correctedFrameTime = SDL_GetTicks() - frameStart;
correctedFrameTimeAvg = correctedFrameTimeAvg * 0.95 + correctedFrameTime * 0.05;
engine->SetFps(1000.0 / correctedFrameTimeAvg);
if(frameStart - lastTick > 1000)
{
//Run client tick every second
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lastTick = frameStart;
Client::Ref().Tick();
}
if (showDoubleScreenDialog)
{
showDoubleScreenDialog = false;
DoubleScreenDialog();
}
}
#ifdef DEBUG
std::cout << "Breaking out of EngineProcess" << std::endl;
#endif
}
int GetModifiers()
{
return SDL_GetModState();
}
#ifdef WIN
// Returns true if the loaded position was set
// Returns false if something went wrong: SDL_GetWMInfo failed or the loaded position was invalid
bool LoadWindowPosition(int scale)
{
SDL_SysWMinfo sysInfo;
SDL_VERSION(&sysInfo.version);
if (SDL_GetWMInfo(&sysInfo) > 0)
{
int windowW = WINDOWW * scale;
int windowH = WINDOWH * scale;
int savedWindowX = Client::Ref().GetPrefInteger("WindowX", INT_MAX);
int savedWindowY = Client::Ref().GetPrefInteger("WindowY", INT_MAX);
// Center the window on the primary desktop by default
int newWindowX = (desktopWidth - windowW) / 2;
int newWindowY = (desktopHeight - windowH) / 2;
bool success = false;
if (savedWindowX != INT_MAX && savedWindowY != INT_MAX)
{
POINT windowPoints[] = {
{savedWindowX, savedWindowY}, // Top-left
{savedWindowX + windowW, savedWindowY + windowH} // Bottom-right
};
MONITORINFO monitor;
monitor.cbSize = sizeof(monitor);
if (GetMonitorInfo(MonitorFromPoint(windowPoints[0], MONITOR_DEFAULTTONEAREST), &monitor) != 0)
{
// Only use the saved window position if it lies inside the visible screen
if (PtInRect(&monitor.rcMonitor, windowPoints[0]) && PtInRect(&monitor.rcMonitor, windowPoints[1]))
{
newWindowX = savedWindowX;
newWindowY = savedWindowY;
success = true;
}
else
{
// Center the window on the nearest monitor
newWindowX = monitor.rcMonitor.left + (monitor.rcMonitor.right - monitor.rcMonitor.left - windowW) / 2;
newWindowY = monitor.rcMonitor.top + (monitor.rcMonitor.bottom - monitor.rcMonitor.top - windowH) / 2;
}
}
}
SetWindowPos(sysInfo.window, 0, newWindowX, newWindowY, 0, 0, SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER);
// True if we didn't use the default, i.e. the position was valid
return success;
}
return false;
}
// Returns true if the window position was saved
bool SaveWindowPosition()
{
SDL_SysWMinfo sysInfo;
SDL_VERSION(&sysInfo.version);
if (SDL_GetWMInfo(&sysInfo) > 0)
{
WINDOWPLACEMENT placement;
placement.length = sizeof(placement);
GetWindowPlacement(sysInfo.window, &placement);
Client::Ref().SetPref("WindowX", (int)placement.rcNormalPosition.left);
Client::Ref().SetPref("WindowY", (int)placement.rcNormalPosition.top);
return true;
}
return false;
}
#endif
void BlueScreen(String detailMessage){
ui::Engine * engine = &ui::Engine::Ref();
engine->g->fillrect(0, 0, engine->GetWidth(), engine->GetHeight(), 17, 114, 169, 210);
String errorTitle = "ERROR";
String errorDetails = "Details: " + detailMessage;
String errorHelp = "An unrecoverable fault has occurred, please report the error by visiting the website below\n"
"http://" SERVER;
int currentY = 0, width, height;
int errorWidth = 0;
Graphics::textsize(errorHelp, errorWidth, height);
engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorTitle.c_str(), 255, 255, 255, 255);
Graphics::textsize(errorTitle, width, height);
currentY += height + 4;
engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorDetails.c_str(), 255, 255, 255, 255);
Graphics::textsize(errorTitle, width, height);
currentY += height + 4;
engine->g->drawtext((engine->GetWidth()/2)-(errorWidth/2), ((engine->GetHeight()/2)-100) + currentY, errorHelp.c_str(), 255, 255, 255, 255);
Graphics::textsize(errorTitle, width, height);
currentY += height + 4;
//Death loop
SDL_Event event;
while(true)
{
while (SDL_PollEvent(&event))
if(event.type == SDL_QUIT)
exit(-1);
#ifdef OGLI
blit();
#else
if(engine->Scale > 1)
blit2(engine->g->vid, engine->Scale);
else
blit(engine->g->vid);
#endif
}
}
void SigHandler(int signal)
{
switch(signal){
case SIGSEGV:
