Correct quirks with drawrect and fillrect, change UI components accordingly, shorten save name in save button
This commit is contained in:
parent
553cf65520
commit
e38fd405af
@ -323,22 +323,24 @@ void Graphics::draw_line(int x, int y, int x2, int y2, int r, int g, int b, int
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void Graphics::drawrect(int x, int y, int width, int height, int r, int g, int b, int a)
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{
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x++;
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height--;
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width--;
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glColor4ub(r, g, b, a);
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glBegin(GL_LINE_STRIP);
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glVertex2i(x, y);
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glVertex2i(x+width, y);
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glVertex2i(x+width, y+height);
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glVertex2i(x, y+height+1); //+1 is a hack to prevent squares from missing their corners, will make smoothed lines look like SHIT
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glVertex2i(x, y);
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glVertex2f(x, y);
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glVertex2f(x+width, y);
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glVertex2f(x+width, y+height);
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glVertex2f(x, y+height+1); //+1 is a hack to prevent squares from missing their corners, will make smoothed lines look like SHIT
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glVertex2f(x, y);
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glEnd();
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}
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void Graphics::fillrect(int x, int y, int width, int height, int r, int g, int b, int a)
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{
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x++;
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/*x++;
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y++;
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width-=1;
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height-=1;
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height-=1;*/
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glColor4ub(r, g, b, a);
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glBegin(GL_QUADS);
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@ -35,6 +35,7 @@ extern "C" IMAGE_DOS_HEADER __ImageBase;
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SDL_Surface * SDLOpen()
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{
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SDL_Surface * surface;
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#if defined(WIN32) && defined(WINCONSOLE)
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FILE * console = fopen("CON", "w" );
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#endif
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@ -75,10 +76,21 @@ SDL_Surface * SDLOpen()
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//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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atexit(SDL_Quit);
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#ifndef OGLR
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return SDL_SetVideoMode(XRES + BARSIZE, YRES + MENUSIZE, 32, SDL_SWSURFACE);
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surface = SDL_SetVideoMode(XRES + BARSIZE, YRES + MENUSIZE, 32, SDL_SWSURFACE);
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#else
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return SDL_SetVideoMode(XRES + BARSIZE, YRES + MENUSIZE, 32, SDL_OPENGL);
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surface = SDL_SetVideoMode(XRES + BARSIZE, YRES + MENUSIZE, 32, SDL_OPENGL);
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#endif
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#if defined(WIN32) && defined(OGLR)
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int status = glewInit();
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if(status != GLEW_OK)
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{
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fprintf(stderr, "Initializing Glew: %d\n", status);
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exit(-1);
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}
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#endif
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return surface;
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}
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/*int SDLPoll(SDL_Event * event)
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@ -321,6 +321,8 @@ void Graphics::draw_line(int x1, int y1, int x2, int y2, int r, int g, int b, in
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void Graphics::drawrect(int x, int y, int w, int h, int r, int g, int b, int a)
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{
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int i;
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w--;
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h--;
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for (i=0; i<=w; i++)
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{
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blendpixel(x+i, y, r, g, b, a);
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@ -336,8 +338,8 @@ void Graphics::drawrect(int x, int y, int w, int h, int r, int g, int b, int a)
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void Graphics::fillrect(int x, int y, int w, int h, int r, int g, int b, int a)
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{
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int i,j;
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for (j=1; j<h; j++)
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for (i=1; i<w; i++)
