Blocking Confirm/Error/Input prompts (EngineProcess creates a new event loop which can be broken out of with Engine::Break())

This commit is contained in:
Simon Robertshaw 2012-08-18 22:08:20 +01:00
parent 63da7a4afe
commit 740f0d30c3
12 changed files with 390 additions and 236 deletions

3
src/PowderToy.h Normal file
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@ -0,0 +1,3 @@
#pragma once
void EngineProcess();

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@ -284,188 +284,21 @@ std::map<std::string, std::string> readArguments(int argc, char * argv[])
return arguments;
}
int main(int argc, char * argv[])
int elapsedTime = 0, currentTime = 0, lastTime = 0, currentFrame = 0;
unsigned int lastTick = 0;
float fps = 0, delta = 1.0f, inputScale = 1.0f;
ui::Engine * engine = NULL;
void EngineProcess()
{
int elapsedTime = 0, currentTime = 0, lastTime = 0, currentFrame = 0;
unsigned int lastTick = 0;
float fps = 0, delta = 1.0f, inputScale = 1.0f;
float currentWidth = XRES+BARSIZE, currentHeight = YRES+MENUSIZE;
std::map<std::string, std::string> arguments = readArguments(argc, argv);
if(arguments["ddir"].length())
#ifdef WIN
_chdir(arguments["ddir"].c_str());
#else
chdir(arguments["ddir"].c_str());
#endif
int tempScale = 1;
bool tempFullscreen = false;
tempScale = Client::Ref().GetPrefInteger("Scale", 1);
tempFullscreen = Client::Ref().GetPrefBool("Fullscreen", false);
if(arguments["kiosk"] == "true")
{
tempFullscreen = true;
Client::Ref().SetPref("Fullscreen", tempFullscreen);
}
if(arguments["scale"].length())
{
tempScale = format::StringToNumber<int>(arguments["scale"]);
Client::Ref().SetPref("Scale", tempScale);
}
std::string proxyString = "";
if(arguments["proxy"].length())
{
if(arguments["proxy"] == "false")
{
proxyString = "";
Client::Ref().SetPref("Proxy", "");
}
else
{
proxyString = (arguments["proxy"]);
Client::Ref().SetPref("Proxy", arguments["proxy"]);
}
}
else if(Client::Ref().GetPrefString("Proxy", "").length())
{
proxyString = (Client::Ref().GetPrefString("Proxy", ""));
}
Client::Ref().Initialise(proxyString);
if(tempScale != 1 && tempScale != 2)
tempScale = 1;
int sdlStatus = SDLOpen();
sdl_scrn = SDLSetScreen(tempScale, tempFullscreen);
#ifdef OGLI
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
//glScaled(2.0f, 2.0f, 1.0f);
#endif
#if defined(OGLI)
int status = glewInit();
if(status != GLEW_OK)
{
fprintf(stderr, "Initializing Glew: %d\n", status);
exit(-1);
}
#endif
ui::Engine::Ref().g = new Graphics();
ui::Engine::Ref().Scale = scale;
inputScale = 1.0f/float(scale);
ui::Engine::Ref().Fullscreen = fullscreen;
ui::Engine * engine = &ui::Engine::Ref();
engine->Begin(XRES+BARSIZE, YRES+MENUSIZE);
GameController * gameController = new GameController();
engine->ShowWindow(gameController->GetView());
if(arguments["open"].length())
{
#ifdef DEBUG
std::cout << "Loading " << arguments["open"] << std::endl;
#endif
if(Client::Ref().FileExists(arguments["open"]))
{
try
{
std::vector<unsigned char> gameSaveData = Client::Ref().ReadFile(arguments["open"]);
if(!gameSaveData.size())
{
new ErrorMessage("Error", "Could not read file");
}
else
{