BlueScreen("Memory read/write error");
break;
case SIGFPE:
BlueScreen("Floating point exception");
break;
case SIGILL:
BlueScreen("Program execution exception");
break;
case SIGABRT:
BlueScreen("Unexpected program abort");
break;
}
}
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int main(int argc, char * argv[])
{
#if defined(_DEBUG) && defined(_MSC_VER)
_CrtSetReportMode(_CRT_ASSERT, _CRTDBG_MODE_DEBUG);
#endif
currentWidth = WINDOWW;
currentHeight = WINDOWH;
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std::map<ByteString, ByteString> arguments = readArguments(argc, argv);
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if(arguments["ddir"].length())
#ifdef WIN
_chdir(arguments["ddir"].c_str());
#else
chdir(arguments["ddir"].c_str());
#endif
int tempScale = 1;
bool tempFullscreen = false;
tempScale = Client::Ref().GetPrefInteger("Scale", 1);
tempFullscreen = Client::Ref().GetPrefBool("Fullscreen", false);
if(arguments["kiosk"] == "true")
{
tempFullscreen = true;
Client::Ref().SetPref("Fullscreen", tempFullscreen);
}
if(arguments["scale"].length())
{
tempScale = format::ByteStringToNumber<int>(arguments["scale"]);
Client::Ref().SetPref("Scale", tempScale);
}
ByteString proxyString = "";
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if(arguments["proxy"].length())
{
if(arguments["proxy"] == "false")
{
proxyString = "";
Client::Ref().SetPref("Proxy", "");
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}
else
{
proxyString = (arguments["proxy"]);
Client::Ref().SetPref("Proxy", arguments["proxy"]);
}
}
else if(Client::Ref().GetPrefString("Proxy", "").length())
{
proxyString = (Client::Ref().GetPrefByteString("Proxy", ""));
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}
Client::Ref().Initialise(proxyString);
// TODO: maybe bind the maximum allowed scale to screen size somehow
if(tempScale < 1 || tempScale > 10)
tempScale = 1;
SDLOpen();
// TODO: mabe make a nice loop that automagically finds the optimal scale
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if (Client::Ref().IsFirstRun() && desktopWidth > WINDOWW*2+50 && desktopHeight > WINDOWH*2+50)
{
tempScale = 2;
Client::Ref().SetPref("Scale", 2);
showDoubleScreenDialog = true;
}
#ifdef WIN
LoadWindowPosition(tempScale);
#endif
sdl_scrn = SDLSetScreen(tempScale, tempFullscreen);
#ifdef OGLI
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
//glScaled(2.0f, 2.0f, 1.0f);
#endif
#if defined(OGLI) && !defined(MACOSX)
int status = glewInit();
if(status != GLEW_OK)
{
fprintf(stderr, "Initializing Glew: %d\n", status);
exit(-1);
}
#endif
#if defined (USE_SDL) && defined(LIN) && defined(SDL_VIDEO_DRIVER_X11)
SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE);
SDL_VERSION(&sdl_wminfo.version);
if(SDL_GetWMInfo(&sdl_wminfo) > 0)
{
sdl_wminfo.info.x11.lock_func();
XA_CLIPBOARD = XInternAtom(sdl_wminfo.info.x11.display, "CLIPBOARD", 1);
XA_TARGETS = XInternAtom(sdl_wminfo.info.x11.display, "TARGETS", 1);
XA_UTF8_STRING = XInternAtom(sdl_wminfo.info.x11.display, "UTF8_STRING", 1);
sdl_wminfo.info.x11.unlock_func();
}
else
{
fprintf(stderr, "X11 setup failed, X11 window info not found");
exit(-1);
}
#endif
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ui::Engine::Ref().g = new Graphics();
ui::Engine::Ref().Scale = scale;
inputScale = 1.0f/float(scale);
ui::Engine::Ref().Fullscreen = fullscreen;
engine = &ui::Engine::Ref();
engine->SetMaxSize(desktopWidth, desktopHeight);
engine->Begin(WINDOWW, WINDOWH);
engine->SetFastQuit(Client::Ref().GetPrefBool("FastQuit", true));
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#if !defined(DEBUG) && !defined(_DEBUG)
//Get ready to catch any dodgy errors
signal(SIGSEGV, SigHandler);
signal(SIGFPE, SigHandler);
signal(SIGILL, SigHandler);
signal(SIGABRT, SigHandler);
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#endif
#ifdef X86_SSE
_MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
#endif
#ifdef X86_SSE3
_MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);
#endif
GameController * gameController = NULL;
#if !defined(DEBUG) && !defined(_DEBUG)
try {
#endif
