Merge branch 'master' of github.com:FacialTurd/PowderToypp
This commit is contained in:
commit
9953f4518e
@ -6,24 +6,30 @@
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*/
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#include "ConfirmPrompt.h"
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#include "interface/Label.h"
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#include "interface/Textblock.h"
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#include "interface/Button.h"
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ConfirmPrompt::ConfirmPrompt(std::string title, std::string message, ConfirmDialogueCallback * callback_):
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ui::Window(ui::Point(-1, -1), ui::Point(200, 75)),
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ui::Window(ui::Point(-1, -1), ui::Point(200, 50)),
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callback(callback_)
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{
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ui::Label * titleLabel = new ui::Label(ui::Point(2, 1), ui::Point(Size.X-4, 16), title);
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int width, height;
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ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 15), title);
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titleLabel->SetTextColour(ui::Colour(220, 220, 50));
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titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
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titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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AddComponent(titleLabel);
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ui::Label * messageLabel = new ui::Label(ui::Point(4, 18), ui::Point(Size.X-8, 60), message);
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ui::Textblock * messageLabel = new ui::Textblock(ui::Point(4, 25), ui::Point(Size.X-8, 60), message);
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Graphics::textsize(messageLabel->GetDisplayText().c_str(), width, height);
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messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop;
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AddComponent(messageLabel);
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Size.Y += height;
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Position.Y = (ui::Engine::Ref().GetHeight()-Size.Y)/2;
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class CloseAction: public ui::ButtonAction
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{
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public:
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@ -34,21 +40,21 @@ ConfirmPrompt::ConfirmPrompt(std::string title, std::string message, ConfirmDial
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{
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ui::Engine::Ref().CloseWindow();
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prompt->callback->ConfirmCallback(result);
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prompt->SelfDestruct(); //TODO: Fix component disposal
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prompt->SelfDestruct();
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}
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};
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ui::Button * cancelButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X-50, 16), "Cancel");
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cancelButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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cancelButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
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cancelButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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cancelButton->Appearance.BorderInactive = ui::Colour(200, 200, 200);
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cancelButton->SetActionCallback(new CloseAction(this, ResultCancel));
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AddComponent(cancelButton);
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ui::Button * okayButton = new ui::Button(ui::Point(Size.X-50, Size.Y-16), ui::Point(50, 16), "Continue");
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ui::Button * okayButton = new ui::Button(ui::Point(Size.X-76, Size.Y-16), ui::Point(76, 16), "Continue");
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okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft;
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okayButton->Appearance.VerticalAlign = ui::Appearance::AlignBottom;
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okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle;
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okayButton->Appearance.TextInactive = ui::Colour(220, 220, 50);
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okayButton->SetActionCallback(new CloseAction(this, ResultOkay));
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AddComponent(okayButton);
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@ -10,6 +10,7 @@
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#include "login/LoginController.h"
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#include "interface/Point.h"
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#include "dialogues/ErrorMessage.h"
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#include "dialogues/ConfirmPrompt.h"
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#include "GameModelException.h"
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#include "simulation/Air.h"
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#include "Notification.h"
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@ -121,7 +122,8 @@ GameController::GameController():
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ssave(NULL),
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console(NULL),
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tagsWindow(NULL),
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options(NULL)
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options(NULL),
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HasDone(false)
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{
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gameView = new GameView();
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gameModel = new GameModel();
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@ -391,6 +393,13 @@ void GameController::Tick()
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commandInterface->OnTick();
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}
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void GameController::Exit()
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{
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if(ui::Engine::Ref().GetWindow() == gameView)
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ui::Engine::Ref().CloseWindow();
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HasDone = true;
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}
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void GameController::Update()
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{
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ui::Point pos = gameView->GetMousePosition();
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@ -629,6 +638,19 @@ std::string GameController::ElementResolve(int type)
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void GameController::NotifyUpdateAvailable(Client * sender)
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{
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class UpdateConfirmation: public ConfirmDialogueCallback {
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public:
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GameController * c;
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UpdateConfirmation(GameController * c_) { c = c_; }
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virtual void ConfirmCallback(ConfirmPrompt::DialogueResult result) {
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if (result == ConfirmPrompt::ResultOkay)
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{
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c->RunUpdater();
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}
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}
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virtual ~UpdateConfirmation() { }
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};
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class UpdateNotification : public Notification
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{
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GameController * c;
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@ -638,7 +660,7 @@ void GameController::NotifyUpdateAvailable(Client * sender)
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virtual void Action()
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{
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c->RemoveNotification(this);
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new ConfirmPrompt("Run Updater", "Are you sure you want to run the updater, please save any changes before updating", new UpdateConfirmation(c));
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}
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};
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@ -650,3 +672,8 @@ void GameController::RemoveNotification(Notification * notification)
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gameModel->RemoveNotification(notification);
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}
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void GameController::RunUpdater()
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{
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Exit();
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}
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@ -42,6 +42,7 @@ private:
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OptionsController * options;
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CommandInterface * commandInterface;
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public:
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bool HasDone;
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class LoginCallback;
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class SearchCallback;
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class RenderCallback;
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@ -60,6 +61,7 @@ public:
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bool KeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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bool KeyRelease(int key, Uint16 character, bool shift, bool ctrl, bool alt);
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void Tick();
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void Exit();
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void SetZoomEnabled(bool zoomEnable);
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void SetZoomPosition(ui::Point position);
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@ -107,6 +109,7 @@ public:
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void RemoveNotification(Notification * notification);
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virtual void NotifyUpdateAvailable(Client * sender);
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void RunUpdater();
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};
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#endif // GAMECONTROLLER_H
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@ -25,6 +25,7 @@ public:
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Textblock(Point position, Point size, std::string textboxText);
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virtual void TextPosition() {}
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virtual void SetText(std::string text);