SaveFile * newFile = new SaveFile(arguments["open"]);
GameSave * newSave = new GameSave(gameSaveData);
newFile->SetGameSave(newSave);
gameController->LoadSaveFile(newFile);
delete newFile;
}
}
catch(std::exception & e)
{
new ErrorMessage("Error", "Could not open save file:\n"+std::string(e.what())) ;
}
}
else
{
new ErrorMessage("Error", "Could not open file");
}
}
if(arguments["ptsave"].length())
{
engine->g->fillrect((engine->GetWidth()/2)-101, (engine->GetHeight()/2)-26, 202, 52, 0, 0, 0, 210);
engine->g->drawrect((engine->GetWidth()/2)-100, (engine->GetHeight()/2)-25, 200, 50, 255, 255, 255, 180);
engine->g->drawtext((engine->GetWidth()/2)-(Graphics::textwidth("Loading save...")/2), (engine->GetHeight()/2)-5, "Loading save...", style::Colour::InformationTitle.Red, style::Colour::InformationTitle.Green, style::Colour::InformationTitle.Blue, 255);
#ifdef OGLI
blit();
#else
if(engine->Scale==2)
blit2(engine->g->vid, engine->Scale);
else
blit(engine->g->vid);
#endif
std::string ptsaveArg = arguments["ptsave"];
try
{
if(!ptsaveArg.find("ptsave:"))
{
std::string saveIdPart = "";
int saveId;
int hashPos = ptsaveArg.find('#');
if(hashPos != std::string::npos)
{
saveIdPart = ptsaveArg.substr(7, hashPos-7);
}
else
{
saveIdPart = ptsaveArg.substr(7);
}
if(saveIdPart.length())
{
#ifdef DEBUG
std::cout << "Got Ptsave: id: " << saveIdPart << std::endl;
#endif
saveId = format::StringToNumber<int>(saveIdPart);
if(!saveId)
throw std::runtime_error("Invalid Save ID");
SaveInfo * newSave = Client::Ref().GetSave(saveId, 0);
GameSave * newGameSave = new GameSave(Client::Ref().GetSaveData(saveId, 0));
newSave->SetGameSave(newGameSave);
if(!newSave)
throw std::runtime_error("Could not load save");
gameController->LoadSave(newSave);
delete newSave;
}
else
{
throw std::runtime_error("No Save ID");
}
}
}
catch (std::exception & e)
{
new ErrorMessage("Error", "Invalid save link");
}
}
SDL_Event event;
while(engine->Running())
{
if(engine->Broken())
{
engine->Break();
break;
}
event.type = 0;
while (SDL_PollEvent(&event))
{
@ -581,6 +414,186 @@ int main(int argc, char * argv[])
}
engine->SetFps(fps);
}
}
int main(int argc, char * argv[])
{
float currentWidth = XRES+BARSIZE, currentHeight = YRES+MENUSIZE;
std::map<std::string, std::string> arguments = readArguments(argc, argv);
if(arguments["ddir"].length())
#ifdef WIN
_chdir(arguments["ddir"].c_str());
#else
chdir(arguments["ddir"].c_str());
#endif
int tempScale = 1;
bool tempFullscreen = false;
tempScale = Client::Ref().GetPrefInteger("Scale", 1);
tempFullscreen = Client::Ref().GetPrefBool("Fullscreen", false);
if(arguments["kiosk"] == "true")
{
tempFullscreen = true;
Client::Ref().SetPref("Fullscreen", tempFullscreen);
}
if(arguments["scale"].length())
{
tempScale = format::StringToNumber<int>(arguments["scale"]);
Client::Ref().SetPref("Scale", tempScale);
}
std::string proxyString = "";
if(arguments["proxy"].length())
{
if(arguments["proxy"] == "false")
{
proxyString = "";
Client::Ref().SetPref("Proxy", "");
}
else
{
proxyString = (arguments["proxy"]);
Client::Ref().SetPref("Proxy", arguments["proxy"]);
}
}
else if(Client::Ref().GetPrefString("Proxy", "").length())