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for (j=0; j<h; j++)
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for (i=0; i<w; i++)
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blendpixel(x+i, y+j, r, g, b, a);
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}
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@ -45,7 +45,7 @@ GameView::GameView():
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v->c->OpenSearch();
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}
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};
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searchButton = new ui::Button(ui::Point(currentX, Size.Y-18), ui::Point(16, 16)); //Open
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searchButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(17, 15)); //Open
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searchButton->SetIcon(IconOpen);
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currentX+=18;
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searchButton->SetTogglable(false);
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@ -62,7 +62,7 @@ GameView::GameView():
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v->c->ReloadSim();
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}
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};
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reloadButton = new ui::Button(ui::Point(currentX, Size.Y-18), ui::Point(16, 16));
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reloadButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(17, 15));
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reloadButton->SetIcon(IconReload);
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currentX+=18;
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reloadButton->SetActionCallback(new ReloadAction(this));
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@ -78,9 +78,9 @@ GameView::GameView():
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v->c->OpenSaveWindow();
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}
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};
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saveSimulationButton = new ui::Button(ui::Point(currentX, Size.Y-18), ui::Point(Size.X/5, 16));
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saveSimulationButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(150, 15));
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saveSimulationButton->SetIcon(IconSave);
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currentX+=(Size.X/5)+2;
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currentX+=151;
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saveSimulationButton->SetActionCallback(new SaveSimulationAction(this));
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AddComponent(saveSimulationButton);
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@ -94,9 +94,9 @@ GameView::GameView():
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v->c->Vote(1);
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}
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};
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upVoteButton = new ui::Button(ui::Point(currentX, Size.Y-18), ui::Point(16, 16));
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upVoteButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(15, 15));
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upVoteButton->SetIcon(IconVoteUp);
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currentX+=16;
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currentX+=15;
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upVoteButton->SetActionCallback(new UpVoteAction(this));
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AddComponent(upVoteButton);
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@ -110,9 +110,9 @@ GameView::GameView():
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v->c->Vote(-1);
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}
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};
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downVoteButton = new ui::Button(ui::Point(currentX, Size.Y-18), ui::Point(16, 16));
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downVoteButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(15, 15));
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downVoteButton->SetIcon(IconVoteDown);
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currentX+=18;
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currentX+=16;
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downVoteButton->SetActionCallback(new DownVoteAction(this));
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AddComponent(downVoteButton);
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@ -126,9 +126,9 @@ GameView::GameView():
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v->c->OpenTags();
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}
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};
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tagSimulationButton = new ui::Button(ui::Point(currentX, Size.Y-18), ui::Point(Size.X-(currentX+176), 16));
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tagSimulationButton = new ui::Button(ui::Point(currentX, Size.Y-16), ui::Point(250, 15));
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tagSimulationButton->SetIcon(IconTag);
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currentX+=Size.X-(currentX+176);
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currentX+=251;
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tagSimulationButton->SetActionCallback(new TagSimulationAction(this));
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AddComponent(tagSimulationButton);
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@ -142,7 +142,7 @@ GameView::GameView():
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v->c->ClearSim();
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}
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};
