jacob1
6c4f63be3b
proton collision reaction (might need to be modified). Also some ways to go to/from protons
2013-09-02 21:58:52 -04:00
jacob1
f1145f31f5
new element: PROT (protons) TODO: proton colliders to produce heavier elements
2013-09-01 21:52:38 -04:00
jacob1
d38af2764c
move QRTZ .tmp into .tmp2 and .ctype into .tmp, fixes bug where sparking QRTZ resets .ctype and stops it from growing
2013-08-29 22:18:35 -04:00
jacob1
b17ef7f938
fix PSTN bug found in save 1299509 (hopefully won't break anything)
2013-08-29 21:00:31 -04:00
jacksonmj
c3d3f9fc2a
FILT mode for old QRTZ scattering, for Catelite.
...
FILT graphics could maybe do with changing in this mode.
2013-08-29 18:28:49 +01:00
jacksonmj
268158f1dd
More FILT modes: XOR and NOT
2013-08-29 18:24:44 +01:00
jacksonmj
bebe9bd8fd
Add a way for photons to set the colour of FILT (major version bump required)
...
Also add some new FILT modes, and make FILT modes affect BIZR and
BRAY colour in the same way as they affect photon colour. Photons
passing next to DTEC will set the colour of all FILT in a straight
line starting from any FILT adjacent to the DTEC (a bit like an
ARAY beam), and the exact colour of the photon will be used for
FILT interactions instead of the colour based on temperature.
FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined
by FILT temperature. tmp=6: FILT has no effect on photon colour
(possible before by using invalid tmp modes, but here's a supported
method of doing it. Invalid tmp modes should be automatically replaced
in existing saves).
Also, FILT mode is now described in the HUD.
2013-08-29 17:19:07 +01:00
Saveliy Skresanov
12c471f257
Soap freezing temp is -25C now
2013-08-15 22:02:24 +07:00
jacob1
468e678cd6
unhide FOG and RIME elements. TODO: hide VINE from the menu? (seems useless, would make the menu less scrolly)
2013-07-19 21:22:26 -04:00
jacob1
6a4cc7e1f7
stickmen element defaults to right selected element if possible, or else still DUST
2013-07-18 17:57:04 -04:00
jacob1
e0d982367b
fix bug where saving and loading elements in saves relied on the name being consistent between versions. The palette should only be used for lua elements
2013-07-15 17:42:43 -04:00
jacob1
8d5fe459fe
'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you need to press to toggle them
2013-07-15 13:09:19 -04:00
jacob1
864f0e6f45
WIFI lines aren't drawn in persistent mode, and are based on current temp, not tmp, so they work when paused
2013-07-13 12:06:43 -04:00
jacob1
c29bfd285d
fix bug where PSTN would write past tempParts and into other things, like corrupting TRON colors and making it all blue
2013-07-10 21:01:34 -04:00
jacob1
3203e597b9
fix piston bugs, fix crashes, don't use bluescreens when compiled with debug mode in visual studio
2013-07-10 16:59:10 -04:00
Saveliy Skresanov
ac66ce3b3c
Fix the bug where stickmen were shooting LIGH only in one direction.
2013-07-07 11:52:08 +07:00
jacob1
e8b0e31656
Merge pull request #143 from mniip/foo
...
fix PSTN coloring
2013-07-02 13:49:19 -07:00
jacob1
519d220101
save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically
2013-07-02 15:09:00 -04:00
mniip
b8c218c89b
shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit scheme
2013-06-28 15:02:50 +04:00
jacob1
c1320d2007
fix sim.loadStamp return value, remove VINE_MODE
2013-06-27 12:10:55 -04:00
jacob1
76ce2de1ce
change some wall descriptions a little
2013-06-23 20:40:19 -04:00
jacob1
43540eb7e4
Add back replace mode and specific delete *
...
* only usable by Lua
2013-06-22 22:48:51 -04:00
jacob1
625766028d
fix NEUT not setting off DEUT directly under it (save 1236560)
2013-06-22 12:39:44 -04:00
jacob1
66f250b29d
fix PTCT melting temperature, seems to have been broken in 525f87fd6b
, fixes #108
2013-06-20 23:01:41 -04:00
jacob1
f0f2c43277
CFLM is a gas ... not a liquid. Fixes #116
2013-06-20 22:42:21 -04:00
Saveliy Skresanov
03f2590967
Lower rounding errors in BIZR code and make it change color both on vertical and horizontal movement.
2013-06-12 20:14:34 +07:00
jacob1
b699bb176f
Add two new properties for CLNE-like elements
...
the thing CLNE does, drawing upon it will set ctype; and what BCLN does to CLNE - disables #1 ). Made use of the two new properties
2013-06-10 10:51:55 -04:00
jacob1
a6ee8e2af1
fix NEUT created from DEUT explosions sometimes having the deco color of previous particles. Also allow the deco editor to color energy particles instead
2013-06-09 11:15:24 -04:00
cracker64
e1d8585871
Jacob can't into switches
2013-05-21 17:54:37 -03:00
jacob1
6fec955f41
TPT: Stop STKM being able to jump on the bottom of the screen 509b84b4f
2013-05-20 16:50:49 -04:00
jacob1
35f84a0942
Merge remote-tracking branch 'origin/master'
2013-05-20 11:27:18 -04:00
jacob1
826b966668
reduce rand() chances to 5x the old values in elements that were changed to 3x3 loop checks instead of 5x5. Also some other fixes I found when looking at what had been changed.