{
proxyString = (Client::Ref().GetPrefString("Proxy", ""));
}
Client::Ref().Initialise(proxyString);
if(tempScale != 1 && tempScale != 2)
tempScale = 1;
int sdlStatus = SDLOpen();
sdl_scrn = SDLSetScreen(tempScale, tempFullscreen);
#ifdef OGLI
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
//glScaled(2.0f, 2.0f, 1.0f);
#endif
#if defined(OGLI)
int status = glewInit();
if(status != GLEW_OK)
{
fprintf(stderr, "Initializing Glew: %d\n", status);
exit(-1);
}
#endif
ui::Engine::Ref().g = new Graphics();
ui::Engine::Ref().Scale = scale;
inputScale = 1.0f/float(scale);
ui::Engine::Ref().Fullscreen = fullscreen;
engine = &ui::Engine::Ref();
engine->Begin(XRES+BARSIZE, YRES+MENUSIZE);
GameController * gameController = new GameController();
engine->ShowWindow(gameController->GetView());
if(arguments["open"].length())
{
#ifdef DEBUG
std::cout << "Loading " << arguments["open"] << std::endl;
#endif
if(Client::Ref().FileExists(arguments["open"]))
{
try
{
std::vector<unsigned char> gameSaveData = Client::Ref().ReadFile(arguments["open"]);
if(!gameSaveData.size())
{
new ErrorMessage("Error", "Could not read file");
}
else
{
SaveFile * newFile = new SaveFile(arguments["open"]);
GameSave * newSave = new GameSave(gameSaveData);
newFile->SetGameSave(newSave);
gameController->LoadSaveFile(newFile);
delete newFile;
}
}
catch(std::exception & e)
{
new ErrorMessage("Error", "Could not open save file:\n"+std::string(e.what())) ;
}
}
else
{
new ErrorMessage("Error", "Could not open file");
}
}
if(arguments["ptsave"].length())
{
engine->g->fillrect((engine->GetWidth()/2)-101, (engine->GetHeight()/2)-26, 202, 52, 0, 0, 0, 210);
engine->g->drawrect((engine->GetWidth()/2)-100, (engine->GetHeight()/2)-25, 200, 50, 255, 255, 255, 180);
engine->g->drawtext((engine->GetWidth()/2)-(Graphics::textwidth("Loading save...")/2), (engine->GetHeight()/2)-5, "Loading save...", style::Colour::InformationTitle.Red, style::Colour::InformationTitle.Green, style::Colour::InformationTitle.Blue, 255);
#ifdef OGLI
blit();
#else
if(engine->Scale==2)
blit2(engine->g->vid, engine->Scale);
else
blit(engine->g->vid);
#endif
std::string ptsaveArg = arguments["ptsave"];
try
{
if(!ptsaveArg.find("ptsave:"))
{
std::string saveIdPart = "";
int saveId;
int hashPos = ptsaveArg.find('#');
if(hashPos != std::string::npos)
{
saveIdPart = ptsaveArg.substr(7, hashPos-7);
}
else
{
saveIdPart = ptsaveArg.substr(7);
}
if(saveIdPart.length())
{
#ifdef DEBUG
std::cout << "Got Ptsave: id: " << saveIdPart << std::endl;
#endif
saveId = format::StringToNumber<int>(saveIdPart);
if(!saveId)
throw std::runtime_error("Invalid Save ID");
SaveInfo * newSave = Client::Ref().GetSave(saveId, 0);
GameSave * newGameSave = new GameSave(Client::Ref().GetSaveData(saveId, 0));
newSave->SetGameSave(newGameSave);
if(!newSave)
throw std::runtime_error("Could not load save");
gameController->LoadSave(newSave);
delete newSave;
}
else
{
throw std::runtime_error("No Save ID");
}
}
}
catch (std::exception & e)
{
new ErrorMessage("Error", "Invalid save link");
}
}
EngineProcess();
ui::Engine::Ref().CloseWindow();
delete gameController;
delete ui::Engine::Ref().g;

