jacob1
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ccd9284e61
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improve the GOL menu descriptions
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2012-10-26 15:12:05 +01:00 |
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jacob1
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c58a3fb2dc
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TSNS doesn't detect things with an equal temp (fixes detecting wires)
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2012-10-26 15:11:59 +01:00 |
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Simon Robertshaw
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0b09d2e0f3
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Allow TSNS and DTEC to detect photons and other energy particles. Set default TSNS radius to 1 to make it easier to avoid detecting the wire connections
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2012-10-10 21:27:36 +01:00 |
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Simon Robertshaw
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da07c22ee4
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new elements: DMG (Force bomb) and TSNS (Temperature sensor)
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2012-10-10 19:29:11 +01:00 |
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jacob1
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774bc08c2c
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Move LOLZ/LOVE Rule tables into more appropriate location (element file)
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2012-10-05 16:52:53 +01:00 |
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jacob1
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d159467b63
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LOLZ and LOVE work again
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2012-10-05 16:33:54 +01:00 |
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jacob1
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d2af4470a5
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show # of parts, [GRID X], PIPE/PPIP with X, and molten X (with debug on) in HUD
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2012-10-05 16:33:12 +01:00 |
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jacob1
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e600c20ba9
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undo ambient heat in snapshots
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2012-10-05 16:32:06 +01:00 |
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Simon Robertshaw
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98faf2b192
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Don't reset tick counter when loading saves, fixes issue with LIGH tool
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2012-10-01 12:32:56 +01:00 |
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jacob1
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be1b9112e8
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Fix some uninitialized variables, add back sandcolor changing
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2012-09-30 20:43:38 +01:00 |
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jacob1
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2a4298047c
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Fix smudge issue
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2012-09-25 22:57:11 +01:00 |
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Simon Robertshaw
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5b9032fb3f
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Correct initialisation of FIGH
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2012-09-14 22:23:35 +01:00 |
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jacob1
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5a91b83875
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revert changing the lua/sdl includes and min/max changes
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2012-09-07 00:53:29 +01:00 |
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jacob1
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f8f70a3f77
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Visual studio compatibility
This removes some inlines when using visual studio to compile, uisng TPT_NO_INLINE. It also fixes many other problems visual studio has with the code
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2012-09-07 00:52:56 +01:00 |
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jacob1
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1391de2e3a
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Wall names in HUD
Conflicts:
src/game/GameView.cpp
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2012-09-07 00:35:33 +01:00 |
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Simon Robertshaw
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b0158e2f60
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Changes to Smudge and blending modes (make them a little slower and easier to handle)
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2012-09-05 21:49:34 +01:00 |
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Simon Robertshaw
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0a67e560f4
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Fix Simulation Tool brush issue (misalignment/didn't work with small brushes). Fixes #167
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2012-09-01 17:17:15 +01:00 |
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Simon Robertshaw
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a9fba97c36
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Fix streamline placement
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2012-08-30 01:50:18 +01:00 |
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Simon Robertshaw
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4263e3aab7
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DTEC, generates a spark when something with it's ctype is nearby
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2012-08-28 14:17:01 +01:00 |
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Simon Robertshaw
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072cfe67aa
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Missing part of TPT commit 04a09d997 , for TTAN, nt and surround_space is now from 0 to 8
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2012-08-27 15:11:45 +01:00 |
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Simon Robertshaw
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dd2fc64793
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Fix bug in history restoring where the lastActiveIndex is not updated leading to incomplete restoring
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2012-08-27 13:33:15 +01:00 |
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Simon Robertshaw
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0ca680f4c8
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Enable decorations in renderer for local save items, disable for server save previews.