2013-05-20 11:26:51 -04:00
jacob1
d29b001d82
Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git
2013-05-19 22:59:42 -04:00
jacksonmj
45f057957b
Fix description: METL does not break under pressure
2013-05-19 21:46:55 +01:00
jacob1
5b1389621f
minor fixes to descriptions (again)
2013-05-18 23:12:37 -04:00
jacob1
981f6984c2
Merge branch 'HEAD' of git@github.com:FacialTurd/The-Powder-Toy.git
2013-05-17 12:44:25 -04:00
jacob1
cbd402d8cb
fix CFLM making VIBR unable to explode
2013-05-17 12:44:18 -04:00
jacob1
6f8e2c0345
remove unneeded / duplicate constants, fix SPC_AIR/other tools so it won't conflict with lua elements (the 11th one won't work right now)
2013-05-16 17:01:33 -04:00
jacob1
751da54183
make making VIBR from molten TTAN+EXOT a little easier (molten VIBR slowly kills EXOT)
2013-05-16 15:09:17 -04:00
jacob1
ebe145b39f
soap lines show in nothing mode, some small changes to arguments for sim api drawing functions
2013-05-16 00:55:44 -04:00
jacob1
81876a93a3
redo some brush drawing stuff to remove useless checks, and to allow for replace mode in the future
2013-05-16 00:20:07 -04:00
jacob1
18ddb7a155
some more description changes
2013-05-13 22:12:03 -04:00
jacob1
7856f727a5
rename TUGN to TUNG (more popular spelling). Broken BRMT smelts back into TUGN
2013-05-13 21:10:45 -04:00
mniip
4d9b9b17d7
D:
2013-05-11 15:08:32 +04:00
jacob1
67e1213905
fix tpt.message_box, fix compiling error
2013-05-09 18:52:13 -04:00
Saveliy Skresanov
f35f221554
Rocket boots for fighters.
2013-05-08 23:36:04 +07:00
Saveliy Skresanov
c6930ddc5f
Merge remote-tracking branch 'upstream/master'
2013-05-08 23:10:01 +07:00
Saveliy Skresanov
9893f59657
Fix "blow power" for stick man, disable rocket boots on E-hole.
2013-05-08 23:08:29 +07:00
jacob1
645bcb1bcd
Merge remote-tracking branch 'origin/master'
2013-05-08 10:29:33 -04:00
jacob1
c0b4592839
fix PSCN BRAY (tmp = 2) not stopping normal BRAY from going through
...
also some other random things
2013-05-08 10:29:10 -04:00
jacksonmj
89a0603b53
Rocket boots for stickman, because why not
...
Pass through gravity wall to activate, fan wall to deactivate.
Accelerate with left/up/right keys. Plasma is spawned when accelerating,
and STKM is immune to plasma but not other hot elements when rocket
boots are enabled. Hold left+right to slow down quickly.
STKM spawn element is retained and can still be created while using
rocket boots, but it may be difficult to do anything useful with the
spawn element whilst spewing hot plasma everywhere.
2013-05-08 15:12:28 +01:00
cracker64
45c321f1b3
Fix ARAY better, instead of relying on conduction check to stop on BRAY, which we know doesn't conduct.
2013-05-08 07:48:54 -04:00
jacksonmj
20c261826d
STKM - fix jumping in the x direction in different gravity modes
2013-05-07 15:01:24 +01:00
Simon Robertshaw
afbef49db2
Fix temperature sensor
2013-05-05 14:30:04 +01:00
jacob1
2d0ce60afe
fix not being able to draw TUGN under high/low pressure
2013-05-04 20:34:47 -04:00
jacob1
cb5ca55fc2
New Element: Pressure sensor
2013-05-04 20:28:28 -04:00
jacob1
08f05d69c1
move some elements around
2013-05-04 19:50:11 -04:00
jacob1
36efb48644
possible piston bug fix for save 1176828
2013-05-04 16:40:04 -04:00
jacksonmj
79a75c4441
Fix solidification temperature of molten TUGN
...
Previously it was 973 K, not the same as the melting point of TUGN
2013-05-04 17:19:25 +01:00
Simon Robertshaw
ed9710c33d
Tungsten breaks under pressure changes
2013-05-04 14:44:16 +01:00
Simon Robertshaw
cab667001d
Merge branch 'master' of github.com:FacialTurd/The-Powder-Toy
2013-05-04 14:42:23 +01:00
jacob1
0b2e8a412e
fix some descriptions
2013-05-03 23:19:16 -04:00
jacob1
c68e4b1393
change descriptions of many elements to be more consistent, contain more info, and be more helpful.