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@ -12,9 +12,18 @@
#include "TPTScriptInterface.h"
#include "dialogues/ErrorMessage.h"
#include "dialogues/InformationMessage.h"
#include "dialogues/TextPrompt.h"
#include "dialogues/ConfirmPrompt.h"
#include "simulation/Simulation.h"
#include "game/GameModel.h"
#include "LuaScriptHelper.h"
#include "client/HTTP.h"
#ifdef WIN
#include <direct.h>
#else
#include <sys/stat.h>
#endif
LuaScriptInterface::LuaScriptInterface(GameModel * m):
CommandInterface(m),
@ -1000,7 +1009,7 @@ int luatpt_graphics_func(lua_State *l)
int luatpt_error(lua_State* l)
{
std::string errorMessage = std::string(luaL_optstring(l, 1, "Error text"));
new ErrorMessage("Error", errorMessage);
ErrorMessage::Blocking("Error", errorMessage);
return 0;
}
int luatpt_drawtext(lua_State* l)
@ -1841,30 +1850,16 @@ int luatpt_unregister_mouseclick(lua_State* l)
}
int luatpt_input(lua_State* l)
{
/*char *prompt, *title, *result, *shadow, *text;
title = mystrdup((char*)luaL_optstring(l, 1, "Title"));
prompt = mystrdup((char*)luaL_optstring(l, 2, "Enter some text:"));
text = mystrdup((char*)luaL_optstring(l, 3, ""));
shadow = mystrdup((char*)luaL_optstring(l, 4, ""));
std::string prompt, title, result, shadow, text;
title = std::string(luaL_optstring(l, 1, "Title"));
prompt = std::string(luaL_optstring(l, 2, "Enter some text:"));
text = std::string(luaL_optstring(l, 3, ""));
shadow = std::string(luaL_optstring(l, 4, ""));
if (vid_buf!=NULL)
{
result = input_ui(vid_buf, title, prompt, text, shadow);
lua_pushstring(l, result);
free(result);
free(title);
free(prompt);
free(text);
free(shadow);
return 1;
}
free(title);
free(prompt);
free(text);
free(shadow);
return luaL_error(l, "Screen buffer does not exist");*/
//TODO IMPLEMENT
return 0;
result = TextPrompt::Blocking(title, prompt, text, shadow, false);
lua_pushstring(l, result.c_str());
return 1;
}
int luatpt_message_box(lua_State* l)
{
@ -1989,22 +1984,24 @@ int luatpt_setfpscap(lua_State* l)
}
int luatpt_getscript(lua_State* l)
{
/*char *fileid = NULL, *filedata = NULL, *fileuri = NULL, *fileauthor = NULL, *filename = NULL, *lastError = NULL, *luacommand = NULL;
char *filedata = NULL, *fileuri = NULL, *filename = NULL, *lastError = NULL, *luacommand = NULL;
std::string fileauthor = "", fileid = "";
int len, ret,run_script;
FILE * outputfile;
fileauthor = mystrdup(luaL_optstring(l, 1, ""));
fileid = mystrdup(luaL_optstring(l, 2, ""));
fileauthor = std::string(luaL_optstring(l, 1, ""));
fileid = std::string(luaL_optstring(l, 2, ""));
run_script = luaL_optint(l, 3, 0);
if(!fileauthor || !fileid || strlen(fileauthor)<1 || strlen(fileid)<1)
if(!fileauthor.length() || !fileid.length())
goto fin;
if(!confirm_ui(vid_buf, "Do you want to install script?", fileid, "Install"))
if(!ConfirmPrompt::Blocking("Do you want to install script?", fileid, "Install"))
goto fin;
fileuri = malloc(strlen(SCRIPTSERVER)+strlen(fileauthor)+strlen(fileid)+44);
sprintf(fileuri, "http://" SCRIPTSERVER "/GetScript.api?Author=%s&Filename=%s", fileauthor, fileid);
fileuri = new char[strlen(SCRIPTSERVER)+fileauthor.length()+fileid.length()+44];
sprintf(fileuri, "http://" SCRIPTSERVER "/GetScript.api?Author=%s&Filename=%s", fileauthor.c_str(), fileid.c_str());
filedata = http_auth_get(fileuri, svf_user_id, NULL, svf_session_id, &ret, &len);
//filedata = http_auth_get(fileuri, svf_user_id, NULL, svf_session_id, &ret, &len);
filedata = http_auth_get(fileuri, NULL, NULL, NULL, &ret, &len);
if(len <= 0 || !filedata)
{
@ -2017,8 +2014,8 @@ int luatpt_getscript(lua_State* l)
goto fin;
}
filename = (char*)malloc(strlen(fileauthor)+strlen(fileid)+strlen(PATH_SEP)+strlen(LOCAL_LUA_DIR)+6);
sprintf(filename, LOCAL_LUA_DIR PATH_SEP "%s_%s.lua", fileauthor, fileid);
filename = new char[fileauthor.length()+fileid.length()+strlen(PATH_SEP)+strlen(LOCAL_LUA_DIR)+6];
sprintf(filename, LOCAL_LUA_DIR PATH_SEP "%s_%s.lua", fileauthor.c_str(), fileid.c_str());
#ifdef WIN
_mkdir(LOCAL_LUA_DIR);
@ -2031,7 +2028,7 @@ int luatpt_getscript(lua_State* l)
{
fclose(outputfile);
outputfile = NULL;
if(confirm_ui(vid_buf, "File already exists, overwrite?", filename, "Overwrite"))
if(ConfirmPrompt::Blocking("File already exists, overwrite?", filename, "Overwrite"))
{
outputfile = fopen(filename, "w");
}
@ -2057,24 +2054,20 @@ int luatpt_getscript(lua_State* l)
outputfile = NULL;
if(run_script)
{
luacommand = malloc(strlen(filename)+20);
luacommand = new char[strlen(filename)+20];
sprintf(luacommand,"dofile(\"%s\")",filename);
luaL_dostring (l, luacommand);
}
fin:
if(fileid) free(fileid);
if(filedata) free(filedata);
if(fileuri) free(fileuri);
if(fileauthor) free(fileauthor);
if(filename) free(filename);
if(luacommand) free(luacommand);
if(fileuri) delete[] fileuri;
if(filename) delete[] filename;
if(luacommand) delete[] luacommand;
luacommand = NULL;
if(lastError) return luaL_error(l, lastError);
return 0;*/
//TODO IMPLEMENT
return luaL_error(l, "Not implemented");
return 0;
}
int luatpt_setwindowsize(lua_State* l)