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virtual std::string GetDisplayText() { return textLines; }
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virtual void Draw(const Point& screenPos);
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virtual ~Textblock();
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};
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@ -17,6 +17,8 @@ void Task::SetTaskListener(TaskListener * listener)
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void Task::Start()
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{
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pthread_mutex_init (&taskMutex, NULL);
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pthread_cond_init(&taskCond, NULL);
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pthread_create(&doWorkThread, 0, &Task::doWork_helper, this);
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}
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@ -35,6 +37,42 @@ bool Task::GetDone()
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return done;
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}
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void Task::Poll()
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{
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int newProgress;
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bool newDone;
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std::string newStatus;
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pthread_mutex_lock(&taskMutex);
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newProgress = thProgress;
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newDone = thDone;
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newStatus = std::string(thStatus);
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pthread_cond_signal(&taskCond);
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pthread_mutex_unlock(&taskMutex);
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if(newProgress!=progress) {
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progress = newProgress;
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if(listener)
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listener->NotifyProgress(this);
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}
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if(newStatus!=status) {
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status = newStatus;
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if(listener)
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listener->NotifyStatus(this);
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}
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if(newDone!=done)
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{
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done = newDone;
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if(listener)
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listener->NotifyDone(this);
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}
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if(done)
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{
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pthread_join(doWorkThread, NULL);
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pthread_mutex_destroy(&taskMutex);
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}
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}
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Task::~Task()
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{
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@ -59,26 +97,24 @@ void * Task::doWork_helper(void * ref)
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void Task::notifyProgress(int progress)
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{
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if(this->progress!=progress) {
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this->progress = progress;
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if(listener)
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listener->NotifyProgress(this);
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}
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pthread_mutex_lock(&taskMutex);
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pthread_cond_wait(&taskCond, &taskMutex);
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thProgress = progress;
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pthread_mutex_unlock(&taskMutex);
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}
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void Task::notifyStatus(std::string status)
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{
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if(this->status!=status) {
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this->status = status;
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if(listener)
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listener->NotifyStatus(this);
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}
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pthread_mutex_lock(&taskMutex);
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pthread_cond_wait(&taskCond, &taskMutex);
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thStatus = status;
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pthread_mutex_unlock(&taskMutex);
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}
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void Task::notifyDone()
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{
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if(listener)
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{
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done = true; listener->NotifyDone(this);
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}
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pthread_mutex_lock(&taskMutex);
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pthread_cond_wait(&taskCond, &taskMutex);
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thDone = true;
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pthread_mutex_unlock(&taskMutex);
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}
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int GetProgress();
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bool GetDone();
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std::string GetStatus();
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void Poll();
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Task() {}
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virtual ~Task();
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protected:
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int progress;
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bool done;
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std::string status;
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int thProgress;
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bool thDone;
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std::string thStatus;
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TaskListener * listener;
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pthread_t doWorkThread;
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pthread_mutex_t taskMutex;
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pthread_cond_t taskCond;
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virtual void doWork();
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static void * doWork_helper(void * ref);
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void notifyProgress(int progress);
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void notifyStatus(std::string status);
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void notifyDone();
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progress = task->GetProgress();
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}
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void TaskWindow::OnTick(float dt)
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{
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task->Poll();
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}
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void TaskWindow::OnDraw()
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{
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Graphics * g = ui::Engine::Ref().g;
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virtual void NotifyStatus(Task * task);
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virtual void NotifyDone(Task * task);
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virtual void NotifyProgress(Task * task);
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virtual void OnTick(float dt);
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virtual void OnDraw();
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virtual ~TaskWindow();
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};
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28
src/update/UpdateActivity.cpp
Normal file
28
src/update/UpdateActivity.cpp
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@ -0,0 +1,28 @@
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/*
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* UpdateActivity.cpp
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*
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* Created on: Jun 20, 2012
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* Author: Simon
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*/
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#include "UpdateActivity.h"
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#include "tasks/Task.h"
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class UpdateDownloadTask : public Task
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{
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UpdateDownloadTask() {};
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/*virtual void doWork()
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{
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while(1)
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}*/
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};
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UpdateActivity::UpdateActivity() {
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// TODO Auto-generated constructor stub
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}
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UpdateActivity::~UpdateActivity() {
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// TODO Auto-generated destructor stub
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}
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22
src/update/UpdateActivity.h
Normal file
22
src/update/UpdateActivity.h
Normal file
@ -0,0 +1,22 @@
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/*
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* UpdateActivity.h
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*
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* Created on: Jun 20, 2012
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* Author: Simon
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*/
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#ifndef UPDATEACTIVITY_H_
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#define UPDATEACTIVITY_H_
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#include "interface/Window.h"
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#include "tasks/TaskWindow.h"
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class UpdateActivity {
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Task * updateDownloadTask;
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TaskWindow * updateWindow;
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public:
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UpdateActivity();
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virtual ~UpdateActivity();
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};
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#endif /* UPDATEACTIVITY_H_ */
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