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clearSimButton = new ui::Button(ui::Point(Size.X-174, Size.Y-18), ui::Point(16, 16));
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clearSimButton = new ui::Button(ui::Point(Size.X-159, Size.Y-16), ui::Point(17, 15));
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clearSimButton->SetIcon(IconNew);
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clearSimButton->SetActionCallback(new ClearSimAction(this));
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AddComponent(clearSimButton);
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@ -157,7 +157,7 @@ GameView::GameView():
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v->c->OpenLogin();
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}
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};
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loginButton = new ui::Button(ui::Point(Size.X-156, Size.Y-18), ui::Point(100, 16), "Login");
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loginButton = new ui::Button(ui::Point(Size.X-141, Size.Y-16), ui::Point(92, 15), "Login");
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loginButton->SetIcon(IconLogin);
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loginButton->SetActionCallback(new LoginAction(this));
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AddComponent(loginButton);
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@ -172,7 +172,7 @@ GameView::GameView():
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v->c->OpenOptions();
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}
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};
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simulationOptionButton = new ui::Button(ui::Point(Size.X-54, Size.Y-18), ui::Point(16, 16));
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simulationOptionButton = new ui::Button(ui::Point(Size.X-48, Size.Y-16), ui::Point(15, 15));
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simulationOptionButton->SetIcon(IconSimulationSettings);
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simulationOptionButton->SetActionCallback(new SimulationOptionAction(this));
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AddComponent(simulationOptionButton);
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@ -187,7 +187,7 @@ GameView::GameView():
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v->c->OpenRenderOptions();
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}
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};
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displayModeButton = new ui::Button(ui::Point(Size.X-36, Size.Y-18), ui::Point(16, 16));
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displayModeButton = new ui::Button(ui::Point(Size.X-32, Size.Y-16), ui::Point(15, 15));
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displayModeButton->SetIcon(IconRenderSettings);
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displayModeButton->SetActionCallback(new DisplayModeAction(this));
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AddComponent(displayModeButton);
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@ -202,7 +202,7 @@ GameView::GameView():
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v->c->SetPaused(sender->GetToggleState());
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}
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};
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pauseButton = new ui::Button(ui::Point(Size.X-18, Size.Y-18), ui::Point(16, 16)); //Pause
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pauseButton = new ui::Button(ui::Point(Size.X-16, Size.Y-16), ui::Point(15, 15)); //Pause
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pauseButton->SetIcon(IconPause);
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pauseButton->SetTogglable(true);
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pauseButton->SetActionCallback(new PauseAction(this));
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@ -257,7 +257,7 @@ public:
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void GameView::NotifyMenuListChanged(GameModel * sender)
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{
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int currentY = YRES+MENUSIZE-18-(sender->GetMenuList().size()*18);
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int currentY = YRES+MENUSIZE-16-(sender->GetMenuList().size()*16);
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for(int i = 0; i < menuButtons.size(); i++)
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{
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RemoveComponent(menuButtons[i]);
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@ -275,10 +275,10 @@ void GameView::NotifyMenuListChanged(GameModel * sender)
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{
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std::string tempString = "";
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tempString += menuList[i]->GetIcon();
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ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-18, currentY), ui::Point(16, 16), tempString);
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ui::Button * tempButton = new ui::Button(ui::Point(XRES+BARSIZE-16, currentY), ui::Point(15, 15), tempString);
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tempButton->SetTogglable(true);
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tempButton->SetActionCallback(new MenuAction(this, menuList[i]));
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currentY+=18;
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currentY+=16;
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AddComponent(tempButton);
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menuButtons.push_back(tempButton);
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}
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@ -344,9 +344,9 @@ void GameView::NotifyToolListChanged(GameModel * sender)
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for(int i = 0; i < toolList.size(); i++)