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@ -9,6 +9,7 @@
#include "Style.h"
#include "interface/Label.h"
#include "interface/Button.h"
#include "PowderToy.h"
ConfirmPrompt::ConfirmPrompt(std::string title, std::string message, ConfirmDialogueCallback * callback_):
ui::Window(ui::Point(-1, -1), ui::Point(250, 50)),
@ -40,7 +41,8 @@ ConfirmPrompt::ConfirmPrompt(std::string title, std::string message, ConfirmDial
void ActionCallback(ui::Button * sender)
{
ui::Engine::Ref().CloseWindow();
prompt->callback->ConfirmCallback(result);
if(prompt->callback)
prompt->callback->ConfirmCallback(result);
prompt->SelfDestruct();
}
};
@ -65,6 +67,83 @@ ConfirmPrompt::ConfirmPrompt(std::string title, std::string message, ConfirmDial
ui::Engine::Ref().ShowWindow(this);
}
ConfirmPrompt::ConfirmPrompt(std::string title, std::string message, std::string buttonText, ConfirmDialogueCallback * callback_):
ui::Window(ui::Point(-1, -1), ui::Point(250, 50)),
callback(callback_)
{
int width, height;
ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 15), title);
titleLabel->SetTextColour(style::Colour::WarningTitle);
titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
AddComponent(titleLabel);
ui::Label * messageLabel = new ui::Label(ui::Point(4, 25), ui::Point(Size.X-8, -1), message);
messageLabel->SetMultiline(true);
messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
AddComponent(messageLabel);
Size.Y += messageLabel->Size.Y+12;
Position.Y = (ui::Engine::Ref().GetHeight()-Size.Y)/2;
class CloseAction: public ui::ButtonAction
{
public:
ConfirmPrompt * prompt;
DialogueResult result;
CloseAction(ConfirmPrompt * prompt_, DialogueResult result_) { prompt = prompt_; result = result_; }
void ActionCallback(ui::Button * sender)
{
ui::Engine::Ref().CloseWindow();
if(prompt->callback)
prompt->callback->ConfirmCallback(result);
prompt->SelfDestruct();
}
};
ui::Button * cancelButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X-75, 16), "Cancel");
cancelButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
cancelButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
cancelButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
cancelButton->SetActionCallback(new CloseAction(this, ResultCancel));
AddComponent(cancelButton);
SetCancelButton(cancelButton);
ui::Button * okayButton = new ui::Button(ui::Point(Size.X-76, Size.Y-16), ui::Point(76, 16), buttonText);
okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
okayButton->Appearance.TextInactive = style::Colour::WarningTitle;
okayButton->SetActionCallback(new CloseAction(this, ResultOkay));
AddComponent(okayButton);
SetOkayButton(okayButton);
ui::Engine::Ref().ShowWindow(this);
}
bool ConfirmPrompt::Blocking(std::string title, std::string message, std::string buttonText)
{
class BlockingPromptCallback: public ConfirmDialogueCallback {
public:
bool & outputResult;
BlockingPromptCallback(bool & output): outputResult(output) {}
virtual void ConfirmCallback(ConfirmPrompt::DialogueResult result) {
if (result == ConfirmPrompt::ResultOkay)
outputResult = true;
else
outputResult = false;
ui::Engine::Ref().Break();
}
virtual ~BlockingPromptCallback() { }
};
bool result;
new ConfirmPrompt(title, message, buttonText, new BlockingPromptCallback(result));
EngineProcess();
return result;
}
void ConfirmPrompt::OnDraw()
{
Graphics * g = ui::Engine::Ref().g;

