Commit Graph

554 Commits

Author SHA1 Message Date
jacob1
f1145f31f5 new element: PROT (protons) TODO: proton colliders to produce heavier elements 2013-09-01 21:52:38 -04:00
jacob1
2cbee180a1 fix bug where PROP wouldn't set properties of particle id 0 2013-08-29 22:34:50 -04:00
jacob1
d38af2764c move QRTZ .tmp into .tmp2 and .ctype into .tmp, fixes bug where sparking QRTZ resets .ctype and stops it from growing 2013-08-29 22:18:35 -04:00
jacob1
b17ef7f938 fix PSTN bug found in save 1299509 (hopefully won't break anything) 2013-08-29 21:00:31 -04:00
jacksonmj
c3d3f9fc2a FILT mode for old QRTZ scattering, for Catelite.
FILT graphics could maybe do with changing in this mode.
2013-08-29 18:28:49 +01:00
jacksonmj
268158f1dd More FILT modes: XOR and NOT 2013-08-29 18:24:44 +01:00
jacksonmj
bebe9bd8fd Add a way for photons to set the colour of FILT (major version bump required)
Also add some new FILT modes, and make FILT modes affect BIZR and
BRAY colour in the same way as they affect photon colour. Photons
passing next to DTEC will set the colour of all FILT in a straight
line starting from any FILT adjacent to the DTEC (a bit like an
ARAY beam), and the exact colour of the photon will be used for
FILT interactions instead of the colour based on temperature.

FILT tmp=4: red shift, tmp=5: blue shift. Size of shift determined
by FILT temperature. tmp=6: FILT has no effect on photon colour
(possible before by using invalid tmp modes, but here's a supported
method of doing it. Invalid tmp modes should be automatically replaced
in existing saves).