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{
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//ToolButton * tempButton = new ToolButton(ui::Point(XRES+1, currentY), ui::Point(28, 15), toolList[i]->GetName());
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ToolButton * tempButton = new ToolButton(ui::Point(currentX, YRES+1), ui::Point(28, 15), toolList[i]->GetName());
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ToolButton * tempButton = new ToolButton(ui::Point(currentX, YRES+1), ui::Point(30, 18), toolList[i]->GetName());
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//currentY -= 17;
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currentX -= 32;
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currentX -= 31;
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tempButton->SetActionCallback(new ToolAction(this, toolList[i]));
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tempButton->SetBackgroundColour(ui::Colour(toolList[i]->colRed, toolList[i]->colGreen, toolList[i]->colBlue));
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@ -364,7 +364,7 @@ void GameView::NotifyToolListChanged(GameModel * sender)
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tempButton->SetSelectionState(2); //Tertiary
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}
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tempButton->SetAlignment(AlignCentre, AlignBottom);
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tempButton->SetAlignment(AlignCentre, AlignMiddle);
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AddComponent(tempButton);
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toolButtons.push_back(tempButton);
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}
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@ -12,6 +12,7 @@ ToolButton::ToolButton(ui::Point position, ui::Point size, std::string text_):
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ui::Button(position, size, text_)
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{
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SetSelectionState(-1);
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activeBorder = ui::Colour(255, 0, 0);
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}
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void ToolButton::OnMouseClick(int x, int y, unsigned int button)
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@ -37,9 +38,18 @@ void ToolButton::OnMouseUp(int x, int y, unsigned int button)
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void ToolButton::Draw(const ui::Point& screenPos)
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{
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Graphics * g = ui::Engine::Ref().g;
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int totalColour = background.Red + 3*background.Green + 2*background.Blue;
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int totalColour = background.Red + (3*background.Green) + (2*background.Blue);
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g->fillrect(screenPos.X, screenPos.Y, Size.X, Size.Y, background.Red, background.Green, background.Blue, 255);
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g->fillrect(screenPos.X+2, screenPos.Y+2, Size.X-4, Size.Y-4, background.Red, background.Green, background.Blue, background.Alpha);
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if(isMouseInside && currentSelection == -1)
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{
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g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, activeBorder.Red, activeBorder.Green, activeBorder.Blue, activeBorder.Alpha);
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}
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else
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{
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g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, border.Red, border.Green, border.Blue, border.Alpha);
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}
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if (totalColour<544)
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{
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@ -49,12 +59,6 @@ void ToolButton::Draw(const ui::Point& screenPos)
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{
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g->drawtext(screenPos.X+textPosition.X, screenPos.Y+textPosition.Y, buttonDisplayText.c_str(), 0, 0, 0, 255);
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}
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if(currentSelection!=-1)
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{
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//g->fillrect(screenPos.X+1, screenPos.Y+1, Size.X-2, Size.Y-2, 255, 255, 255, 170);
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g->fillrect(screenPos.X+2, screenPos.Y+2, Size.Y-4, Size.Y-4, 0, 0, 0, 170);
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g->drawtext(screenPos.X+5, screenPos.Y+4, selectionText, 255, 255, 255, 255);
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}
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}
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void ToolButton::SetSelectionState(int state)
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@ -63,16 +67,16 @@ void ToolButton::SetSelectionState(int state)
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switch(state)
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{
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case 0:
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selectionText = "L";
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border = ui::Colour(255, 0, 0);
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break;
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case 1:
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selectionText = "R";
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border = ui::Colour(0, 0, 255);
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break;
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case 2:
