SaveRenderer returns a placeholder thumbnail in case of OpenGL
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@ -21,6 +21,18 @@ Thumbnail * SaveRenderer::Render(GameSave * save)
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{
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Thumbnail * tempThumb = NULL;
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int width, height;
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#ifdef OGLR
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width = save->blockWidth*CELL;
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height = save->blockHeight*CELL;
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VideoBuffer buffer(width, height);
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buffer.BlendCharacter((width/2)-3, (height/2)-5, 'x', 255, 255, 255, 255);
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Thumbnail * tempThumb = new Thumbnail(0, 0, buffer.Buffer, ui::Point(width, height));
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return tempThumb;
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#else
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width = save->blockWidth;
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height = save->blockHeight;
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@ -50,6 +62,7 @@ finish:
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if(pData)
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free(pData);
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return tempThumb;
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#endif
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}
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Thumbnail * SaveRenderer::Render(unsigned char * saveData, int dataSize)
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@ -61,7 +74,7 @@ Thumbnail * SaveRenderer::Render(unsigned char * saveData, int dataSize)
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//Todo: make this look a little less shit
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VideoBuffer buffer(64, 64);
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buffer.SetCharacter(32, 32, 'x', 255, 255, 255, 255);
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buffer.BlendCharacter(32, 32, 'x', 255, 255, 255, 255);
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Thumbnail * thumb = new Thumbnail(0, 0, buffer.Buffer, ui::Point(64, 64));
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