Commit Graph

3491 Commits

Author SHA1 Message Date
jacksonmj
1d5b081942 Replace all explosion sparks with new element (EMBR)
Replaces: BOMB sparks and flash, electrons + glass sparks, sparks from
IGNC, sparks from TNT explosion, and sparks from FWRK and FIRW.
2012-06-20 22:15:45 +01:00
Bryan Hoyle
df13d96335 Forgot to actually add it 2012-06-20 15:13:18 -04:00
Bryan Hoyle
f5aeaf1038 And, standard powder-opengl for quick testing compiles 2012-06-20 15:12:44 -04:00
Bryan Hoyle
3b29a74767 fixes to code and a option for opengl building for release 2012-06-20 15:05:25 -04:00
Bryan Hoyle
b6afd854d0 Reverting makefile 2012-06-20 14:48:34 -04:00
Bryan Hoyle
c775126272 Merging 2012-06-20 14:45:06 -04:00
Simon Robertshaw
09758b9152 SaveRenderer returns a placeholder thumbnail in case of OpenGL 2012-06-20 19:43:03 +01:00
Bryan Hoyle
e5e638448c remove some debugging 2012-06-20 14:42:42 -04:00
Bryan Hoyle
9953f4518e Merge branch 'master' of github.com:FacialTurd/PowderToypp 2012-06-20 14:41:17 -04:00
Simon Robertshaw
ad76b293d8 Make Confirm dialogue less ugly 2012-06-20 19:39:33 +01:00
Bryan Hoyle
b35255b722 Renders an X in place of save icons, atm. 2012-06-20 14:25:41 -04:00
Bryan Hoyle
c9f837f21d Opengl can open saves now, just need to get it to render accurately later 2012-06-20 14:23:22 -04:00
Simon Robertshaw
0594aa5d07 More in the way of an autoupdater 2012-06-20 17:51:51 +01:00
Simon Robertshaw
088b2f678d localBrowserModel should be browserModel 2012-06-20 16:26:14 +01:00
Simon Robertshaw
e81e18238d Merge branch 'master' of github.com:FacialTurd/PowderToypp 2012-06-20 13:40:34 +01:00
Simon Robertshaw
2be9c92508 OpenGL canvas for Windows, Notifications for main Game, Update checker in Client (+ other client triggered events) 2012-06-20 13:40:18 +01:00
jacksonmj
9b2c2a78a6 Make ELEC+water form H2 and O2 in the correct proportions 2012-06-18 22:47:38 +01:00
Simon Robertshaw
f6403958de Fix stamp and save assignment 2012-06-18 18:06:40 +01:00
Simon Robertshaw
8c608ee8b9 Use C++ allocation/freeing for text masking and multiline processing 2012-06-18 17:07:27 +01:00
Simon Robertshaw
7ffaa421d1 GameModel manages currentSave instance 2012-06-18 16:43:40 +01:00
Simon Robertshaw
5e301ba17c Controllers should free their callbacks and views 2012-06-18 16:21:13 +01:00
Simon Robertshaw
83ccd65b14 Don't rely on Window class freeing for components that may not be added 2012-06-18 16:00:34 +01:00
Simon Robertshaw
1fceab6e4a Ensure partsSimIndex is freed upon success state of OPS parsing 2012-06-18 15:57:41 +01:00
Simon Robertshaw
fc86c24027 Better freeing for memory in GameSave 2012-06-18 15:54:55 +01:00
Simon Robertshaw
81423ba568 RenderOptions controller should delete its callback 2012-06-18 15:45:31 +01:00
Simon Robertshaw
edac8b5481 Free tools 2012-06-18 15:32:15 +01:00
Simon Robertshaw
9d7a4e55f2 Menu frees any added items 2012-06-18 15:27:57 +01:00
Simon Robertshaw
741392f2c1 Free platent and elements 2012-06-18 15:25:24 +01:00
Simon Robertshaw
1a13c3edec Use C++ allocation and deletion for Brush memory 2012-06-18 14:46:18 +01:00
jacksonmj
ae5470ca78 Prevent stacking from ELEC+NEUT, ELEC+water, and CO2 from BUBW
Also conserve number of particles when CO2 from BUBW is absorbed by
water, and when splitting water into H2+O2 using ELEC.
2012-06-18 00:44:37 +01:00
jacksonmj
c14704ae49 Fix STKM causing stacking and falling through some powders 2012-06-17 23:54:47 +01:00
jacksonmj
06d2d5267e Correct freezing temperature for SLTW (-21.1 C) 2012-06-17 22:38:33 +01:00
Simon Robertshaw
4b073de82a Revert "Moved soap and stick men graphics things to special functions."
This reverts commit 7f5408f196.

Conflicts:

	includes/powder.h
2012-06-17 22:34:17 +01:00
jacksonmj
36de2f19f5 Move INST flood fill into a separate function
Since there were so many if statements for INST in flood_parts. Also, allow
INST inside walls to be sparked.
2012-06-15 13:45:55 +01:00
jacksonmj
e7fabd8601 Fix bug with the improvement to text wrapping
Cursor was sometimes in the wrong place
2012-06-14 11:56:40 +01:00
jacksonmj
1f05aa7f21 Minor improvement to text wrapping
When text flows onto a new line, don't put the space between words at
the start of the new line.
2012-06-14 01:13:17 +01:00
Simon Robertshaw
2717a17127 Use SDL by default 2012-06-13 20:49:41 +02:00
chaos.powdertoy.co.uk
bf8435bf81 Version Increment 2012-06-13 19:28:56 +01:00
Catelite
a83a995f23 Added a tmp=1 flag to PLNT so that VINE will actually function like intended when VINE_MODE is disabled. Plant touching wood is unaffected, but vine that touches wood will grow. 2012-06-13 18:28:27 +01:00
Catelite
12cf2a3145 Updated FRZZ element to behave somewhat like SNOW, since it has roughly the same physical properties. Also changed its element description, since it actually appears on a menu. Leftover FRZZ will eventually become ICE if touching ICE with FRZW ctype. 2012-06-13 18:28:13 +01:00
Simon Robertshaw
9769239af6 Remove debug printing from brush 2012-06-13 15:09:37 +01:00
Simon Robertshaw
2b51441573 Linux fix with SDL_syswm 2012-06-13 14:54:15 +01:00
Simon Robertshaw
d7e12b7b43 Missing includes and declarations for Linux 2012-06-13 14:36:56 +01:00
Catelite
a104696620 Update to EXOT that makes it permeable to neutrons as well as electrons. Neutrons cause a water>distilled water spread that enables EXOT's copy function, at its original speed. Electrons reset mode, but not tmp2. Trippy monochrome colors for copy mode.
Conflicts:

	src/elements/exot.c
2012-06-13 13:51:24 +01:00
Simon Robertshaw
c447dd2f4a TPT: Update version 2012-06-13 01:40:44 +01:00
Simon Robertshaw
4bda62b68c TPT: Make ambient heat convection work a bit better 2012-06-13 01:40:13 +01:00
Simon Robertshaw
57548b60d9 TPT: STOR should not conduct heat 2012-06-13 01:38:09 +01:00
Simon Robertshaw
0cb47ab93c TPT: Remember ctype when cloning lava 2012-06-13 01:37:32 +01:00
Simon Robertshaw
f0778c2033 TPT: Prevent THDR from counting towards stacked particle limit 2012-06-13 01:28:33 +01:00
Simon Robertshaw
5f81b70787 TPT: Avoid stacking in INVS and FILT, and fix pressurised INVS graphics 2012-06-13 01:28:00 +01:00