Also, FILT mode is now described in the HUD.
2013-08-29 17:19:07 +01:00
mniip
e2cb5838c6 specially per @savask's request, put matcher into a function
returns 0 if no match, returns position of pipe character if there is
2013-08-22 19:50:20 +04:00
mniip
95c01bcf0a regexless getText 2013-08-22 17:09:55 +04:00
Saveliy Skresanov
b2045b0a7f Fix sign save/topic regex. 2013-08-22 18:43:46 +07:00
Saveliy Skresanov
12c471f257 Soap freezing temp is -25C now 2013-08-15 22:02:24 +07:00
jacob1
4746474127 fix occasional crash when flood fill deleting 2013-07-29 00:34:43 -04:00
jacob1
beff3db8d2 fix ctrl+x not deleting all signs 2013-07-25 18:23:02 -04:00
jacob1
468e678cd6 unhide FOG and RIME elements. TODO: hide VINE from the menu? (seems useless, would make the menu less scrolly) 2013-07-19 21:22:26 -04:00
jacob1
da7d107f60 remove specific delete for walls, doesn't work very well and it conflicts with specific delete for elements
Also prevent wall replace mode, could never do anything because walls already replace everything
2013-07-18 18:54:09 -04:00
jacob1
40285e107a flood delete will delete walls even if wall delete tool isn't selected 2013-07-18 18:30:24 -04:00
jacob1
6a4cc7e1f7 stickmen element defaults to right selected element if possible, or else still DUST 2013-07-18 17:57:04 -04:00
jacob1
e0d982367b fix bug where saving and loading elements in saves relied on the name being consistent between versions. The palette should only be used for lua elements 2013-07-15 17:42:43 -04:00
jacob1
8d5fe459fe 'n' to toggle Newtonian Gravity, quickoption tooltips show which keys you need to press to toggle them 2013-07-15 13:09:19 -04:00
jacob1
0214fcb5ae particles can't be drawn with the brush inside of walls they don't belong, fix flood fill delete issue 2013-07-13 14:17:21 -04:00
jacob1
864f0e6f45 WIFI lines aren't drawn in persistent mode, and are based on current temp, not tmp, so they work when paused 2013-07-13 12:06:43 -04:00
jacob1
34db317e44 update rules to fix some problems and more closely match the current rules. fixes #126 2013-07-11 23:32:39 -04:00
jacob1
a06202c78f fixes to wall and particle floodfill. Wall fill ignores particles and always goes to the edges, while particle fill will only ignore walls it can't exist in, and flood particle erase won't check for walls / edges at all 2013-07-11 22:43:36 -04:00
jacob1
c29bfd285d fix bug where PSTN would write past tempParts and into other things, like corrupting TRON colors and making it all blue 2013-07-10 21:01:34 -04:00
jacob1
081c58990e fix floodfill and prop floodfil with photons 2013-07-10 17:59:16 -04:00
jacob1
3203e597b9 fix piston bugs, fix crashes, don't use bluescreens when compiled with debug mode in visual studio 2013-07-10 16:59:10 -04:00
Saveliy Skresanov
6e7a5488b5 Fixed the bug with SPWN not creating when redoing (Ctrl-Z). 2013-07-09 23:39:48 +07:00
Saveliy Skresanov
ac66ce3b3c Fix the bug where stickmen were shooting LIGH only in one direction. 2013-07-07 11:52:08 +07:00
jacob1
e8b0e31656 Merge pull request #143 from mniip/foo
fix PSTN coloring
2013-07-02 13:49:19 -07:00
jacob1
519d220101 save more settings in powder.pref like ngrav_enable, aheat_enable, pretty powders, and debug hud. Also save ambient heat in saves, and add a warning in the intro text in betas that you can't save publically 2013-07-02 15:09:00 -04:00
mniip
b8c218c89b shouldn't use PIXR/G/B/PACK there, would break if using a non-standard bit scheme 2013-06-28 15:02:50 +04:00
jacob1
c1320d2007 fix sim.loadStamp return value, remove VINE_MODE 2013-06-27 12:10:55 -04:00
jacob1
776b2f6607 fix version tagging in saves 2013-06-24 00:02:00 -04:00
jacob1
76ce2de1ce change some wall descriptions a little 2013-06-23 20:40:19 -04:00
jacob1
43540eb7e4 Add back replace mode and specific delete *
* only usable by Lua
2013-06-22 22:48:51 -04:00
jacob1
625766028d fix NEUT not setting off DEUT directly under it (save 1236560) 2013-06-22 12:39:44 -04:00
jacob1
66f250b29d fix PTCT melting temperature, seems to have been broken in 525f87fd6b , fixes #108 2013-06-20 23:01:41 -04:00
jacob1
f0f2c43277 CFLM is a gas ... not a liquid. Fixes #116 2013-06-20 22:42:21 -04:00
jacob1
3aac957e50 HUD displays the correct name of LIFE particles in the HUD, show mouse position in HUD on the edges of the screen 2013-06-20 20:29:20 -04:00
jacob1
06fb97bc40 fix BRMT always acting like it was created from TUGN 2013-06-20 00:10:24 -04:00
Saveliy Skresanov
03f2590967 Lower rounding errors in BIZR code and make it change color both on vertical and horizontal movement. 2013-06-12 20:14:34 +07:00
jacob1
b699bb176f Add two new properties for CLNE-like elements
the thing CLNE does, drawing upon it will set ctype; and what BCLN  does to CLNE - disables #1). Made use of the two new properties
2013-06-10 10:51:55 -04:00
jacob1
a6ee8e2af1 fix NEUT created from DEUT explosions sometimes having the deco color of previous particles. Also allow the deco editor to color energy particles instead 2013-06-09 11:15:24 -04:00
jacob1
8f72ee829f PHOT can go through PBCN and BCLN, fixes differences in PHOT cloning found in save id:1213267
also some renaming / reorganizing in init_can_move
2013-06-07 12:45:36 -04:00
jacob1
e146ae50ab some minor changes to tools 2013-06-06 23:28:07 -04:00
jacob1
76b92952b1 adjust tool strengths a little, to make them a little faster 2013-06-06 22:19:51 -04:00
jacob1
5ae6b18677 GOLD changes photons to yellow 2013-06-06 16:02:21 -04:00
jacob1
8d7ab7f5e2 allow creating WIND lines from lua 2013-06-01 21:57:03 -04:00
jacob1
80380bbaa3 even more lua simulation api functions 2013-05-30 22:28:42 -04:00
cracker64
2735a80d28 Fix STKM spawns, fix cases. 2013-05-21 18:19:05 -04:00