View File

@ -14,7 +14,9 @@ class ConfirmDialogueCallback;
class ConfirmPrompt: public ui::Window {
public:
enum DialogueResult { ResultCancel, ResultOkay };
ConfirmPrompt(std::string title, std::string message, ConfirmDialogueCallback * callback_);
ConfirmPrompt(std::string title, std::string message, ConfirmDialogueCallback * callback_ = NULL);
ConfirmPrompt(std::string title, std::string message, std::string buttonText, ConfirmDialogueCallback * callback_ = NULL);
static bool Blocking(std::string title, std::string message, std::string buttonText = "Confirm");
virtual void OnDraw();
virtual ~ConfirmPrompt();
ConfirmDialogueCallback * callback;

View File

@ -9,9 +9,11 @@
#include "ErrorMessage.h"
#include "interface/Button.h"
#include "interface/Label.h"
#include "PowderToy.h"
ErrorMessage::ErrorMessage(std::string title, std::string message):
ui::Window(ui::Point(-1, -1), ui::Point(200, 75))
ErrorMessage::ErrorMessage(std::string title, std::string message, ErrorMessageCallback * callback_):
ui::Window(ui::Point(-1, -1), ui::Point(200, 75)),
callback(callback_)
{
ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 16), title);
titleLabel->SetTextColour(style::Colour::ErrorTitle);
@ -32,7 +34,9 @@ ErrorMessage::ErrorMessage(std::string title, std::string message):
void ActionCallback(ui::Button * sender)
{
ui::Engine::Ref().CloseWindow();
message->SelfDestruct(); //TODO: Fix component disposal
if(message->callback)
message->callback->DismissCallback();
message->SelfDestruct();
}
};
@ -48,6 +52,20 @@ ErrorMessage::ErrorMessage(std::string title, std::string message):
ui::Engine::Ref().ShowWindow(this);
}
void ErrorMessage::Blocking(std::string title, std::string message)
{
class BlockingDismissCallback: public ErrorMessageCallback {
public:
BlockingDismissCallback() {}
virtual void DismissCallback() {
ui::Engine::Ref().Break();
}
virtual ~BlockingDismissCallback() { }
};
new ErrorMessage(title, message, new BlockingDismissCallback());
EngineProcess();
}
void ErrorMessage::OnDraw()
{
Graphics * g = ui::Engine::Ref().g;
@ -57,5 +75,7 @@ void ErrorMessage::OnDraw()
}
ErrorMessage::~ErrorMessage() {
if(callback)
delete callback;
}

View File

@ -10,11 +10,21 @@
#include "interface/Window.h"
class ErrorMessageCallback;
class ErrorMessage: public ui::Window {
ErrorMessageCallback * callback;
public:
ErrorMessage(std::string title, std::string message);
ErrorMessage(std::string title, std::string message, ErrorMessageCallback * callback_ = NULL);
static void Blocking(std::string title, std::string message);
virtual void OnDraw();
virtual ~ErrorMessage();
};
class ErrorMessageCallback
{
public:
virtual void DismissCallback() {}
virtual ~ErrorMessageCallback() {}
};
#endif /* ERRORMESSAGE_H_ */