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selectionText = "M";
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border = ui::Colour(0, 255, 0);
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break;
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default:
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selectionText = "";
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border = ui::Colour(0, 0, 0);
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break;
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}
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}
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@ -12,7 +12,6 @@
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class ToolButton: public ui::Button {
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int currentSelection;
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std::string selectionText;
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public:
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ToolButton(ui::Point position, ui::Point size, std::string text_);
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virtual void OnMouseUp(int x, int y, unsigned int button);
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@ -45,6 +45,8 @@ void Button::TextPosition()
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buttonDisplayText += "...";
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}
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}
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// Values 3 and 10 are for vertical padding of 3 pixels, middle uses 7 as that's the height of a capital
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switch(textVAlign)
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{
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case AlignTop:
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@ -54,7 +56,7 @@ void Button::TextPosition()
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textPosition.Y = (Size.Y-10)/2;
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break;
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case AlignBottom:
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textPosition.Y = Size.Y-12;
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textPosition.Y = Size.Y-10;
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break;
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}
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@ -131,20 +133,20 @@ void Button::Draw(const Point& screenPos)
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{
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if(isButtonDown || (isTogglable && toggle))
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{
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g->fillrect(Position.X-1, Position.Y-1, Size.X+2, Size.Y+2, activeBackground.Red, activeBackground.Green, activeBackground.Blue, 255);
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g->fillrect(Position.X+1, Position.Y+1, Size.X-2, Size.Y-2, activeBackground.Red, activeBackground.Green, activeBackground.Blue, 255);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, activeBorder.Red, activeBorder.Green, activeBorder.Blue, 255);
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g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y+1, buttonDisplayText, activeText.Red, activeText.Green, activeText.Blue, 255);
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}
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else
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{
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g->fillrect(Position.X, Position.Y, Size.X, Size.Y, background.Red, background.Green, background.Blue, 255);
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g->fillrect(Position.X+1, Position.Y+1, Size.X-2, Size.Y-2, background.Red, background.Green, background.Blue, 255);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, border.Red, border.Green, border.Blue, 255);
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g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y+1, buttonDisplayText, text.Red, text.Green, text.Blue, 255);
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}
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}
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else
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{
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g->fillrect(Position.X, Position.Y, Size.X, Size.Y, background.Red, background.Green, background.Blue, 180);
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g->fillrect(Position.X+1, Position.Y+1, Size.X-2, Size.Y-2, background.Red, background.Green, background.Blue, 180);
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g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 180, 180, 180, 255);
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g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y+1, buttonDisplayText, 180, 180, 180, 255);
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}
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@ -60,12 +60,12 @@ void Checkbox::Draw(const Point& screenPos)
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Graphics * g = Engine::Ref().g;
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if(checked)
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{
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g->fillrect(screenPos.X+4, screenPos.Y+4, 8, 8, 255, 255, 255, 255);
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g->fillrect(screenPos.X+5, screenPos.Y+5, 6, 6, 255, 255, 255, 255);
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}
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if(isMouseOver)
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{
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g->drawrect(screenPos.X+2, screenPos.Y+2, 12, 12, 255, 255, 255, 255);
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g->fillrect(screenPos.X+4, screenPos.Y+4, 8, 8, 255, 255, 255, 170);
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g->fillrect(screenPos.X+5, screenPos.Y+5, 6, 6, 255, 255, 255, 170);