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#ifndef FONTEDITOR
gameController = new GameController();
engine->ShowWindow(gameController->GetView());
if(arguments["open"].length())
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{
#ifdef DEBUG
std::cout << "Loading " << arguments["open"] << std::endl;
#endif
if(Client::Ref().FileExists(arguments["open"]))
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{
try
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{
std::vector<unsigned char> gameSaveData = Client::Ref().ReadFile(arguments["open"]);
if(!gameSaveData.size())
{
new ErrorMessage("Error", "Could not read file");
}
else
{
SaveFile * newFile = new SaveFile(arguments["open"]);
GameSave * newSave = new GameSave(gameSaveData);
newFile->SetGameSave(newSave);
gameController->LoadSaveFile(newFile);
delete newFile;
}
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}
catch(std::exception & e)
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{
new ErrorMessage("Error", "Could not open save file:\n" + ByteString(e.what()).FromUtf8()) ;
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}
}
else
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{
new ErrorMessage("Error", "Could not open file");
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}
}
if(arguments["ptsave"].length())
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{
engine->g->fillrect((engine->GetWidth()/2)-101, (engine->GetHeight()/2)-26, 202, 52, 0, 0, 0, 210);
engine->g->drawrect((engine->GetWidth()/2)-100, (engine->GetHeight()/2)-25, 200, 50, 255, 255, 255, 180);
engine->g->drawtext((engine->GetWidth()/2)-(Graphics::textwidth("Loading save...")/2), (engine->GetHeight()/2)-5, "Loading save...", style::Colour::InformationTitle.Red, style::Colour::InformationTitle.Green, style::Colour::InformationTitle.Blue, 255);
#ifdef OGLI
blit();
#else
if(engine->Scale > 1)
blit2(engine->g->vid, engine->Scale);
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else
blit(engine->g->vid);
#endif
ByteString ptsaveArg = arguments["ptsave"];
try
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{
if (ptsaveArg.find("ptsave:"))
throw std::runtime_error("Invalid save link");
ByteString saveIdPart = "";
int saveId;
size_t hashPos = ptsaveArg.find('#');
if (hashPos != ByteString::npos)
{
saveIdPart = ptsaveArg.substr(7, hashPos-7);
}
else
{
saveIdPart = ptsaveArg.substr(7);
}
if (!saveIdPart.length())
throw std::runtime_error("No Save ID");
#ifdef DEBUG
std::cout << "Got Ptsave: id: " << saveIdPart << std::endl;
#endif
saveId = format::ByteStringToNumber<int>(saveIdPart);
if (!saveId)
throw std::runtime_error("Invalid Save ID");
SaveInfo * newSave = Client::Ref().GetSave(saveId, 0);
if (!newSave)
throw std::runtime_error("Could not load save info");
std::vector<unsigned char> saveData = Client::Ref().GetSaveData(saveId, 0);
if (!saveData.size())
throw std::runtime_error(("Could not load save\n" + Client::Ref().GetLastError()).ToUtf8());
GameSave * newGameSave = new GameSave(saveData);
newSave->SetGameSave(newGameSave);
gameController->LoadSave(newSave);
delete newSave;
}
catch (std::exception & e)
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{
new ErrorMessage("Error", ByteString(e.what()).FromUtf8());
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}
}
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#else // FONTEDITOR
if(argc <= 1)
throw std::runtime_error("Not enough arguments");
engine->ShowWindow(new FontEditor(argv[1]));
#endif
//initial mouse coords
int sdl_x, sdl_y;
SDL_GetMouseState(&sdl_x, &sdl_y);
engine->onMouseMove(sdl_x*inputScale, sdl_y*inputScale);
EngineProcess();
#ifdef WIN
SaveWindowPosition();
#endif
#if !defined(DEBUG) && !defined(_DEBUG)
}
catch(exception& e)
{
BlueScreen(e.what());
}
#endif
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Client::Ref().SetPref("Scale", ui::Engine::Ref().GetScale());
ui::Engine::Ref().CloseWindow();
delete gameController;
delete ui::Engine::Ref().g;
Client::Ref().Shutdown();
return 0;
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}
#endif