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2012-08-27 13:32:17 +01:00 |
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Simon Robertshaw
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5c293ba9bf
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Fix messed up revert
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2012-08-25 16:41:34 +01:00 |
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Simon Robertshaw
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59a78621d9
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Complete "Consistent proportions of WATR and SALT in SLTW" after REALISTIC revert
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2012-08-25 16:36:01 +01:00 |
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Simon Robertshaw
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082072a05e
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OPS: Fix byte order when unpacking 4 byte tmp fields
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2012-08-25 16:29:27 +01:00 |
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Simon Robertshaw
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b6736f967e
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Add EMP flash, fixes #137
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2012-08-21 13:00:31 +01:00 |
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Simon Robertshaw
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4b8ebe4abd
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Air heat simulation now knows about gravity mode. fixes #142
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2012-08-21 12:26:39 +01:00 |
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Simon Robertshaw
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b318c3721a
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TPT: Powered pipe, based on jacob1's commits
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2012-08-20 16:48:03 +01:00 |
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Simon Robertshaw
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9c599a7b9f
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TPT: fix enegery particles going into PIPE
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2012-08-20 14:26:08 +01:00 |
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Simon Robertshaw
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29283b038c
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TPT: Consistent proportions of WATR and SALT in SLTW (1 SALT + 3 WATR = 4 SLTW)
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2012-08-20 13:55:11 +01:00 |
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Simon Robertshaw
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7fc8d5f388
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Add missing legacy update function
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2012-08-20 13:41:03 +01:00 |
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Savely Skresanov
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d6fe7fa2c8
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Basic realistic heat and latent heat support.
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2012-08-19 20:06:10 +07:00 |
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Simon Robertshaw
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0092229132
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Don't delete Simulation::Elements now that it's not runtime allocated
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2012-08-19 00:49:24 +01:00 |
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Simon Robertshaw
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63da7a4afe
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Initialise stickman legs correctly
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2012-08-18 17:31:31 +01:00 |
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Simon Robertshaw
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ce3bb6f755
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Element slots default to disabled
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2012-08-18 17:19:39 +01:00 |
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Simon Robertshaw
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9b2433f912
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Fix typo
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2012-08-18 17:13:13 +01:00 |
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Simon Robertshaw
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7018e46fac
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Remove disabled elements when simulating. Fix crash when kill_part is run on elements with invalid types
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2012-08-18 17:08:24 +01:00 |
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Simon Robertshaw
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edad8f46af
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Undo/Snapshots, fixes #118
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2012-08-16 22:03:40 +01:00 |
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Simon Robertshaw
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a7711668b7
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Strings.h for strcasecmp in Simulation
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2012-08-14 18:06:18 +01:00 |
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Simon Robertshaw
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074dcd0b42
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Precompile some headers. Fix sconscript to prevent recompiling everything
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2012-08-13 15:43:57 +01:00 |
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Simon Robertshaw
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3499cb3035
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Wall brush, fixes #63
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2012-08-10 18:59:05 +01:00 |
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Simon Robertshaw
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a45ca0363e
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Tool - Correct box drawing. Finishing touches to tool strength (Fixes #87)
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2012-08-10 14:12:56 +01:00 |
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Simon Robertshaw
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810ea42f99
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Only render gravity lensing if it's enabled, Ctrl and Shift to alter tool strength (Shift = x10, Ctrl = x0.1)
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2012-08-10 14:03:23 +01:00 |
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Simon Robertshaw
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b01b0e422a
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HUD verbose sample info with 'd', fixes #71
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2012-08-09 21:28:43 +01:00 |
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Simon Robertshaw
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9971ea63b7
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Slow LIGH creation speed, fixes #86
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2012-08-09 21:05:20 +01:00 |
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Simon Robertshaw
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4ce22e4e77
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Wall Edge option, fixes #70
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2012-08-05 18:35:12 +01:00 |
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Simon Robertshaw
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30f8049efc
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Allow 24bits of var for create_part, add tool for tesc. Fixes #72
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2012-08-05 16:59:14 +01:00 |
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Simon Robertshaw
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50103aa074
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Fix some of the flood fill methods
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2012-08-05 16:11:43 +01:00 |
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Simon Robertshaw
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351ce1525f
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Update gravity walls, fixes issue #52
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2012-08-05 14:03:54 +01:00 |
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Simon Robertshaw
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f32cd872ca
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Set initial stickman spit element in create_part, fixes the rest of #50
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2012-08-04 14:38:59 +01:00 |
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