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g->drawtext(screenPos.X+18, screenPos.Y+4, text, 255, 255, 255, 255);
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}
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else
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@ -37,6 +37,17 @@ SaveButton::SaveButton(Point position, Point size, Save * save):
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voteColour.Red = (1.0f-voteRatio)*255;
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voteColour.Green = voteRatio*255;
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}
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if(save)
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{
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name = save->name;
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if(Graphics::textwidth((char *)name.c_str()) > Size.X)
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{
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int position = Graphics::textwidthx((char *)name.c_str(), Size.X - 22);
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name = name.erase(position, name.length()-position);
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name += "...";
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}
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}
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}
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SaveButton::~SaveButton()
|
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@ -122,10 +133,10 @@ void SaveButton::Draw(const Point& screenPos)
|
||||
g->drawrect(screenPos.X-3+(Size.X-thumbBoxSize.X)/2, screenPos.Y+(Size.Y-21-thumbBoxSize.Y)/2, thumbBoxSize.X, thumbBoxSize.Y, 210, 230, 255, 255);
|
||||
else
|
||||
g->drawrect(screenPos.X-3+(Size.X-thumbBoxSize.X)/2, screenPos.Y+(Size.Y-21-thumbBoxSize.Y)/2, thumbBoxSize.X, thumbBoxSize.Y, 180, 180, 180, 255);
|
||||
g->drawrect(screenPos.X-3+thumbBoxSize.X+(Size.X-thumbBoxSize.X)/2, screenPos.Y+(Size.Y-21-thumbBoxSize.Y)/2, 6, thumbBoxSize.Y, 180, 180, 180, 255);
|
||||
g->drawrect(screenPos.X-4+thumbBoxSize.X+(Size.X-thumbBoxSize.X)/2, screenPos.Y+(Size.Y-21-thumbBoxSize.Y)/2, 7, thumbBoxSize.Y, 180, 180, 180, 255);
|
||||
|
||||
int voteBar = max(10.0f, ((float)(thumbBoxSize.Y-2))*voteRatio);
|
||||
g->fillrect(1+screenPos.X-3+thumbBoxSize.X+(Size.X-thumbBoxSize.X)/2, 1+(screenPos.Y-2)+(thumbBoxSize.Y-voteBar)+(Size.Y-21-thumbBoxSize.Y)/2, 4, voteBar, voteColour.Red, voteColour.Green, voteColour.Blue, 255);
|
||||
int voteBar = max(10.0f, ((float)(thumbBoxSize.Y-4))*voteRatio);
|
||||
g->fillrect(1+screenPos.X-3+thumbBoxSize.X+(Size.X-thumbBoxSize.X)/2, (screenPos.Y-2)+(thumbBoxSize.Y-voteBar)+(Size.Y-21-thumbBoxSize.Y)/2, 3, voteBar, voteColour.Red, voteColour.Green, voteColour.Blue, 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -138,12 +149,12 @@ void SaveButton::Draw(const Point& screenPos)
|
||||
if(isMouseInside)
|
||||
{
|
||||
//g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, 255, 255, 255, 255);
|
||||
g->drawtext(screenPos.X+(Size.X-Graphics::textwidth((char *)save->name.c_str()))/2, screenPos.Y+Size.Y - 21, save->name, 255, 255, 255, 255);
|
||||
g->drawtext(screenPos.X+(Size.X-Graphics::textwidth((char *)name.c_str()))/2, screenPos.Y+Size.Y - 21, name, 255, 255, 255, 255);
|
||||
g->drawtext(screenPos.X+(Size.X-Graphics::textwidth((char *)save->userName.c_str()))/2, screenPos.Y+Size.Y - 10, save->userName, 200, 230, 255, 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
g->drawtext(screenPos.X+(Size.X-Graphics::textwidth((char *)save->name.c_str()))/2, screenPos.Y+Size.Y - 21, save->name, 180, 180, 180, 255);
|
||||
g->drawtext(screenPos.X+(Size.X-Graphics::textwidth((char *)name.c_str()))/2, screenPos.Y+Size.Y - 21, name, 180, 180, 180, 255);
|
||||
g->drawtext(screenPos.X+(Size.X-Graphics::textwidth((char *)save->userName.c_str()))/2, screenPos.Y+Size.Y - 10, save->userName, 100, 130, 160, 255);
|
||||
}
|
||||
}
|
||||
|
@ -24,6 +24,7 @@ class SaveButton : public Component
|
||||
{
|
||||
Save * save;
|
||||
Thumbnail * thumbnail;
|
||||
std::string name;
|
||||
public:
|
||||
SaveButton(Point position, Point size, Save * save);
|
||||
virtual ~SaveButton();
|
||||
|
@ -27,7 +27,7 @@ PreviewView::PreviewView():
|
||||
v->c->Exit();
|
||||
}
|
||||
};
|
||||
openButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(50, 16), "Open");
|
||||
openButton = new ui::Button(ui::Point(0, Size.Y-19), ui::Point(51, 19), "Open");
|
||||
openButton->SetAlignment(AlignLeft, AlignMiddle);
|
||||
openButton->SetIcon(IconOpen);
|
||||
openButton->SetActionCallback(new OpenAction(this));
|
||||
@ -44,7 +44,7 @@ PreviewView::PreviewView():
|
||||
}
|
||||
};
|
||||
|
||||
favButton = new ui::Button(ui::Point(50, Size.Y-16), ui::Point(50, 16), "Fav.");
|
||||
favButton = new ui::Button(ui::Point(51, Size.Y-19), ui::Point(51, 19), "Fav.");
|
||||
favButton->SetAlignment(AlignLeft, AlignMiddle);
|
||||
favButton->SetIcon(IconFavourite);
|
||||
favButton->SetActionCallback(new FavAction(this));
|
||||
@ -71,7 +71,7 @@ PreviewView::PreviewView():
|
||||
new TextPrompt("Report Save", "Reason for reporting", true, new ReportPromptCallback(v));
|
||||
}
|
||||
};
|
||||
reportButton = new ui::Button(ui::Point(100, Size.Y-16), ui::Point(50, 16), "Report");
|
||||
reportButton = new ui::Button(ui::Point(102, Size.Y-19), ui::Point(51, 19), "Report");
|
||||
reportButton->SetAlignment(AlignLeft, AlignMiddle);
|
||||
reportButton->SetIcon(IconReport);
|
||||
reportButton->SetActionCallback(new ReportAction(this));
|
||||
@ -88,7 +88,7 @@ PreviewView::PreviewView():
|
||||
}
|
||||
};
|
||||
|
||||
browserOpenButton = new ui::Button(ui::Point((XRES/2)-110, Size.Y-16), ui::Point(110, 16), "Open in browser");
|
||||
browserOpenButton = new ui::Button(ui::Point((XRES/2)-108, Size.Y-19), ui::Point(108, 19), "Open in browser");
|
||||
browserOpenButton->SetAlignment(AlignLeft, AlignMiddle);
|
||||
browserOpenButton->SetIcon(IconOpen);
|
||||
browserOpenButton->SetActionCallback(new BrowserOpenAction(this));
|
||||
|
Reference in New Issue
Block a user