View File

@ -9,6 +9,7 @@
#include "interface/Label.h"
#include "interface/Button.h"
#include "Style.h"
#include "PowderToy.h"
class CloseAction: public ui::ButtonAction
{
@ -25,7 +26,7 @@ public:
}
};
TextPrompt::TextPrompt(std::string title, std::string message, bool multiline, TextDialogueCallback * callback_):
TextPrompt::TextPrompt(std::string title, std::string message, std::string text, std::string placeholder, bool multiline, TextDialogueCallback * callback_):
ui::Window(ui::Point(-1, -1), ui::Point(200, 80)),
callback(callback_)
{
@ -39,7 +40,7 @@ TextPrompt::TextPrompt(std::string title, std::string message, bool multiline, T
messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
AddComponent(messageLabel);
textField = new ui::Textbox(ui::Point(4, 45 ), ui::Point(Size.X-8, 16), "", "Reason");
textField = new ui::Textbox(ui::Point(4, 45 ), ui::Point(Size.X-8, 16), text, placeholder);
if(multiline)
{
textField->SetMultiline(true);
@ -73,6 +74,29 @@ TextPrompt::TextPrompt(std::string title, std::string message, bool multiline, T
ui::Engine::Ref().ShowWindow(this);
}
std::string TextPrompt::Blocking(std::string title, std::string message, std::string text, std::string placeholder, bool multiline)
{
std::string returnString = "";
class BlockingTextCallback: public TextDialogueCallback {
std::string & outputString;
public:
BlockingTextCallback(std::string & output) : outputString(output) {}
virtual void TextCallback(TextPrompt::DialogueResult result, std::string resultText) {
if(result == ResultOkay)
outputString = resultText;
else
outputString = "";
ui::Engine::Ref().Break();
}
virtual ~BlockingTextCallback() { }
};
new TextPrompt(title, message, text, placeholder, multiline, new BlockingTextCallback(returnString));
EngineProcess();
return returnString;
}
void TextPrompt::OnDraw()
{
Graphics * g = ui::Engine::Ref().g;

View File

@ -5,8 +5,8 @@
* Author: Simon
*/
#ifndef CONFIRMPROMPT_H_
#define CONFIRMPROMPT_H_
#ifndef TEXTPROMPT_H_
#define TEXTPROMPT_H_
#include "interface/Window.h"
#include "interface/Textbox.h"
@ -18,7 +18,8 @@ protected:
public:
friend class CloseAction;
enum DialogueResult { ResultCancel, ResultOkay };
TextPrompt(std::string title, std::string message, bool multiline, TextDialogueCallback * callback_);
TextPrompt(std::string title, std::string message, std::string text, std::string placeholder, bool multiline, TextDialogueCallback * callback_);
static std::string Blocking(std::string title, std::string message, std::string text, std::string placeholder, bool multiline);
virtual void OnDraw();
virtual ~TextPrompt();
TextDialogueCallback * callback;
@ -31,4 +32,4 @@ class TextDialogueCallback
virtual ~TextDialogueCallback() {}
};
#endif /* CONFIRMPROMPT_H_ */
#endif /* TEXTPROMPT_H_ */

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@ -24,7 +24,8 @@ Engine::Engine():
windowTargetPosition(0, 0),
FrameIndex(0),
Fullscreen(false),
Scale(1)
Scale(1),
break_(false)
{
}
@ -49,6 +50,11 @@ void Engine::Begin(int width, int height)
height_ = height;
}
void Engine::Break()
{
break_ = !break_;
}
void Engine::Exit()
{
running_ = false;

View File

@ -35,7 +35,9 @@ namespace ui
void Begin(int width, int height);
inline bool Running() { return running_; }
inline bool Broken() { return break_; }
void Exit();
void Break();
void SetFullscreen(bool fullscreen) { Fullscreen = fullscreen; }
inline bool GetFullscreen() { return Fullscreen; }
@ -76,6 +78,7 @@ namespace ui
float windowOpenState;
bool running_;
bool break_;
int mousex_;
int mousey_;

View File

@ -113,7 +113,7 @@ PreviewView::PreviewView():
ReportAction(PreviewView * v_){ v = v_; }
virtual void ActionCallback(ui::Button * sender)
{
new TextPrompt("Report Save", "Reason for reporting", true, new ReportPromptCallback(v));
new TextPrompt("Report Save", "Reason for reporting", "", "[reason]", true, new ReportPromptCallback(v));
}
};
reportButton = new ui::Button(ui::Point(100, Size.Y-19), ui::Point(51, 19), "Report");