2013-05-03 22:42:36 -04:00
jacob1
3018c597c4
make GOLD sparkle slightly, and it kills NEUT
2013-05-03 19:47:09 -04:00
Simon Robertshaw
dd0f5f5efb
New element: Tungsten, very high melting point
2013-05-03 22:33:39 +01:00
jacksonmj
2eaed9c9d4
Correct gold melting point
2013-04-30 23:10:07 +01:00
jacksonmj
9bc939d422
Less dependence on particle order for GOLD fast electricity conduction
2013-04-27 13:55:41 +01:00
Simon Robertshaw
828569415f
BREAKING NEWS: Hell has frozen over
...
New element, GOLD, a corrosion resistant metal that can conduct electricity faster, molten GOLD will turn into molten VIBR on contact with EXOT
2013-04-27 11:38:20 +01:00
cracker64
f7dd658a30
SPRK from SWCH should check both cases.
2013-03-27 12:34:03 -03:00
jacob1
010f7790eb
Fix CRAY bug that deletes particle 0
2013-03-25 12:36:04 -03:00
jacob1
c50e12df28
CFLM defusses VIBR, a few speed improvements to VIBR
2013-03-23 10:53:49 -04:00
jacob1
d357fcdc36
add back bounds check to DTEC/TSNS where needed, change VIBR back to 5x5 loop checks
...
a better way to change it to 3x3 may have to be found that has the same ratios, other elements like WATRs have their rates changed too
2013-03-17 12:21:45 -04:00
jacob1
3a738846a3
add identifier constants based on the display name to the lua api
2013-03-16 13:23:19 -04:00
Saveliy Skresanov
d76650f7e6
Remove unnecessary code in legacy part.
2013-03-16 23:16:08 +07:00
Saveliy Skresanov
43974d8537
Narrowed loops for all elements in the first list.
...
Probabilities might be messed up a bit, I'm not sure.
2013-03-16 23:03:02 +07:00
jacob1
ff304321c5
new PSTN arms get deco color of the pushing pistons
2013-03-15 21:32:46 -04:00
jacob1
e493cf8a47
fix all tab spacing issues in all the element files
2013-03-13 15:54:34 -04:00
cracker64
319ffb7e77
Change some old NEUTPENETRATE to NEUTPASS, NEUT should only displace GOO, WOOD, and PLNT.
2013-03-11 17:34:49 -04:00
jacob1
a411fda7de
fix CRAY(SPRK) difference
2013-03-06 21:13:42 -05:00
jacob1
9316054ab2
fix CRAY(SPRK) bugs (?)
2013-03-06 14:23:26 -05:00
jacob1
037618e6f8
remove auto generated comments from all files, fix some missing tabs, remove unused variables from config.h
2013-03-06 12:05:59 -05:00
jacob1
6bea8f5235
revert life changes, will be redone later in a faster way
2013-03-03 19:58:53 -05:00
jacob1
55f090b4d2
Merge remote-tracking branch 'origin/master'
2013-03-03 19:08:05 -05:00
jacob1
f951e5cda9
fix LIFE
2013-03-03 19:07:15 -05:00
cracker64
de6bb6a960
Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git
2013-03-03 17:08:36 -05:00
jacob1
8b83ae9f95
PSTN ctype sets the element that stops it, FRME with a tmp of one is non-sticky (doesn't pull)
2013-03-03 16:36:37 -05:00
cracker64
5e1c7d7932
Some better comments in SPRK, renamed rt and ct.
2013-03-03 16:30:34 -05:00
cracker64
bb87299eb4
Missed one SPRK case.
2013-03-02 20:07:17 -05:00
jacob1
846d7d8064
allow NEUT to travel through ICE and SNOW, and for it to turn OIL to GAS (both like inextremely old versions)
2013-03-02 19:07:00 -05:00
cracker64
85cb4b37c9
Merge branch 'master' of git@github.com:FacialTurd/The-Powder-Toy.git
2013-03-02 00:42:17 -05:00
cracker64
d58100dc07
More fixes, redid a bunch of SPRK, so far everything I've tested works fine.
2013-03-02 00:42:07 -05:00
jacob1
cd18515e0a
piston retraction now checks pmap
2013-03-01 23:06:02 -05:00
cracker64
a9f4b5fe34
Quick fix for IRON
2013-03-01 00:55:10 -05:00
cracker64
0d70547cf0
More fixes to fix fixes and new fixes to fix stuff.
2013-03-01 00:41:53 -05:00
cracker64
5873d69586
Going through again.
2013-02-28 12:37:16 -05:00
cracker64
c65081d3ed
Finished first pass-through for all elements.
...
Will get a few more places later.
2013-02-28 00:40:36 -05:00
cracker64
08d1a68ce0
More fixes.
2013-02-27 17:20:05 -05:00
cracker64
3d2e594150
Small modifications part three.
2013-02-27 12:08:10 -05:00
cracker64
27e3e12518
Small optimizations number 2.
2013-02-27 00:11:23 -05:00
cracker64
8250515e97
Lots of small optimizations and things, nothing should be functionally different.
...
Only gotten through a few elements, more later.
2013-02-26 18:59:37 -05:00